• Title/Summary/Keyword: mobile terminal.

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A Location Management Strategy Based on the Call Arrival Probability(CAP) in Mobile Communication (이동 통신에서 호 수신 확률에 근거한 위치 관리 기법)

  • 박선영;한기준
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.3
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    • pp.159-159
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    • 2004
  • With the increasing number of subscribers in the mobile communication, the reduction of the cell size and the increment of roaming frequency have increased the cost of location management. In order to reduce the cost of location management, we propose a new strategy of location management. In this scheme, whether the terminal executes location update or not is decided both by the call arrival probability in a new LA and by the number of location updates which are unexecuted despite that the terminal moved into a new LA. The call arrival probability is computed using the predicted information about the terminal mobility pattern. We simulated to evaluate our strategy's performance. In the high mobility prediction level, this scheme reduces the cost of location update considerably. Even though it is in the low mobility prediction level, the cost does not exceed that of IS-41 at most. This scheme also showed better performance, compared with that of AS(Alternative Strategy) which requires an overhead such as predicted information maintenance.

A Location Management Strategy Based on the Call Arrival Probability(CAP) in Mobile Communication (이동 통신에서 호 수신 확률에 근거한 위치 관리 기법)

  • 장성식;박선영;이원열;한기준
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.3
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    • pp.1-8
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    • 2004
  • With the increasing number of subscribers in the mobile communication, the reduction of the cell size and the increment of roaming frequency have increased the cost of location management. In order to reduce the cost of location management, we propose a new strategy of location management. In this scheme, whether the terminal executes location update or not is decided both by the call arrival probability in a new LA and by the number of location updates which are unexecuted despite that the terminal moved into a new LA. The call arrival probability is computed using the predicted information about the terminal mobility pattern. We simulated to evaluate our strategy's performance. In the high mobility prediction level, this scheme reduces the cost of location update considerably. Even though it is in the low mobility prediction level, the cost does not exceed that of IS-41 at most. This scheme also showed better performance, compared with that of AS(Alternative Strategy) which requires an overhead such as predicted information maintenance.

A Study on the Application for WIPI Terminal of ENC Image Information (전자해도 이미지 정보의 WIPI 단말기 적용 기법 연구)

  • Ahn, Sung-Hwan;Jung, Sung-Hun;Choi, Hong-Seok;Yim, Jae-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.67-70
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    • 2005
  • As the demand of sea leisure increases recently, interest is converged sea safety and offer of quick and systematic information according to weather environment that change rapidly. Use of Electronic Navigational Chart(ENC) in the sea in offer of geography information through Mobile terminal was gone to level that run in PDA environment in domestic by bulky good physician data information and complicated processing way of island in the sea expression in sea, and is loaded in obligatory sailing equipment of ship yet and is used. In this paper, we develop server system that take charge index for offer of quick information through Restrictive resource management and Caching Technique, image conversion and database construction and fast search to service various marine leisure informations of Weather Data and so on and image information of ENC in the sea to Mobile portable phone terminal efficiently.

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The Development of Multimedia Player Platform for Terrestrial Digital Multimedia Broadcasting (DMB) (지상파 이동 멀티미디어방송용 멀티미디어 재생기 개발)

  • 기명석;서정일;강경옥
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.465-472
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    • 2003
  • In this paper we propose the structure of MPEG-4 multimedia player platform for Terrestrial Digital Multimedia Broadcasting (DMB) Service. Korea will launch DMB service at next 2004 you based on Eureka-147 Digital Audio Broadcasting (DAB) Service System. This new mobile multimedia broadcasting services provide not only high quality digital audio broadcasting services, but also various multimedia data broadcasting services including high quality video. For the sake of MPEG-4 Systems technologies, it will provide an interactive service to users in the near future. Therefore it terminal shall have various functionalities as well as playing audio-visual contents. However there is no precedence standard for such mobile interactive multimedia broadcasting system. Therefore it is very import to provide the multimedia player platform of DMB service for accelerating the development process of commercial terminal and providing a direction of next DMB terminal structure.

ST Reliability and Connectivity of VANETs for Different Mobility Environments

  • Saajid, Hussain;DI, WU;Memon, Sheeba;Bux, Naadiya Khuda
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.5
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    • pp.2338-2356
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    • 2019
  • Vehicular ad-hoc network (VANET) is the name of technology, which uses 'mobile internet' to facilitate communication between vehicles. The aim is to ensure road safety and achieve secure communication. Therefore, the reliability of this type of networks is a serious concern. The reliability of VANET is dependent upon proper communication between vehicles within a given amount of time. Therefore a new formula is introduced, the terms of the new formula correspond 1 by 1 to a class special ST route (SRORT). The new formula terms are much lesser than the Inclusion-Exclusion principle. An algorithm for the Source-to-Terminal reliability was presented, the algorithm produced Source-to-Terminal reliability or computed a Source-to-Terminal reliability expression by calculating a class of special networks of the given network. Since the architecture of this class of networks which need to be computed was comparatively trivial, the performance of the new algorithm was superior to the Inclusion-Exclusion principle. Also, we introduce a mobility metric called universal speed factor (USF) which is the extension of the existing speed factor, that suppose same speed of all vehicles at every time. The USF describes an exact relation between the relative speed of consecutive vehicles and the headway distance. The connectivity of vehicles in different mobile situations is analyzed using USF i.e., slow mobility connectivity, static connectivity, and high mobility connectivity. It is observed that $p_c$ probability of connectivity is directly proportional to the mean speed ${\mu}_{\nu}$ till specified threshold ${\mu}_{\tau}$, and decreases after ${\mu}_{\tau}$. Finally, the congested network is connected strongly as compared to the sparse network as shown in the simulation results.

Development of Mobile Camera Vision System and Build of Wire.Wireless Integration ERP System (모바일 카메라 비전 시스템 개발과 유.무선 통합 ERP 시스템 구축)

  • Lee, Hyae-Jung;Shin, Hyun-Cheol;Joung, Suck-Tae
    • Convergence Security Journal
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    • v.7 no.2
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    • pp.81-89
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    • 2007
  • Mobile computing environment that support so that can offer employees inside information that enterprise has always improves business productivity and fetches efficiency enlargement. In this paper, limit model that can process ERP information by real-time as easy and convenient always utilizing radio network and PDA, Mobile camera based on Mobile vision concept. Calculable information between seller and customer is supplied supplying real-time brand image and information by practical use of Enterprise Resource Planning doing based on Mobile. Technical development and commercialization that utilize mobility, enforcement stronghold, portability etc. that is advantage of Mobile communication are required. In this paper, mobility of precious metals.jewel field that use portable terminal equipment taking advantage of a Mobile technology is secured. Constructed Mobile vision system that satisfy photography and bar-code scan at the same time from Mobile camera.

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Design of Bluetooth based MMORPG Game in MANETs (모바일 애드-혹 망에서 Bluetooth 기반 MMORPG의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.39-45
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    • 2009
  • With the rapid growth of recent wireless mobile computing application technology and handheld mobile terminal device development technology, one of the big issue in these fields is to design online games in wireless mobile ad hoc network environment. Online games in mobile computing environment have lots of constraints for developing online games because mobile terminals have many limitations such as low performance of processor, limited memory space, small bandwidth of wireless communication, and confined life of battery power. Therefore, most of mobile games are restrictive in the function of online and multi-play up to date. In this paper, the online MMORPG game, capable of multi-play with many other mobile users using mobile terminals in wireless mobile computing environment, is designed and implemented. Proposed mobile online game uses bluetooth to construct temporary wireless mobile ad hoc network with other mobile clients, and designed to carry out online MMORPG game with these clients. It also supports multi-play among them.

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Construction of a Virtual Mobile Edge Computing Testbed Environment Using the EdgeCloudSim (EdgeCloudSim을 이용한 가상 이동 엣지 컴퓨팅 테스트베드 환경 개발)

  • Lim, Huhnkuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.8
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    • pp.1102-1108
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    • 2020
  • Mobile edge computing is a technology that can prepare for a new era of cloud computing and compensate for shortcomings by processing data near the edge of the network where data is generated rather than centralized data processing. It is possible to realize a low-latency/high-speed computing service by locating computing power to the edge and analyzing data, rather than in a data center far from computing and processing data. In this article, we develop a virtual mobile edge computing testbed environment where the cloud and edge nodes divide computing tasks from mobile terminals using the EdgeCloudSim simulator. Performance of offloading techniques for distribution of computing tasks from mobile terminals between the central cloud and mobile edge computing nodes is evaluated and analyzed under the virtual mobile edge computing environment. By providing a virtual mobile edge computing environment and offloading capabilities, we intend to provide prior knowledge to industry engineers for building mobile edge computing nodes that collaborate with the cloud.

Development of a Compact-type GIS Engine for Mobile Map Services (모바일 지도 서비스를 위한 Compact형 GIS 엔진의 개발)

  • 신진호;이봉재;송재주;강주영;조선구
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.130-132
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    • 2004
  • 최근 무선통신망의 발전에 따라 무선 인터넷 시장이 빠르게 성장하면서 이동성을 기반으로 하는 서비스에 대한 관심이 고조되고 있다. 그리고 휴대폰과 PDA(Personal Digital Assistants), MET(Mobile Data Terminal)와 같은 휴대용 단말기의 사용이 일반화된 가운데 GPS(Global Positioning System)를 기반으로 하는 서비스들도 점차적으로 보편화되어 가고 있다. 이러한 변화에 따라 이동성을 지원하는 무선 단말기를 기반으로 한 Mobile GIS 환경에서의 위치 정보 활용은 큰 관심을 불러일으키고 있으며, 또한 이러한 서비스를 효율적으로 제공하기 위해서 위치 기반 서비스(LBS: Location Based Service)의 기술개발이 필요하게 되었다. 이 논문에서는 전력설비 고장복구업무에 LBS를 적용하기 위해 차량에 장착하는 MDT에서 모바일 지도 서비스가 가능한 Compact형 GIS 엔진을 설계하고 구현한 결과를 제시한다.

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MIMO Antenna Using Resonance of Ground Planes for 4G Mobile Application

  • Zhao, Xing;Kwon, Kyeol;Choi, Jeahoon
    • Journal of electromagnetic engineering and science
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    • v.13 no.1
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    • pp.51-53
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    • 2013
  • A MIMO antenna using the resonance of ground planes is proposed for 4G mobile application. A resonant mode is generated when the double ground planes (upper and lower) in the mobile terminal are excited as the radiator. By combining the resonant modes contributed from both the antenna element and the ground planes, the proposed MIMO antenna realizes a wideband property over LTE band 13. In addition, an inductive coil is employed to reduce the antenna volume. These approaches not only simplify antenna design but also effectively improve bandwidth and efficiency. The proposed MIMO antenna has an excellent ECC value of below 0.1 because of the nearly orthogonal radiation patterns of the two radiators. Moreover, an additional antenna is adopted to cover WiMAX, WLAN, and Bluetooth services simultaneously in frequency range from 2 GHz to 2.7 GHz.