• Title/Summary/Keyword: mobile contents

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(Design and Implementation of A Contents Converter for Integrated Wired and Wireless Platform Based on Mobile) (Mobile 기반의 유무선 플랫폼 통합 컨텐츠 변환기 설계 및 구현)

  • 윤성일;송정길
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1295-1314
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    • 2002
  • Recently, wireless internet market has reached to the induction and growth stage by rapid development of Mobile service by fusion of Internet and wireless technology of communications. But, current wireless internet service of domestic five mobile communication companies are being limited to the service using markup-language, platform and Contents. Therefore, research on integration Contents of different. Wireless internet platform and its development are necessary. For the easiness of maintenance and compensation, this paper attempts to design a Wireless internee Contents converter for integrate wired and wireless platform which automatically converts to WML and HDML, M-HTML, S-HTML, C-HTML through analysis of HTML document.

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An Efficient QoE-Aware Transport Stream Assessment Schemes for Realtime Mobile IPTV's Distorting Contents Evaluation (실시간 모바일 IPTV의 열화 컨텐츠 평가를 위한 효율적 QoE 인지형 전송 스트림 측정 스키마)

  • Kim, Jin-Sul;Yoon, Chang-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.2B
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    • pp.352-360
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    • 2010
  • Supporting user perceptual QoE-guaranteed IP-based multimedia service such as IPTV and Mobile IPTV, we represent an efficient QoE-aware transport stream assessment schemes to apply realtime mobile IPTV's contents distorted by various network errors such as bandwidth, delay, jitter, and packet loss. This paper proposes in detail an efficient matching and QoE-aware measurement methods. The brightness of the digitized contents per each frames of transport streams is used and applied to reduced-reference method. The hybrid video quality metric is designed by QoE-indicators such as blur, block, edge busyness, and color error. We compare original with processed source to evaluate them in a high precision degree of accuracy.

Design and Implementation of Educational Contents Sharing and Retrieval System using Mobile Agent (이동 에이전트를 이용한 교육용 컨텐츠 공유 및 검색 시스템의 설계 및 구현)

  • Lee, Chul-Hwan;Han, Sun-Gwan
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.71-78
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    • 2002
  • The mobile agent is receiving the attention as new technique to retrieve and to share the distributed contents on web-based educational systems. The retrieval using mobile agent uses the method that delivers the agent to accomplish a search in direct server in substitute for it is transmitted a many contents to accomplish an efficient search. This study proposed the model of retrieval system that shares and searches the distributed educational contents of the bulletin board and newsgroup by using the mobile agent. In order to evaluate the efficiencies of the system that is proposed, we did the comparison test on the search model of existing and proposing system. By a test result, we confirmed network traffics of proposed system are diminished. Moreover we gave proof the fact that the optimum search time of the mobile agent-based system is shortened.

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Design and implementation of the email client server model using the avatar contents for the mobile phone (휴대폰에서 Avata컨텐츠 기반의 E-mail Client/server 모델 설계 및 구현)

  • 이경진;이정윤;김강석;송왈철
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.385-391
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    • 2004
  • Today, mobile technology is developing very fast and people use internet through mobile phones. Using mobile phones, people use games, email, avatar and other services. We designed client/server modules in order to join email and avatar together. First two major server modules were designed, one of them is DB management module for avatar user information and the other is email management module. One the client side, we designed avatar image animation module and a module for showing the email contents. The purpose of the design is to reduce the performance overhead on the client side as mobile phones cannot be used as a high performance device. We propose and implement a new avatar based service using the SK-VM environment, that is different from the current avatar services.

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Designed and Implementation of the Flash Game Contents based on the Mobile (모바일 기반 플래시 게임 컨텐츠 설계 및 구현)

  • Hong, Sung-Soo
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.79-85
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    • 2003
  • A mobile Flash contents has risen its word in IT field recently. The flash against downloading the services of a character or a bell sound threaten the fist place of market in mobile contents field. And from now on flash game is able to be in a development field in view of the potentiality the market of mobile. That's the reason why is worthy notice, this is because there are various fields of approaching sc many users and that's a potential market. Therefore it has the sufficient possibility for the market. In this paper with allowing for these circumstance, flash animation contents produced for helping a student to make an animation in mobile environment and the model designed and embodied to have application for appling it to flash game.

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Design and Implementation of a Filtering Technique ofWeb Contents for the Mobile Environment (모바일 환경을 위한 웹 컨텐츠 추출기법 설계 및 구현)

  • PARK, Ji-Sun;KIM, Chang-Soo;SONG, Ha-Joo
    • Journal of Fisheries and Marine Sciences Education
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    • v.17 no.1
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    • pp.67-75
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    • 2005
  • Mobile devices compared with personal computers on the desktop have low bandwidths, small screens, and relatively slow speeds. These systems have practical problems with information searches in a web environment. Information searching of various web contents on the small size screen has especially severe limitations. We propose a filtering technique of web contents which can overcome the limitations of small size screens and meet the user requirements in a PDA environment. For these constructions, we first divide the screen into segment blocks and then extract content blocks according to the user requirements, so that only filtered web contents will be shown. The performance evaluation of the proposed technique saves an average time of about 30% by displaying only the extracted information instead of the whole web page.

A TransGate System for Convenient Wireless Internet Contents Generation (편리한 무선인터넷 컨텐츠 생성을 위한 TransGate 시스템)

  • Ryu Dong-Yeop;Han Seung-Hyun;Lim Young-Whan
    • Journal of Internet Computing and Services
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    • v.7 no.2
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    • pp.37-52
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    • 2006
  • A mobile device like ceil phone is the necessity of modern people, of ich con be easily connected to a wireless internet through such a mobile device. The demand for a wireless data communication is growing rapidly. However, agencies have not yet completed standardization of a markup language. Due to the development of the Mobile Device, agencies in this field have provided different data formats with each Mobile Device Platform. Traditionally, contents is hand-tailored to suit the target device. A key problem is that the characteristics and capabilities of the mobile device are too diverse to service the most suitable mobile contents. Because of these problems, the need for a re-usable document description language increases. In this paper, we defined Template file that is common data to service mobile devices. We proposed a method that could be an effective wireless web service though design and the implementation of the Call manager & the XSL Generator. In the methodology, when requesting a wireless internet service, a mobile device finds out markup language and a hardware specification of the mobile device through the Call Manager component supports. The XSL Generator component creates the XSL file dynamically that is the most suitable to a device. Finally, contents is serviced to each device by XSLT. It can generate a wireless page more easily by reusing the existing web contents through such course. Therefore, it can save the time and expense for generating a wireless page.

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An Empirical Study on the Flow Experience Affected by Characteristics of Mobile Internet (모바일 인터넷 특성이 플로우 경험에 미치는 영향에 관한 연구)

  • Yoo, Sang-Jin;Choi, Eun-Bin;Kim, Hyo-Jung
    • Information Systems Review
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    • v.8 no.1
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    • pp.125-139
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    • 2006
  • Recently, as mobile internet users grow rapidly, mobile internet companies are experiencing a fierce competition to capture new customers. Under this business environment, they try to identify factors that make people use mobile internet in order to satisfy customers by providing better and diversified services. There has been enormous effort to analyze customers' behavior in choose and use mobile internet services. However, there is no one best methodology to identify factors to attract customers yet. Thus, the study applied the flow construct proposed by Csikszentmihalyi(1977) and expanded by Hoffman and Novak(1996) to identify environmental factors of internet which has impact on users' mobile internet usage. To implement the study, the following activities have been done: literature reviews on service acceptance model and flow structure, questionnaire survey, suggestion of the flow model on mobile internet, and hypothesis test. For the study, 242 out of 307 samples collected were statistically analyzed using SPSS 10.0, AMOS 4.0 statistics package. The findings of this study are as follows: First, mobile internet environment factors influencing on challenge of flow antecedent were media characteristics(use of convenience, transmission quality), contents characteristics(uniqueness, timeliness, simplicity). Second, mobile internet environment factors influencing on skill of flow antecedent were contents(uniqueness, timeliness, simplicity), charge(definiteness and diversity of charge), usage(security, instant connectivity). Third, challenge of flow antecedent had a significant effect on flow of mobile internet usage. But it was not statistically significant that skill has an influence on flow. This study discovered the relationship between mobile internet environment factors(media characteristics, contents characteristics, charge characteristics, usage characteristics) and flow experience of mobile internet users which would be a valuable insight for marketing strategies. Results shows that challenge of flow antecedent have a significant impact on flow experience in mobile internet environment. Additional, media characteristics, contents characteristics of mobile internet environment factors is positively correlated with challenge of flow antecedent. In other words, mobile internet companies should provide customers with diverse service and take a challenging attitude to get customers show aggressive attitude in mobile internet usage.

The Mobile ID based Digital Signature Scheme Suitable for Mobile Contents Distribution (모바일 콘텐츠 유통에 적합한 ID 기반 디지털 서명 기법)

  • Yun, Sung-Hyun
    • Journal of the Korea Convergence Society
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    • v.2 no.1
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    • pp.1-6
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    • 2011
  • The wide use of mobile devices such as smart phones makes the mobile commerce industry be growing-up rapidly. In mobile commerce security, how to secure a copyright of mobile contents and how to distribute it are of major concerns. The user can carry the smart phone regardless of the places. Thus the utilization of it is very high than that of personal computers. The USIM(Universal Subscriber Information Module) inserted in the smart phone binds the user with the device. This means that the smart phone can be used to represent the owner's identity. In this paper, we develop the mobile ID based digital signature scheme. We create the mobile ID by combining USIM with the user's random secret value. In addition, undeniable property of our signature scheme can make ID based applications such as mobile voting and mobile content distribution be possible with the smart phone.

Analysis on the Factors that Affect the User's Intention of Reusing Mobile App-based Tourism Contents (모바일앱 관광콘텐츠 사용자의 재사용의도에 미치는 영향요인 분석)

  • Ko, Yung-Kwan;Kim, Keun-Hyung
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.844-855
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    • 2011
  • The purpose of this study is to identify factors on the user's intention of reusing mobile app-based tourism contents and the relationship among those factors. For those purpose, we expanded the existing TAM(Technology Acceptance Model) by introducing the variables such as characteristics of mobile app-based tourism contents, which are context, ubiquitous connectivity, service quality and perceived value as external variables of the TAM. The survey was conducted by users who have previously experienced mobile app-based tourism contents. Structural equation modeling was used to Investigate the relationships between the factors. The results showed that the ubiquitous connectivity and perceived value were found to have a positive impact on both perceived usefulness and perceived ease of use. The perceived usefulness were found to have a positive impact on the attitude. Finally, The attitude were found to have a positive impact on the user's intention of reusing.