• 제목/요약/키워드: motion Graphics

검색결과 249건 처리시간 0.025초

자동차 시뮬레이터의 가상환경 구성에 대한 연구 (Construction of Virtual Environment for a Vehicle Simulator)

  • 장재원;손권;최경현
    • 한국자동차공학회논문집
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    • 제8권4호
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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관내 유동 해석을 위한 웹기반 자바 프로그램 개발 (DEVELOPMENT OF WEB-BASED JAVA PROGRAM FOR NUMERICAL ANALYSIS OF PIPE FLOW)

  • 김경성;박종천
    • 한국전산유체공학회지
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    • 제15권1호
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    • pp.88-94
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    • 2010
  • In general, flow analysis programs have been built in not JAVA language but such as Fortran, C or C++ because of a merit in performance of computation. However, most developer of those languages are not free for use. User should purchase the development tools of programs, and install it on their own computer. Fortunately, JAVA is a free software, and can be used to develop WEB-based programs. It is well known that the JAVA language is time consuming for calculating. However, the performance of computer power has been increased continuously, so it is sure that the former states can be overcome. In the present study, a flow analysis program, which is interactive with Graphics, using the Web-based programing language, JAVA, has been developed for solving the two-dimensional flow motion.

콘텐츠 제작 프로젝트 사례 연구 (Case Study on Contents-Making Project)

  • 백지원
    • 한국멀티미디어학회논문지
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    • 제20권3호
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    • pp.551-561
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    • 2017
  • It is very important to educate students who can be working professionals in contents-related field. This paper discusses three types of contents academic-industrial cooperation projects which are contents technology, contents software and education, and contents-making projects. Regarding third type, this paper explains two examples of contents-making projects that Daejeon University's Animation Department did. First one is Miznco Co.'s in 2015 and second one is which exhibition is held in old provincial of Chung-nam and Skyroad[1] at Daejeon in 2016. This exhibition is held for reviving old town area of Daejeon which is called one-do-sim through great contents. This paper also proposes what contents-related department in each university has to do to survive in tough period.

조음도를 이용한 발음훈련기기의 개발 (Development of Speech Training Aids Using Vocal Tract Profile)

  • 박상희;김동준;이재혁;윤태성
    • 대한전기학회논문지
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    • 제41권2호
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    • pp.209-216
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    • 1992
  • Deafs train articulation by observing mouth of a tutor, sensing tactually the motions of the vocal organs, or using speech training aids. Present speech training aids for deafs can measure only single speech parameter, or display only frequency spectra in histogram of pseudo-color. In this study, a speech training aids that can display subject's articulation in the form of a cross section of the vocal organs and other speech parameters together in a single system is to be developed and this system makes a subject know where to correct. For our objective, first, speech production mechanism is assumed to be AR model in order to estimate articulatory motions of the vocal organs from speech signal. Next, a vocal tract profile model using LP analysis is made up. And using this model, articulatory motions for Korean vowels are estimated and displayed in the vocal tract profile graphics.

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공압회로 설계및 시뮬레이션을 위한 소프트웨어 개발 (Development of a design and simulation program for pneumatic systems using computer graphics)

  • 손성용;신은주;이대길;곽윤근
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1988년도 한국자동제어학술회의논문집(국내학술편); 한국전력공사연수원, 서울; 21-22 Oct. 1988
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    • pp.305-309
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    • 1988
  • Drawing pneumatic circuits by hand and searching for the error when the circuit is not properly constructed are very difficult. In this paper, a graphic simulation program for drawing and evaluating pneumatic circuit systems was developed. The porgram is menu-driven style and pneumatic circuit can be easily drawn by selecting the pneumatic components from the menus. Simulation of the motion of each pneumatic component and testing of whether the circuit is constructed properly are possible with the software. This program was written in Turbo Pascal and also used the Turbo Graphix Toolbox. The system hardware requires IBM PC, XT, AT or compatibles, and Hercules Card.

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로보트와 제어기의 개발을 위한 로보트 시뮬레이터의 설계 (Design of a Robot Simuladtor for Development Robot and its Controller)

  • 장철;장원;정명진;변증남
    • 대한전자공학회논문지
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    • 제25권1호
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    • pp.8-17
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    • 1988
  • This paper describes a robot simulator which enables a user to model a robot geometrically, and to evaluate performances of various robot control algorithms as well as to obtain physical understanding of robot and acruator dynamics. To achieve these goals, the kinematics and dynamics of a robot and interactive 3-D computer graphics which visulaize the motion of the robot were studied. The developed robot simulator consists of two parts:a dynamic simulator and a graphic simulator. To evaluate the robot simulator PUMA-560, Stanford arm, and RHINO robot were considered and a DG MV/10000 super mini-computer and an IBM-PC/XT personal computer were used.

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사이클로이드 곡선 및 3차 다항식 곡선기어의 치형 설계에 관한 연구 (A Study on The Tooth Creating Algorithms of The Cycloid Curve Gear and The Third Polynomial Curve Gear)

  • 최종근;윤경태
    • 한국공작기계학회논문집
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    • 제11권3호
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    • pp.80-85
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    • 2002
  • The free curve gear is a non-circular gear without any relating center, which can perform free curve motion for complicated mechanisms, and minimize the work area. In this study, an algorithms for tooth profile generation of free curve involute gear is developed. The algorithm uses the involute gear creating principle in which a gear can be generated by rolling with another standard involute one. Cycloid me and third polynomial curve gears were designed and verified by computer graphics. These gears are manufactured in the wire-cut EDM and examined in engagement with a standard spur gear. The results showed that the proposed algorithm is successful to design and to manufacture the free curve gear with concave and convex profiles.

가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터 (A Real-Time Graphic Driving Simulator Using Virtual Reality Technique)

  • 장재원;손권;최경현;송남용
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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Real-Time Visual Production using Unity 3D

  • Lee, Dong-Min;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • 제7권4호
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    • pp.138-146
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    • 2018
  • Generally, the animation and image production process consists of three stages: Pre-Production, Main-Production, and Post-Production. Real-time video production is also made based on this configuration. On the premise of the increase of productivity by reducing the production time effectively in the main production stage that takes the most time, this study aims to summarize the process of producing videos, focusing on the concrete main production stage. To do this, we propose a method for creating a real-time image from the point of view of the general user using Unity 3D, one of the game engines. Also, this study utilizes the Cinemachine feature provided by Unity 3D, which is suitable for the implementation of the proposed module structure.

Opening Title Production of 'DMZ Coexistence', Global 4K Special Documentary of KTV

  • Hyunhee, Cha;Hakjae, Lee
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.226-227
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    • 2022
  • The most dangerous and safest place, the busiest and most serene place, the DMZ where the wounds of the bitter war melt away, but at the same time contain life and healing. In this space of paradox, we now want to look at 'peace'. The KTV documentary 'DMZ Coexistence' is made in the form of a human road documentary that consists of various perspectives looking at the DMZ, various characters, and the most unknown Korean story materials, and the stories related to the performers in UHD 4K. In this study, we will show the process of creating an 'opening title' of 'DMZ Coexistence' captured in 4k and make it usable in academia and industry in the future.