• Title/Summary/Keyword: moving object tracking

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Video analysis using re-constructing of motion vectors on MPEG compressed domain (압축영역에서 움직임 벡터의 재추정을 이용한 비디오 해석 기법)

  • Kim, Nak-U;Kim, Tae-Yong;Gang, Eung-Gwan;Choe, Jong-Su
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.3
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    • pp.78-87
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    • 2002
  • A macroblock(MB) in MPEG coded domain can have zero, one, or two motion vectors depending on its frame type and prediction direction (forward-, backward-, or hi-directionally). In this paper, we propose a method that converts these motion vectors on MPEG coded domain as a uniform set, independent of the frame type and the direction of prediction, and directly utilizes these re-analyzed motion vectors for understanding video contents. Also, using this frame-type-independent motion vector, we propose novel methods for detecting and tracking moving objects with frame-based detection accuracy on the compressed domain. These algorithms are performed directly from the MPEG bitstreams after VLC decoding with little time consumption. Experimental results show validity and outstanding performance of our methods.

Real-time moving object tracking and distance measurement system using stereo camera (스테레오 카메라를 이용한 이동객체의 실시간 추적과 거리 측정 시스템)

  • Lee, Dong-Seok;Lee, Dong-Wook;Kim, Su-Dong;Kim, Tae-June;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
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    • v.14 no.3
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    • pp.366-377
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    • 2009
  • In this paper, we implement the real-time system which extracts 3-dimensional coordinates from right and left images captured by a stereo camera and provides users with reality through a virtual space operated by the 3-dimensional coordinates. In general, all pixels in correspondence region are compared for the disparity estimation. However, for a real time process, the central coordinates of the correspondence region are only used in the proposed algorithm. In the implemented system, 3D coordinates are obtained by using the depth information derived from the estimated disparity and we set user's hand as a region of interest(ROI). After user's hand is detected as the ROI, the system keeps tracking a hand's movement and generates a virtual space that is controled by the hand. Experimental results show that the implemented system could estimate the disparity in real -time and gave the mean-error less than 0.68cm within a range of distance, 1.5m. Also It had more than 90% accuracy in the hand recognition.

Robot Navigation Control using Laserscanner to Restrict Human Movement (인간행동제약을 위한 레이저파인더 기반의 로봇주행제어)

  • Jin, Tae-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.5
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    • pp.1070-1075
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    • 2013
  • In this research, we describe a security robot system and ongoing research results to control human's wrong direction in order to forbid human to enter security zone. Proposed robot system surveils a security area with equipped laserscanner sensor usually. When it detect walking human who is for the area, robot calculates his velocity vector, plans own path to forestall and interrupts him who want to head restricted area and starts to move along the estimated trajectory. The walking human is assumed to be a point-object and projected onto an scanning plane to form a geometrical constraint equation that provides position data of the human based on the kinematics of the mobile robot. While moving the robot continues these processes for adapting change of situation. After arriving at an opposite position human's walking direction, the robot advises him not to be headed more and change his course. The experimental results of estimating and tracking of the human in the wrong direction with the mobile robot are presented.

Compensation of active camera motions by using a sensor for tracking of a moving object (센서를 이용한 능동 카메라 움직임 보정 및 이동 물체 추적)

  • Youn, Su-Jin;Heo, Oh-Chul;Ahn, Jae-Hong;Park, Ki-Heon
    • Proceedings of the KIEE Conference
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    • 2008.04a
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    • pp.119-120
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    • 2008
  • 움직이는 물체 영역 검출 시 연속된 두 영상간의 차영상을 통하여 구하는 방법은 가장 간단하고 널리 사용되고 있다. 그러나 능동 카메라를 이용하여 실험할 경우 두 연속된 영상 간 배경의 움직임, 즉 카메라의 움직임 영역이 함께 포함되기 때문에 실제로 움직인 물체만을 찾아내기에는 어려움이 있다. 이를 보정하는 방법 영상의 처리를 통만 배경의 예측 및 보정, 그리고 센서를 통해 카메라가 움직인 각도를 측정하여 이를 보정해주는 방법이 있다. 본 논문에서는 팬틸트 장비에 장착된 카메라에 센서를 부착하여 각 시간 간격 당 움직인 각도를 획득, 이를 이용하여 이전 영상과 현재 영상에서의 픽셀 위치 변화 관계를 구하여 카메라의 움직임을 보정한다. 그리고 보정된 영상과 이전 영상간의 비교 통해 움직임 영역을 구하고 움직인 물체의 센트로이드를 구한다. 이때 센트로이드가 항상 이미지 플레인의 중심점과 일치하도록 팬틸트 파업을 수행한다.

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Navigation Trajectory Control of Security Robots to Restrict Access to Potential Falling Accident Areas for the Elderly (노약자의 낙상가능지역 진입방지를 위한 보안로봇의 주행경로제어)

  • Jin, Taeseok
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.6
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    • pp.497-502
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    • 2015
  • One of the goals in the field of mobile robotics is the development of personal service robots for the elderly which behave in populated environments. In this paper, we describe a security robot system and ongoing research results that minimize the risk of the elderly and the infirm to access an area to enter restricted areas with high potential for falls, such as stairs, steps, and wet floors. The proposed robot system surveys a potential falling area with an equipped laser scanner sensor. When it detects walking in elderly or infirm patients who in restricted areas, the robot calculates the velocity vector, plans its own path to forestall the patient in order to prevent them from heading to the restricted area and starts to move along the estimated trajectory. The walking human is assumed to be a point-object and projected onto a scanning plane to form a geometrical constraint equation that provides position data of the human based on the kinematics of the mobile robot. While moving, the robot continues these processes in order to adapt to the changing situation. After arriving at an opposite position to the human's walking direction, the robot advises them to change course. The simulation and experimental results of estimating and tracking of the human in the wrong direction with the mobile robot are presented.

A Hybrid Algorithm for Online Location Update using Feature Point Detection for Portable Devices

  • Kim, Jibum;Kim, Inbin;Kwon, Namgu;Park, Heemin;Chae, Jinseok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.2
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    • pp.600-619
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    • 2015
  • We propose a cost-efficient hybrid algorithm for online location updates that efficiently combines feature point detection with the online trajectory-based sampling algorithm. Our algorithm is designed to minimize the average trajectory error with the minimal number of sample points. The algorithm is composed of 3 steps. First, we choose corner points from the map as sample points because they will most likely cause fewer trajectory errors. By employing the online trajectory sampling algorithm as the second step, our algorithm detects several missing and important sample points to prevent unwanted trajectory errors. The final step improves cost efficiency by eliminating redundant sample points on straight paths. We evaluate the proposed algorithm with real GPS trajectory data for various bus routes and compare our algorithm with the existing one. Simulation results show that our algorithm decreases the average trajectory error 28% compared to the existing one. In terms of cost efficiency, simulation results show that our algorithm is 29% more cost efficient than the existing one with real GPS trajectory data.

Development of Game Environment System based on Spatial Augmented Reality using a Real Creature

  • Yun, Chang-Ok;Kim, Jung-Hoon;Jo, Jae-Ik;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.856-866
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    • 2009
  • Recent development in game technologies has offered various game environments, but the existing games have not provided realistically felt game environments because the element of the game is virtually generated in most of the games. Therefore, we propose a mixed game environment based on spatial augmented reality by using a creature that really exists. In the proposed game environment, tracking based on camera images created in real-time enables the provision of information about the real creature that is both still and moving. The game environment is presented with virtual object by using the coordinate of a real creature. Then, spatial augmented reality technology is applied for mixing a real creature and virtual game elements. Thus, the game scene is displayed by the spatial augmented reality technique based on the real-time coordinate of real creatures. Moreover, by providing the realistic game environment based on the spatial augmented reality, our system can be applied to various game contents that are actually felt as real. Most importantly, our system arouses the players' interest in a new kind of game environment.

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Design and Implementation of the Golf Swing Analysis System through Captured Motion Picture (골프 동작 분석을 위한 동영상 편집시스템 설계 및 구현)

  • Park, Young-Bom
    • The KIPS Transactions:PartB
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    • v.9B no.4
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    • pp.453-458
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    • 2002
  • It is not easy to analyze dynamic sports motion, but it can be done easily by using an interactive playback of the recorded motion. Everybody is able to capture a golf swing owing to the popularization of PC and digital camcorder in these days. In this study, the system that can provide golf swing analysis is selected and implemented. Furthermore, editing method that can represent motion is applied and moving object tracking algorithm that can make this profess easy is applied to provide easy golf swing analysis.

Emotion Recognition and Expression System of Robot Based on 2D Facial Image (2D 얼굴 영상을 이용한 로봇의 감정인식 및 표현시스템)

  • Lee, Dong-Hoon;Sim, Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.4
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    • pp.371-376
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    • 2007
  • This paper presents an emotion recognition and its expression system of an intelligent robot like a home robot or a service robot. Emotion recognition method in the robot is used by a facial image. We use a motion and a position of many facial features. apply a tracking algorithm to recognize a moving user in the mobile robot and eliminate a skin color of a hand and a background without a facial region by using the facial region detecting algorithm in objecting user image. After normalizer operations are the image enlarge or reduction by distance of the detecting facial region and the image revolution transformation by an angel of a face, the mobile robot can object the facial image of a fixing size. And materialize a multi feature selection algorithm to enable robot to recognize an emotion of user. In this paper, used a multi layer perceptron of Artificial Neural Network(ANN) as a pattern recognition art, and a Back Propagation(BP) algorithm as a learning algorithm. Emotion of user that robot recognized is expressed as a graphic LCD. At this time, change two coordinates as the number of times of emotion expressed in ANN, and change a parameter of facial elements(eyes, eyebrows, mouth) as the change of two coordinates. By materializing the system, expressed the complex emotion of human as the avatar of LCD.

Implementation of Location Tracking Sensor Network Using M2M Technology & Cloud Services (M2M 기술과 상용 클라우드 서비스를 이용한 위치추적 센서 네트워크 구현)

  • Kim, Kyung-Shin;Kang, Moon-Sik
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.9
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    • pp.93-102
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    • 2014
  • Sensor networks are utilized in various fields as the useful system that provides the useful information to the user, by storing, processing and analyzing the various data collected from sensors. In construction of such sensor networks, by utilizing cloud PaaS for both communication server and the database server, the cost reduction and stabilization of the system can be achieved. In this paper, UDIPSN (User Decision Information Providing Sensor Network) was implemented to provide the decision information to the users by being treated as a cloud service for the location information of a moving object as well as various sensor data. Finally, we showed that the operation of the proposed system was performed properly.