• Title/Summary/Keyword: morphing

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Verifying Applicability of Multi-Timescale Rainfall Data from CHIRPS Satellite (다중시간 규모의 CHIRPS 위성 강우자료에 대한 활용성 검증)

  • Minseok Kim;Kyunghun Kim;Seong Cheol Shin;Soojun Kim;Hung Soo Kim
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.192-192
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    • 2023
  • 우량계는 강우 자료를 수집하는 전통적인 방법 중 하나로, 연속적이고 직접적인 설치가 가능하다. 하지만 지형적 특성에 영향을 받아 강우량을 과소 측정하는 문제점이 있다. 이러한 문제를 해결하기 위해 국지적인 호우, 강우 이동 및 강우 상황 등을 파악할 수 있는 레이더를 이용한 강우 측정이 활용된다. 하지만 레이더 기반 측정 또한 우량계와 마찬가지로 과소 측정하는 문제점이 있다. 측정 한계를 극복하기 위해 최근에는 위성 기반 강우 자료를 사용하고 있다. 위성 기반의 강우 자료는 측정이 어려운 장소에서도 강우량의 수집이 가능하며, 지표 변화를 관측하여 강우 측정의 정확도를 높일 수 있다. 고화질 위성 자료인 CHIRPS (Climate Hazards Group InfraRed Precipitation with Stations) 자료는 미국 국제개발처, 항공우주국, 해양 대기청의 지원으로 1980년부터 현재까지 전 지구적 (50°S-50°N, 180°E-180°W) 0.05° × 0.05°의 해상도를 가진 강우량 데이터를 개발하였다. 본 연구에서는 전국 54개 ASOS (Automated Synpotic Observing System)에서 관측한 월 단위 및 일 단위 강우 자료를 기준으로 CHIRPS 강우 자료를 비교하였다. 또한, 다른 위성 강우 자료들 (APHRODITE (Asian Precipitation Highly Resolved Observation Data Integration Towards Evaluation), CMORPH (Climate Prediction Cneter morphing method))과도 비교하여 국내 적용성을 확인하였다. 강우 자료의 정확도를 비교하기 위해서 Box-plot, RMSE (Root Mean Squared Error) 등을 산정하였으며, 강우 발생 일을 비교하고자 오차 행렬을 활용하였다. 비교 결과를 통해서 CHIRPS 강우 자료가 다른 위성 강우 자료들에 비해서 국내 적용성이 높은 것을 확인할 수 있었으며, 추후 국내 수문학 연구에서 기초자료로서 활용될 수 있을 것으로 판단된다.

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Digital painting: Image transfonnation, simulation, heterologie and transfonnation (현대회화에서의 형태와 물질 -Digital Transfiguration에 관한 연구-)

  • Jeong, Suk-Yeong
    • Journal of Science of Art and Design
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    • v.10
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    • pp.161-181
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    • 2006
  • The words which appeared in my theoretical study and work are image transformation to digital painting, simulation, heterologie and transfiguration, etc. Firstly, let's look into 'digital era' or 'new media era'. Nowadays, the image world including painting within the rapid social and cultural change, which is called as digital era, is having the dramatic change. Together with the development of scientific technology, large number of events which was deemed to be impossible is happening as real in image world Moreover, these changes in image world is greatly influencing to our life. The word which compresses this change of image world and shows is 'digital'. Digit, which means fingers in Latin, indicates separately changing signal, and to be more narrow, it indicates the continual signal of '0' and ' 1' in computer. The opposite word is 'analogue'. As analogue is the word meaning 'infer' or 'similarity', it indicates the signal or form which continuously changes along the series of time when it is compared to digital. Instead of analogue, digital is embossed as a major ruler along the whole area of our current culture. In whole culture and art area, and in whole generalscience, digital is appearing as it has the modernism and importance. The prefix, 'digital', e.g. digital media, digital culture, digital design, digital philosophy, etc, is treated as the synonym of modernism and something new. This advent of digital results the innovative change to the image world, creates the new beauty experience which we could not experience before, and forecasts the formation of advanced art and expansion of creative area. Various intellectual activities using computer is developing the whole world with making the infrastructure. Computer in painting work immediately accomplishes the idea of painters, takes part in simulation work, contingency such as abrupt reversal, extraction, twisting, shaking, obscureness, overlapping, etc, and timing to stimulate the creativity of painters, and provides digital formative language which enables new visual experience to the audience. When the change of digital era, the image appeared in my work is shown in 'transfiguration' like drawing. The word, 'transfiguration' does not indicate the completed and fixed real substance but indicate endlessly moving and floating shape. Thus, this concept is opposite to the substantial consideration, so that various concepts which is able to replace this in accordance with the similar cases are also exist such as change, deterioration, mutation, deformity of appearance and morphing which is frequently used in computer as a technical word. These concepts are not clearly classified, and variably and complicatedly related. Transfiguration basically means the denial of "objectivity' and '(continual) stagnation' or deviation from those. This phenomenon is appeared through the all art schools of art ever since the realism is denied in the 19th century. It is called as 'deformation' in case of expressionism, futurism, cubism, etc, in the beginning of the century, which its former indication is mostly preserved within the process of structural deviation and which has the realistic limit which should be preserved. On the contrary, dramatic transfiguration which has been showing in the modern era through surrealism is different in the point that dramatic transfiguration tends to show the deterioration and deviation rather than the preservation of indicated object. From this point, transfiguration coming out from morphing using computer deteriorates and hides the reality and furthermore, it replaces the 'reality'. Moreover, transfiguration is closely approached to the world of fake or 'imaginary' simulation world of Baudrillard. According to Baudrillard, the image hides and deteriorates the reality, and furthermore, expresses 'not existing' to 'imaginary' under the name of transfiguration. Certain reality, that is, image which is absent from the reality is created and overflowed, so that it finally replaces the reality. This is simulation as it is said by Baudrillard. In turn, Georges Bataille discusses about the image which is produced by digital technology in terms of heterologie. Image of heterologie is the visual signal which is established with the media. Image of media is to have the continuous characteristics of produce, extinction, and transformation, and its clear boundary between images becomes meaningless. The meaning of composition, excess, violation, etc of digital image is explained to heterological study or heteologie suggested as important meaning of Georges Bataille who is a heretic philosopher. As the form and image of mutation shows the shape in accordance with mechanical production, heterologie is introduced as very low materialism (or bas materialisme), in this theory. Heterologie as low materialism which is gradually changing is developing as a different concept and analysis because of the change of time in the late 20s century beside high or low meaning. Including my image, all images non-standardizes and transforms the code. However, reappearance and non-standardization of this code does not seem to be simple. The problem of transformation caused by transfiguration which appears in my digital drawing painting, simulation, heterologie, etc, are the continual problems. Moreover, the subject such as existence of human being, distance from the real life, politics and social problems are being extended to actual research and various expressing work. Especially, individual image world is established by digital painting transfiguration technique, and its change and review start to have the durability. The consciousness of observers who look at the image is changing the subject. Together with theoretical research, researchers are to establish the first step to approach to various image change of digital era painting through transfiguration technique using our realistic and historical image.

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Low-power 6LoWPAN Protocol Design (저 전력 6LoWPAN 프로토콜 설계)

  • Kim, Chang-Hoon;Kim, Il-Hyu;Cha, Jung-Woo;Nam, In-Gil;Lee, Chae-Wook
    • Journal of the Institute of Convergence Signal Processing
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    • v.12 no.4
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    • pp.274-280
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    • 2011
  • Due to their rapid growth and new paradigm applications, wireless sensor networks(WSNs) are morphing into low power personal area networks(LoWPANs), which are envisioned to grow radically. The fragmentation and reassembly of IP data packet is one of the most important function in the 6LoWPAN based communication between Internet and wireless sensor network. However, since the 6LoWPAN data unit size is 102 byte for IPv6 MTU size is 1200 byte, it increases the number of fragmentation and reassembly. In order to reduce the number of fragmentation and reassembly, this paper presents a new scheme that can be applicable to 6LoWPAN. When a fragmented packet header is constructed, we can have more space for data. This is because we use 8-bits routing table ill instead of 16-bits or 54-bits MAC address to decide the destination node. Analysis shows that our design has roughly 7% or 22% less transmission number of fragmented packets, depending on MAC address size(16-bits or 54-bits), compared with the previously proposed scheme in RFC4944. The reduced fragmented packet transmission means a low power consumption since the packet transmission is the very high power function in wireless sensor networks. Therefore the presented fragmented transmission scheme is well suited for low-power wireless sensor networks.

Adaptation to Baby Schema Features and the Perception of Facial Age (인물 얼굴의 나이 판단과 아기도식 속성에 대한 순응의 잔여효과)

  • Yejin Lee;Sung-Ho Kim
    • Science of Emotion and Sensibility
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    • v.25 no.4
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    • pp.157-172
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    • 2022
  • Using the adaptation aftereffect paradigm, this study investigated whether adaptation to baby schema features of the face and body could affect facial age perceptions. In Experiment 1, participants were asked to determine whether the test faces that morphed at a certain ratio of a baby face and an adult face were perceived as 'baby' or 'adult' after being adapted to either a baby or an adult face. The result of Experiment 1 showed that after being adapted to baby faces, test faces were assessed as belonging to an adult more often than when being adapted to adult faces. In the subsequent experiments, participants carried out the same facial age judgment task after being adapted to baby or adult body silhouettes (Experiment 2) or hand images (Experiment 3). The results revealed that age perceptions were biased in the direction of the adaptors (i.e., an assimilative aftereffect) after adaptation to body silhouettes (Experiment 2) but did not change after being adapted to hands (Experiment 3). The present study showed that contrastive aftereffects in the perception of facial age were induced by adaptation to the baby face but failed to determine the cross-category transfer of age adaptation from hands or body silhouettes to faces.

Improvement of Response Time of Stimulus-responsive Hydrogel Actuator Using Photothermal Effect of PDPP3T Conjugated Polymer (PDPP3T 공액고분자의 광열효과를 이용한 자극감응성 하이드로젤 액추에이터의 반응속도 향상)

  • In Hyeok Choi;Dongmin Lee;Wonho Lee;Seog-Jin Jeon
    • Journal of Adhesion and Interface
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    • v.25 no.2
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    • pp.69-74
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    • 2024
  • Soft actuators can be applied to various fields such as the medical industry and manufacturing industry due to the flexibility and smooth movement resulted from their constituent materials. Stimuli-responsive hydrogels are a class of materials that can show large volume changes due to various surrounding stimuli and thus is suitable as a soft actuator material. However, because the change in volume of the stimuli-responsive hydrogel depends on the rate of temperature change and the rate at which the solvent diffuses into the polymer network, in most typical operating conditions, the response time of the actuator is slow due to inefficient heat transfer and diffusion process. In this study, a conjugated polymer was introduced into polydiethylacrylamide, a thermoresponsive hydrogel, to implement a soft actuator driven by light, and the improvement in response time by the photothermal effect of the conjugated polymer was investigated. It was confirmed that the response time was improved by 41% by the introduction of the conjugated polymer, due to the improvement in heat transfer efficiency. Finally, a soft gripper using the hydrogel with improved response time was fabricated and the response time of the gripper was investigated.

Rural Systems Visioneering: Paradigm Shift from Flux Measurement to Sustainability Science (지역시스템 비저니어링: 플럭스 관측에서 지속가능성과학으로의 패러다임 전환)

  • Kim, Joon;Kang, Minseok;Oki, Taikan;Park, Eun Woo;Ichii, Kazuhito;Indrawati, Yohana Maria;Cho, Sungsik;Moon, Jihyun;Yoo, Wan Chol;Rhee, Jiyoung;Rhee, Herb;Njau, Karoli;Ahn, Sunghoon
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.20 no.1
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    • pp.101-116
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    • 2018
  • Sustainability science is an emerging transdisciplinary research which necessitates not only the communication and collaboration of scientists, practitioners and stakeholders from different disciplines and interests, but also the paradigm shift from deterministic and reductionist approaches to the old basic. Ecological-societal systems (ESS) are co-evolving complex systems having many interacting parts (or agents) whose random interactions at local scale give rise to spontaneous emerging order at global scale (i.e., self-organization). Here, the flows of energy, matter and information between the systems and their surroundings play a key role. We introduce a conceptual framework for such continually morphing dynamical systems, i.e. self-organizing hierarchical open systems (SOHOs). To understand the structure and functionality of SOHOs, we revisit the two fundamental laws of physics. Re-interpretation of these principles helps understand the destiny and better path toward sustainability, and how to reconcile ecosystem integrity with societal vision and value. We then integrate the so-called visioneering (V) framework with that of SOHOs as feedback/feedforward loops so that 'a nudged self-organization' may guide systems' agents to work together toward sustainable ESS. Finally, example is given with newly endorsed Sustainable Development Goals (SDG) Lab (i.e., 'Rural systems visioneering') by Future Earth, which is now underway in rural villages in Tanzania.