• Title/Summary/Keyword: modular programming

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Development of Modular Software Technology for IT-based Control System (IT 기반 제어시스템의 모듈형 소프트웨어 기술 개발)

  • Lee Hi-Won;Kim Kiwon;Min Byung-Kwon;Lee Sang-Jo
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.246-249
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    • 2005
  • For agile production methods, manufacturing system requires development of a motion controller which has flexibility of general-purpose motion controller and productivity of specialized-purpose one. In this study we developed a flowchart programming development environment for motion language and process control. A controller designed on this environment can be used as a general purpose motion controller of a machine tool. Design of control programming based on a flowchart has the advantages such as reducing the programming time and improving intuitiveness of interface for users. We created the flowchart-based platform using OPC communication

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Operation and Satisfaction of Physical Computing Classes Using MODI (MODI를 활용한 피지컬 컴퓨팅 수업 운영 및 만족도)

  • Seo, Eunsil
    • Journal of Engineering Education Research
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    • v.26 no.1
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    • pp.37-44
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    • 2023
  • Recently, the Internet of Things is attracting attention as an important key technology of the 4th Industrial Revolution, and SW education using physical computing is suggested as a good alternative to supplement the problems raised by beginners in programming education. Among the many teaching tools that can be used for physical computing education, MODI is a modular manufacturing tool that anyone can easily assemble like Lego. MODI is a teaching tool that can improve learners' achievement by linking a self-linked block-type code editor called MODI Studio to lay the foundation for programming in a relatively small amount of time and immediately check the results in person. In this paper, a physical computing education method using MODI was designed to be applied to basic programming courses for programming beginners and applied to after-school classes for middle school students. As a result, it was found that students' interest and satisfaction were much higher in physical computing classes using MODI than in text-based programming classes. It can be seen that physical computing education that allows beginners to see and feel the results in person is more effective than grammar-oriented text programming, and it can have a positive effect on improving basic programming skills by increasing students' participation.

Components Clustering for Modular Product Design Using Network Flow Model (네트워크 흐름 모델을 활용한 모듈러 제품 설계를 위한 컴포넌트 군집화)

  • Son, Jiyang;Yoo, Jaewook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.7
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    • pp.263-272
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    • 2016
  • Modular product design has contributed to flexible product modification and development, production lead time reduction, and increasing product diversity. Modular product design aims to develop a product architecture that is composed of detachable modules. These modules are constructed by maximizing the similarity of components based on physical and functional interaction analysis among components. Accordingly, a systematic procedure for clustering the components, which is a main activity in modular product design, is proposed in this paper. The first phase in this procedure is to build a component-to-component correlation matrix by analyzing physical and functional interaction relations among the components. In the second phase, network flow modeling is applied to find clusters of components, maximizing their correlations. In the last phase, a network flow model formulated with linear programming is solved to find the clusters and to make them modular. Finally, the proposed procedure in this research and its application are illustrated with an example of modularization for a vacuum cleaner.

Design of SW Framework for Airborne Radar Real-time Signal Processing using Modular Programming (모듈화를 활용한 항공기 레이다 실시간 신호처리 SW Framework 설계)

  • Jihyun, Lee;Changki, Lee;Taehee, Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.27 no.1
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    • pp.76-86
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    • 2023
  • Radars used by air-crafts have two important characteristics; First, they should have a real-time signal processing system finishing signal processing before deadline while getting and processing successive in-phase and quadrature data. Second, they can cover a lot of modes including A2A(Air to Air), A2G(Air to Gound), A2S(Air to Sea), and Ground Map(GM). So the structure of radar signal processing SWs in modern airborne radars are becoming more complicate. Also, the implementation of radar signal processing SW needs to reuse common code blocks between other modes for efficiency or change some of the code blocks into alternative algorithm blocks. These are the reason why the radar signal processing SW framework suggested in this paper is taking advantage of modular programming. This paper proposes an modular framework applicable on the airborne radar signal processing SW maintaining the real-time characteristic using the signal processing procedures for A2G/A2S as examples.

Locomotion Control of Modular Robot Using GA and GP (GA 와 GP 를 이용한 모듈라 로봇 이동 제어)

  • Jang, Jae-Young;Hyun, Soo-Hwan;Seo, Ki-Sung
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2008.04a
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    • pp.347-350
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    • 2008
  • 모듈라 뱀형 로봇은 고장에 대한 강인성과 환경에 유연한 이동 특성을 가지고 있으나, 제어가 어렵다는 단점이 있다. 진화연산을 로봇에 이용한 많은 연구가 진행되어 왔지만, 어떤 기법의 진화연산이 문제에 더 적합하고, 높은 성능을 얻을 수 있는지에 대한 비교는 거의 이루어지지 않고 있다. 본 논문은 두 가지 대표적인 진화기법인 GA와 GP를 이용하여 모듈라 뱀형 로봇의 이동 제어를 수행하였다. 대상 로봇은 H/W로 구현이 가능한 실제 모듈로 구성되었고, Webots을 사용하여 시뮬레이션 실험을 수행하였으며, GA와 GP 기법에 의한 결과를 비교 분석하였다.

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A Study on the Development and Construction of a programming language for SCARA Type Robots (SCARA형 로보트의 프로그래밍 언어개발 및 구성에 관한 연구)

  • 고명삼;이범희;이기동;김대원
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.37 no.11
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    • pp.796-803
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    • 1988
  • In this paper, the design method, design techniques and structure of a language for a SCARA type industrial robot, are presented. The proposed new language is modular and expandable using the C programming language and the 8086 assembly language. It is composed of monitor mode which controls the main flow of the programs, editing mode which generates, corrects and edits the programs, execution mode which executes the generated programs, I/O mode which interacts with the external devices, and teach mode. The developed language is implemented on the robot controller to verify its performance.

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An Object-Oriented Model for Gasoline Engine and Automatic Transmission Systems (가솔린 엔진/자동변속기 시스템의 객체지향형 모델)

  • 양경진;홍금식;이교일
    • Journal of Institute of Control, Robotics and Systems
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    • v.4 no.4
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    • pp.534-542
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    • 1998
  • In this paper a simulation model for the powertrain control of gasoline engines with automatic transmission is presented. A modular programming approach has been pursued and the MATLAB/SIMULINK has been utilized as the programming environment. The engine/transmission system is analyzed in the object-oriented fashion whereby easy transferal of the modules, which represent physical parts or analysis subsystems, is guaranteed. Some mathematical models are adopted from the literature to compare the simulation results with the model and the experimental results in the literature. It is expected that the whole program or individual module constructed in this paper are useful for the automotive engineers in designing a new engine/transmission system and/or in modifying parts of existing systems.

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A Study on a programming Language of SCARA type Robot (SCARA형 로보트의 프로그램형 언어 구성에 관한 연구)

  • Lee, Ki-Dong;Ko, Myoung-Sam;Ha, In-Joong;Lee, Bum-Hee
    • Proceedings of the KIEE Conference
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    • 1987.07a
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    • pp.270-274
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    • 1987
  • In this paper, the design method, design techniques and structure of a language for a SCARA type industrial robot, are presented. The proposed new language is modular and expandable using the C programming language and the 8086 assembly language. It is composed of monitor mode, editor mode, execution mode, I/O mode and teach mode. The developed language is implemented on the robot controller to verify its performance.

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Implementing stream processing functionalities of Splash (Splash의 스트림 프로세싱 기능 구현)

  • Ahn, Jaeho;Noh, Soonhyun;Hong, Seongsoo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.377-380
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    • 2019
  • To accommodate for the difficult task of satisfying application's system timing constraints, we are developing Splash, a real time stream processing language for embedded AI applications. Splash is a graphical programming language that designs applications through data flow graph which, later automatically generates into codes. The codes are compiled and executed on top of the Splash runtime system. The Splash runtime system supports two aspects of the application. First, it supports the basic stream processing functions required for an application to operate on multiple streams of data. Second, it supports the checking and handling of the user configurated timing constraints. In this paper we explain the implementation of the first aspect of the Splash runtime system which is being developed using a real time communication middleware called DDS.

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