• Title/Summary/Keyword: mobile network design

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Intelligent Control of Mobile robot Using Fuzzy Neural Network Control Method (퍼지-신경망 제어기법을 이용한 Mobile Robot의 지능제어)

  • 정동연;김용태;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.10a
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    • pp.235-240
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    • 2002
  • This paper presents a new approach to the design of cruise control system of a mobile robot with two drive wheel. The proposed control scheme uses a Gaussian function as a unit function in the fuzzy neural network, and back propagation algorithm to train the fuzzy neural network controller in the framework of the specialized learning architecture. It is proposed a learning controller consisting of two neural network-fuzzy based on independent reasoning and a connection net with fixed weights to simply the neural networks-fuzzy. The performance of the proposed controller is shown by performing the computer simulation for trajectory tracking of the speed and azimuth of a mobile robot driven by two independent wheels.

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Development of Mobile Social Network Game by using Web Service

  • An, Syoungog;Kang, ManJe;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.10
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    • pp.81-86
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    • 2018
  • In the field of mobile games, social network games are steadily increasing in market scale and public interest every year. This paper proposes a method to design a social network game, which is one of the most successful genres in mobile games. The method uses Unity3D, the most commonly used engine for mobile game development. NGUI, a versatile developmental tool of Unity3D, is used to create shops and battle UIs. This paper particularly focuses on how to use the web hosting service to search and operate the necessary data from the database in the server. In addition, the proposed social network game is easy to implement real-time battle using Animator and Raycast, and is characterized by efficient battle implementation through time delay using Coroutine function.

Design and Implementation about Trust Evaluation Mechanism of Distributed Services In Mobile Ad-hoc Network (Mobile Ad-hoc Network 상의 분산된 서비스에 대한 신뢰도 평가 기법 설계 및 구현)

  • Jang, Jong-Deok;Ryu, Hwang-Bin;Yoon, Chang-Pyo
    • Convergence Security Journal
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    • v.9 no.4
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    • pp.29-34
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    • 2009
  • The many transaction occurs because of service will not be able to trust in mobile Ad-hoc Network. Overcomes like this problem point with the plan for, This paper proposes the trust evaluation mechanism which is the possibility becoming the standard of the node selection which provides a better service by using the transaction message which is basic occurs from within the mobile Ad-hoc network and in the transaction message which is additional. At last, this paper embodies the trust mechanism which proposes, confirms the trust value which is evaluated with NS2 simulator.

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Design and Implementation of Java Based Mobile Agent Security System (자바 기반의 이동 에이전트 보안 구조 설계와 암호기능 구현)

  • 최길환;배상현
    • Journal of Internet Computing and Services
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    • v.3 no.1
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    • pp.61-69
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    • 2002
  • Big-bang growth of Internet and World Wide Web is supplying much information and resources to network. However, use of internet resources is receiving many limitations by bandwidth for most users. But, through Applet way, can solve degradation problem that follow on static side and bandwidth of CGI that HTML has. Mobile Agent starts in user's computer to accomplish user's specification purpose and achieves work rooving network. Because code that can perform so is transmitted, and is achieved in network through network, important problem happens to mobile code's security naturally. In computing environment that this research uses this Mobile Agent way that can protect host and agent groping report, describe problem that happen composing Mobile Agent relationship concept and Mobile Agent, and do so that may present method that is studying to solve these problem, and use method that application is possible actually among presented method and design transfer agent's security system.

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A Detailed Design Study on VDES Test Network Construction and Service Solution Development (VDES 시험망 구축 및 서비스 솔루션 개발에 관한 상세설계 연구)

  • CHOI, Seung-Hyun;KIM, Juntae;Park, Kaemyoung;JANG, Tae Hun;KIM, Pu Reum;JEONG, Woojin;SONG, Jae Min
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2019.11a
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    • pp.259-260
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    • 2019
  • Through Korean Smart-Navigation Project we are tasking with a VDES test network construction and service solution development. In this task, we design a structure that interoperates the VDES network with the service host/client simulator which is communication framework for efficient and reliable and seamless service. The proposed structure includes interface design between VDES test equipments which is VDES shore station, mobile station, gate way, service host and client. And detailed design includes message definition, interface design, operation scenario, equipment design and implementation for VDES test network. After implementing these test equipments with proposed design, we will firstly proceed the test equipment integration and interface test indoors for VDES test network. After fully verifing the VDES test network through indoor tests, we will construct the VDES shore station and mobile station and conduct the sea area tests by 2020.

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A Study on the design of operations system for managing the mobile communication network (이동통신망 관리용 운용시스템 설계에 관한 연구)

  • 하기종
    • Journal of the Korea Society for Simulation
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    • v.6 no.2
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    • pp.71-79
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    • 1997
  • In this paper, operations system was designed for the centralization of data processing of various state information from the facilities of mobile communication network. And the system performance experimental system module was measured and analyzed from the designed experimental system module. The configuration of system design was presented with the centralized type to monite and control the facilities of mobile communication network in the central office. The communication process design of the internal system was implemented with the resource of message queue having a excellent transmission ability for processing of a great quantity of information in the inter-process communication among communication resources of UNIX system. The process with a server function from the internal communication processes was constructed with a single server or a double server according to the quantity of operations and implemented with the policy of the presented server. And then, we have measured performance elements in accordance with the change of input parameters from the designed experimental module : response time, waiting time, buffer length, the maximum quantity existing in message queue. And from these results, we have compared and analyzed the system state each server algorithm according to performance variations.

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Biogeography Based Optimization for Mobile Station Reporting Cell System Design (생물지리학적 최적화를 적용한 이동체 리포팅 셀 시스템 설계)

  • Kim, Sung-Soo
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.43 no.1
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    • pp.1-6
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    • 2020
  • Fast service access involves keeping track of the location of mobile users, while they are moving around the mobile network for a satisfactory level of QoS (Quality of Service) in a cost-effective manner. The location databases are used to keep track of Mobile Terminals (MT) so that incoming calls can be directed to requested mobile terminals at all times. MT reporting cell system used in location management is to designate each cell in the network as a reporting cell or a non-reporting cell. Determination of an optimal number of reporting cells (or reporting cell configuration) for a given network is reporting cell planning (RCP) problem. This is a difficult combinatorial optimization problem which has an exponential complexity. We can see that a cell in a network is either a reporting cell or a non-reporting cell. Hence, for a given network with N cells, the number of possible solutions is 2N. We propose a biogeography based optimization (BBO) for design of mobile station location management system in wireless communication network. The number and locations of reporting cells should be determined to balance the registration for location update and paging operations for search the mobile stations to minimize the cost of system. Experimental results show that our proposed BBO is a fairly effective and competitive approach with respect to solution quality for optimally designing location management system because BBO is suitable for combinatorial optimization and multi-functional problems.

Development of the Mobile Exchange in the CDMA Mobile System

  • Lee, Chung-Kun;Jeon, Hak-Seong;Cho, Kee-Seong;Lee, Sang-Ho
    • ETRI Journal
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    • v.19 no.3
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    • pp.169-185
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    • 1997
  • This paper presents the design concepts and the system architecture of a mobile exchange for CDMA Mobile System. The paper also discusses complex subsystems in this system and design concepts of these subsystems. To evaluate the performance of the CDMA Mobile System, we have performed a computer simulation based on the framework of the mobile exchange. Simulation results are presented in terms of network traffic load (call attempts per second) and database performance requirements (transactions per second.)

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Location Area Design of a Cellular Network with Time-dependent Mobile flow and Call Arrival Rate (시간에 따른 인구유동/호 발생의 변화를 고려한 이동통신 네트워크의 위치영역 설계)

  • Hong Jung-Sik;Jang Jae-Song;Kim Ji-Pyo;Lie Chang-Hoon;Lee Jin-Seung
    • Journal of the Korean Operations Research and Management Science Society
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    • v.30 no.3
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    • pp.119-135
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    • 2005
  • Design of location erea(LA) in a cellular network is to partition the network into clusters of cells so as to minimize the cost of location updating and paging. Most research works dealing with the LA design problem assume that the call. arrival rate and mobile flow rate are fixed parameters which can be estimated independently. In this aspect, most Problems addressed so far are deterministic LA design problems(DLADP), known to be NP hard. The mobile flow and call arrival rate are, however, varying with time and should be treated simultaneously because the call arrival rate in a cell during a day is influenced by the change of a population size of the cell. This Paper Presents a new model on IA design problems considering the time-dependent call arrival and mobile flow rate. The new model becomes a stochastic LA design problem(SLADP) because It takes into account the possibility of paging waiting and blocking caused by the changing call arrival rate and finite paging capacity. Un order to obtain the optimal solution of the LA design problem, the SIADP is transformed Into the DLADP by introducing the utilization factor of paging channels and the problem is solved iteratively until the required paging quality is satisfied. Finally, an illustrative example reflecting the metropolitan area, Seoul, is provided and the optimal partitions of a cell structure are presented.

Design of ATM Networks with Multiple Traffic Classes

  • Ryu, Byung-Han;Cho, Cheol-Hye;Ahn, Jee-Hwan
    • ETRI Journal
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    • v.20 no.2
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    • pp.171-191
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    • 1998
  • In this paper, we propose a new heuristic design algorithm for the virtual path (VP)-based ATM network with multiple traffic classes, in which QoS constraints associated with traffic class are taken into account. The minimum bandwidth of VP required to carry given amount of traffic is obtained by utilizing an equivalent bandwidth concept, and the route of each VP is placed so that the network cost is minimized while the QoS requirement is fulfilled To evaluate our design algorithm, we consider two kinds of traffic: voice traffic as low speed service and still picture traffic as high speed service. Through numerical examples, we demonstrate that our design method can achieve an efficient use of network resources, which results in providing a cost-effective VP-based ATM network.

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