• Title/Summary/Keyword: motion graphic

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CAD System Development for Geometric Design and Motion Analysis of Tangential Cam (접선 캠의 형상설계 및 운동해석을 위한 CAD시스템 개발)

  • 조성철;송정섭
    • Journal of the Korean Society of Safety
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    • v.10 no.3
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    • pp.42-46
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    • 1995
  • To purpose of this study is to model design and motion analysis of tangential cam mechanism using personal computer system. The CAD(Computer Aided Design) system used in this study was constructed with CPU(Central Processing Unit) 80486, RAM(Random Access Memory) 8M, CGA graphic card. By using developed program for tangential cam mechanism, we designed tangential cam models and analysed displacement, velocity, acceleration of follower.

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A study on the computer simulation model of the closed rotating system about the closed system (폐쇄된 계의 닫힌 회전 운동에 대한 컴퓨터 씨뮬레이션 모델에 관한 연구)

  • Chung, Byung-Tae
    • Journal of the Korea Computer Industry Society
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    • v.8 no.3
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    • pp.181-186
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    • 2007
  • The movement in the closed system's internal and external, consists of linear open motion and linear closed motion, as well as non-linear motion and non-linear closed motion. When the linear closed motion receives external forces such as friction, closed motion is activated. It explains that even closed rotating systems that are subjected to external forces such as friction becomes a confined rotating system. Through fluid experiments the closed rotating system and confined system's quantitative data was observed and closed rotating system was confirmed to formulate the computer simulation function model concerning closed motion and confined motion. A basic graphic configuration of the motion device is also introduced.

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A Study on the Ancient Mural Contents Production available Motion Graphic (모션그래픽을 이용한 고대 벽화 콘텐츠 제작에 관한 연구)

  • Joo, Heon-Sik
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.267-268
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    • 2014
  • 본 연구에서는 모션그래픽을 이용하여 고대 벽화콘텐츠 제작을 제안하였다. 고대 벽화나 조각상들을 현대의 예술품으로 영상으로 재생함으로써 고대 문화 유적들을 복원하여 보다 현장감 있는 작품으로 현대인에게 보다 친근감을 갖게 해 주고, 작품에 대한 새로운 발견을 갖게 해 주며, 전시, 관람 등의 부가적인 효과를 편리하게 할 수 있다고 제안한다.

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3D Motion GUI for mobile phone (이동통신 단말기를 위한 3D Motion GUI)

  • Park, Sang-Hyun;Ok, Jun-Ho
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.339-344
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    • 2007
  • 이동통신 단말기의 그래픽 유저 인터페이스 환경은 다양한 요인에 의하여 그 변화를 자극 받고 있다. 한정된 디스플레이 공간 안에서의 다 기능화로 인한 사용성의 문제, 정적이고 지시적인 상황에 익숙한 문자 중심의 세대에서 자율적이고 동적인 영상 중심의 세대로의 사용자 세대의 변화, 합리적 소비 보다는 감성적 만족을 중요하게 여기는 사용자 가치의 변화, 그래픽 디자인 트랜드의 변화, 서비스 컨텐츠의 변화, 기술의 발전 등 이동통신 단말기를 둘러싼 모든 측면에서 변화가 진행되고 있다. 여기에 이동통신 단말기 제조사, 서비스 업체, 컨텐츠 업체, 칩 제조사 등 이동통신 서비스와 관련된 다양한 사업 주체들의 복잡한 이해관계 속에서의 경쟁 또한 이러한 변화를 부추기는 요인의 하나로 볼 수 있다. 본 연구에서는 이러한 변화요인들을 적절히 수렴하여 제공할 수 있는 보다 효과적인 그래픽 유져 인터페이스 디자인 방법을 모색하고자 하였으며, 보다 효율적이고 적극적인 개선을 위해 현재 이동통신 단말기의 GUI 디자인의 주요 디자인 수단인 Bitmap 또는 Vector 그래픽 대신 보다 다양한 시각적 표현 방법을 내재하고 있는 3D 기반의 Motion 그래픽을 활용한 이동통신 단말기의 GUI 디자인 방법을 제안 하고자 한다. 하지만 아직 여러가지 제약 조건들로 인하여 이동통신 단말기 내에서 3D Motion 그래픽의 적용이 완전히 자유롭지 않은 것이 사실이다. 그러나 기술의 발전 속도로 볼 때 머지 않아 3D Motion GUI 제공을 위한 이동통신 단말기의 기술적 환경은 충분히 발전될 것이며, 이에 따라 본 연구와 같이 3D 그래픽이나 Motion 그래픽을 등을 활용한 이동통신 단말기의 사용자 인터페이스 연구의 선행은 매우 필요하다고 볼 수 있다.

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Methods of Motion Capturing Intangible Cultural Properties in Japan (모션켑쳐(Motion Capture)를 이용한 무형문화재의 기록화 방안에 대한 제연구)

  • Park, Weon-Mo
    • Korean Journal of Heritage: History & Science
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    • v.36
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    • pp.335-346
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    • 2003
  • With the development of media and computer, Motion Capture system, recently used in the entertainment and computer graphics, is emerging as a new recording method. Motion Capture is a system that records time-varying position of sensors which are attached to a objects and translates it to 3-D coordinate on computer. The motion of object displays the time-varying positions of each sensors that are graphed, or the line connected man-shaped model's movements on the computer monitor. And by adding computer graphic character to it, the various angled images, which are difficult to be perceived on the stage, can be easily recorded. Recently in Japan, Motion Capture system is being actively studied in order to use it in recording and preserving the intangible cultural assets of dance and art. Especially, Warabiza in Tazawako art village at Akita plays the leading role in this area through the project to symbolize and establish the archive of cultural dance, further, Ritsumeikan Univ. is develops the system for coupling the motion capture system to Labanotation. This article introduces the motion capture and it's related studies in Japan, which are being actively studied as a new recording method of intangible cultural assets.

Dynamics in Carom and Three Cushion Billiards

  • Han Inhwan
    • Journal of Mechanical Science and Technology
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    • v.19 no.4
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    • pp.976-984
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    • 2005
  • This paper presents the analysis results of dynamics in the billiards game within the frame­work of rigid-body mechanics and a numerical simulation program. The friction exists between the ball and the table bed as well as between the ball and the rail. There are three parts in the dynamic behavior of the ball on the table bed; motion of the ball on the table bed, collision between balls, and collision between the ball and the cushion. During the development of the simulation program, the dynamics problems such as rolling motion and three-dimensional frictional impact motion have been analyzed in detail. The theoretical issues are implemented into a viable graphic simulation program and its efficacy is demonstrated through the experi­mental validation of the billiards game. The resulting analysis results are verified quantitatively and qualitatively using high-speed video camera. Through the experimental tests, it was found that the physical parameters such as coefficients of restitution and friction vary according to the motion variables and corresponding empirical formulations were developed. The simulation and experimental results agree well.

Analysis of application of motion graphics in the performing arts-Focuses on "Beyonce performs Run The World" (공면몌술메시 모션그래필의응용사계분석 -작품 "Beyonce performs Run The World")

  • Wang, Jia;Kim, Hae-Yoon
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.327-328
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    • 2014
  • Modern life is surrounded by all kinds of information and screen, motion graphics in these media everywhere, you can use it to a special performance of the method, the use of the stage, so that the effect is more vivid stage performance. Stage design industry began to diversify the use of Motion graphic, have long been out of the framework of the traditional background, turn into dynamic video space. In this paper analysis of research papers by the dynamic changes in the graphics arena background, style, affect the application of dynamic images. Summed up in the stage of development that can adapt to the requirements of the times, better performance stage effects and express emotion of the stage performances.

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Robust Optical Odometry Using Three Optical Mice (3개의 광 마우스를 이용한 강건한 광학식 거리주행계)

  • Kim, Sung-Bok;Kim, Hyung-Gi
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.9
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    • pp.861-867
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    • 2006
  • This paper presents the robust mobile robot localization method exploiting redundant motion information acquired from three optical mice that are installed at the bottom of a mobile robot in a regular triangular form. First, we briefly introduce a low-cost optical motion sensor, HDNS-2000, and a commercial device driver development tools, WinDriver, to be used in this research. Second, we explain the basic principle of the mobile robot localization using the motion information from three optical mice, and propose the least squares based localization algorithm which is robust to the noisy measurement and partial malfunctioning of optical mice. Third, we describe the development of the experimental optical odometer using three PC optical mice and the user-friendly graphic monitoring program. Fourth, simulations and experiments are performed to demonstrate the validity of the proposed localization method and the operation of the developed optical odometer. Finally, along with the conclusion, we suggest some future work including the installation parameter calibration, the optical mouse remodelling, and the high-performance motion sensor adoption.

A Suggestion for the Convergent Type of the Cultural Content Production System Using Holography and Augmented Reality (홀로그래피와 증강현실을 활용한 융합형 문화콘텐츠 제작시스템 제안)

  • Oh, Moon Seok;Won, Jong Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.4
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    • pp.177-184
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    • 2012
  • A hologram projects a 3 dimensional video as same as a real subject and it is made by principles of holography. Many researches about holographic technology have been developed. Studies for visualization of 3D videos, holographic storages, and optical media have proceeded mostly in engineering. It is hard to find any researches about the convergent system from the viewpoint of interactive elements and motion graphic design such as this paper's concept. Most studies of augmented reality have been developed in the domain of technology and education but the field of content production. AR has been convergent with various fields and media, so it is time to make an active progress in the study of convergent content development. The goal of this study is to develop cultural contents and create new values through the convergence of holography and AR. The purpose of this paper is to propose the way of developing the convergent type of cultural contents and construct the production system by the new approach to users using the convergence technology of holography and augmented reality.

Study on a Simulator for Generating Side Walking Path of the Biped Walking Robot (이족보행로봇의 횡보행 경로생성을 위한 시뮬레이터 연구)

  • Choi, Hyeung-Sik;Jeon, Chang-Hoon;Kang, Jin-Il
    • Journal of Advanced Marine Engineering and Technology
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    • v.32 no.8
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    • pp.1285-1295
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    • 2008
  • A research on a simulator for a side walking path of a 16 degree-of-freedom (d.o.f) biped walking robot(BWR) which is composed of 4 d.o.f upper-part body and 12 d.o.f lower-part of the body is presented. For generation of stable side walking motion, the kinematics, dynamics and the zero moment of point(ZMP) of the BWR were analyzed analytically and included in the simulator. To operate the motion simulator for stable side walking of the BWR, a graphic user interface program was developed which needs inputs for the side distance between legs, base joint angle, walking type, and walking velocity. The simulator was developed to generate joint angle data of legs for side walking, and the data are transmitted to the BWR for stable side walking. In the simulator, a new path function for smooth walking motion was proposed and applied to the simulator and actual motion of a BWR. Also for actual side walking, an algorithm for estimating backlashes of the actuating joint motors was proposed and included in the simulator. To validate the performance of the proposed motion simulator, the simulator was operated and its side walking data of the simulator were generated for a period of side walking.