• 제목/요약/키워드: movement analysis system

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자동판별 알고리즘에 의한 동안계의 정량적인 해석 (Quantitative analysis of oculomotor system by automatic identification algorithm)

  • 장인호;이세현;박상희
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1986년도 한국자동제어학술회의논문집; 한국과학기술대학, 충남; 17-18 Oct. 1986
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    • pp.637-640
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    • 1986
  • The design and use of a micro-computer-based system for quantitative study of ocular kinetics are described. An algorithm for microcomputer analysis of electro-oculographically recorded saccadic eye movement is presented. From a brief, 4-min recording session detailed statistical information about saccade amplitude, duration, and velocity can be obtained. Since this data is not significantly altered by practice of motivational factors, it provides a sensitive functional test of the oculomotor system and its brain control system.

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관찰 문제에서 초등학생의 과학 학업성취도에 따른 안구운동 분석 (Analysis of Eye Movement by the Science Achievement Level of the Elementary Students on Observation Test)

  • 신원섭;신동훈
    • 한국초등과학교육학회지:초등과학교육
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    • 제32권2호
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    • pp.185-197
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    • 2013
  • The purpose of this study was to analyze the difference between eye movements according to science achievement of elementary school students in observation situation. Science achievement was based on the results of national achievement test conducted in 2012, a random sampling of classes. As an assessment tool to check observation test, two observation measure problems from TSPS (Test of Science Process Skill; developed in 1994) suitable for eye tracking system are adopted. The subjects of this study were twenty students of sixth grade who agreed to participate in the research. SMI (SensoMotoric Instruments)' iView $X^{TM}$ RED was used to collect eye movement data and Experiment 3.1 and BeGaze 3.1 program were used to plan and analyze experiment. As a result, eye movements in observation test varied greatly in fixation duration, frequency, saccade, saccade velocity and eye blink according to students' science achievement. Based on the result of eye movements analysis, heuristic search eye movement was discussed as an alternative to improve underachievers' science achievement.

설계 패턴을 이용한 모바일 파워 카트의 유연한 아키텍처 구현 (Implementation of a Flexible Architecture for a Mobile Power Cart Applying Design Patterns)

  • 이종민;김성우;권오준
    • 한국멀티미디어학회논문지
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    • 제19권4호
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    • pp.747-755
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    • 2016
  • Automated guided vehicles have been used for a long time to increase work efficiency in the logistics field, but it is difficult to apply to a variety of logistics sites due to either the restricted movement mechanism or expensive devices. In this paper, we present a flexible software architecture that is hardware-independent for a mobile power cart of the follow mode and implement it using a ROS software platform. Through the SCV analysis for the system functionalities, we design a package to track a user movement and a package to control a new hardware platform. It has an advantage to use a variety of movement algorithms and hardware platforms by applying the strategy pattern and the template method pattern for the design of a software architecture. Through the performance evaluation, we show that the proposed design is maintainable in terms of a software complexity and it detects a user's movement by obtaining a user skeleton information so that it can control a hardware platform to move at a certain distance.

Effects of Visual Information on Joint Angular Velocity of Trunk and Lower Extremities in Sitting and Squat Motion

  • Bu, Kyoung hee;Oh, Tae young
    • The Journal of Korean Physical Therapy
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    • 제27권2호
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    • pp.89-95
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    • 2015
  • Purpose: The purpose of this study is to determine the effects of visual information on movement time and each angular velocity of trunk and lower extremity joints while healthy adults are in sitting and squat motion. Methods: Participants consisted of 20 healthy male and female adults; movement time and each angular velocity of trunk, pelvis, hip, knee and ankle of sitting and squat motion according to common vision, visual task and visual block were analyzed using a three dimensional motion analysis system. Results: Each angular velocity of the trunk, pelvis, hip, knee and ankle in phase 2 of the sitting showed significant difference according to the types of visual information (p<0.05). Movement time and each angular velocity of pelvis and hip in phase 2 of squat motion showed significant difference according to the types of visual information (p<0.05). According to the common vision, each angular velocity of knee and ankle in phase 1 was significantly fast in sitting (p<0.05). According to the common vision, each angular velocity of trunk, pelvis, hip, knee, and ankle in phase 2 was significantly fast in sitting (p<0.05). Conclusion: Visual information affects the angular velocity of the motion in a simple action such as sitting, and that in more complicated squat motion affects both the angular velocity and the movement time. In addition, according to the common vision, visual task and visual block, as angular velocities of all joints were faster in sitting than squat motion.

Aerodynamic performance enhancement of cycloidal rotor according to blade pivot point movement and preset angle adjustment

  • Hwang, In-Seong;Kim, Seung-Jo
    • International Journal of Aeronautical and Space Sciences
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    • 제9권2호
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    • pp.58-63
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    • 2008
  • This paper describes aerodynamic performance enhancement of cycloidal rotor according to the blade pivot point movement and the blade preset angle adjustment. Cycloidal blade system which consists of several blades rotating about an axis in parallel direction and changing its pitch angle periodically, is a propulsion mechanism of a new concept vertical take off and landing aircraft, cyclocopter. Based on the designed geometry of cyclocopter, numerical analysis was carried out by a general purpose commercial CFD program, STAR-CD. According to tills analysis, the efficiency of cycloidal rotor could be improved more than 15% by the introduced methods.

Crustal Movement at Ol Doinyo Lengai based on GPS Measurements

  • Meshili, Valerie Ayubu;Kwon, Jay Hyoun
    • 한국측량학회지
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    • 제38권5호
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    • pp.401-406
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    • 2020
  • Continuously monitoring of Horizontal and Vertical movements in vulnerable areas due to earthquakes and volcanic activities is vital. These geohazard activities are the result of a slow deformation rate at the tectonic plate boundaries. The recent development of GPS (Global Positioning System) technology has made it possible to attain a millimeter level changes in the Earth's crust. This study used continuously observed GPS data at the flank of Ol Doinyo Lengai volcanic Mountain to determine crustal motion caused by impinging volcano from mantle convention. We analyzed 8 GPS observed from June 2016 to Dec 2019 using a well-documented Global Kalman Filter GAMIT/GLOBK software. The resulting velocity from GAMIT/GLOBK analysis was then used to compute the relative motion of our study area with respect to Nubia plate. Our analysis discovered a minor motion of less than 5mm/year in both horizontal and vertical components.

Analysis of Human Arm Movement During Vehicle Steering Maneuver

  • Tak, Tae-Oh;Kim, Kun-Young;Chun, Hyung-Ho
    • Journal of Mechanical Science and Technology
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    • 제19권spc1호
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    • pp.444-451
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    • 2005
  • The analysis of human arm motion during steering maneuver is carried out for investigation of man-machine interface of driver and steering system Each arm is modeled as interconnection of upper arm, lower arm, and hand by rotational joints that can properly represents permissible joint motion, and both arms are connected to a steering wheel through spring and damper at the contact points. The joint motion law during steering motion is determined through the measurement of each arm movement, and subsequent inverse kinematic analysis. Combining the joint motion law and inverse dynamic analysis, joint stiffness of arm is estimated. Arm dynamic analysis model for steering maneuver is setup, and is validated through the comparison with experimentally measured data, which shows relatively good agreement. To demonstrate the usefulness of the arm model, it is applied to study the effect of steering column angle on the steering motion.

3D 게임에서 '비행' 행위에 대한 사용자의 반응 연구 -3D MMORPG Aion을 중심으로- (A Study on the User's Response to the Flight Action in 3D Game -Focused on 3D MMORPG Aion-)

  • 배경미;김규정;김인섭
    • 한국게임학회 논문지
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    • 제12권6호
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    • pp.33-46
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    • 2012
  • 본 연구는 3D게임의 완성도와 사용자의 플레이 욕구를 높이기 위해 다양한 몰입요소들 중 사용자 이동시스템을 서비스하고 있는 게임에서 이동수단의 하나인 '비행' 행위에 따른 사용자의 심리적 반응을 분석하였다. 게임 내 이동시스템 종류인 포탈, 탑승물, 소환, 추적 등의 사용자 이동 구도를 살펴보고, 비행시스템이 존재하는 게임에서 사용자들에 미치는 영향과 기준을 통해 Aion 게임을 대상으로 객관적인 설문통계 방법을 이용하여 비행 이동이 사용자들에게 심리적으로 미치는 영향과 요인들에 대해 분석하였다. 그렇게 분석된 결과를 토대로 게임에서의 비행 이동이라는 요소, 각 게임 별 비행 이동시스템 구조와 각 배경그래픽이 게임 사용자의 심리적 행동이나 반응 요소, 사용자가 게임 속 가상세계의 지형에 따른 비행을 하고 싶은 충동성, 비행 시스템에 대한 사용자의 의존성 그리고 비행과정에서의 비행 행동과 배경이 되는 가상세계의 표현 수준에 따른 몰입감(沒入感) 등의 특징을 밝혀낼 수 있었으며, 이용시간, 연령층, 레벨에 따라 비행행동 반응에 차이가 있음을 알 수 있었다.

상상 움직임에 대한 실시간 뇌전도 뇌 컴퓨터 상호작용, 큐 없는 상상 움직임에서의 뇌 신호 분류 (Real-time BCI for imagery movement and Classification for uncued EEG signal)

  • 강성욱;전성찬
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.2083-2085
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    • 2009
  • Brain Computer Interface (BCI) is a communication pathway between devices (computers) and human brain. It treats brain signals in real-time basis and discriminates some information of what human brain is doing. In this work, we develop a EEG BCI system using a feature extraction such as common spatial pattern (CSP) and a classifier using Fisher linear discriminant analysis (FLDA). Two-class EEG motor imagery movement datasets with both cued and uncued are tested to verify its feasibility.

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6시그마 품질을 위한 Gage R&R의 영향에 관한 연구 (A Study on the Effect of Gage R&R for 6 Sigma Quality)

  • 이승훈;이정환
    • 산업경영시스템학회지
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    • 제23권55호
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    • pp.13-24
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    • 2000
  • 6 sigma movement is the most prominent quality improvement methodology in practice. Measurement plays an important role in helping any organization improve quality. Therefore, the measurement systems analysis is the first step for the quality improvement of manufacturing process in 6 sigma movement. In this study, we investigate the effect of Gage Repeatability and Reproducibility(Gage R&R) in view of defect rate and process capability indices, and provide guidelines for acceptance of gage repeatability and reproducibility(%R&R) for six sigma quality.

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