• 제목/요약/키워드: model complexity

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확률적 표본화와 배경 차분을 이용한 비디오 객체 추적 (Visual Tracking Using Monte Carlo Sampling and Background Subtraction)

  • 김현철;백준기
    • 대한전자공학회논문지SP
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    • 제48권5호
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    • pp.16-22
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    • 2011
  • 본 논문에서는 배경 차분에 의해 객체를 검출하고 확률적으로 표본화된 입자 필터링(particle filtering)기법을 사용한 다중객체 추적 기법을 제안한다. 확률적으로 표본화된 입자들을 사용하여 다중 객체에 독립적으로 적용할 때 발생하는 계산 복잡도(computational complexity)를 감소시키는 동시에 안정적인 추적을 가능하게 하였다. 객체의 색상정보를 사용한 히스토그램 분포에 의한 관측 모델(observation model)을 구성하고 객체의 움직임 정보를 위해 동적 모델을 공식화하여 영상을 해석하였다. 전체적인 추적 시스템은 베이시언 최대 우도 기법(Bayesian maximum likelihood method)을 근간으로 하되, 입자 필터링을 객체 추적에 적용하여 실용적인 현실 객체 추적 상황에도 강건하게 대처할 수 있음을 실험을 통해서 증명하였다.

e비즈니스 분야에서의 복잡계론 접목에 관한 연구 -사회연결망을 활용한 전략적 제휴모형을 중심으로- (A Study on Complexity Theory of e-Business Domain - A Focused on Strategic Alliance Modeling Using Social Network -)

  • 박기남;이문노
    • 한국정보시스템학회지:정보시스템연구
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    • 제18권3호
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    • pp.47-70
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    • 2009
  • Social network is one of the representative analytical method of the complexity theory and this research analyzed various and unique strategic alliance model of e-business domain using social network technique. A lot of small and medium firms of e-business field had developed many useful type of strategic alliances for the firms tried to maximize the effect of advertisement, marketing and to make up for their weak points and to compete with huge company with capital strength long before. But it is too rare to analyze the structure of the firm networks and to study the evolution and extension of business model considered the role of each company in the network. Social network analysis helps each firm's network easily visualized and completely modelized. Additionally, this paper cries to analyze the relationship between the role of hub and broke in the firm networks for strategic alliance, and financial performance. We demonstrate the firm with finer business model to the business environment can make higher financial performance. This implies that the firm that can create new finer business model, will lead the network of e-business firms and evolve the industry of e-business.

국방 관련 아키텍처 개발을 위한 범정부 정보기술아키텍처(ITA)의 메타모델 조정 방안 연구 (A Study on Korea Government ITA Meta-Model Tailoring for National Defense Architecture Development)

  • 장재덕;박영원;박철영;이중윤;구여운;김연태
    • 대한산업공학회지
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    • 제34권3호
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    • pp.344-354
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    • 2008
  • The ITA meta-model descriptions being promoted by Korean government was developed to build information technology architecture for applications in public institutions. However, the application of this ITA meta-model is not easy because of the complexity and overlapping between classes and attributes which reside in the ITA meta-models. Additionally, the National Defense Architecture is planned for development using the MND-AF. Since the National Defense Architecture must align with the Government ITA for interoperability and consistency, it is crucial the differences in the meta-models between MND-AF and Government ITA must be resolved. This study presents the trade-off results between the meta-models of MND-AF and Government ITA. It also proposes a set of tailored meta-models for use with the National Defense architecture development. The tailored meta-models use an ERA (Element, Relationship, Attribute) data structure that decreases complexity and eliminates the overlapping between classes and attributes.

온라인 게임에서의 쾌락적 경험에 관한 연구 - 지각된 복잡성의 조절효과를 중심으로 - (The Research on Online Game Hedonic Experience - Focusing on Moderate Effect of Perceived Complexity -)

  • 이종호;정윤희
    • 마케팅과학연구
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    • 제18권2호
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    • pp.147-187
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    • 2008
  • 온라인 게임에서의 경험을 설명하는 대부분의 이전 연구들이 플로우의 역할을 강조하고 있으며, 플로우의 선행요인과 결과요인을 밝히는데 초점을 두었다. 플로우는 온라인상의 몰입경험을 설명하는데 타당한 것으로 기존 연구에서 검증되었고 성과와 직결된다는 점에서 중요한 변수임은 분명하지만, 쾌락적 경험으로서의 온라인 게임을 설명하는 데 있어서는 부족하다. 이러한 기존 연구의 부족한 점을 보완하고자, 본 연구는 음악과 영화분야에서 연구된 쾌락적 반응 연구를 온라인 게임에 적용하여 온라인 게임에서의 다차원적인 경험과정을 보여주고자 하였다. 또한 기존에 쾌락적 반응에 관한 연구를 보완하여 감각적 반응, 상상적 반응, 분석적 반응이 감정적 반응에 주는 영향을 검증하였으며, 플로우를 대신해 쾌락적 반응들이 게임 만족에 주는 영향, 게임 만족이 충성도에 주는 영향을 규명하고자 하였다. 그리고 쾌락적 선호를 조절하거나 매개하는 변수로 알려진 지각된 복잡성에 따른 조절 영향을 확인함으로써, 자극의 차이에 따른 쾌락적 반응의 영향차이를 보지 않았던 기존연구를 확장하였다. 연구결과, 감각적 반응, 상상적 반응, 분석적 반응의 감정적 반응에 대한 유의한 영향, 각각의 쾌락적 반응의 만족에 대한 유의한 영향, 만족의 충성도에 대한 영향이 검증되었다. 그리고 이러한 영향은 지각된 복잡성이 다른 집단 별로 달랐는데, 예상한 바대로 지각된 복잡성이 높은 집단에서는 분석적 반응이 전반적으로 강한 영향을, 그리고 낮은 집단에서는 감각적 반응이 감정과 만족에 강한 영향을 주는 것으로 밝혀졌다. 연구 마지막에는 이러한 결과들에 대한 요약 및 해석, 시사점 및 한계점이 논의되었다.

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A New Multiuser Receiver for the Application Of Space-time Coded OFDM Systems

  • Pham, Van-Su;Le, Minh-Tuan;Mai, Linh;Lee, Jae-Young;Yoon, Gi-Wan
    • Journal of information and communication convergence engineering
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    • 제4권4호
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    • pp.151-154
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    • 2006
  • In this work, a novel optimal multiuser detection (MUD) approach, which not only achieves the optimal maximum-likelihood (ML)-like performance but also has reasonably low computational complexity, for Space-time coded OFDM (ST-OFDM) systems is presented. In the proposed detection scheme, the signal model is firstly re-expressed into linearly equivalent one. Then, with the linearly equivalent signal model, a new jointly MUD algorithm is proposed to detect signals. The ML-like bit-error-rate (BER) performance and reasonably low complexity of the proposed detection are verified by computer simulations.

이동통신망에서 예측 위치 등록 정책을 통한 위치관리 비용 감소 효과 분석 (An Analysis of Location Management Cost by Predictive Location Update Policy in Mobile Cellular Networks)

  • 고한성;홍정식;장인갑;이창훈
    • 대한산업공학회지
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    • 제34권2호
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    • pp.160-171
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    • 2008
  • MU's mobility patterns can be found from a movement history data. The prediction accuracy and model complexity depend on the degree of application of history data. The more data we use, the more accurate the prediction is. As a result, the location management cost is reduced, but complexity of the model increases. In this paper, we classify MU's mobility patterns into four types. For each type, we find the respective optimal number of application of history data, and predictive location area by using the simulation. The optimal numbers of four types are shown to be different. When we use more than three application of history data, the simulation time and data storage are shown to increase very steeply.

이동통신망에서 예측 위치 등록 정책을 통한 위치관리 비용 감소 효과 분석 (An Analysis of Location Management Cost by Predictive Location Update Policy in Mobile Cellular Networks)

  • 고한성;장인갑;홍정식;이창훈
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2007년도 추계학술대회 및 정기총회
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    • pp.388-394
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    • 2007
  • In wireless network, we propose a predictive location update scheme which considers mobile user's(MU's) mobility patterns. MU's mobility patterns can be found from a movement history data. The prediction accuracy and model complexity depend on the degree of application of history data. The more data we use, the more accurate the prediction is. As a result, the location management cost is reduced, but complexity of the model increases. In this paper, we classify MU's mobility patterns into four types. For each type, we find the respective optimal number of application of history data, and predictive location area by using the simulation. The optimal numbers of four types are shown to be different. When we use more than three application of history data, the simulation time and data storage are shown to increase very steeply.

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컬러 동시발생 히스토그램의 피라미드 매칭에 의한 물체 인식 (Object Recognition by Pyramid Matching of Color Cooccurrence Histogram)

  • 방희범;이상훈;서일홍;박명관;김성훈;홍석규
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.304-306
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    • 2007
  • Methods of Object recognition from camera image are to compare features of color. edge or pattern with model in a general way. SIFT(scale-invariant feature transform) has good performance but that has high complexity of computation. Using simple color histogram has low complexity. but low performance. In this paper we represent a model as a color cooccurrence histogram. and we improve performance using pyramid matching. The color cooccurrence histogram keeps track of the number of pairs of certain colored pixels that occur at certain separation distances in image space. The color cooccurrence histogram adds geometric information to the normal color histogram. We suggest object recognition by pyramid matching of color cooccurrence histogram.

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시스템적 사고에 기반한 사회 시스템의 이해와 응용 : Cellular Automata를 이용한 협력모형을 중심으로 (Understanding and application of the social system based on the system thinking : Focus on the cooperation model using Cellular Automata)

  • 고길곤
    • 한국시스템다이내믹스연구
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    • 제1권1호
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    • pp.133-157
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    • 2000
  • This paper deals with the social system from the point of system thinking consisting the fundamental construct of system dynamics. The Bertalanffy's general system theory, having been criticized because of its ambiguity, and the complex science theory, emerging system theory, are integrated by using the system thinking which is characterized with three concepts, 'feedback thinking', 'dynamic thinking', 'operational thinking'. In the integration, system thinking suggests the dynamic pattern of the social system have not only an equilibrium status but also complex status. The science of complexity gives an implication to system dynamics the important of the uncertainty and complexity if we interpret the social system as an open system. To show more concrete description, I simulate the cooperation model based on the iterated prisoner dilemma. The simulation results show the diverse patterns of cooperation and betrayal. Especially the sensitivity of initial payoff will cause the chaotic strategic landscapes as the game gose on. These results mean that we should not give the hasty prescription to control social system artificially. Because social system retains the self-organizing force in itself.

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통신 소프트웨어의 복잡도 분석 사례 연구 (An analysis of the switching Software Matrics : Case study)

  • 이재기;신상권;남상식;김창봉
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 하계종합학술대회 논문집(1)
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    • pp.409-412
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    • 2002
  • The software complexity model makes an estimated of the product software. For a practice of software managed, need to guideline of the static analysis. Especially, Software complexity model introduced for the estimation of software quantity. In case of measurement the software matrices, its need for us to analysis of software qualify and products. In this paper, we represent that the analysis of function point, control structure and interface, volume matrices in various aspect of switching software. Others, their results utilized similar of project and system development.

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