• Title/Summary/Keyword: modeling instruction

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Using Simulation for a Didactic Transposition of Probability (시뮬레이션을 활용한 확률 지식의 교수학적 변환)

  • Shin, Bo-Mi;Lee, Kyung-Hwa
    • Journal of Educational Research in Mathematics
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    • v.18 no.1
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    • pp.25-50
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    • 2008
  • Several previous studies suggested that simulation could be a main didactic instrument in overcoming misconception and probability modeling. However, they have not described enough how to reorganize probability knowledge as knowledge to be taught in a curriculum using simulation. The purpose of this study is to identify the theoretical knowledge needed in developing a didactic transposition method of probability knowledge using simulation. The theoretical knowledge needed to develop this method was specified as follows : pseudo-contextualization/pseudo-personalization, and pseudo-decontextualization/pseudo-deper-sonalization according to the introductory purposes of simulation. As a result, this study developed a local instruction theory and an hypothetical learning trajectory for overcoming misconceptions and modeling situations respectively. This study summed up educational intention, which was designed to transform probability knowledge into didactic according to the introductory purposes of simulation, into curriculum, lesson plans, and experimental teaching materials to present didactic ideas for new probability education programs in the high school probability curriculum.

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NFC antenna modeling and design for position information collecting of steel pallet for screw transfer (나사 이송용 철재 파렛트의 위치 정보 수집을 위한 NFC 안테나 모델링 및 설계)

  • Lee, Eun-kyu;Kim, Dong-wan;Lee, Sang-wan;Kim, Jae-joong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.12
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    • pp.1675-1683
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    • 2018
  • This paper is a study on modeling of an NFC antenna to be inserted into a steel pallet for conveying selected good products through a vision system to a threaded screw from CNC equipment. The CNC equipment used here incorporates the information communication technology (ICT) corresponding to the Internet of Things (IoT), and the smart factory system technology that produces information by exchanging information freely in two directions by connecting the POP corresponding to the service Internet is evolved Equipment. Therefore, it is possible to collect position information on the threaded workpiece by applying NFC antenna designed considering iron pallet used for material management so as to grasp estimated completion time and actual production amount according to production instruction from existing analog type equipment to POP monitoring system And investigated its characteristics.

Analysis of Research Trends in Information Literacy Education Using Keyword Network Analysis and Topic Modeling (키워드 네트워크 분석과 토픽모델링을 활용한 정보활용교육 연구 동향 분석)

  • Jeong-Hoon, Lim
    • Journal of the Korean Society for information Management
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    • v.39 no.4
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    • pp.23-48
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    • 2022
  • The purpose of this study is to investigate the flow of domestic information literacy education research using keyword network analysis and topic modeling and to explore the direction of information literacy education in the future. For this reason, 306 academic papers related to information literacy education published in academic journals of the library and information science field in Korea were chosen. And through the preprocessing process for abstracts of the paper, total keyword appearance frequency, keyword appearance frequency by period, and keyword simultaneous occurrence frequency were analyzed. Subsequently, keyword network analysis analyzed the degree centrality, between centrality, and eigenvector centrality of keywords. Using structural topic modeling analysis, 15 topics -curriculum, information literacy effect, contents of information literacy education, school library education, information media literacy, information literacy ability evaluation index, library anxiety, public library program, health information literacy ability, digital divide, library assisted instruction improvement, research trend, information literacy model, and teacher role-were derived. In addition, the trend of topics by year was analyzed to confirm the change in relative weight by topic. Based on these results, the direction of information literacy education and the suggestions for follow-up research were presented.

A Study on FOV for developing 3D Game Contents (3D게임 콘텐츠 개발을 위한 시야각(FOV) 연구)

  • Lee, Hwan-joong;Kim, young-bong
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.163-168
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    • 2009
  • Since 3D gamers can control points of view and field of view freely, 3D games generate high realities and immersions. On most of 3D games, a point of view and a field of view are determined by positions and FOV(field of view) of camera. Although FOV is a simple technical factor, it leads to graphics distortion and affects immersion of the game and causes some gamers to get physical sickness. Therefore, we will suggest the instruction to operate FOVs in many 3D games by examining and analysing various rendering results with control of FOV and real cases of FOV in published games with same 3D modeling environments.

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Design and implementation of the SliM image processor chip (SliM 이미지 프로세서 칩 설계 및 구현)

  • 옹수환;선우명훈
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.33A no.10
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    • pp.186-194
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    • 1996
  • The SliM (sliding memory plane) array processor has been proposed to alleviate disadvantages of existing mesh-connected SIMD(single instruction stream- multiple data streams) array processors, such as the inter-PE(processing element) communication overhead, the data I/O overhead and complicated interconnections. This paper presents the deisgn and implementation of SliM image processor ASIC (application specific integrated circuit) chip consisting of mesh connected 5 X 5 PE. The PE architecture implemented here is quite different from the originally proposed PE. We have performed the front-end design, such as VHDL (VHSIC hardware description language)modeling, logic synthesis and simulation, and have doen the back-end design procedure. The SliM ASIC chip used the VTI 0.8$\mu$m standard cell library (v8r4.4) has 55,255 gates and twenty-five 128 X 9 bit SRAM modules. The chip has the 326.71 X 313.24mil$^{2}$ die size and is packed using the 144 pin MQFP. The chip operates perfectly at 25 MHz and gives 625 MIPS. For performance evaluation, we developed parallel algorithms and the performance results showed improvement compared with existing image processors.

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IDENTIFICATION OF HUMAN-INDUCED INITIATING EVENTS IN THE LOW POWER AND SHUTDOWN OPERATION USING THE COMMISSION ERROR SEARCH AND ASSESSMENT METHOD

  • KIM, YONGCHAN;KIM, JONGHYUN
    • Nuclear Engineering and Technology
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    • v.47 no.2
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    • pp.187-195
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    • 2015
  • Human-induced initiating events, also called Category B actions in human reliability analysis, are operator actions that may lead directly to initiating events. Most conventional probabilistic safety analyses typically assume that the frequency of initiating events also includes the probability of human-induced initiating events. However, some regulatory documents require Category B actions to be specifically analyzed and quantified in probabilistic safety analysis. An explicit modeling of Category B actions could also potentially lead to important insights into human performance in terms of safety. However, there is no standard procedure to identify Category B actions. This paper describes a systematic procedure to identify Category B actions for low power and shutdown conditions. The procedure includes several steps to determine operator actions that may lead to initiating events in the low power and shutdown stages. These steps are the selection of initiating events, the selection of systems or components, the screening of unlikely operating actions, and the quantification of initiating events. The procedure also provides the detailed instruction for each step, such as operator's action, information required, screening rules, and the outputs. Finally, the applicability of the suggested approach is also investigated by application to a plant example.

The Development and Effectiveness of Social Skills Training Program for Rejected Young Children (거부아의 또래관계 증진을 위한 사회적 기술 훈련 프로그램의 개발 및 효과 검증)

  • Jung, Kyung Hwa;Doh, Hyun-Sim
    • Korean Journal of Child Studies
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    • v.26 no.4
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    • pp.263-278
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    • 2005
  • The purpose of this study was to develop a social skills training program for rejected young children and to investigate the effects of the program. The developed program used several kinds of interaction methods such as instruction, modeling, rehearsal, feedback, and positive reinforcement. The contents of the program are consisted of role-play, art, language activities, and games. The experimental group with a sample of 9 four-year-old children was those children rejected by peers. There were the other 9 children assigned to the control group. The experimental group received the social skills training program for 50-60 minutes per day twice a week during 12 sessions, and the control group received no treatment. And 9 popular children also joined the program from ninth to eleventh sessions. As compared to the control group, children in the experimental group showed a significant increase in peer acceptance and social skills after they participated in the program.

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Software Development Methodology-based Instruction Process Modeling (소프트웨어개발방법론에 기반한 교수-학습프로세스모델링)

  • Park, ChoongShik;Lee, SaeNa;Kim, JaeHong;Bak, YongWhan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.822-826
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    • 2009
  • 학습 프로세스는 학습참여자인 학습자들과 교수자의 상호적인 활동에 의하여 교수-학습이 이루어지는 과정이라고 할 수 있다. 이러한 과정에서 일련의 학습자료들이 제공되고 만들어진다. 교수-학습이론에서 여러 가지 모델이 제안되어 이용되고 있지만 각 학습참여자의 역할과 학습자료간의 관계가 명시적으로 정의되어 운영되지 못하는 점이 있다. 한편 서비스제공이나 소프트웨어개발과 같은 추상적인 결과물을 생산해야하는 경영학이나 소프트웨어공학에서는 프로세스(과정)의 관리만이 그 결과물의 질을 담보할 수 있다고 생각한다. 결과물의 질관리를 위한 프로세스의 관리는 프로세스의 역할별 활동에 의한 투입/산출물, 프로세스들의 관계를 명시하고, 그에 따른 측정가능한 지표를 개발-분석함으로써 이루어진다. 본 논문에서는 소프트웨어 개발 방법론에 기반하여 구성주의적 교수-학습 프로세스를 정의함으로써 교수활동에 구성주의적 교수-학습이론을 용이하게 적용할 수 있는 지침을 제공하고, 향후 프로세스를 기반으로 하는 교육 서비스사이언스의 기본적 구성요소를 제공하고자 한다.

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Effects of University Students' Social and Teaching Presence on Learning Engagement and Perceived Learning Achievement in Online Courses

  • YUN, Heoncheol;OH, Suna;YOON, Hyunsuk;KIM, Seon
    • Educational Technology International
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    • v.22 no.2
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    • pp.111-137
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    • 2021
  • Embracing the important roles of presence, this study focused on exploring how to enhance online learners' learning engagement and learning achievement in distance higher education settings. More specifically, this study examined the structural relationships among university students' teaching presence, social presence, learning engagement, and perceived learning achievement in online learning environments using structural equation modeling. Data were collected from 206 university students enrolled in online courses in the second semester of 2020 at two large universities. According to the results of the data analysis, there was a significant relationship between teaching and social presence. Teaching presence and social presence predicted learning engagement that positively affected perceived learning achievement. Teaching presence was strongly associated with perceived learning achievement while social presence had a negative impact on that. Additionally, learning engagement had a mediating effect on the relationship between teaching presence and perceived learning achievement. This study found that students who perceived higher levels of teaching and social presences tend to more engage in learning, leading to perceiving better learning achievement. The findings suggest that the design, development, and implementation of effective online instruction should be needed to promote learning engagement, which can be linked to enhancing students' learning achievement. Implications and discussion are addressed in this article.

Integration of Web Bulletin Board and Mobile Phone to Improve Teaching and Learning Process in Higher Education

  • AKAHORI, Kanji;Kim, SeeMin;YAMAMOTO, Masayuki
    • Educational Technology International
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    • v.7 no.1
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    • pp.1-20
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    • 2006
  • This paper describes practical research on the improvement of teaching and learning process by integrating Web Bulletin Board (WBB) and mobile phone. This paper addresses three topics; A) the interactive lecture with topics-based discussions using the Web Bulletin Board (WBB) as a tool for assisting discussion, B) the introduction of peer evaluation among students to develop their problem-solving and cognitive skills, C) the use of mobile phones for promoting interactive lectures, keeping class attendance, conducting assignments, and providing notices for the next class. Results indicated the following research-findings: (1) WBB plays a role in facilitating positive participation in classes. (2) In contrast to the scenario of the traditional mode of instruction (without the usage of WBB), students were able to deepen their understanding of the theme by accessing the WBB before and after classes. (3) Peer evaluation highly promoted students' motivation to learn, and was effective in cultivating meta-cognition through modeling. (4) Mobile phone was identified as a highly effective tool for keeping class attendance, realizing interactive classes by generating discussions, and managing assignments and homework.