• Title/Summary/Keyword: moving image

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Efficient Traffic Lights Detection and Signal Recognition in Moving Image (동영상에서 교통 신호등 위치 검출 및 신호인식 기법)

  • Oh, Seong;Kim, Jin-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.717-719
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    • 2015
  • The research and development of the unmanned vehicle is being carried out actively in domestic and foreign countries. The research is being carried out to provide various services so that the weakness of system such as conventional 2D-based navigation systems can be supplemented and the driving can be safer. This paper suggests the method that enables real-time video processing in more efficient way by realizing the location detection and signal recognition technique of traffic signals in video. In order to overcome the limit of conventional methods that have a difficulty in analyzing the signal as it is sensitive to brightness change, the proposed method realizes the program that grasps the depth data in front of the vehicle using video processing, analyzes the signal by detecting traffic signal and estimates color components of traffic signal in front and the distance between traffic signal and the vehicle.

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A Study on Object Control in Mobile Augmented Reality Using Indoor Location Based Service (실내 위치기반 서비스를 이용한 모바일 증강현실에서의 객체 제어에 관한 연구)

  • Yoon, Chang-Pyo;Lee, Hae-Jun;Lee, Dae-Sung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.288-290
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    • 2017
  • Recently, interest and demand of Augmented Reality(AR) contents are increasing as an application field of AR. Generally, when the AR contents are served in the outdoor environment, the position information using the GPS signal is used to control the display of the object on the AR screen, or a marker based on the image of the object is used. However, there is a problem that location information can not be used in an indoor environment. If the service is provided using only the marker, there is a problem that the recognition of the marker due to the moving obstacle in the vicinity is unstable. and there is a problem that information displayed on the AR screen is not displayed in a fixed state at a specific position, it moves according to the movement of the camera. In this paper, we have studied the object control method for displaying the object to be displayed on the AR screen by using iBeacon using indoor location recognition and specific markers.

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Reduction of Dynamic False Contours based on Gray Level Selection method in PDP (계조 수 감소를 이용한 PDP내에서 의사 윤곽 제거 기법)

  • Ahn Sang-Jun;Eo Yoon-Phil;Lee Sang-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.7C
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    • pp.716-725
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    • 2005
  • In this paper, we propose a new approach for the reduction of the dynamic false contours, which detects and compensates false contour artifacts adaptively. First, we develop a simple but effective method to select the pixels that are likely to cause the motion artifacts, based on the distribution of pixel values. Then, we merge the selected pixels into several regions using tree structure. Next, we reduce number of gray levels within the regions slightly to reduce the false contours. Note that reducing number of gray levels yield the distortion, thus it is applied only to the selected regions, instead of the whole picture. Intensive simulations on real moving image show that the proposed algorithm alleviates the dynamic false contours effectively with tolerable computational complexity.

Implementation of UEP using Turbo Codes and EREC Algorithm for Video Transmission (동영상 전송을 위하여 터보코드와 EREC알고리즘을 이용한 UEP설계)

  • 심우성;허도근
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.7A
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    • pp.994-1004
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    • 2000
  • In this paper, bitstreams are composed of using H.263 for a moving picture coding in the band-limited and error-prone environment such as wireless environment. EREC sub-frames are implemented by applying the proposed EREC algorithm in order to be UEP for the real data parts of implemented bitstreams. Because those are able to do resynchronization with a block unit, propagation of the error can be minimized, and the position of the important bits such as INTRADC and MVD can be known. Class is separated using the position of these important bits, and variable puncturing tables are designed by the class informations and the code rates of turbo codes are differently designed in according to the class. Channel coding used the turbo codes, and an interleaver to be designed in the turbo codes does not eliminate redundancy bits of the important bits in applying variable code rates of EREC sub-frames unit and is always the same at the transmitter and the receiver although being variable frame size. As a result of simulation, UEP with the code rate similar to EEP is obtained a improved result in the side of bit error probability. And the result of applying it to image knows that the subjective and objective quality have been improved by the protection of important bits.

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Real-Time Landmark Detection using Fast Fourier Transform in Surveillance (서베일런스에서 고속 푸리에 변환을 이용한 실시간 특징점 검출)

  • Kang, Sung-Kwan;Park, Yang-Jae;Chung, Kyung-Yong;Rim, Kee-Wook;Lee, Jung-Hyun
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.123-128
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    • 2012
  • In this paper, we propose a landmark-detection system of object for more accurate object recognition. The landmark-detection system of object becomes divided into a learning stage and a detection stage. A learning stage is created an interest-region model to set up a search region of each landmark as pre-information necessary for a detection stage and is created a detector by each landmark to detect a landmark in a search region. A detection stage sets up a search region of each landmark in an input image with an interest-region model created in the learning stage. The proposed system uses Fast Fourier Transform to detect landmark, because the landmark-detection is fast. In addition, the system fails to track objects less likely. After we developed the proposed method was applied to environment video. As a result, the system that you want to track objects moving at an irregular rate, even if it was found that stable tracking. The experimental results show that the proposed approach can achieve superior performance using various data sets to previously methods.

The Research of Design Development for Strengthening Competitiveness of Domestic Medical Instrument Industry -Focused on C-Arm Surgical X-Ray Design- (국내 의료기기산업 경쟁력 강화를 위한 디자인개발에 관한 연구 -이동형 영상진단기기 디자인을 중심으로-)

  • Han, Il-Woo
    • Archives of design research
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    • v.17 no.4
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    • pp.51-60
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    • 2004
  • The medical instrument industry which is one of the high value added industry has been neglected on the various system and political support because it has been recognized as an unknown field to the public although it is the very easy-approaching field for the export market that minimize a technological gap between advanced country and Korea. Especially, the product design that is very important element for the efficient medical treatment and the psychological stabilization of patient is a typical field of lack of investment and support by the unconcern and lack of understanding of design. Therefore this research suggests the current problem of design with the general inquiry of internal and external market situation and domestic medical instrument industry and also it has the conclusion of an alternative proposal for the solution with the design development processing of a moving type-image diagnostic equipment. We will emboss the importance of design competitiveness, suggest the model and basic data to the medical instrument company that starts later, and be a role of inspiration for the lasting investible desire with this research.

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Intuitive Manipulation of Deformable Cloth Object Based on Augmented Reality for Mobile Game (모바일 게임을 위한 증강현실 기반 직관적 변형 직물객체 조작)

  • Kim, Sang-Joon;Hong, Min;Choi, Yoo-Joo
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.4
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    • pp.159-168
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    • 2018
  • In recent, mobile augmented reality game which has been attracting high attention is considered to be an good approach to increase immersion. In conventional augmented reality-based games that recognize target objects using a mobile camera and show the matching game characters, touch-based interaction is mainly used. In this paper, we propose an intuitive interaction method which manipulates a deformable game object by moving a target image of augmented reality in order to enhacne the immersion of the game. In the proposed method, the deformable object is intuitively manipulated by calculating the distance and direction between the target images and by adjusting the external force applied to the deformable object using them. In this paper, we focus on the cloth deformable object which is widely used for natural object animation in game contents and implement natural cloth simulation interacting with game objects represented by wind and rigid objects. In the experiments, we compare the previous commercial cloth model with the proposed method and show the proposed method can represent cloth animation more realistically.

A Study on the Multimedia Design of Samkuk Yusa (삼국유사의 멀티미디어화에 관한 연구)

  • 홍석일
    • Archives of design research
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    • v.17 no.3
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    • pp.157-166
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    • 2004
  • Samguk Yusa is a important historic record about the dynasties of ancient Korea. It consists of information about the hidden, mythical history, old languages and poems. This historical book has been translated many times since the Liberation of Korea in 1945. However, these books are the result of academic research so we are restricted in our usage of them to understand Korean history. There are many historical documentaries and TV series on Samguk Yusa. However, these programs can be viewed only and not be utilized in any way by the audience. Since the computer was introduced to the public, multimedia technology has been a good source to combine text, image, moving picture, sound, animation and graphic. Producing the CD-ROM about historical books not only produce digital images but also a valuable high quality digital information. Digitalization process also keeps the original content of the historical books as well as provide value as a research material as historical, artistic and archaeological item. Furthermore, its information would be provided through a network, like internet, to share and to promote more advanced studies. The purpose of this study is to produce the basic method of multimedia design of Samguk Yusa. This study also researches the problems of multimedia process for more effective usage.

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A Study on Expressed in Animations - Focused on Incredible - (애니메이션에서 표현되는 공간에 관한 연구 - 인크레더블을 중심으로 -)

  • Jun, Jeon-Sook;Son, Young-Bum
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.273-282
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    • 2006
  • The earlier animations aimed to express the characters realistically by making the illustrations look like moving and alive. Since then, animations have been influenced by development of media technology, men's changed mentality and evolvement of diverse social phenomena, while influencing them, too. Among them, the computer which emerged first in 1946 has sewed to more diversify the tools for realistic expressions of animations, and further, enhance the intellectual power of expression media only to expand the new visual expressions and thereby, usher in a multi-media video information environment. Moreover, this technology or computer has urged every discipline to disintegrate its conventional order for the post-modernism characterized by polysemous, diversified, obscure and sometimes, mutually contradicting elements, and as a result, animations had to find a new breakthrough in the conventional reality (cognitive and reflective reality). Thus, animations have been real enough to be perceived impromptu and emotionally, faster than the logical cognitive process beyond the simple technological barrier or the screen image processing. With such backgrounds in mind and by defining such a reality as 'sensuous reality', this study aimed to apply Gilles Deleuze's, reality of space to animation films and interpret it.

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A Mode Selection Algorithm using Scene Segmentation for Multi-view Video Coding (객체 분할 기법을 이용한 다시점 영상 부호화에서의 예측 모드 선택 기법)

  • Lee, Seo-Young;Shin, Kwang-Mu;Chung, Ki-Dong
    • Journal of KIISE:Information Networking
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    • v.36 no.3
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    • pp.198-203
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    • 2009
  • With the growing demand for multimedia services and advances in display technology, new applications for 3$\sim$D scene communication have emerged. While multi-view video of these emerging applications may provide users with more realistic scene experience, drastic increase in the bandwidth is a major problem to solve. In this paper, we propose a fast prediction mode decision algorithm which can significantly reduce complexity and time consumption of the encoding process. This is based on the object segmentation, which can effectively identify the fast moving foreground object. As the foreground object with fast motion is more likely to be encoded in the view directional prediction mode, we can properly limit the motion compensated coding for a case in point. As a result, time savings of the proposed algorithm was up to average 45% without much loss in the quality of the image sequence.