• Title/Summary/Keyword: mobile application processor

Search Result 55, Processing Time 0.027 seconds

Design of a Binding for the performance Improvement of 3D Engine based on the Embedded Mobile Java Environment (자바 기반 휴대용 임베디드 기기의 삼차원 엔진 성능 향상을 위한 바인딩 구현)

  • Kim, Young-Ouk;Roh, Young-Sup
    • Journal of Korea Multimedia Society
    • /
    • v.10 no.11
    • /
    • pp.1460-1471
    • /
    • 2007
  • A 3-Dimensional engine in a mobile embedded device is divided into a C-based OpenGL/ES and a Java-based JSR184 which interprets and executes a byte code in a real-time. In these two standards, the JSR184 supporting Java objects uses more processor resources than an OpenGL/ES and thus has a constraint when it is used in an embedded device with a limited computing power. On the other hand, 3-Dimensional contents employed in existing personal computer are created by utilizing advantages of Java and secured numerous users in European market, due to the good quality in contents and extensive service in a commercial network, GSM. Because of the reason, a mobile embedded device used in a GSM network needs a JSR184 which can provide an existing Java-based 3-Dimensional contents without extra conversion processes, but the current version of Java-based 3-Dimensional engine has drawbacks in application to commercial products because it requires more computing power than the mobile embedded device. This paper proposes a binding technique with the advantages of Java objects to improve a processing speed of 3-Dimensional contents in limited resources of a mobile embedded device. The technique supports a JSR184 standard interface in the upper layer to utilize 3-Dimensional contents using Java, employs a different code-conversion language, KNI(Kilo Native Interface), in the middle layer to interface between OpenGL/ES and JSR184, and embodies an OpenGL/ES standard in the lower layer. The validity of the binding technique is demonstrated through a simulator and a FPGA embedding an ARM.

  • PDF

System Level Architecture Evaluation and Optimization: an Industrial Case Study with AMBA3 AXI

  • Lee, Jong-Eun;Kwon, Woo-Cheol;Kim, Tae-Hun;Chung, Eui-Young;Choi, Kyu-Myung;Kong, Jeong-Taek;Eo, Soo-Kwan;Gwilt, David
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • v.5 no.4
    • /
    • pp.229-236
    • /
    • 2005
  • This paper presents a system level architecture evaluation technique that leverages transaction level modeling but also significantly extends it to the realm of system level performance evaluation. A major issue lies with the modeling effort. To reduce the modeling effort the proposed technique develops the concept of worst case scenarios. Since the memory controller is often found to be an important component that critically affects the system performance and thus needs optimization, the paper further addresses how to evaluate and optimize the memory controllers, focusing on the test environment and the methodology. The paper also presents an industrial case study using a real state-of-the-art design. In the case study, it is reported that the proposed technique has helped successfully find the performance bottleneck and provide appropriate feedback on time.

An Effective Scene Compositor in MPEG-4 Player (MPEG-4재생기에서의 효율적인 장면 구성기)

  • Lee Hyunju;Kim Sangwook
    • Journal of KIISE:Software and Applications
    • /
    • v.31 no.12
    • /
    • pp.1611-1620
    • /
    • 2004
  • MPEG-4 supports dynamic scene composition through add/delete/replace of object or change of object's properties. Other existing MPEG-4 players focus on transmitting and playing the multimedia data according to MPEG-4 standard. It is insufficient for MPEG-4's characteristic such as playback of various objects and playback of dynamic scene composition. In this paper, we propose an effective scene compositor which is the core component of MPEG-4 player The scene compositor is an optimized processor that searches efficiently the scene graph, creates the data structure for independent management of object information and improves processing ability of user interaction. The scene compositor supports sufficiently scene description information, and is managed independently in player for component extension and application of mobile environment.

Development of Progressive Download Video Transmission EDR based RTOS on Wireless LAN (RTOS 기반 무선랜 장치가 연결된 영상기록저장장치의 Progressive Download 방식 영상전송 기술 개발)

  • Nahm, Eui-Seok
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.66 no.12
    • /
    • pp.1792-1798
    • /
    • 2017
  • Event Data Recorder(Car Black-Box) with WiFi dongle have been released, and the platform of the majority is the Linux platform. This is because the platform development is possible in little investment cost by reducing the source licensing costs by taking advantage of the open source. But utilizing Linux platform has the limitations of boot-up time and consuming processing power due to the limitation of battery capacity, to be cost-competitive to minimize the use of memory. In this paper, the real-time operating system(RTOS) is utilized to optimize these portions. MP4 encoder and Muxer are developed to be about ten seconds boot up and minimized memory. It has the advantages of operating at lower power consumption than the Linux utilizing WiFi dongle. Utilizing a WiFi dongle is to provide a progressive download feature on smart phones to lower product prices. But RTOS has the weakness in WiFi. Porting TCP /IP, Web and DHCP server and combination with the USB OTG Host interface by implementing the protocol stack are developed for WiFi. And also SPI NOR flash memory is utilized for faster boot time and cost reductions, low processing power to be consume. As the results, the developed proved the 10 seconds booting time, 24 frame rate/sec. and 10% lower power consumption.

Bluetooth Audio Gateway and Headset including Connection Function to the Mobile Phone (휴대폰 접속 기능을 포함한 블루투스 오디오 게이트웨이 및 헤드셋)

  • Chung, J.S.;Chung, T.Y.;Jung, K.W.
    • The KIPS Transactions:PartC
    • /
    • v.11C no.4
    • /
    • pp.539-544
    • /
    • 2004
  • This paper presents the implementation of the bluetooth headset and the audio gateway connected to the mobile Phone in the embedded environment. The bluetooth module includes the BC02 processor chip, the BCSP02 firmware and the bluelab software Including bluetooth protocol stack. The above components in the bluetooth module developed at CSR company are used as the development environment. The application program using API functions supported by bluelab is coded by C language and loaded on the flash ROM of the bluetooth module. The cail processing capacity measuring the call setup time and the clearing time between the audio gateway and the headset is considered as the performance parameter of the developed systems. As a call setup and clearing time between the audio gateway and the headset is about 88.8ms, the call processing capacity is about 11 calls per second. Therefore the performance result is satisfied in the aspect of the call processing time.

M-Learning Application for Ubiquitous Learning Based on Android Web Platform (안드로이드 웹 플랫폼 기반 U-Learning을 위한 M-Learning 애플리케이션)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.12 no.12
    • /
    • pp.5564-5569
    • /
    • 2011
  • In this paper we introduced Augmented Reality (AR) on Android platform for ubiquitous learning (u-learning). Android is breaking new ground for mobile computing and open technologies. Android is versatile as it is not limited only to mobile phones, but it can be installed on various devices. Android gives developers the opportunity to leverage their development skills, while also building an exciting and active community. Augmented Reality (AR) is going to be the future of most apps; all it takes is a decent processor, a camera, a compass and a GPS, all of which are becoming increasingly common on smart phones. Through AR we can have educational tools that provide individuals with total flexibility to receive, send, and review training and detailed product information through an increasingly ubiquitous web-enabled communication device. In this paper, we proposed Augmented Reality for Species Identification using Android Smartphone with augmented reality in species determination. This study is appropriate in the field of Biology. This is useful in outdoor experimental activities of the students. Like for example while they are visiting the zoo, botanical garden and etc.

Query Technique for Quick Network Routing changing of Mobility Sensor Node in Healthcare System (헬스케어 시스템에서 이동형 센서노드의 신속한 네트워크 라우팅 변화를 위한 질의기법)

  • Lee, Seung-chul;Kwon, Tae-Ha;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2009.10a
    • /
    • pp.517-520
    • /
    • 2009
  • Healthcare application system has been actively researched to apply WSN technology to healthcare area with a mobile sensor node of low cost, low power, and small size. Sensor node has the problem for transmission range of RF power and time delay of the wireless routing connectivity between sensor nodes. In this paper, we proposes a new method utilizing mobile sensor nodes with relay sensor nodes for quick network routing changing using query technique in healthcare system. A query processor to control and manage the routing changing of sensor nodes in a wireless sensor network was designed and implemented. The user's PC transmits the beacon message which will change the quick link routing according to activity status of patient in wireless sensor network. We describe the implementation for query protocol that is very effective of power saving between sensor nodes.

  • PDF

Analysis on the Power Efficiency of Smartphone According to Parameters (스마트폰의 구성 변수에 따른 전력 효율성 분석)

  • Son, Dong-Oh;Kim, Jong-Myon;Kim, Cheol-Hong
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.5
    • /
    • pp.1-8
    • /
    • 2013
  • Smartphone enables diverse applications to be used in mobile environments. In spite of the high performance of smartphones, battery life has become one of the major constraints in mobility. Therefore, power efficiency of the smartphone is one of the most important factors in determining the efficiency of the smartphone. In this paper, in order to analyze the power efficiency of the smartphone, we have various experiments according to several configuration parameters such as processor, display and OS. We also use diverse applications. As a result, power consumption is dependent on the processor complexity and display size. However, power consumption shows the unpredictable pattern according to the OS. Smartphone using android OS consumes high power when internet and image processing applications are executed, but It consumes low power when music and camera applications are executed. In contrary, smartphone based on iOS consumes high power when game and internet applications are executed but it consumes low power when camera and processing applications are executed. In general, smartphone using iOS is more power efficient than smartphone based on android OS, because smartphone using iOS is optimized in the perspective of the hardware and OS.

Development of 2.4GHz ISM Band Wireless Communication Platform based on Embedded Linux (임베디드 리눅스 기반의 2.4GHz ISM 밴드 무선 통신 플랫폼 개발)

  • Ohm, Woo-Yong
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.52 no.1
    • /
    • pp.175-181
    • /
    • 2015
  • In this paper, we develop a 2.4GHz ISM band wireless communication platform prototype based on embedded linux which support can be u-Hospital service. The developed system is available connecting between ARM920T processor board and FPGA board and linking IEEE 802.11b PHY board, AD/DA(10Bit) and RF(2.4GHz) board for wireless access. It is also can be utilized for the embedded system design with IEEE 802.11b/g Access Point(Option: IEEE 802.11a/b/g) test due to the Embedded Linux. Also, the developed system is possible to test and verify the radio access technology, Modem(OFDM etc) and IP(Intellectual Property) circuit. And make the most use of the system, we search for a expansion to that home and mobile healthcare, wellness service application.

A Development of Intelligent Electronic Device(IED) for Electric Power System applied embedded OS (임베디드 OS를 적용한 전력용 디지털 장치의 개발)

  • Oh, Jae-Hoon;Kwon, Hyo-Chul;Oh, Sung-Min;Hong, Jung-Ki
    • Proceedings of the KIEE Conference
    • /
    • 2008.07a
    • /
    • pp.936-937
    • /
    • 2008
  • As a micro computer or micro processor technology has been advanced, the essential part which consists of electric power system has been changed into intelligent electronic device(IED), that is one kind of embedded system. There are already many parts changed into digital from analog in control and maintenance devices of electric system. These trends make advanced and novel concepts of devices and systems, that we couldn't even imagine in the analog circumstances. Now, the rate's of change is comparatively slower than IT field that is mainly represented by mobile communication, but that is a big change in the history of electric industries. Some people in those field called it Power-IT, and there have been many kinds of researches. Accelerated systems to go digital, users always and continuously demand more convenient, practical, and new functions. So, a lot of electric system manufactures have had tasks realizing many kinds of functions in an electronic device. According to the high-end technologies in semi-conductor and micro-computer field, manufactures can fully satisfy almost all of customer's needs, but there are other kinds of problems, such as large amount of program code, increasing complexity in proportion with program amount, and the hardness of maintenance and revision of the program. So nowadays, the necessity of embedded OS was emerged as a solution, and many researchers and manufactures have concentrated on studies related to embedded OS and its application.

  • PDF