• Title/Summary/Keyword: mobile cluster

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Efficient Context-Aware Scheme for Sensor Network in Ubiquitous Devices

  • Shim, Jong-Ik;Sho, Su-Hwan
    • Journal of Korea Multimedia Society
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    • v.12 no.12
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    • pp.1778-1786
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    • 2009
  • Many sensor network applications have been developed for smart home, disaster management, and a wide range of other applications. These applications, however, generally assume a fixed base station as well as fixed sensor nodes. Previous research on sensor networks mainly focused on efficient transmission of data from sensors to fixed sink nodes. Recently there has been active research on mobile sink nodes, sink mobility is one of the most comprehensive trends for information gathering in sensor networks, but the research of an environment where both fixed sink nodes and mobile sinks are present at the same time is rather scarce. This paper proposes a scheme for context-aware by ubiquitous devices with the sink functionality added through fixed sinks under a previously-built, cluster-based multi-hop sensor network environment. To this end, clustering of mobile devices were done based on the fixed sinks of a previously-built sensor network, and by using appropriate fixed sinks, context gathering was made possible. By mathematical comparison with TTDD routing protocol, which was proposed for mobile sinks, it was confirmed that performance increases by average 50% in energy with the number of mobile sinks, and with the number of movements by mobile devices.

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The Implementation and Performance Measurement for Hadoop-Based Android Mobile TPC-C Application (모바일 TPC-C: 하둡 기반 안드로이드 모바일 TPC-C 어플리케이션 구현 및 성능 측정)

  • Jang, Han-Uer;No, Jaechun;Kim, Byung-Moon;Lee, Ji-Eun;Park, Sung-Soon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.8
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    • pp.203-211
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    • 2013
  • Due to the rapid growth of mobile devices and applications, mobile cloud computing is becoming an important platform in the development of cloud services. However, the mobile cloud computing is facing many challenges in terms of the computing resources and communications. One of them is the performance issue between mobile devices and cloud server. In the paper, we implemented a hadoop-based android mobile application, called mobile TPC-C, and used it for evaluating the performance aspect between mobile devices and cloud server. The mobile TPC-C was implemented based on the existing TPC-C, to make it possible to execute on top of android mobile devices. The performance measurement using mobile TPC-C was executed on various transactions while changing the number of mobile clients. By comparing it to the evaluation on the personal PC, we tried to point out the important aspects affecting the performance improvement between mobile clients and cloud server.

A Study on Gamers Segmentation based upon Uses and Gratifications of Mobile games (모바일게임 이용 충족이론을 기반으로 한 모바일 게이머 유형 분석에 관한 연구)

  • Han, Kwang-Hyun;Kim, Tae-Ung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.10a
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    • pp.133-164
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    • 2005
  • Mobile games have emerged as the most innovative entertainment technology, adding new revenue streams, taking advantage of the potential of wireless applications and service offerings. Mobile games, like any other types of computer game, offer a unique value for users in providing an exciting digital experience in virtual worlds. Players can become empowered through the development of new characters and strategies within games to achieve rewarding successes against the computers and other players. The overall trend for mobile games is towards bigger, more colorful, more involving and exciting contents, which will build upon the developing capabilities of mobile phones and networks in order to bring new styles, concepts and experiences of game play to the users. In this paper, we attempt to investigate the demographic factors which play critical roles in determining the level of playing times; classify mobile gamers based on their motives for playing games; and empirically test differences in their demographic factors and mobile game usage. Statistical results show that significant differences in playing times exist, depending upon their age, gender, mobile device, mobile phone usage, mobile game experiences, and preferred games genres. Applying Factor analysis, we have identified Escape, Social interaction, Challenge and Competition, Fantasy, Diversion and Relaxation, Ease of Accessibility as key motivators for playing mobile games. Additional cluster analysis shows that the categorization of gamers, according to their usage habits and the key motivators for playing, can be made as follows: M-gamers, Multi-gamers and Communication-focused gamers. Further correlation of these grouping with socio-economic data shows the significant differences in gaming habits and patterns of mobile phone use.

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An Analysis of Evaluation Indicators for the Construction of Gwang-Ju Culture Industrial Cluster (광주 문화산업클러스터 조성을 위한 평가지표 분석)

  • Kim, Sam-Cheol;Kim, Iltae
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.677-689
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    • 2013
  • This paper derives the evaluation indicators relating to the mechanism and success factors of culture industrial cluster from the successful cases of culture industry in foreign countries and provides policy implications for the successful construction of culture industrial cluster by comparing with the survey of Gwang-Ju city's culture content companies. This paper shows that policy implications are linkage by leading firm of successful companies, securing huge hinterlands nearby metro city, cultivating of creative talented persons, operating of capital funds, promoting main force business(game, animation, mobile)-oriented culture industry, positive vitalization of network, role strengthening of city or Information & Culture Industry Promotion Agency as vision provider, and aggressive granting of incentives for attracting companies.

Load Sharing in Hierarchical Cell Structure for High Speed Downlink Packet Transmission (하향링크 고속 패킷 전송을 위한 계층적 셀 구조에서의 기지국간 부하 분배)

  • Jeong, Dong-Geun;Jeon, Wha-Sook
    • Journal of KIISE:Information Networking
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    • v.29 no.5
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    • pp.466-472
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    • 2002
  • We investigate the load sharing problem between the umbrella cell and the overlaid tells in hierarchical cell structure. A load sharing strategy is proposed and its performance is evaluated by simulation when it is used for transmission of the mobile Internet traffic using the High Speed Downlink Packet Access scheme. The results show that, with the proposed strategy, the microcell backs well the overlaid picocells up, especially when a specific picocell cluster suffers unusual heavy load condition. By using the strategy, we can reduce the installation cost, otherwise needed for increasing the system capacity of every picocell cluster to cope with the unusual heavy load.

A Study on Improved Intrusion Detection Technique Using Distributed Monitoring in Mobile Ad Hoc Network (Mobile Ad Hoc Network에서 분산 모니터링을 이용한 향상된 침입탐지 기법 연구)

  • Yang, Hwanseok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.1
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    • pp.35-43
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    • 2018
  • MANET composed of only wireless nodes is increasingly utilized in various fields. However, it is exposed to many security vulnerabilities because it doesn't have any infrastructure and transmits data by using multi-hop method. Therefore, MANET should be applied the intrusion detection technique that can detect efficiently malicious nodes and decrease impacts of various attacks. In this paper, we propose a distributed intrusion detection technique that can detect the various attacks while improving the efficiency of attack detection and reducing the false positive rate. The proposed technique uses the cluster structure to manage the information in the center and monitor the traffic of their neighbor nodes directly in all nodes. We use three parameters for attack detection. We also applied an efficient authentication technique using only key exchange without the help of CA in order to provide integrity when exchanging information between cluster heads. This makes it possible to free the forgery of information about trust information of the nodes and attack nodes. The superiority of the proposed technique can be confirmed through comparative experiments with existing intrusion detection techniques.

A Novel Shadow Clustering Mechanism based on Gauss-Markov Mobility Model in Nested Heterogeneous Networks (중첩 이종 네트워크 환경에서의 가우스-마코프 이동 모델 기반의 효율적인 새도우 클러스터 메카니즘)

  • Park, Je-Man;Kim, Won-Tae;Park, Yong-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.2B
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    • pp.143-150
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    • 2009
  • In this paper, we propose a novel shadow clustering mechanism including a mobility estimation algorithm based on Gauss-Markov mobility model which analyses patterns of moving direction and speed of a mobile terminal respectively and a selection algorithm of the most suitable network for the requirements of mobile terminals. The proposed mechanism makes much less shadow cluster area than that of the legacy methods, and reduces unnecessary resource reservation. It is compared the proposed algorithm with traditional methods under various scenarios.

A Short Path Data Routing Protocol for Wireless Sensor Network (단거리 데이터 전달 무선 센서네트워크 라우팅 기법)

  • Ahn, Kwang-Seon
    • The KIPS Transactions:PartC
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    • v.14C no.5
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    • pp.395-402
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    • 2007
  • Wireless sensor networks have many sensor nodes which response sudden events in a sensor fields. Some efficient routing protocol is required in a sensor networks with mobile sink node. A data-path template is offered for the data announcement and data request from source node and sink node respectively. Sensed data are transferred from source node to sink node using short-distance calculation. Typical protocols for the wireless networks with mobile sink are TTDD(Two-Tier Data Dissemination) and CBPER(Cluster-Based Power-Efficient Routing). The porposed SPDR(Short-Path Data Routing) protocol in this paper shows more improved energy efficiencies from the result of simulations than the typical protocols.

Analyzing the Ecosystem of the Domestic Online Game Industry : Focusing on the Linkage between Developers and Publishers (국내 온라인 게임 산업 생태계 분석 : 개발사-퍼블리셔 관계를 중심으로)

  • Chun, Hoon;Lee, Hakyeon
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.2
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    • pp.138-150
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    • 2016
  • This study aims to analyze the structure and characteristics of the domestic online game industry using network analysis. In particular, two-mode network analysis is employed to measure the network structure, centrality, and cluster for two types of online game platforms, online games and mobile games, from 1996 to 2014. We also conduct a dynamic analysis to capture the structural changes in the ecosystem by internal and external environmental changes before and after turning point for each online game platform. It is revealed that the online game econsystem has the higher number of clusters and higher concentration ratio than those of mobile game ecosystem. In dynamic analysis, both platforms exhibit similar trends over time with the increasing number of clusters, enlargement of largest cluster's size, and decreasing concentration ratio. This study is expected to provide fruitful implications for strategic decision making of online game companies and policy making for the online game industry.