• Title/Summary/Keyword: mobile communication network

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SNMP Information Based Hierarchical Routing Mechanism for QoS Improvement of Smooth Handoff in Mobile IP (모바일 IP에서 Smooth Handoff의 QoS 향상을 위한 SNMP 정보 기반의 계층 라우팅 메카니즘)

  • 유상훈;박수현;이이섭;백두권
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.06a
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    • pp.61-66
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    • 2003
  • Mobile IP has been designed only to maintain communication as they move form place to place, so it doesn't guarantee Quality of Service(QoS). QoS in mobile IP is important to provide multimedia and real-time applications services in mobile, and it is closely related to handoff delay. Therefore, handoff delay problem is actively studied to guarantee QoS as a main issue in mobile IP research area Next generation Mobile IPv6 resolve this problem somewhat, triangle problem for first packet and handoff delay still remain. In this paper, we suggest SNMP Information-based routing that adds keyword management method to Information-based routing in active network in order to resolve such a problem, and then suggest QoS controlled handoff based on SNMP Information-Based routing. After modeling of suggested method and existing handoff method simulations we carried out with NS-2 for performance evaluation. The results of simulations show the some improvement on handoff delay, and therefore on QoS improvement.

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A Heuristic Algorithm for Designing Near-Optimal Mobile Agent Itineraries

  • Gavalas Damianos
    • Journal of Communications and Networks
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    • v.8 no.1
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    • pp.123-131
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    • 2006
  • Several distributed architectures, incorporating mobile agent technology, have been recently proposed to answer the scalability limitations of their centralized counterparts. However, these architectures fail to address scalability problems, when distributed tasks requiring the employment of itinerant agents is considered. This is because they lack mechanisms that guarantee optimization of agents' itineraries so as to minimize the total migration cost in terms of the round-trip latency and the incurred traffic. This is of particular importance when MAs itineraries span multiple subnets. The work presented herein aspires to address these issues. To that end, we have designed and implemented an algorithm that adapts methods usually applied for addressing network design problems in the specific area of mobile agent itinerary planning. The algorithm not only suggests the optimal number of mobile agents that minimize the overall cost but also constructs optimal itineraries for each of them. The algorithm implementation has been integrated into our mobile agent framework research prototype and tested in real network environments, demonstrating significant cost savings.

Design and Implementation of Key Frame Sharing Application in Android Using Chord Protocol

  • Kim, Kang Wook
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.405-412
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    • 2014
  • Due to the popularity of mobile phones, Peer-to-Peer (P2P) content sharing in mobile phones is highly desirable, especially in a mobile data connection. In addition, there has been an increasing demand for content sharing applications for P2P communication in Android-based smartphones as ubiquitous mobile devices. However, due to wireless network limits, unstable characteristic and restricted storage space, mobile users confront challenges in establishing connections and sharing video frames with other users. To solve this issue, we propose an architectural design and implementation of key frame sharing application that uses Chord, a distributed lookup protocol to establish a content sharing platform for mobile devices, combined with the Chord SDK based on Android. Our proposed system enables users easily to share key information on video data in real-time over a wireless network without manual processing of devices which join or leave the group and cost associated with the 3G/4G network.

Autonomous Cooperative Localization of Mobile Sensors (자율적 상호협동을 통한 모바일 센서의 자기위치파악)

  • Song, Ha-Yoon
    • The KIPS Transactions:PartA
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    • v.17A no.2
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    • pp.53-62
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    • 2010
  • Mobile Sensor Vehicles, nodes of Mobile Sensor Network, are navigating for a specific, maybe unknown, region. For the precise usage of MSN, MSV has to be able to do localization by integrating information through communication by each other. In addition, MSV should be localized with various sensors equipped. In this research, we propose a set of techniques that improve accuracy using human mimic by combining and exploiting the existing techniques such as Dead-Reckoning, Computer Vision and Received Signal Strength Identification.

A Development of Mobile IPTV Service Platform for User and Service Session Mobility Guarantee (사용자와 서비스 세션 이동성 보장을 위한 모바일 IPTV 서비스 플랫폼 개발)

  • Jang, Ji-Won;Kim, Geun-Hyung
    • Journal of Digital Contents Society
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    • v.10 no.1
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    • pp.87-96
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    • 2009
  • Digital Broadcast Service is being very popular and the delivery mechanism for digital broadcast content through IP network has progressed constantly, due to the advance of video and audio compression and network technologies. From these trends, in Korea, the commercial IPTV service starts in this year after the law related to IPTV is enacted last year. Since IPTV service, which integrates broadcast and communication services, can give an infrastructure for fusion of communication and interactive multimedia data service, IPTV service is attractive. Recently, by the advent of various wireless connection technologies and the mobile devices of high capability, Mobile IPTV, which has an advantage of not only IPTV but also mobile TV, has gained much interest. In this paper, we review a necessary ingredient for Mobile IPTV in the next generation wired/wireless convergence network environment which consists of heterogeneous wireless access networks. In addition, we propose the scheme for user mobility and service session mobility management using RTSP protocol and introduce the service gateway concept to guarantee the extension of IPTV service platform.

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Development of Network based Remote Surveillance System Using Omni-Directional Mobile Robot (전방향 이동로봇을 이용한 네트워크기반 원격 감시시스템 구현)

  • Seo, Yong-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.91-97
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    • 2010
  • This paper describes a development of an network based remote surveillance system using omni-directional mobile robot. the proposed surveillance system can control a mobile robot to move and examines the given place closely while the conventional surveillance system uses a fixed camera. The mobile robot in the proposed system has three omni-directional wheels to move to any given direction freely. We also developed the proposed system as robot services using Microsoft's MSRDS for a user to control the mobile robot and monitor the remote scene captured from the robot. Finally we verified the feasibility and effectiveness of the proposed system by conducting the remote operating the mobile robot and monitoring experiments in a networked environment. We also conducted a color based object detection and motion detection on image sequences acquired from a remote mobile robot in an another PC in a network environment.

The Study on Packet Communication Scheduling Scheme for Mobile 3D Bluetooth Game Engine (모바일 3D 블루투스 게임 엔진을 위한 패킷통신 스케줄링 기법에 관한 연구)

  • Cho, Jong-Keun;Kim, Hyung-Il
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.197-202
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    • 2007
  • This study focused on design and implementation of Mobile 3D Bluetooth Game Engine based on OpenGL-ES. In Mobile 3D network game so far, there is a form the mainstream of wireless inter-net game using WAP and VM. But, VM game we popular because of an excessive communication expense problem for this mobile network game that occur when connect to wireless internet as point out to problem by it, that is, stand-alone game are very popular. This study introduce a mobile 3D Bluetooth Game Engine which is based on mobile 3D standard using OpenGL-ES to solve a problem like mobile network game generally that occur when connect to take pleasure a wireless internet from some people into a short distance. When the number of concurrent packet datum by Bluetooth terminal transfers to each other, we shows that the proposed scheduling scheme for enhancing the process speed up on Bluetooth.

Network Entity for Service Interworking between EPC Network and a Mobile RFID Network (모바일 RFID 네트워크와 EPC 네트워크의 서비스 연동을 위한 네트워크 요소)

  • Lee Byung-Hee;Kim June;Hong Jin-Pyo
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06d
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    • pp.238-240
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    • 2006
  • 현재 RFID 네트워크의 구조적 기준이 되는 EPC 네트워크는 HTTP/SOAP 통신 프로토콜과 HTML/XML을 이용하여 서비스를 제공한다. 반면 모바일 RFID 네트워크에서는 휴대 단말기의 특성에 따라 WAP방식 및 HTTP방식으로 서비스가 제공되고 있지만 단말기의 제약으로 인해 다양한 서비스 이용이 불가능 하다. 이와 같은 차이점으로 인해, 같은 RFID 네트워크 임에도 달구하고 논리적으로 두 개의 네트워크로 구분되며 서비스의 상호연동이 불가능 하다. 본 논문에서는 기존의 EPC 네트워크 구성을 따르며 모바일 RFID 네트워크의 구조변경없이 두 네트워크 간의 서비스 연동을 위한 구성 요소인 Application Server(AS)와 Mobile RFID Application Level Gateway(mRFID-ALG)를 제시한다.

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A Study on the Ubiquitous Interface Technologies (유비쿼터스 인터페이스 기술에 대한 고찰)

  • Lee, Hyeon-Jae;Oh, Chang-Heon
    • Journal of Digital Convergence
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    • v.4 no.1
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    • pp.31-41
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    • 2006
  • This article introduces developing trends of an 'Ubiquitous Interface' as an access method for use of various network resources, such as public wireless networks and un-licensed wireless networks in ubiquitous sensor network environments, without troublesome settings or operations by users. 'Ubiquitous Interface' is a relatively wide sense meaning not only physical interface of specified device or between processors, but anything method for access USN. These 'Ubiquitous Interface' able to provide seamless services that adapt autonomously to the user's movements and changes in the state of wireless resources. Recently, strongly recommended current technologies are RFID, NFC, Multi-mode mobile terminal, UMA mobile terminal and Wearable computer as a future ubiquitous interface. These technologies are have to have flexibility and multiple physical communication channels for seamless service hand over and serve easy connection at huge USN to user. Also, they have to must have flexible software structure. Finally, through the 'Ubiquitous Interface', we will be experience of seamless communication and realize a real liberty of communication.

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Securing Mobile IP Registration Messages in Residential Networks

  • Kim, Young-Bai;Han, Seung-Jo
    • Journal of information and communication convergence engineering
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    • v.8 no.1
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    • pp.77-82
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    • 2010
  • Residential network is the hybrid technology of wireless, Ethernet, Bluetooth and RF to the internet via broadband connection at home to facilitate the convenient, safe and pleasant daily lives of home user with various home network services regardless of device, time and place. For ubiquitous development more devices will be wireless and most of them will be roaming. Since these roaming devices carry private information of daily life of residential users, the interaction among the roaming devices of residential network must be secure. This paper presents to secure registration of roaming devices using IP Security (IPSec) Protocol Suite without the need to trust foreign agents.