• 제목/요약/키워드: mobile program

검색결과 804건 처리시간 0.026초

사무직 근로자의 신체활동 증진을 위한 모바일 웰니스 프로그램의 효과 검증 (Effectiveness of a Mobile Wellness Program to Increase Physical Activity in Office Workers)

  • 하영미
    • 디지털융복합연구
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    • 제17권11호
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    • pp.369-376
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    • 2019
  • 본 연구의 목적은 사무직 근로자의 신체활동 증진을 돕기 위한 모바일 웰니스 프로그램을 개발하고, 그 효과를 검증하기 위해서 실시되었다. 본 연구는 단일군 사전사후 연구설계로서 총 26명의 사무직 근로자들이 웨어러블 디바이스를 활용한 모바일 웰니스 프로그램에 12주간 참여하였다. 중재의 효과를 검증하기 위해서 모바일 웰니스 프로그램 전후에 설문조사가 실시되었다. 연구 결과 사무직 근로자의 보행수(t=-2.52, p=.018), 운동 심리적 욕구만족의 유능성(t=-2.12, p=.044), 웰니스(t=-2.83, p=.009)는 통계적으로 유의하게 증가하였다. 결론적으로, 웨어러블 디바이스를 활용한 모바일 웰니스 프로그램은 사무직 근로자들의 보행수를 증가시키고, 운동 심리적 욕구만족의 유능성과 웰니스를 향상시켰다는 점에서 그 의의를 찾을수 있다.

Causal Factors Affecting Mobile Banking Services Acceptance by Customers in Thailand

  • NAVAVONGSATHIAN, Ampol;VONGCHAVALITKUL, Busaya;LIMSARUN, Tanakorn
    • The Journal of Asian Finance, Economics and Business
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    • 제7권11호
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    • pp.421-428
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    • 2020
  • The study investigates the causal factors affecting mobile banking services acceptance by customers in Thailand. This study employs quantitative research methodology and non-probability sampling to draw 400 mobile banking users from the population who are the mobile banking users of commercial banks in Thailand. The online questionnaires were used as a research tool to collect data with the Cronbach's alpha coefficient as 0.931. By using the structural equation model to analyze data, the results have shown that service quality, perceived usefulness, perceived ease-of-use, safety in use, and social factors influenced mobile banking services acceptance by customers in Thailand.By checking the harmony with the statistics χ2 = 108.618, df. = 86, χ2/df. = 1.263, p-value = .050, CMIN/DF =1.263, GFI = .989, AGFI=.962, TLI= .962, CFI = .976, RMSEA = .037,along with testing the weight factor. In conclusion, the research model was found to be harmonious with the empirical data at the significance level 0.05. The findings of this study suggest that the commercial banks should apply this research to understand the acceptance behavior of mobile banking users, also to determining marketing strategies, identifying opportunities and creating a competitive advantage for their services in the future.

고령임부 대상 모바일 웹 기반 임신 건강관리 교육프로그램 효과 (Effects of a Mobile Web-based Pregnancy Health Care Educational Program for Mothers at an Advanced Maternal Age)

  • 왕희정;김일옥
    • 대한간호학회지
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    • 제45권3호
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    • pp.337-346
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    • 2015
  • Purpose: This study was conducted to develop a mobile web-based pregnancy health care educational program for mothers who were at an advanced maternal age (AMA) and to verify the effects of the program on pregnancy health care. Methods: This program was developed using a web-based teaching-learning system design model and composed of 10 subject areas. This research was a quasi-experimental study using a non-equivalent control group pretest-posttest time serial design and data were collected from April 2 to May 3, 2014. To verify the effects of the program, it was used for 2 weeks with 30 AMA mothers (experimental group). For the control group, a classroom education booklet for pregnant women used with 31 AMA mothers. Results: The experimental group having participated in program had statistically significantly higher scores for knowledge (t=3.76, p <.001), self-efficacy (t=8.54, p <.001), and practice behavior (t=4.88, p <.001) of pregnancy health care, compared to the control group. Conclusion: The results of the program indicate that a Mobile web-based pregnancy health care educational program is effective in meeting the needs of AMA mothers and can be used as the prenatal educational program for AMA mothers and is appropriate as an educational media for theses mothers.

Optimizing Distribution Channels: How Digital Marketing Communication Enhances Trust and Loyalty in Indonesian Banking

  • Muhammad Diast REYHANRAFIF;La MANI;Astika Prima NITULAR;Hendra CRISWANTO;Irmawan RAHYADI
    • 유통과학연구
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    • 제22권8호
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    • pp.1-15
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    • 2024
  • Purpose: This study explored how Indonesian banks utilize digital marketing communication strategies to optimize their distribution channels, leading to enhanced customer trust and brand loyalty. It examined specific methods such as sponsorships, social media, institutional partnerships, and mobile banking application features as key components of this digital distribution strategy. Research Design, Data, and Methodology: This study employed mixed methods design to assess digital distribution impacts. It involved 385 Jakarta bank customers. The sample size was determined using the Lemeshow formula. Results: The findings indicate that effective digital distribution strategies, including sponsorships, social media engagement, and user-friendly mobile banking applications, significantly enhance customer trust and loyalty. However, overly complex features may negatively impact loyalty. Conclusion: Thisstudy demonstrates a clear connection between the strategic use of digital marketing channels, such as sponsorships, social media, institutional partnerships, and mobile banking features, and the development of customer trust and loyalty. The results provide valuable insights to Indonesian banks in designing digital distribution strategies that prioritize building trust and fostering integrated customer interactions. Tailored digital marketing approachesthat optimize distribution can significantly enhance both trust and loyalty among Indonesian bank customers.

터치패드 이동 단말기를 이용하는 디지털 TV 인터랙티브 게임의 설계 및 구현 (A Design and Implementation of a Digital TV Interactive Game Using a Touchpad Mobile Device)

  • 강정구;황주연;백두원
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.236-239
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    • 2008
  • 본 논문에서는 이동단말기를 이용하는 디지털 TV 인터랙티브 게임을 설계하고 구현하였다 이 프로그램은 시청자로 하여금 이동단말기를 이용하여 게임에 참여하도록 한다. 최근 이동단말기에는 고급 인터페이스가 적용되고 있다. 특히 터치패드 형식의 인터페이스가 각광받고 있다. 터치패드 형식의 인터페이스는 TV 게임유저에게 보다 익숙한 인터페이스를 제공하고 사용자로부터 다양한 형태의 입력을 받을 수 있다는 장점이 있다. 이동단말기를 이용하면 여러 명의 이동단말기 사용자들이 동시에 TV 게임에 참여할 수 있으며, 각 사용자에게 보조 화면을 제공 할 수 있다. 본 논문에서는 제안된 프로그램의 장점을 상세히 기술하고 전체 구조를 설명한다. 그리고 구현된 인터랙티브 게임을 실제 방송환경과 유사한 환경에서 모의 시연한다.

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이동로봇을 위한 카메라 1대를 이용한 소형 장애물 인식방법에 관한 연구 (Recognition method of small-obstacles using a camera for a mobile robot)

  • 김갑순
    • 한국정밀공학회지
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    • 제22권9호
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    • pp.85-92
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    • 2005
  • This paper describes the recognition method of small-obstacles using a camera for a mobile robot in indoor environment. The technique of image processing using a camera has been widely used for an automaton of industrial system, an inspection of inferior goods, a lookout of an invader, and a vision sensor of intelligent robot. Mobile robot could meet small-obstacles such as a small plastic bottle of about 0.5 l in quantity, a small box of $7{\times}7{\times}7cm^3$ in volume, and so on in its designated path, and could be disturbed by them in the locomotion of a mobile robot. So, it is necessary to research on the recognition of small-obstacles using a camera and program. In this paper, 2-D image processing algorism and method fur recognition of small-obstacles using a camera for a mobile robot in indoor environment was developed. The characteristic test of the developed program to confirm the recognition of small-obstacles was performed. It is shown that the developed program could judge the size and the position of small-obstacles accurately.

Understanding Watching Patterns of Live TV Programs on Mobile Devices: A Content Centric Perspective

  • Li, Yuheng;Zhao, Qianchuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권9호
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    • pp.3635-3654
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    • 2015
  • With the rapid development of smart devices and mobile Internet, the video application plays an increasingly important role on mobile devices. Understanding user behavior patterns is critical for optimized operation of mobile live streaming systems. On the other hand, volume based billing models on cloud services make it easier for video service providers to scale their services as well as to reduce the waste from oversized service capacities. In this paper, the watching behaviors of a commercial mobile live streaming system are studied in a content-centric manner. Our analysis captures the intrinsic correlation existing between popularity and watching intensity of programs due to the synchronized watching behaviors with program schedule. The watching pattern is further used to estimate traffic volume generated by the program, which is useful on data volume capacity reservation and billing strategy selection in cloud services. The traffic range of programs is estimated based on a naive popularity prediction. In cross validation, the traffic ranges of around 94% of programs are successfully estimated. In high popularity programs (>20000 viewers), the overestimated traffic is less than 15% of real happened traffic when using upper bound to estimate program traffic.

지능형 홈에서 위치인지를 위한 모바일 단말 시스템 구현 (The Development of location PDA Program for Localization System in Intelligent Home)

  • 임호정;유준재;강정훈;이민구;윤명현;이명수;심화섭
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년 학술대회 논문집 정보 및 제어부문
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    • pp.491-493
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    • 2006
  • We introduce Location PDA Program which is a mobile system to display current location on PDA. The current location is calculated based on collecting location through each fixed node. Each fixed node sends location information of mobile node to Cell Manager system. And then, Cell Manager calculates final location based on related information and sends it to every mobile system which is connected to server and displays current location.

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모바일 네트워크를 이용한 임베디드 전광판제어기의 구현 (Implementation of the Embedded System Screen Control using Mobile Network)

  • 이연석;김양우
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2006년도 하계학술대회
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    • pp.269-273
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    • 2006
  • In this paper, a remote screen control by mobile networks on embedded system is implemented. For this system a server program is ported on the embedded system connected with internet. And on the side of a mobile phone, a client program is ported using GVM. The embedded system can display the text and image from the mobile phone on its LCD. In the implemented embedded system the text and image data from GVM emulator is sent to the system for display on its LCD. The realization of the proposed embedded system can display the text :md image from a working mobile phone.

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문자기반 모바일 네트워크를 이용한 임베디드 전광판의 원격제어 시스템의 구현 (Implementation of the Embedded System Screen Control using Text-Based Mobile Network)

  • 이연석;윤영준
    • 제어로봇시스템학회논문지
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    • 제12궈1호
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    • pp.72-77
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    • 2006
  • In this paper, a remote screen control by mobile networks on embedded system is implemented. For this system a server program is ported on the embedded system connected with internet. And on the side of a mobile phone, a client program is ported using GVM. The embedded system can display the text from the mobile phone on its LCD. In the implemented embedded system, the text data from GVM emulator is sent to the system for display on its LCD. The realization of the proposed embedded system can display the text from a working mobile phone.