• Title/Summary/Keyword: mobile clients

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Towards a Server-Centric Interaction Architecture for Wireless Applications

  • Saarinen, Jussi;Mikkonen, Tommi;Tarkoma, Sasu;Heikkinen, Jani;Pitkanen, Risto
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.2 no.2
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    • pp.103-119
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    • 2008
  • Traditional web-based services that require users to browse via documents and fill out forms, are difficult to use with mobile devices. Moreover, as the web paradigm assumes active clients, further complications are introduced in cases where the server is the active entity, instead of the client. This paper presents a Server-Centric Interaction Architecture (SCIA) for wireless applications. The architecture enables servers to initiate communication with clients as well as push secure targeted data to them, in a piecemeal fashion. It further enables the development of highly collaborative wireless services with interactive user interfaces.

Implementation of Mobile Cliented-Server System for Real-Time Processing (실시간 처리 기반의 모바일 클라이언트-서버 시스템 구현)

  • Joo, Hae-Jong;Hong, Bong-Wha
    • The Journal of Information Technology
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    • v.9 no.4
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    • pp.35-47
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    • 2006
  • Many researches are going on with regard to issues and problems related to mobile database systems, which are caused by the weak connectivity of wireless networks, the mobility and the portability of mobile clients. Mobile computing satisfies user's demands for convenience and performance to use information at any time and in any place, but it has many problems to be solved in the aspect of data management. The purpose of our study is to Implement Real-Time Mobile Query Processing System(MQPS) to solve problems related to database hoarding, the maintenance of shared dataconsistency and the optimization of logging, which are caused by the weak connectivity and disconnection of wireless networks inherent in mobile database systems under mobile client server environments. In addition, we proved the superiority of the proposed MQPS by comparing its performance to the C I S(Client-Intercept-Srever) model.

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Trickle Write-Back Scheme for Cache Management in Mobile Computing Environments (?이동 컴퓨팅 환경에서 캐쉬 관리를 위한 TWB 기법)

  • Kim, Moon-Jeong;Eom, Young-Ik
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.1
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    • pp.89-100
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    • 2000
  • Recently, studies on the mobile computing environments that enable mobile hosts to move while retaining its network connection are in progress. In these mobile computing environments, one of the necessary components is the distributed file system supporting mobile hosts, and there are several issues for the design and implementation of the shared file system. Among these issues, there are problems caused by network traffic on limited bandwidth of wireless media. Also, there are consistency maintenance issues that are caused by update-conflicts on the shared files in the distributed file system. In this paper, we propose TWB(Trickle Write-Back) scheme that utilizes weak connectivity for cache management of mobile clients. This scheme focuses on saving bandwidth, reducing waste of disk space, and reducing risks caused by disconnection. For such goals, this scheme lets mobile clients write back intermediate states periodically or on demand while delaying unnecessary write-backs. Meanwhile, this scheme is based on the existing distributed file system architecture and provides transparency.

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A Data Dissemination Model for Location-based Services (위치 기반 서비스를 위한 데이타 전달 모델)

  • Park Kwangjin;Song Moonbae;Hwang Chong-sun
    • Journal of KIISE:Databases
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    • v.32 no.4
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    • pp.405-415
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    • 2005
  • Indexing techniques are used to implement selective tuning in wireless environments Indices are broadcast together with data to help mobile clients locate the required information. As a result, clients stay in doze mode most of the time. The drawback of this solution is that broadcast cycles are lengthened due to additional index information. In location-aware mobile services(LAMSs), it is important to reduce the query response time, since a late query response nay contain out-of-date information. In this paper, we present a broadcast-based spatial query processing method (BBS) designed to support k-NN query processing. In the BBS, broadcasted data objects are sorted sequentially based on their locations, and the server broadcasts the location dependent data along with an index segment. The performance of this scheme is investigated in relation to various environmental variables, such as the distributions of the data objects, the average speed of the clients and the size of the service area.

Mobile Client Buffer Level-based Scheduling Algorithms for Variable-Bit-Rate Video Stream Transmission (VBR 비디오 스트림 전송을 위한 모바일 클라이언트 버퍼 수준 기반 스케쥴링 알고리즘)

  • Kim, Jin-Hwan
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.814-826
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    • 2012
  • In this paper, we propose scheduling algorithms for transporting variable-bit-rate video stream using playback buffer level of the clients over wireless communication networks. The proposed algorithms attempt to maximize the utilization of limited bandwidth between the central video server and the clients over a mobile network. Since a video server may serve several video request at the same time, it is important to allocate and utilize network bandwidth to serve them fairly and efficiently. In order to improve the quality of service and real-time performance of individual video playback, the video server attempts to allocate temporarily more network bandwidth to serve a video request with the lower buffer level preferentially. The simulation results prove the fair service and load balancing among the mobile concurrent clients with different buffer levels and hence maximizing the number of frames that are transported successfully to the client prior to their playback times.

A Real-time Adaptive Scheduling Protocol for MPEG-4 Video Stream Transmission in Mobile Environment (모바일 환경에서 MPEG-4 비디오 스트림 전송을 위한 실시간 적응형 스케쥴링 프로토콜)

  • Kim, Jin-Hwan
    • Journal of Korea Multimedia Society
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    • v.13 no.3
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    • pp.349-358
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    • 2010
  • Adaptability is an important issue in video streaming over mobile environments, since the clients may request videos with great differences in their workload. In this paper, we propose the issues in limited bandwidth scheduling for efficient MPEG-4 video stream transmission over a mobile or wireless network. In the phase of admission control, the amount of bandwidth allocated to serve a video request is the mean bandwidth requirement of its requested video. The dynamic allocation of bandwidth in the phase of scheduling depends on the playback buffer levels of the clients with an objective to make it more adaptive to the playback situation of individual clients. In the proposed RTA scheduling protocol, more bandwidth may be allocated temporarily to the client whose buffer level is low. By employing the buffer level based scheduling policy, this protocol attempts to maximize the real-time performance of individual playback while minimizing the impact of transient overloading. Extensive simulation experiments have been performed to investigate the performance characteristics of the RTA protocol as comparing with BSBA protocol. This RTA protocol shows the better performance by transferring more frames than BSBA protocol.Computer simulations reveals that the standard deviation of the bit rate error of the proposed scheme is 50% less than that of the conventional method.

Mobile Transaction Processing in Hybrid Broadcasting Environment (복합 브로드캐스팅 환경에서 이동 트랜잭션 처리)

  • 김성석;양순옥
    • Journal of KIISE:Databases
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    • v.31 no.4
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    • pp.422-431
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    • 2004
  • In recent years, different models in data delivery have been explored in mobile computing systems. Particularly, there were a lot of research efforts in the periodic push model where the server repetitively disseminates information without explicit request. However, average waiting time per data operation highly depends on the length of a broadcast cycle and different access pattern among clients may deteriorate the response time considerably. In this case, clients are preferably willing to send a data request to the server explicitly through backchannel in order to obtain optimal response time. We call the broadcast model supporting backchannel as hybrid broadcast. In this paper, we devise a new transaction processing algorithm(O-PreH) in hybrid broadcast environments. The data objects which the server maintains are divided into Push_Data for periodic broadcasting and Pull_Data for on-demand processing. Clients tune in broadcast channel or demand the data of interests according to the data type. Periodic invalidation reports from the server support maintaining transactional consistency. If one or more conflicts are found, conflict orders are determined not to violate the consistency(pre-reordering) and then the remaining operations have to be executed pessimistically. Through extensive simulations, we demonstrate the improved throughput of the proposed algorithm.

Mobility Management in Multi-Radio Multi-Channel Wireless Mesh Networks

  • Que, Ma. Victoria;Hwang, Won-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.3A
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    • pp.304-310
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    • 2008
  • In a wireless mesh network, there are two types of nodes: mesh routers and mesh clients. These two contradistinct network entities will be characterized and modeled depending on their role in the network. Mesh routers are essentially not mobile unlike the mesh clients. The differences on these nodes should be noted in any protocol design. In this paper, we present a mobility management for wireless mesh network (WMN). This mobility management handles movement of wireless mesh clients as it leaves from a coverage area of a wireless mesh router to another. We consider signaling overhead and mobility as performance metrics.

Design and Implementation of a Simulation Framework for Wireless Data Broadcasting based on Data ID Space Partition

  • Im, Seokjin
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.10-18
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    • 2018
  • For the information services supporting requests of data items from a great number of mobile clients, wireless data broadcasting is an effective way because it can accommodate any number of clients. In the wireless data broadcasting, various air indexing schemes and data scheduling schemes have been developed in order to enable the clients to access their desired data items efficiently. The broadcasting system needs a method to simulate newly designed air indexing and scheduling schemes of the system, and to evaluate the performance parameters of the schemes. In this paper, we design an expandable and efficient simulation framework for the wireless data broadcasting based on the partition of data ID space. The framework can adopt regular and irregular space partition and evaluate various performance parameters of the broadcasting system. We implement a testbed of the broadcasting system using the framework, that adopts IIP, GDI and EXP as its air indexing schemes. We simulate the system using the testbed and evaluate the performance parameters of the system. Thus, we show the efficiency and expandability of the designed and implemented framework.

Development of Software Mobile Controller Contents using Bluetooth Module (블루투스 모듈을 이용한 소프트웨어 모바일 컨트롤러 컨텐츠 개발)

  • Wang, Duck-Sang;Ahn, Ju-Young;Choi, Sun;An, Beong-Ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.39-44
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    • 2009
  • In this paper, we propose and develop software controllable mobile controller contents using bluetooth concepts. The main features of the propsed system are as follows. Bluetooth communication is used for between smart phone and bluetooth. We develop two kinds of programs, clients and server, in which clients requests bluetooth communication and server responds. It's controllable to move toward the previous page and next page, and GUI environments can give efficient user oriented services. The results of performance evaluation show relatively good performances in view points of prices, functions, and portability.

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