• Title/Summary/Keyword: money

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Allowance Usage Practices and Saving Behavior among Children

  • Kim Hyo-Chung
    • International Journal of Human Ecology
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    • v.6 no.2
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    • pp.51-61
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    • 2005
  • This study investigated the allowance usage practices and factors affecting saving behavior from 291 elementary school students in Susan. Frequency distributions, Pearson product-moment correlations, and logistic regression analysis were conducted by SPSS Windows. Two-fifths of the respondents did not regularly receive allowance. Many parents did not guide what children spent their money on before using it. Children spent their allowances on buying snacks, stationary, and playing in the game room. Only a small number of the respondents kept a record, but many children saved money. On the other hand, in the logistic regression analysis, the significant variables explaining children's saving behavior were parents' guidance before using allowance, record-keeping, and doing household work for an allowance. These results imply that parents are in the best position to give children positive experiences towards financial management.

Simulating the Future of Nakdong River Basin for the Sustainable Use (낙동강 유역의 지속적인 이용을 위한 미래예측)

  • Kim, Jin-Lee;Lee, Suk-Mo
    • Journal of Environmental Science International
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    • v.10 no.4
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    • pp.253-258
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    • 2001
  • A macroeconomic minimodel was simulatedto suggest the public for sustainable us of Nakdong River Basin. The minimodel for the simulation shows the interrelationships between natural environment and economic activity. Topsoil, water, economic assets, and money stock are plotted for 300 years, beginning with 1996 in each simulation. The computer simulation runs suggest that the Nakdong River Basin system in the near future may strongly be influenced by the favorable availability of outside resources, while the economic assets and money stock may be declined by indigenous environmental stock depletion. The simulation run made under the constant decrease in systems purchased inputs with investment ratio of developed country and for sustainable use. The results of simulation shows the recover of natural environment and decrease of economic activity under these condition. Therefore, the economic structure of Nakdong River Basin should be transformed from the present industrial structure to the social-economic structure based on an ecological-recycling concept which depend on renewable resources rather than industrial structural which depend on outside resources.

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New Revocable E-cash System Based on the Limited Power of TTP

  • Yan Xie;Fangguo Zhang;Kim, Kwangjo
    • Proceedings of the Korea Institutes of Information Security and Cryptology Conference
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    • 2002.11a
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    • pp.266-269
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    • 2002
  • As a simulation or replacement of analog money in cyber space, the e-cash was introduced by using cryptographic primitives. Since a perfect anonymity system causes some illegal activities, such as money laundering, blackmailing, and illegal purchase, a revocable electronic system was paid a great attention to control the anonymity. In general, Trust Third Party(TTP) is introduced to detect any dubious user and coin, namely user tracing and coin tracing. In this paper we propose a new revocable anonymity e-cash system, and verify the security requirement as well. In our scheme a user first withdraws the e-coin from bank by using blind signature, and then TTP verifies the bank's signature and records the tracing information.

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Evaluative Criteria and Modification of Girls' School Uniforms - Focused on the Middle and High School Students in Incheon - (여자 중·고등학생의 교복평가와 교복변형 - 인천광역시를 중심으로 -)

  • Chung, Hae-Won;Jeoung, In-Soun
    • Fashion & Textile Research Journal
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    • v.7 no.2
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    • pp.179-186
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    • 2005
  • Girls' school uniform evaluative criteria and their uniform modification were investigated. The data were collected by questionnaire from 579 middle and high school girls living in Incheon during the fall of 2003. The uniform evaluative criteria consisted of five dimensions: aesthetics, comfort, economy, management, and status concealment factor. The uniform evaluative criteria were used to cluster the students into five groups: economic, practical, aesthetic, negative, and active. The uniform modifications were investigated in regard to sleeve length, sleeve width, breast width, jacket length, skirt length, hip width, and waist width. The aesthetic and the active groups intended to modify uniforms less in sleeve length and skirt length than the other three groups. There were significant differences in the uniform modifications among demographics: school years, height, weight, spending money, satisfaction/dissatisfaction with spending money, and clothing expenditures.

Lease management in the wireless industry through analysis of factors influencing cell site leases (이동통신회사의 임차료에 영향을 미치는 요인 분석을 통한 임차비용 관리방안 연구)

  • Lee, Jangho;Kwak, Choonjong
    • Journal of the Korea Safety Management & Science
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    • v.15 no.3
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    • pp.143-150
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    • 2013
  • A cell site lease is a legal agreement by which the owner of a building or a piece of land allows a wireless carrier to use part of it for a cell tower for a period of time in return for money. Wireless carriers spend significant money for cell site leases. This paper tries to find factors affecting cell site leases and management solutions to save lease costs. In other words, this research identifies any factor influencing cell site leases among age, gender, and geographical area in the first problem and determines management priorities using an importance-satisfaction model in the second problem. This paper can provide wireless carriers with effective decision making tools and a basis for negotiation of cell site leases, as they do not have enough bases for negotiation.

An Ethnographic Study on Cyber-Delinquency among Adolescents (게임방 청소년의 사이버일탈 과정에 관한 문화기술적 연구)

  • Sung, Yun Sook;Lee, So Hee
    • Korean Journal of Child Studies
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    • v.24 no.3
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    • pp.109-134
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    • 2003
  • Playing online games is popular among adolescents and may contribute to such social issues as game addiction and cyber-delinquency. The present study conducted an ethnographic analysis that addressed basic descriptive questions around the social significance of online games. The main findings were that peer pressure plays an important role; that is, adolescents play the games to fulfill their need to occupy higher levels of cyber-status among game players and build special relationships. They like to make money and buy what they want with money earned from game item deals. Game scenarios and mechanisms play an important role in game addiction. Adolescents sometimes exhibit social delinquency in cyberspace or the real world. Thus, adolescents' needs, game addiction and cyber-delinquency are intertwined.

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