• Title/Summary/Keyword: moving pictures

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Moving Data Pictures (움직이는 데이터 그림)

  • Huh, Myung-Hoe
    • The Korean Journal of Applied Statistics
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    • v.26 no.6
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    • pp.999-1007
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    • 2013
  • This research shows several types of moving pictures from the data: 1) the word cloud of Korean texts, 2) the heat map of n ${\times}$ p matrices, 3) the moving image of p ${\times}$ p scatterplot matrix, 4) the local projective display of k clusters (Huh and Lee, 2012). Moving pictures may reveal the hidden information and beauty of the datasets and ignite the curiosity of information consumers. Video files are attached.

Bianry Searching Algorithm for HIgh Sped Scene Change Indexing of Moving Pictures (동영상의 고속 장면분할을 위한 이진검색 알고리즘)

  • Kim, Seong-Cheol;O, Il-Gyun;Jang, Jong-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.4
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    • pp.1044-1049
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    • 2000
  • In detection of a scene change of the moving pictures which has massive information capacity, the temporal sampling method has faster searching speed than the sequential searching method for the whole moving pictures, yet employed searching algorithm and detection interval greatly affect searching time and searching precision. In this study, the whole moving pictures were primarily retrieved by the temporal sampling method. When there exist a scene change within the sampling interval, we suggested a fast searching algorithm using binary searching and derived an equation formula to determine optimal primary retrieval which can minimize computation, and showed the result of the experiment on MPEG moving pictures. The result of the experiment shows that the searching speed of the suggested algorithm is maximum 13 times faster than the one of he sequential searching method.

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Design and Implementation of a Media Player That Playing Several Moving Pictures in Real Time (실시간에서 여러 개의 동영상을 재생하는 미디어 플레이어의 설계 및 구현)

  • 조종근;김상민;임영환
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1015-1024
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    • 2003
  • With the improvement of the computer performance, the users demand for the multimedia player is getting higher, which will be the major force behind the wide distribution of the media player that allows several moving pictures to run simultaneously using multiple windows on the screen. Products that adopted the same method used for a single moving picture and yet support the several moving pictures simultaneously emerged; however, they are not immune from problems. In this paper, we propose method to solve the problems of blinking, play prioritization processor and semi-transparent Processor that occur when appling several moving pictures to the method used for a single moving picture and suggested the possible solutions. Taking it one step further, it focused on design and implementation of the media player that allows several moving pictures using overlapping and overlay technique by recognizing the biggest problem, which is that the above media play is not supported when playing several moving pictures simultaneously.

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Space Player for Playing Several Moving Pictures in Mobile Environments (모바일 환경에서 다수의 동영상을 재생하는 공간 재생기)

  • Cho, Jong-Keun
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.54-63
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    • 2008
  • With the improvement of computer performance in Mobile Environments, the users demand for the multimedia player is getting higher, which will be the major force behind the wide distribution of the media player that allows several moving pictures to run simultaneously using multiple windows on the screen. Products that adopted the same method used for a single moving picture and yet support the several moving pictures simultaneously emerged; however, they are not immune from problems. In this paper, we propose method to solve the problems of blinking, play prioritization processor and semi-transparent processor that occur when appling several moving pictures to the method used for a single moving picture and suggested the possible solutions. Taking it one step further, it focused on design and implementation of the media player that allows several moving pictures using overlapping and overlay technique by recognizing the biggest problem, which is that the above media play is not supported when playing several moving pictures simultaneously.

Authoring Method for stereo scenes using Stereoscopic Still Pictures and Moving Pictures (실사 정지영상 및 동영상 콘텐츠를 이용한 양안식 장면 합성 기술)

  • 이인재;김규헌
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.495-498
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    • 2003
  • The authoring technique in 3D stereoscopic technology has dealt in virtual stereoscopic contents. Thus authoring technique for stereoscopic pictures is insufficient. In this paper, we propose the method for authoring stereo scenes with a stereoscopic still picture and moving pictures. And there are no standards for stereoscopic contents in MPEG-4 systems. Thus we propose the extended MPEG-4 systems to support an interactive service with stereoscopic contents. We define new nodes for stereoscopic contents.

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Effects of Movement When Using Visual Media to Determine Encounter Standards1a (휴양지역의 조우 평가기준 설정을 위한 시각매체의 활용시 움직임의 효과)

  • Kim, Sang-Oh;Shelby, Bo
    • Korean Journal of Environment and Ecology
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    • v.23 no.4
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    • pp.309-316
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    • 2009
  • The usefulness of media representations for assessing normative standards depends in part on how accurately media reflect "on-the-ground" resource conditions. This study compared encounter standards based on still and moving pictures to assess movement effects. The study location was the Jungmoeri area of Mudeungsan Provincial Park (MPP) in Korea. A total of 50 college students participated in a laboratory experiment where they evaluated still and moving pictures constructed using Photoshop and Flash computer programs. For the maximum acceptable number (MAN), however, there was no significant difference of ratings between still and moving pictures, and the overall encounter norm curves were nearly identical. There were some "method findings" for ordering effects and percent of people moving, but for a resource manager developing standards there was no advantage to the more complex logistics of using moving pictures to assess this particular impact. The trade-offs of using more sophisticated media are discussed, and more research is needed to further explore factors such as movement of sound in evaluation of other resource conditions.

High Performance Reflection Effect Processing for Moving Pictures in 3 Dimensional Graphics (3차원 그래픽스의 동영상에 대한 반사 효과의 고속처리)

  • Lee, Seung-Hee;Lee, Keon-Myung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.3
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    • pp.444-449
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    • 2009
  • With the advance of high performance computing hardware, many applications have been emerging which exploit real-time computer graphics capabilities. This paper is concerned with an effective realization method for reflection effect for the situations in which moving pictures are played in 3D computer graphics modeling world. The method determines in an geometric way the locations of the projection plan into which the playing areas of moving pictures are mapped, and then realizes the reflection effect with texture mapping. Compared with the traditional stencil buffer-based reflection method, the processing time of the proposed method does not significantly deteriorate for the models with moving pictures and reflection surfaces, and its throughput was improved by 30% at minimum and 127% at maximum for the models used in the comparative studies.

An Analysis of Students' Systemic Thinking and Teachers' Reflective Thinking after the Lesson of Digestion, Circulation, Respiration and Excretion of Middle School Science (중학교 과학 소화순환호흡배설 단원 수업 후 학생들의 시스템적 사고와 교사의 반성적 사고 분석)

  • Kim, Dong-Ryeul
    • Journal of Fisheries and Marine Sciences Education
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    • v.26 no.2
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    • pp.401-420
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    • 2014
  • This study aims to analyze middle school students' systemic thinking to express organic relations between different organ systems about the movement of food and air and teachers' reflective thinking about science teaching through their reflective journals after the lesson of digestion, circulation, respiration and excretion. Firstly, when investigating the moving route of hamburger eaten inside the body, students expressed the names, locations and forms of organs in the digestive system more than those in the circulatory system or the excretory system. When investigating the moving route of a painkiller taken inside the body, students seemed to have more difficulty in expressing the related organ systems than when investigating the moving route of other things, and they mostly drew pictures of organs in the digestive system as done for the moving route of hamburger. However, when investigating the moving route of water drunk inside the body, students mostly described organs in the digestive system but drew more pictures of organs in the excretory system, than when investigating the moving route of other things. When investigating the moving route of air inhaled inside the body, students mostly drew pictures of organs in the respiratory system, but the rate of their drawing pictures of circulatory organs was low. Secondly, this study analyzed one of the teachers' reflective journals, named Mr. Park. According to his journal, students showed different levels of understanding of organ names, depending on their degrees of familiarity with each organ, and in regard to the locations of organs, science teachers mostly aim to achieve learning objectives so much that they often forget to instruct the locations of organs in fact. As for the forms of organs, science teachers mostly spend so much time explaining the functions of organs that they often forget to describe the exact form of each organ.

Synthesis Method for Stereoscopic Still Pictures and Moving Pictures (실사 양안식 정지영상 및 동영상 콘텐츠 지원을 위한 합성 방법 연구)

  • Lee Injae;Jeong Seyoon;Kim Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.153-156
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    • 2003
  • As there is a growing tendency to represent the 3D content instead of the 2D content, researches for the stereoscopic image and video are under way in a variety of fields such as acquisition compression, transmission, authoring and display. The authoring technique for stereoscopic contents has given emphasis to virtual stereoscopic contents. Thus the authoring technique for stereoscopic pictures is insufficient. When we compose a stereo scene with stereoscopic pictures, stereoscopic contents may not match the stereo scene because each stereoscopic picture may have different camera condition. To solve this problem, stereoscopic pictures have been modified manually. It is a laborious work and will be spent much time. Also it is difficult for a user who does not have an elementary knowledge of stereopsis. In this paper, we propose the synthesis method to compose a natural stereo scene with stereoscopic still pictures and moving pictures. Experimental results show that the proposed method in this paper allows a user to synthesize stereoscopic contents easily and compose a stereo scene conveniently.

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The Perception Limit of LCD TV's Motion-Blur Levels Based on Human Visual System at Moving Pictures

  • Shin, Kwang-Hoon;Ahn, Ji-Young;Kim, Ki-Duk;Shin, Hyun-Ho;Chung, In-Jae
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1306-1310
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    • 2006
  • We conducted visual perception experiments to determine the perception limits of motion blur based on human visual system at LCD TV's moving pictures. The motion blur can be expressed Blurred Edge Width (BEW). The results showed that the BEW of moving pictures should be below 3.4pixels (visual angle 4.2') at 3H distance in a living room environment.

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