• 제목/요약/키워드: monotonous task

검색결과 9건 처리시간 0.018초

정신피로와 음성특징과의 상관관계 측정 (Measuring Correlation between Mental Fatigues and Speech Features)

  • 김정인;권철홍
    • 말소리와 음성과학
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    • 제6권2호
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    • pp.3-8
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    • 2014
  • This paper deals with how mental fatigue has an effect on human voice. For this a monotonous task to increase the feeling of the fatigue and a set of subjective questionnaire for rating the fatigue were designed. From the experiments the designed task was proven to be monotonous based on the results of the questionnaire responses. To investigate a statistical relationship between speech features extracted from the collected speech data and fatigue, the T test for two-related-samples was used. Statistical analysis shows that speech parameters deeply related to the fatigue are the first formant bandwidth, Jitter, H1-H2, cepstral peak prominence, and harmonics-to-noise ratio. According to the experimental results, it can be seen that voice is changed to be breathy as mental fatigue proceeds.

음성기술을 이용한 정신피로 측정에 관한 타당성 연구 (A Validity Study on Measurement of Mental Fatigue Using Speech Technology)

  • 송승규;김종열;장준수;권철홍
    • 말소리와 음성과학
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    • 제5권1호
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    • pp.3-10
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    • 2013
  • This study proposes a method to measure mental fatigue using speech technology, which has not been used in previous research and is easier than existing complex and difficult methods. It aims at establishing a relationship between the human voice and mental fatigue based on experiments to measure the influence of mental fatigue on the human voice. Two monotonous tasks of simple calculation such as finding the sum of three one digit numbers were used to measure the feeling of monotony and two sets of subjective questionnaires were used to measure mental fatigue. While thirty subjects perform the experiment, responses to the questionnaire and speech data were collected. Speech features related to speech source and the vocal tract filter were extracted from the speech data. According to the results, speech parameters deeply related to mental fatigue are a mean and standard deviation of fundamental frequency, jitter, and shimmer. This study shows that speech technology is a useful method for measuring mental fatigue.

중단의 현상학: 반복과 인지적 노력의 효과 (The Phenomenology of Quitting: Effects from Repetition and Cognitive Effort)

  • Lynn, Margaret T.;Riddle, Travis A.;Morsella, Ezequiel
    • 인지과학
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    • 제23권1호
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    • pp.25-46
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    • 2012
  • 우리는 단조로운 과제를 할 때 종종 그만두고 싶은 충동을 느낀다. 이러한 중단 충동은 그 일을 얼마나 오래동안 해 왔는지(시간적 요인) 또는 수행하는 과제의 특정요소(사건 기반 요인)에 따라 달라진다. 이 연구에서는 스트룹 과제와 작업기억과제를 사용하여 시간적 요인(반복)과 사건 기반 요인(인지적 충돌)의 함수로서의 중단 충동의 변화를 살펴보았다. 최소작업의 법칙을 비롯한 최신 이론과 마찬가지로 기억 과제에서 중단 충동은 어려운 시행 다음에 더욱 큰 것으로 나타난 반면, 스트룹 과제에서는 반응이 비효율적인 시기인 수행의 초기(초심자) 단계에서만 일치 시행보다 불일치 시행 다음에 중단 충동이 더 큰 것으로 나타났다. 이는 인지적 갈등에 대한 회피반응임을 입증하는 결과이다. 시간적 측면에서 보면 중단 충동은 초기 단계보다 후기 단계에서 더 컸다. 이러한 연구 결과는 만족 지연에 관여하는 비교적 강렬한 동기적 노력의 본질을 명확하게 설명하고 있다.

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유치원 보육실 실내환경계획 방향에 관한연구 (Interior Planning for Classrooms in Kindergarten)

  • 황연숙;박희진
    • 한국실내디자인학회논문집
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    • 제15호
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    • pp.62-68
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    • 1998
  • Children develop in direct relation and response to their physical environment, The purposes of this study were to investigate the current interior design conditions of classrooms in kindergarten and to provide interior planning guidelines for children's behavioral and developmental improvement and better educational environment. Data were collected through interview and questionnaire survey. The sample included 239 teachers who were employed in 23 kindergartens located in Pusan. The data were analyzed by using SPSS-PC. The major findings were as follows; (1) Wood and wallpapers which provide various colors and patterns are recommendable as a classroom finish rather than paint which looks monotonous. (2) Teachers preferred 7 or 8 activity centers in classroom and furniture or partition is the best when dividing space. (3) Classroom should be large enough to locate various types of furniture that designed based on child-size and objects to store. (4) Activity centers should be lit by different types of task lighting such as floor lamp and backer to provide sufficient level of light.

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운전자 졸음각성 시스템 개발에 관한 연구 (A Study on the Driver's Drowsiness Warning System)

  • 이미희;정동실;김종윤;김남균
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1998년도 추계학술대회
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    • pp.131-132
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    • 1998
  • The purpose of this study is to keep drivers from falling asleep at the wheel, it is necessary to find ways of detecting and relieving drowsiness. For the estimation of our warning system, we measured the physiological parameters such as EEG, ECG, EOG while they performed a monotonous task intended to induce drowsiness. The effects of a oxygen, odor and various colors on the subjects while in a drowsy state were examined. It was found that a combination of a certain amount of oxygen and odor such as a menthol and yellow color can have a positive effect of relieving drowsiness.

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로봇 팔레타이징 시뮬레이터를 위한 적재 패턴 생성 및 시변 장애물 회피 알고리즘의 제안 (Algorithmic Proposal of Optimal Loading Pattern and Obstacle-Avoidance Trajectory Generation for Robot Palletizing Simulator)

  • 유승남;임성진;김성락;한창수
    • 제어로봇시스템학회논문지
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    • 제13권11호
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    • pp.1137-1145
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    • 2007
  • Palletizing tasks are necessary to promote efficient storage and shipping of boxed products. These tasks, however, involve some of the most monotonous and physically demanding labor in the factory. Thus, many types of robot palletizing systems have been developed, although many robot motion commands still depend on the teach pendant. That is, the operator inputs the motion command lines one by one. This is very troublesome and, most importantly, the user must know how to type the code. We propose a new GUI(Graphic User Interface) for the palletizing system that is more convenient. To do this, we used the PLP "Fast Algorithm" and 3-D auto-patterning visualization. The 3-D patterning process includes the following steps. First, an operator can identify the results of the task and edit them. Second, the operator passes the position values of objects to a robot simulator. Using those positions, a palletizing operation can be simulated. We chose a widely used industrial model and analyzed the kinematics and dynamics to create a robot simulator. In this paper we propose a 3-D patterning algorithm, 3-D robot-palletizing simulator, and modified trajectory generation algorithm, an "overlapped method" to reduce the computing load.

중학교 통합학급에서 과학 수업 중 정신 지체 학생의 학습 활동 분석 (Analysis of Learning Activities of Mentally Retarded Students in Inclusive Middle School Science Classes)

  • 장상경;유준희
    • 한국과학교육학회지
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    • 제29권5호
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    • pp.477-491
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    • 2009
  • 정신지체학습들의 과학학습 참여도를 높이기 위한 방안을 모색하기 위하여 중학교 1학년 통합학급에서 정신지체학생의 과학학습을 분석하였다. 힘과 파동 관련 내용에 대한 12차시 수업을 녹화하여 분석하였다. 통합학급의 일상적인 과학학습 활동의 공유 수준을 '소외', '지연', '동조'로 구분하였을 때 공유 수준에 따라 정신지체 학생이 학습 참여도의 변화를 보인 사례들이 많이 나타났다. 과학학습 활동의 공유수준이 '소외'나 '지연'인 상황에서는 정신지체 학생의 학습참여도가 초반에는 적극적 참여를 보였으나 후반에는 소극적이거나 형식적 혹은 비참여로 변화하는 사례가 나타났다. 과학학습 활동의 공유 수준이 '동조'인 상황에서는 정신지체학생이 과학학습 참여도가 증가하는 사례가 나타났다. 교사중심활동과 학생중심활동에서 과학학습 활동의 공유 수준의 전개 양상이 다르게 나타난 사례가 있었다. 교사중심활동에서는 활동의 흐름이 단일하게 나타나 정신지체학생의 과학학습 활동 공유수준이 '지연'일 때 보충할 수 있는 기회가 없어 '소외'되는 결과가 보였다. 학생중심활동에서는 구성원마다 과학학습 활동의 흐름이 다르게 나타나 정신지체학생이 '지연'되더라도 '동조'될 수 있는 기회가 있었다. 또한 교사중심활동에서는 교사의 반복된 언어와 구체적 그림이 제시될 때, 학생중심활동에서는 동료들과 긍정적인 관계가 형성되고 적절한 중재가 있을 때 정신지체학생이 '동조'되었다. 정신지체학생의 과학 학습의 질적인 참여와 성취를 높이기 위해서 활동의 공유 수준을 높이기 위한 방법적 고려를 할 필요가 있다는 것을 시사한다.

경계(警戒) 임무(任務) 담당자(擔當者)의 시간지연(時間遲延)에 따르는 인간(人間) 성능(性能)의 변화(變化)에 대(對)한 연구(硏究) 및 개선방안(改善方案) (The Human Performance Degradation in Vigilance due to Prolonged and Monotonous Tasks)

  • 이면우
    • 대한조선학회지
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    • 제11권1호
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    • pp.27-34
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    • 1974
  • This study is aimed at a validation of the vigilance simulation model which was proposed earlier (2). The model estimates a perceived danger value, an alertness level and the probability of detection at a given elapsed time of vigilance. Twenty-nine male and seven female subjects were given a simple task. They were asked to detect a number(four numbers out of six digits in the telephone directory which have the probability of occurrence in the range of 0.0010-0.0018) in six different experimental conditions, for periods of two to three hours. Analysis of the experiments showed that although the mean detection rate varied slightly in two hours, the within-subject variance and the number of cyclic performance fluctuations increased significantly. A primal factor that affects the performance seems to be the frequency of target occurrence. By curve fitting, the relation between the probability of detection and the percentages of danger event occurrence was derived; $y=0.50(1-{\varepsilon}^{-50x^2})+0.39$. Assuming the equation represents the normal detection rate(100% performance), the Relative Vigilance Performance Rating was calculated. This rating method could be a useful criterion in selecting and training of the vigilance personnel. The results show that the simulation model is a good estimator of human a performance when the probability of danger occurrence is greater than 0.0015; it gives a good reference for improving the vigilance system. Suggestions are made that (1) the validity of proposed functional equations over the extended range of danger probability be studied, (2) an analysis of the cyclic fluctuations of the alertness level be accomplished, and (3) the cost functions of detection reliability be included in any future model.

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