• Title/Summary/Keyword: motion simulator

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Development of a Motion Simulator for Portable Type Welding Robot Based on Adaptive Control (적응 제어 기반 Portable 용접 로봇 시뮬레이터 개발)

  • Ku, Nam-Kug;Ha, Sol;Roh, Myung-Il
    • Journal of the Society of Naval Architects of Korea
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    • v.49 no.5
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    • pp.400-409
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    • 2012
  • It is not easy to know the accurate mass and mass moment of inertia of robot. Because of this uncertainty, error may exist when we control the robot based on the inaccurate mass information. Moreover the properties of the portable robot can change during its operation. Therefore we developed the motion simulator based on the adaptive control. First, the computed torque control was carried out in order to minimize an error between target angles and real angles. The computed torque control is based on the equation of robot motion, which is derived from the Lagrange-Euler equation. To minimize the error between the real model and the approximated model, the adaptive control was carried out. During this simulation, the interference check was also carried out. The interference check verifies that the robot can move successfully without any collision.

Kinematic Analysis of Lower Extremity and Evaluation of Skill of Skier Using Parameters of Inertial Sensors During Ski Simulator Exercise (스키 시뮬레이터 운동 시 하지 운동특성 분석 및 관성센서 파라미터를 이용한 스키 숙련도 평가)

  • Kim, Jungyoon;Ahn, Soonjae;Park, Sunwoo;Shin, Isu;Kim, Gyoosuk;Kim, Youngho
    • Journal of Biomedical Engineering Research
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    • v.35 no.3
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    • pp.35-41
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    • 2014
  • In this study, joint angles of the lower extremity and inertial sensor data such as accelerations and angular velocities were measured during a ski simulator exercise in order to evaluate the skill of skiers. Twenty experts and twenty unskilled skiers were recruited for the study. All expert skiers held the certificates issued by the Korea Ski Instructors Association. A three-dimensional motion capture system and two inertial sensors were used to acquire joint movements, heel acceleration and heel angular velocity during ski simulator exercises. Pattern variation values were calculated to assess the variations in ski simulator motion of expert and unskilled skiers. Integral ratio of roll angular velocity was calculated to determine the parallel alignment of the two feet. Results showed that ski experts showed greater range of motion of joint angle, peak-to-peak amplitude(PPA) of heel acceleration and PPA of heel angular velocity than unskilled skiers. Ski experts showed smaller pattern variations than unskilled skiers. In addition, the integral ratio of roll angular velocity in ski experts was closer to 1. Inertial sensor data measurements during the ski simulator exercises could be useful to evaluate the skill of the skier.

Fuzzy Algorithm Development for the Integration of Vehicle Simulator with All Terrain Unmanned Vehicle (험로 주행용 무인차량과 차량 시뮬레이터의 융합을 위한 퍼지 알고리즘 개발)

  • Yun, Duk-Sun;Yu, Hwan-Sin;Lim, Ha-Young
    • Journal of Intelligence and Information Systems
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    • v.11 no.2
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    • pp.47-57
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    • 2005
  • In this research, the main theme is the system integration of driving simulator and unmanned vehicle. The total system is composed of the mater system and the slave system. The master system has a cockpit system and the driving simulator. The slave system means an unmanned vehicle, which is composed of the actuator system the sensory system and the vision system. The communication system is composed of RS-232C serial communication system which combines the master system with the slave system. To integrate both systems, the signal classification and system characteristics considered DSP(Digital Signal Processing) filter is designed with signal sampling and measurement theory. In addition, to simulate the motion of tele-operated unmanned vehicle on the driving simulator, the classical washout algorithm is applied to this filter, because the unmanned vehicle does not have a limited working space, while the driving simulator has a narrow working space and it is difficult to cover all the motion of the unmanned vehicle. Because the classical washout algorithm has a defect of fixed high pass later, fuzzy logic is applied to reimburse it through an adaptive filter and scale factor for realistic motion generation on the driving simulator.

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Analysis of dynamic characteristic for 6 DOF motion simulator driven by hydraulic servo cylinder (유압서어보실린더로 구동되는 6자유도 운동재현기의 동특성 해석)

  • 서정웅;이동권;민병주;이교일
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.1-6
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    • 1989
  • For the design of synergistic hydraulic motion simulator, the load locus method is introduced. The given mass property of load and its velocity profile is resolved into the load locus of each actuator which decides the suitable valve and cylinder. This asymmtic cylinder and 4 way valve system have the pressure oscillation on zero velocity. The variable structure position controller which based on linearized flow equation makes elimination of the unstable pressure oscillation.

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Device Server Based Synchronization of a Simulator Reflecting Motion Base Characteristics (디바이스 서버를 이용한 모션 베이스 특성에 따른 시각적 동기화)

  • 박형근;김종국;정의정;송재복;고희동
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.11a
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    • pp.47-52
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    • 2002
  • 가상공간에서 탑승자에게 운동감을 제공하기 위해서 수많은 형태의 모션 시뮬레이터가 개발되어 왔다. 하지만 이러한 형태의 시뮬레이터들은 그 고유한 형태에 의해 정해진 동역학과 워시아웃 알고리즘을 거쳐야만 정밀한 시뮬레이터가 될 수 있다. 본 논문은 기존의 좁은 시야공간에서의 시뮬레이터가 아닌 넓은 시야를 제시하고, 모션 베이스와 독립적으로 운영되는 영상 제시기를 이용하여 탑승자에게 운동감을 제공하는 분리형 시뮬레이터를 대상으로 하여 영상과 모션을 동기화시켜서 제시하는 방법에 대해 논의하고자 한다.

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Development of Simulator based on Object-Oriented Programming for Chip Mounter Using Stochastic Petri Nets (확률 페트리 네트를 이용한 객체지향 기반의 표면 실장기 시뮬레이터 개발)

  • 박기범;박태형
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.57-57
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    • 2000
  • The purpose of this paper is show that an chip mounter can be modeled by stochastic petri nets, and that the simulator to verify a fitness of the program to assemble. The chip mounter can be constructed by using the petri net class (CPetriNet) based on the object-oriented programming. By using this simulator, we can get the information about the description of motion of the chip mounter, and moreover, we can evaluate the productivity.

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The Study of Mechanical Simulation for Human Respiratory System (인체 호흡 모사를 위한 기계적 장치 연구)

  • Chi, S.H.;Lee, M.K.;Lee, T.S.;Choi, Y.S.;Oh, S.K.
    • Journal of Biomedical Engineering Research
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    • v.29 no.4
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    • pp.323-328
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    • 2008
  • A patient with respiratory disorders such as a sleep apnea is increasing as the obese patient increase on the modern society. Positive Airway Pressure (PAP) devices are used in curing patient with respiratory disorders and turn out to be efficacious for patients of 75%. However, these devices are required for evaluating their performance to improve their performance by the mechanical breathing simulator. Recently, the mechanical breathing simulator was studied by the real time feedback control. However, the mechanical breathing simulator by an open loop control was specially required in order to analyze the effect of flow rate and pressure after operating the breathing auxiliary devices. Therefore the aims of this study were to make the mechanical breathing simulator by a piston motion and a valve function from the characteristic test of valve and motor, and to duplicate the flow rate and pressure profiles of some breathing patterns: normal and three disorder patterns. The mechanical simulator is composed cylinder, valve, ball screw and the motor. Also, the characteristic test of the motor and the valve were accomplished in order to define the relationship between the characteristics of simulator and the breathing profiles. Then, the flow rate and pressure profile of human breathing patterns were duplicated by the control of motor and valve. The result showed that the simulator reasonably duplicated the characteristics of human patterns: normal, obstructive sleep apnea (OSA), mild hypopnea with snore and mouth expiration patterns. However, we need to improve this simulator in detail and to validate this method for other patterns.

Human Arm Motion Tracking based on sEMG Signal Processing (표면 근전도 신호처리 기반 인간 팔 동작의 추종 알고리즘)

  • Choi, Young-Jin;Yu, Hyeon-Jae
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.8
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    • pp.769-776
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    • 2007
  • This paper proposes the human arm motion tracking algorithm based on the signal processing for surface EMG (electromyogram) sensors attached on both upper arm and shoulder. The signals acquired by using surface EMG sensors are processed with choosing the maximum in a short period, taking the absolute value, and filtering noises out with a low-pass filter. The processed signals are directly used for the motion generation of virtual arm in real time simulator. The virtual arm of simulator has two degrees of freedom and complies with the flexion and extension motions of elbow and shoulder. Also, we show the validity of the suggested algorithms through the experiments.

Simulator of Accuracy Prediction for Developing Machine Structures (기계장비의 구조 특성 예측 시뮬레이터)

  • Lee, Chan-Hong;Ha, Tae-Ho;Lee, Jae-Hak;Kim, Yang-Jin
    • Journal of the Korean Society for Precision Engineering
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    • v.28 no.3
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    • pp.265-274
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    • 2011
  • This paper presents current state of the prediction simulator of structural characteristics of machinery equipment accuracy. Developed accuracy prediction simulator proceeds and estimates the structural analysis between the designer and simulator through the internet for convenience of designer. 3D CAD model which is input to the accuracy prediction simulator would simplified by the process of removing the small hole, fillet and chamfer. And the structural surface joints would be presented as the spring elements and damping elements for the structural analysis. The structural analysis of machinery equipment joints, containing rotary motion unit, linear motion unit, mounting device and bolted joint, are presented using Finite Element Method and their experiment. Finally, a general method is presented to tune the static stiffness at a rotation joint considering the whole machinery equipment system by interactive use of Finite Element Method and static load experiment.

Networked Visualization for a Virtual Bicycle Simulator (가상현실 자전거 시뮬레이터에서 시각화 네트워크)

  • Lee J.H.;Han S.H.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.3
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    • pp.212-219
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    • 2004
  • This paper presents the visualization method of the KAIST interactive bicycle simulator. The simulator consists of two bicycles of 6 DOF and 4 DOF platforms, force feedback handlebars and pedal resistance systems to generate motion feelings; a real-time visual simulator, a HMD and a beam projection system; and a 3D sound system. The system has an integrating control network with the server-client network structure for multiple simulators. The visual simulator generates dynamic images in real-time while communicating with other modules of the simulator. The operator of the simulator can have realistic visual experience of riding on a velodrome or through the KAIST campus, while being able to watch the other bicycle with an avatar.