• Title/Summary/Keyword: motion capture system

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Phased Visualization of Facial Expressions Space using FCM Clustering (FCM 클러스터링을 이용한 표정공간의 단계적 가시화)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.18-26
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    • 2008
  • This paper presents a phased visualization method of facial expression space that enables the user to control facial expression of 3D avatars by select a sequence of facial frames from the facial expression space. Our system based on this method creates the 2D facial expression space from approximately 2400 facial expression frames, which is the set of neutral expression and 11 motions. The facial expression control of 3D avatars is carried out in realtime when users navigate through facial expression space. But because facial expression space can phased expression control from radical expressions to detail expressions. So this system need phased visualization method. To phased visualization the facial expression space, this paper use fuzzy clustering. In the beginning, the system creates 11 clusters from the space of 2400 facial expressions. Every time the level of phase increases, the system doubles the number of clusters. At this time, the positions of cluster center and expression of the expression space were not equal. So, we fix the shortest expression from cluster center for cluster center. We let users use the system to control phased facial expression of 3D avatar, and evaluate the system based on the results.

Development of 'Paldokangsan4', a Walking Game for the Elerly Using 'Kinect2' ('키넥트2'를 이용한 노인용 걷기게임 '팔도강산4'의 개발)

  • Kim, KyungSik;Lee, SeungSeob;Kim, TaeHyung
    • Journal of Korea Game Society
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    • v.16 no.5
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    • pp.149-158
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    • 2016
  • This research is about development and usability test of 'Paldokangsan4' which is a serious game for the elderly to improve their physical and mental health. This game is the next version of last 'Paldokangsan3' developed in 2013. Its motion capture interface 'Kinect' has been stopped for production that we have to develop the next version with 'Kinect2'. We added a personal ID system to accumulate palyers' game histories, and let the player know the the current score comparing to the personal average score every time. Also we added real mart background to the traditional old market background of the game as well as a tutorial level to learn how to play the game personally. In 2016 Play Expo, we have installed and demonstrated it and gathered opinions of 40 volunteers in questionnaire. The result of their analysis showed that we could find the possibility of beneficial effects for the elderly following the last version.

Analysis on the Kinematics and Dynamics of Human Arm Movement Toward Upper Limb Exoskeleton Robot Control - Part 2: Combination of Kinematic and Dynamic Constraints (상지 외골격 로봇 제어를 위한 인체 팔 동작의 기구학 및 동역학적 분석 - 파트 2: 제한조건의 선형 결합)

  • Kim, Hyunchul;Lee, Choon-Young
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.8
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    • pp.875-881
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    • 2014
  • The redundancy resolution of the seven DOF (Degree of Freedom) upper limb exoskeleton is key to the synchronous motion between a robot and a human user. According to the seven DOF human arm model, positioning and orientating the wrist can be completed by multiple arm configurations that results in the non-unique solution to the inverse kinematics. This paper presents analysis on the kinematic and dynamic aspect of the human arm movement and its effect on the redundancy resolution of the seven DOF human arm model. The redundancy of the arm is expressed mathematically by defining the swivel angle. The final form of swivel angle can be represented as a linear combination of two different swivel angles achieved by optimizing two cost functions based on kinematic and dynamic criteria. The kinematic criterion is to maximize the projection of the longest principal axis of the manipulability ellipsoid of the human arm on the vector connecting the wrist and the virtual target on the head region. The dynamic criterion is to minimize the mechanical work done in the joint space for each of two consecutive points along the task space trajectory. The contribution of each criterion on the redundancy was verified by the post processing of experimental data collected with a motion capture system. Results indicate that the bimodal redundancy resolution approach improved the accuracy of the predicted swivel angle. Statistical testing of the dynamic constraint contribution shows that under moderate speeds and no load, the dynamic component of the human arm is not dominant, and it is enough to resolve the redundancy without dynamic constraint for the realtime application.

A Biomechanical Comparison among Three Surgical Methods in Bilateral Subaxial Cervical Facet Dislocation

  • Byun, Jae-Sung;Kim, Sung-Min;Choi, Sun-Kil;Lim, T. Jesse;Kim, Daniel H.
    • Journal of Korean Neurosurgical Society
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    • v.37 no.2
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    • pp.89-95
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    • 2005
  • Objective: The biomechanical stabilities between the anterior plate fixation after anterior discectomy and fusion (ACDFP) and the posterior transpedicular fixation after ACDF(ACDFTP) have not been compared using human cadaver in bilateral cervical facet dislocation. The purpose of this study is to compare the stability of ACDFP, a posterior wiring procedure after ACDFP(ACDFPW), and ACDFTP for treatment of bilateral cervical facet dislocation. Methods: Ten human spines (C3-T1) were tested in the following sequence: the intact state, after ACDFP(Group 1), ACDFPW(Group 2), and ACDFTP(Group 3). Intervertebral motions were measured by a video-based motion capture system. The range of motion(ROM) and neutral zone(NZ) were compared for each loading mode to a maximum of 2.0Nm. Results: ROMs for Group 1 were below that of the intact spine in all loading modes, with statistical significance in flexion and extension, but NZs were decreased in flexion and extension and slightly increased in bending and axial rotation without significances. Group 2 produced additional stability in axial rotation of ROM and in flexion of NZ than Group 1 with significance. Group 3 provided better stability than Group 1 in bending and axial rotation, and better stability than Group 2 in bending of both ROM and NZ. There was no significant difference in extension modes for the three Groups. Conclusion: ACDFTP(Group 3) demonstrates the most effective stabilization followed by ACDFPW(Group 2), and ACDFP(Group 1). ACDFP provides sufficient strength in most loading modes, ACDFP can provide an effective stabilization for bilateral cervical facet dislocation with a brace.

Relationship between the Ball Velocity and Upper Extremity Kinematic Variables during an Overarm Throwing Task of Inexperienced Individuals

  • Ozkaya, Gizem;Jung, Hae Ryun;Jeong, In Sub;Choi, Min Ra;Shin, Min Young;Lin, Xue;Heo, Woo Seong;Kim, Mi Sun;Lee, Ki Kwang
    • Korean Journal of Applied Biomechanics
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    • v.27 no.1
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    • pp.19-23
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    • 2017
  • Objective: The aim of this study was to investigate the relationship between the ball velocity and the upper extremity kinematics for both dominant and non-dominant side in inexperienced participants about an overarm throwing task. Method: Seven women who are inexperienced in overarm throwing participated in this study (Age: $25.1{\pm}2.4years$, Height: $160.8{\pm}3.5$; Weight $56.5{\pm}7.8$). Participants visit the laboratory for three days with one day rest between test sessions. Whole body 3-dimensional (3D) motion capture was recorded during the overarm throwing trials with ten cameras Vicon motion analysis system (T-10, T40, Oxford Metrics Ltd, UK). Total 45 overarm throwing were recorded for each side for each test session. Ball speed also was measured 3 meters away behind the subjects and recorded for every trial. Results: Mean ball velocity was higher for dominant hand compared to non-dominant hand (p <.05). Trunk segment variables (maximum angles and angular velocities) showed the most consistent relationship with the ball velocity. Conclusion: The importance of the trunk segment during the throwing activities can be seen in some individuals. But inconsistent results between subjects emphasize the importance of the individuals' movement patterns especially for bilateral sports. The future studies should be conduct about the sequence of segments, kinetic variables and effect of training.

Analysis of Large-Amplitude Ship Motions Using a Cartesian-Gridbased Computational Method (직교격자 기반 수치기법을 이용한 선박의 대변위 운동해석)

  • Yang, Kyung-Kyu;Nam, Bo-Woo;Lee, Jae-Hoon;Kim, Yonghwan
    • Journal of the Society of Naval Architects of Korea
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    • v.49 no.6
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    • pp.461-468
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    • 2012
  • In this study, a Cartesian-grid method based on finite volume approach is applied to simulate the ship motions in large amplitude waves. Fractional step method is applied for pressure-velocity coupling and TVD limiter is used to interpolate the cell face value for the discretization of convective term. Water, air, and solid phases are identified by using the concept of volume-fraction function for each phase. In order to capture the interface between air and water, the tangent of hyperbola for interface capturing (THINC) scheme is used with weighed line interface calculation (WLIC) method which considers multidimensional information. The volume fraction of solid body embedded in the Cartesian grid system is calculated using a level-set based algorithm, and the body boundary condition is imposed by a volume weighted formula. Numerical simulations for the two-dimensional barge type model and Wigley hull in linear waves have been carried out to validate the newly developed code. To demonstrate the applicability for highly nonlinear wave-body interactions such as green water on the deck, numerical analysis on the large-amplitude motion of S175 containership is conducted and all computational results are compared with experimental data.

Development and Application of Automatic Motion Generator for Game Characters (게임 캐릭터를 위한 자동동작생성기의 개발과 응용)

  • Ok, Soo-Yol;Kang, Young-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.8
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    • pp.1363-1369
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    • 2008
  • As game and character animation industries are growing, techniques for reproducing realistic character behaviors have been required in various fields. Therefore, intensive researches have been performed in order to find various methods for realistic character animation. The most common approaches to character animation involves tedious user input method, simulation with physical laws based on dynamics, and measurement of actors' behaviors with input devices such as motion capture system. These approaches have their own advantages, but they all have common disadvantage in character control. In order to provide users with convenient control, the realistic animation must be generated with high-level parameters, and the modification should also be made with high-level parameters. In this paper we propose techniques for developing an automated character animation tool which operates with high-level parameters, and introduce techniques for developing actual games by utilizing this tool.

EMG Analysis for Investigation Muscle-Collaborated Relationship during Golf Swing (골프스윙시 근육협응관계 구명을 위한 EMG 분석)

  • Shim, Tae-Yong;Shin, Seong-Hyu;Oh, Seung-Il;Mun, Jung-Hwan
    • Korean Journal of Applied Biomechanics
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    • v.14 no.3
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    • pp.177-189
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    • 2004
  • Kinematic and kinetic analysis using 3D Motion Capture system are common, yet there is little in the literature that discuss the relationship and coactivity between muscles during the golf swing. The purpose of this study was to describe the relationship between the employed 16 muscles during golf swing. We could observe 3 muscle patterns such as 'Line' shape, 'L' shape, and 'Loop' shape for the golf swing activity. The 'Line' shape indicates that two muscles act almost perfectly in phase, and the 'L' shape represents that two muscles act in a reciprocating manner(When one is active, the other is quiescent and vice versa). And the 'Loop' shape indicates that two muscles act sequently(After one is active, the other act). In these results, we knew the muscle patterns during golf swing is similar to the patterns during gait. And we presented it was possible to show the consistence of golf swing through the frequency analysis of muscle patterns. We believe that the results potentially useful for the golf players and coaches to analyze their performance.

Linking Clinical Events in Elderly to In-home Monitoring Sensor Data: A Brief Review and a Pilot Study on Predicting Pulse Pressure

  • Popescu, Mihail;Florea, Elena
    • Journal of Computing Science and Engineering
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    • v.2 no.2
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    • pp.180-199
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    • 2008
  • Technology has had a tremendous impact on our daily lives. Recently, technology and its impact on aging has become an expanding field of inquiry. A major reason for this interest is that the use of technology can help older people who experience deteriorating health to live independently. In this paper we give a brief review of the in-home monitoring technologies for the elderly. In the pilot study, we analyze the possibility of employing the data generated by a continuous, unobtrusive nursing home monitoring system for predicting elevated(abnormal)pulse pressure(PP) in elderly(PP=systolic blood pressure-diastolic blood pressure). Our sensor data capture external information(behavioral) about the resident that is subsequently reflected in the predicted PP. By continuously predicting the possibility of elevated pulse pressure we may alert the nursing staff when some predefined threshold is exceeded. This approach may provide additional blood pressure monitoring for the elderly persons susceptible to blood pressure variations during the time between two nursing visits. We conducted a retrospective pilot study on two residents of the TigerPlace aging in place facility with age over 70, that had blood pressure measured between 100 and 300 times during a period of two years. The pilot study suggested that abnormal pulse pressure can be reasonably well estimated (an area under ROC curve of about 0.75) using apartment bed and motion sensors.

Torsional flexural steady state response of monosymmetric thin-walled beams under harmonic loads

  • Hjaji, Mohammed A.;Mohareb, Magdi
    • Structural Engineering and Mechanics
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    • v.52 no.4
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    • pp.787-813
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    • 2014
  • Starting with Hamilton's variational principle, the governing field equations for the steady state response of thin-walled beams under harmonic forces are derived. The formulation captures shear deformation effects due to bending and warping, translational and rotary inertia effects and as well as torsional flexural coupling effects due to the cross section mono-symmetry. The equations of motion consist of four coupled differential equations in the unknown displacement field variables. A general closed form solution is then developed for the coupled system of equations. The solution is subsequently used to develop a family of shape functions which exactly satisfy the homogeneous form of the governing field equations. A super-convergent finite element is then formulated based on the exact shape functions. Key features of the element developed include its ability to (a) isolate the steady state response component of the response to make the solution amenable to fatigue design, (b) capture coupling effects arising as a result of section mono-symmetry, (c) eliminate spatial discretization arising in commonly used finite elements, (d) avoiding shear locking phenomena, and (e) eliminate the need for time discretization. The results based on the present solution are found to be in excellent agreement with those based on finite element solutions at a small fraction of the computational and modelling cost involved.