• Title/Summary/Keyword: mobile app

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S-MADP : Service based Development Process for Mobile Applications of Medium-Large Scale Project (S-MADP : 중대형 프로젝트의 모바일 애플리케이션을 위한 서비스 기반 개발 프로세스)

  • Kang, Tae Deok;Kim, Kyung Baek;Cheng, Ki Ju
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.8
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    • pp.555-564
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    • 2013
  • Innovative evolution in mobile devices along with recent spread of Tablet PCs and Smart Phones makes a new change not only in individual life but also in enterprise applications. Especially, in the case of medium-large mobile applications for large enterprises which generally takes more than 3 months of development periods, importance and complexity increase significantly. Generally Agile-methodology is used for a development process for the medium-large scale mobile applications, but some issues arise such as high dependency on skilled developers and lack of detail development directives. In this paper, S-MADP (Smart Mobile Application Development Process) is proposed to mitigate these issues. S-MADP is a service oriented development process extending a object-oriented development process, for medium-large scale mobile applications. S-MADP provides detail development directives for each activities during the entire process for defining services as server-based or client-based and providing the way of reuse of services. Also, in order to support various user interfaces, S-MADP provides detail UI development directives. To evaluate the performance of S-MADP, three mobile application development projects were conducted and the results were analyzed. The projects are 'TBS(TB Mobile Service) 3.0' in TB company, mobile app-store in TS company, and mobile groupware in TG group. As a result of the projects, S-MADP accounts for more detailed design information about 'Minimizing the use of resources', 'Service-based designing' and 'User interface optimized for mobile devices' which are needed to be largely considered for mobile application development environment when we compare with existing Agile-methodology. Therefore, it improves the usability, maintainability, efficiency of developed mobile applications. Through field tests, it is observed that S-MADP outperforms about 25% than a Agile-methodology in the aspect of the required man-month for developing a medium-large mobile application.

A Case Study on Implementation of the Shipping Market Information Service System (해운시황정보서비스시스템 구현 사례연구)

  • Lee, Seokyong;Jeong, Myounghwan
    • Journal of Korea Port Economic Association
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    • v.29 no.3
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    • pp.73-94
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    • 2013
  • The necessity of shipping market information services has been on the rise which emphasizes the relevance of transaction information and market information to parties both in and outside the shipping industry. However, previous related researches have been restricted to explorations limited by the offerings of existing shipping market information providers. Users today require effective information, an efficient contents management system, interfacing to help the information provider, graphing and spread sheets to facilitate and present the analyzed information through diverse formats, and reliable web and mobile services to provide information effectively with limited human resources. As a first step, service information has to be defined, so that it takes into account user utility, information retrieval and data development. Second, benchmark information and services must be provided from leading shipbrokers and research institutes. Third, a review of the latest technical trends is required to identify the most suitable technologies for servicing shipping market information. Finally, analysis is required on the implementation of a system with selected technologies, as well as the development of channels to post information which have been analyzed by users. Such a process would enable the continual redefinition of the shipping market information users actively need. The application of an X-Internet based WCMS, with a single-window dashboard providing user-customized information, and used to obtain and manage processes, add spread sheets to sustain calculations using the latest information, graph results, and to input additional information following predefined rules. Access to data and use of the system would require agreement that the system will incorporate user data and user-analyzed information into the market report, web portal, and hybrid app to provide current shipping market information appropriately and accurately to service users.

Effects of AR Tourguide Application on Tourist Flow, Experiences, and Usage Intention (증강현실 관광 가이드 앱의 속성이 관광객의 몰입, 경험, 이용의도에 미치는 영향)

  • Kim, Eun-Joung;Song, Ni-Eun
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.487-500
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    • 2022
  • This study aims to examine visitors' usage intention of the mobile AR(Augmented reality) application for tourism in Korea. For this purpose, the study analyzed how three attributes of AR tourguide app such as interactivity, vividness, and novelty have influenced on the tourist in terms of three realms of their flow, their experience (education, entertainment, esthetics, and escapism), and their usage intention for the future. It conducted an online survey from 20 to 30 year-old 291 participants and used a structural equation modeling. Survey findings show that first, novelty has a positive influence on the state of flow in AR application after vividness; Interactivity does not any significant effect on the tourists' flow. Second, when tourists explore the flow in the AR tourguide app, it affects all realms of experience economy of education, entertainment, esthetics, and escapism. Third, when using AR tour guide app in the context of historical heritage site, the two dimensions of entertainment and education influence the usage intention but the other two of esthetics and escapism does not. This study has presented a theoretical contribution that it focuses on historical sites as one type of tourist attractions and suggests a new modeling integrating AR attributes, flow, experience, and usage intention. In addition, it can be used to become a practical reference for revising an user-oriented AR application and customer-tailored AR tourism.

Development of Mental Health Self-Care App for University Student (대학생을 위한 정신건강 자가관리 어플리케이션 개발)

  • Kang, Gwang-Soon;Roh, Sun-Sik
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.1
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    • pp.25-34
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    • 2019
  • The purpose of this study is to develop a mobile app for mental health self care of university student. User centered design is a research design that applies the subject's needs assessment, analysis, design, development, evaluation, modification and supplement to suit the subjects. In order to manage the mental health of university students, they consisted of four main areas of mental health problems: drinking, sleeping, depression, and stress. It is designed to enable self test content, analysis and notification of inspection results, and management plan for current status of each area. Based on this, I developed an Android based mental health self-care Application. The subject can enter his or her mental health status data to explain the normal or risk level for each result, and the subject can then select the appropriate intervention method that he or she can perform. In addition, we developed a mental health self care calendar that can display the present status of each of the four areas on a day by day basis, and the current status can be expressed in an integrated manner through animations and status bars. The purpose of this study was to develop a mental health self-care app that can be improved by continuous and improved programs.

Emotion sharing system of RESTful-based using emotion information and location information of the users (사용자의 위치정보와 감성정보를 이용한 RESTful방식의 감성공유 시스템)

  • Jung, Junho;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.1
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    • pp.162-168
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    • 2014
  • In this study, we propose a emotion sharing system that is sharing users emotion change according to the location of the user where users was shared his emotion information and to the emotion. The system consists of a emotion sharing server and mobile smartphone apps. Emotion smartphone app represent status of emotion and location of users who wants to share emotion at map services based the Google Map API. Emotion sharing server was implemented using a RESTful way to allow emotion sharing between different variety platform besides mobile platforms. Emotion information that is exchanged on a emotion sharing server is stored in an XML fromat. We were confirm emotion sharing system that it could be sharing moving emotion change according to the user's location through map service.

Automated Bar Placing Model Generation for Augmented Reality Using Recognition of Reinforced Concrete Details (부재 일람표 도면 인식을 활용한 증강현실 배근모델 자동 생성)

  • Park, U-Yeol;An, Sung-Hoon
    • Journal of the Korea Institute of Building Construction
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    • v.20 no.3
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    • pp.289-296
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    • 2020
  • This study suggests a methodology for automatically extracting placing information from 2D reinforced concrete details drawings and generating a 3D reinforcement placing model to develop a mobile augmented reality for bar placing work. To make it easier for users to acquire placing information, it is suggested that users takes pictures of structural drawings using a camera built into a mobile device and extract placing information using vision recognition and the OCR(Optical Character Registration) tool. In addition, an augmented reality app is implemented using the game engine to allow users to automatically generate 3D reinforcement placing model and review the 3D models by superimposing them with real images. Details are described for application to the proposed methodology using the previously developed programming tools, and the results of implementing reinforcement augmented reality models for typical members at construction sites are reviewed. It is expected that the methodology presented as a result of application can be used for learning bar placing work or construction review.

Snapshot-Based Offloading for Web Applications with HTML5 Canvas (HTML5 캔버스를 활용하는 웹 어플리케이션의 스냅샷 기반 연산 오프로딩)

  • Jeong, InChang;Jeong, Hyuk-Jin;Moon, Soo-Mook
    • Journal of KIISE
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    • v.44 no.9
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    • pp.871-877
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    • 2017
  • A vast amount of research has been carried out for executing compute-intensive applications on resource-constrained mobile devices. Computation offloading is a method in which heavy computations are dynamically migrated from a mobile device to a server, exploiting the powerful hardware of the server to perform complex computations. An important issue for offloading is the complexity of reconciling the execution state of applications between the server and the client. To address this issue, snapshot-based offloading has recently been proposed, which utilizes the snapshot of a web app as the portable description of the execution state. However, for web applications using the HTML5 canvas, snapshot-based offloading does not function correctly, because the snapshot cannot capture the state of the canvas. In this paper, we propose a code generation technique to save the canvas state as part of a snapshot, so that the snapshot-based offloading can be applied to web applications using the canvas.

Analysis of Web Caching Techniques for Efficient Web Data Loading (효율적인 웹 데이터 로딩을 위한 웹 캐싱 기법 분석)

  • Kim, Hyun-Gook;Park, Jin-Tae;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.497-500
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    • 2018
  • As the fourth industrial revolution began to take off in earnest, the quality and quantity of data shared among devices began to increase exponentially over the network. In addition, the category of devices where people are exposed to such data has become diversified into desktops, mobile phones, smart phones, smart pads, and smart watches. As a result, the medium that contacts the data has begun to change, and the place where modern society has the most data is smart device. However, smart devices still leave much to be desired in terms of network speed and hardware specifications to handle large amounts of data at one time. Therefore, in this paper, we analyze the use of Service Worker, IndexedDB, and LocalStroage, which can retrieve a large amount of web contents more efficiently from mobile devices, and suggest ways to improve it.

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A Study on Characteristics of Smart Phone Camera Module for Measuring a Shooting Object (피사체 계측을 위한 스마트 폰 카메라 모듈 특성 연구)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.99-105
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    • 2012
  • With the rapid development and diffusion of smart phone applications, mobile users are able to use various useful mobile services in humdrum life. Especially, interesting applications like QR code using camera module in a smart phone are developed continuously nowadays. We realized that the size and shape of shooting objects taken by a smart phone camera module are very different according to their types and versions of the android-based smart phone in the process of developing applications for measuring the shooting object using camera module of a smart phone. In this paper, we investigate the major differences among smart phone types and system versions when we take specific object with camera module of smart phones, analyze the various characteristics of camera modules that influencing the real size of the shooting object taken by a smart phone, and apply them to the development of the smart camruler application.

An Improvement of the Public Library Application Service -Focused on the Young-In Si Library Application Service- (시립 도서관 애플리케이션 서비스 방안 연구 -용인시 도서관 애플리케이션을 중심으로-)

  • Kim, Da-Eun;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.301-306
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    • 2017
  • With the popularization of smart-phone, a variety of application service user is a rising trend now. In contrast, studies concerning library application service that cast a long shadow over the life of students and citizens still lacking in many ways. This study evaluates user experience of Young-in Si public library application service, and investigates user requirements. I searched the real user reviews about Young-in Si library application both App store and Android market. As the final outcome, I found inconveniences and improvements of this service. The application is intuitive, but requires consistent design, strong identity and customizing main page. It will be suggested specific guidelines for the public library mobile services in other areas.