• Title/Summary/Keyword: movement recognize

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Fire Evacuation Simulation Using FFM and FDS (FFM과 FDS를 이용한 화재 대피 시뮬레이션)

  • LEE, Jae-Young;LEE, Min-Hyuck;JUN, Chul-Min
    • Journal of the Korean Association of Geographic Information Studies
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    • v.21 no.2
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    • pp.56-67
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    • 2018
  • In general, fire and evacuation simulators are used independently to diagnose the safety of building. Because this method does not reflect the movement of pedestrians considering fire spread, it is difficult to expect diagnosis of safety with high accuracy. In this study, we propose the simulation method that can describe the movement of pedestrians in the fire emergency. Our method reflects the FDS fire spread data into FFM and explains the situation in which a pedestrian recognize a fire and escapes to a safe route. This study consists of data linkage between FDS and FFM and development of improved FFM. Experiment of the proposed method is progressed using the EgresSIM. Simulation result shows that the number of evacuees on each exit is affected by the presence or absence of fire and it was confirmed that the evacuation time increase and the bottleneck phenomenon deepened by exit.

Optimized Walking Will Recognizing System of the Walking Aid with the Fuzzy Algorithm (퍼지 알고리즘을 이용한 보행보조기의 최적화된 보행 의지 파악 시스템)

  • Kong, Jung-Shik;Lee, Dong-Kwang;Nam, Yun-Seok;Lee, Bo-Hee;Lee, Eung-Hyuk
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.5
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    • pp.692-699
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    • 2008
  • This paper describes optimal operation method using recognition of walker's will for a robotic walker. Recently, walking aid system has been required according to the increase of elder and handicapped person. However, most of walking aid system don't have actuator for its movement. Unfortunately, standard frames have weakness for the movement to upward/download direction of slope. So, active type walking aids are interested, but it is not easy to control. In this paper, we adapt user's will system that can recognize walking direction and speed. First, FSR(Force Sensing Register) is applied to measure user's will to walk. And then, fuzzy algorithm is used for determining optimal wheel velocity and direction of the walking aid. From the result, walking aid can move smoothly and safely following the user's will. The walking aid can help user to walk more optimally. Here, all the processes are verified experimentally in the real world.

An Analysis of Middle School Student's Eye Movements in the Law of Large Numbers Simulation Activity (큰 수의 법칙 시뮬레이션에서 중학생의 안구 운동 분석)

  • Choi, In Yong;Cho, Han Hyuk
    • The Mathematical Education
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    • v.56 no.3
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    • pp.281-300
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    • 2017
  • This study analyzed the difficulties of middle school students in computer simulation of the law of large numbers through eye movement analysis. Some students did not attend to the simulation results and could not make meaningful inferences. It is observed that students keep the existing concept even though they observe the simulation results which are inconsistent with the misconceptions they have. Since probabilistic intuition influence student's thinking very strongly, it is necessary to design a task that allows students to clearly recognize the difference between their erroneous intuitions and simulation results. In addition, we could confirm through eye movements analysis that students could not make meaningful observations and inferences if too much reasoning was needed even though the simulation included a rich context. It is necessary to use visual representations such as graphs to provide immediate feedback to students, to encourage students to attend to the results in a certain intentional way to discover the underlying mathematical structure rather than simply presenting experimental data. Some students focused their attention on the visually salient feature of the experimental results and have made incorrect conclusion. The simulation should be designed so that the patterns of the experimental results that the student must discover are not visually distorted and allow the students to perform a sufficient number of simulations. Based on the results of this study, we suggested that cumulative relative frequency graph showing multiple results at the same time, and the term 'generally tends to get closer' should be used in learning of the law of large numbers. In addition, it was confirmed that eye-tracking method is a useful tool for analyzing interaction in technology-based probabilistic learning.

Gifted Middle School Students' Genetic Decomposition of Congruent Transformation in Dynamic Geometry Environments (역동적 기하 환경에서 중등 영재학생들의 합동변환 활동에 대한 발생적 분해)

  • Yang, Eun Kyung;Shin, Jaehong
    • Journal of Educational Research in Mathematics
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    • v.25 no.4
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    • pp.499-524
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    • 2015
  • In the present study, we propose four participating $8^{th}$ grade students' genetic decomposition of congruent transformation and investigate the role of their dragging activities while understanding the concept of congruent transformation in GSP(Geometer's Sketchpad). The students began to use two major schema, 'single-point movement' and 'identification of transformation' simultaneously in their transformation activities, but they were inclined to rely on the single-point movement schema when dealing with relatively difficult tasks. Through dragging activities, they could expand the domain and range of transformation to every point on a plane, not confined to relevant geometric figures. Dragging activities also helped the students recognize the role of a vector, a center of rotation, and an axis of symmetry.

Automatic Face Tracking based on Active Contour Model using Two-Level Composite Gradient Map (두 단계 합성 기울기 맵을 이용한 활성 외곽선 모델 기반 자동 얼굴 추적)

  • Kim, Soo-Kyung;Jang, Yo-Jin;Hong, Helen
    • Journal of KIISE:Software and Applications
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    • v.36 no.11
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    • pp.901-911
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    • 2009
  • In this paper, we propose a construction technique of two-level composite gradient map to automatically track a face with large movement in successive frames. Our method is composed of three main steps. First, the gradient maps with two-level resolution are generated for fast convergence of active contour. Second, to recognize the variations of face between successive frames and remove the neighbor background, weighted composite gradient map is generated by combining the composite gradient map and difference mask of previous and current frames. Third, to prevent active contour from converging local minima, the energy slope is generated by using closing operation. In addition, the fast closing operation is proposed to accelerate the processing time of closing operation. For performance evaluation, we compare our method with previous active contour model-based face tracking methods using a visual inspection, robustness test and processing time. Experimental results show that our method can effectively track the face with large movement and robustly converge to the optimal position even in frames with complicated background.

Wearable User Interface based on EOG and Marker Recognition (EOG와 마커인식을 이용한 착용형 사용자 인터페이스)

  • Kang, Sun-Kyoung;Jung, Sung-Tae;Lee, Sang-Seol
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.6 s.44
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    • pp.133-141
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    • 2006
  • Recently many wearable computers have been developed. But they still have many user interface problems from both an input and output perspective. This paper presents a wearable user interface based on EOG(electrooculogram) sensing circuit and marker recognition. In the proposed user interface, the EOG sensor circuit which tracks the movement of eyes by sensing the potential difference across the eye is used as a pointing device. Objects to manipulate are represented human readable markers. And the marker recognition system detects and recognize markers from the camera input image. When a marker is recognized, the corresponding property window and method window are displayed to the head mounted display. Users manipulate the object by selecting a property or a method item from the window. By using the EOG sensor circuit and the marker recognition system, we can manipulate an object with only eye movement in the wearable computing environment.

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An Analysis of the Study Tendency on Meridian Muscle (국내의 경근(經筋) 연구동향에 대한 고찰)

  • Lee, Sang-Min;Lee, Jong-Soo
    • The Journal of Churna Manual Medicine for Spine and Nerves
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    • v.4 no.2
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    • pp.211-223
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    • 2009
  • Objectives : The aim of this research is to analyze the current trend of the studies about eridian muscle and to provide background for further studies. Methods : Reviewing 33 domestic oriental medical studies about meridian muscle, and comparative analysis was made. These studies were classified by method, theme and subtitle. Results : 1. According to the classification by study method, number of literary studies are 22(67%), which is more than half, number of experimental studies are 5(15%) and clinical studies are 6(18%). 2. According to the classification by study theme in literary study, percentage of 'Structure amp; Movement of Meridian Muscle' took 64%, Theory study of Meridian Muscle' took 14%, 'Application of Concept of Meridian Muscle' took 14%, 'Treatment of Meridian Muscle disorder' took 9% arranged in order. 3. In 'Theory study of Meridian Muscle', there were not only literary approaches but also Deficiency-Excessiveness(虛實) and historical approaches. Study about 'Structure & Movement of Meridian Muscle' includes analysis of muscle and Myofascial pain syndrome. On this background, it is necessary to recognize the linkage and motion analysis of Meridian Muscle. Therefore, studies were changed into interpretation about Anatomy trains, analysis of motion. The study about 'Treatment of Meridian Muscle disorder' provided the various treatment method-Acupuncture, Manual therapy, Ashi(阿是)-point therapy, CHUNA therapy etc.- in literary study. The study about the 'Application of Concept of Meridian Muscle' has been performed in relation to Embedding Therapy, Kyungkuen chuna, Ki-gong therapy. 4. Experimental Studies were all Anatomical Studies. Studies were done in trial of discovering the actual existence, but revealed problem in interpretating the meaning of Meridian Muscle. 5. Clinical Studies based on Ashi(阿是)-point therapy CHUNA Muscles Along Meridians Release Therapy etc, were performed. Experimental studies about Meridian Muscle were assessed as low grade according to Jadad Scale. There were no studies which were based on well-organized Meridian Muscle theory. Conclusions : There needs to be more discussion about concept of Meridian Muscle and proceed more reliable experimental studies with organized Meridian Muscle theory. Further objective studies about treatment of Meridian Muscle should be done.

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Real-time Activity and Posture Recognition with Combined Acceleration Sensor Data from Smartphone and Wearable Device (스마트폰과 웨어러블 가속도 센서를 혼합 처리한 실시간 행위 및 자세인지 기법)

  • Lee, Hosung;Lee, Sungyoung
    • Journal of KIISE:Software and Applications
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    • v.41 no.8
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    • pp.586-597
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    • 2014
  • The next generation mobile computing technology is recently attracting attention that smartphone and wearable device imbedded with various sensors are being deployed in the world. Existing activity and posture recognition research can be divided into two different ways considering feature of one's movement. While activity recognition focuses on catching distinct pattern according to continuous movement, posture recognition focuses on sudden change of posture and body orientation. There is a lack of research constructing a system mixing two separate patterns which could be applied in real world. In this paper, we propose a method to use both smartphone and wearable device to recognize activity and posture in the same time. To use smartphone and wearable sensor data together, we designed a pre-processing method and constructed recognition model mixing signal vector magnitude and orientation pattern features of vertical and horizontal. We considered cycling, fast/slow walking and running activities, and postures such as standing, sitting, and laying down. We confirmed the performance and validity by experiment, and proved the feasibility in real world.

Clinicoradiologic evaluation of styloid process calcification

  • Bagga, Mun Bhawni;Kumar, C. Anand;Yeluri, Garima
    • Imaging Science in Dentistry
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    • v.42 no.3
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    • pp.155-161
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    • 2012
  • Purpose: This study was performed to investigate the prevalence, morphology, and calcification pattern of the elongated styloid process in the Mathura population and its relation to gender, age, and mandibular movements. Materials and Methods: The study analyzed digital panoramic radiographs of 2,706 adults. The elongated styloid process was classified with the radiographic appearance based on the morphology and calcification pattern. The limits of mandibular protrusion were evaluated for each subject. The data were analyzed by using a Student's t-test and chi-squared test with significance set at p=0.05. Results: Bilateral elongation having an "elongated" type styloid process with a "partially mineralized" pattern was the most frequent type of styloid process. No correlation was found between styloid process type and calcification pattern on the one hand and gender on the other, although elongated styloid was more prevalent in older and male populations (p<0.05). Further styloid process elongation showed no effect on mandibular protrusive movement (p>0.05). Conclusion: Dentists should recognize the existence of morphological variation in elongated styloid process or Eagle syndrome apparent on panoramic radiographs. We found higher prevalence of elongated styloid process in the population of the Mathura region when compared with other Indian populations. The calcification of the styloid process was more common in the older age group with no correlation to gender, mandibular movement and site. "Type I" with a "partially calcified" styloid process was observed more frequently in the population studied.

A Study on Ship Evacuation Safety Consequent on the Size and Sort of Fire (화재의 크기와 종류에 따른 선박 피난 안전 연구)

  • KIM, Won-Ouk;KIM, Dae-Hee
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.5
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    • pp.1358-1364
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    • 2016
  • Maritime accidents caused by a ship include collisions, sinking, stranding and fire etc. This study is intending to consider fire accidents among such diverse marine accidents. It is much likely that various sorts of fires break out because crewmen are living in a narrow space for long periods of time consequent on the ship's characteristic of sailing on the sea. According to the ship fire survey, about 50% of the total fire accidents occurred at an engine room, and the main fire origin was analyzed to be oil. In addition, ship fire breaks out in the order of baggage racks and living quarter. In short, the survey indicates that all sorts of fires belonging to A, B, C and D-class have occurred. This study, targeting an actual passenger ship 'A', found the response time to evacuation, during which the people on board a ship recognize the outbreak of fire, and act, and the travel time for evacuation which is the actual travel time. In addition, this study carried out a simulation through the special program for fire analysis - FDS (Fire Dynamics Simulator) in order to find the effective evacuation time, i.e. life survival time. Particularly, this study did comparative analysis of the influence on the survival of passengers and crew based on the collected simulation data by fire size and sort. As a result of the analysis, it was found that when examining the only actual evacuation movement time excepting the response time to evacuation, people are safe by completing evacuation before the effective evacuation time only in case fire size is 100Kw among all sorts of fires. In other words, in case of the outbreak of fire more than 1 MW, it was found to fail to meet evacuation safety regardless of fire size.