• Title/Summary/Keyword: mixed reality

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Mixed Reality Visualization of Financial Accounting Data

  • Tanlamai, Uthai;Savetpanuvong, Phannaphatr;Kunarittipol, Wisit
    • Journal of Information Technology Applications and Management
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    • v.18 no.1
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    • pp.1-14
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    • 2011
  • Mixed reality (MR) representation of accounting numbers is used as an alternative way of virtually engaging users of real three dimensional graphics of financialdata. An experiment was conducted to compare the usability and knowledge drawn from utilizing a table of numbers versus MR representations. The results showed that when MR was used, the participants' ratings of the firm's financial status and performance were more congruent with those of experts than when a table was employed. Also, MR was seen as providing less complex information with a shorter amount of time being spent and was perceived as being easy and useful.

3DARModeler: a 3D Modeling System in Augmented Reality Environment (3DARModeler : 증강현실 환경 3D 모델링 시스템)

  • Do, Trien Van;Lee, Jeong-Gyu;Lee, Jong-Weon
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.127-136
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    • 2009
  • This paper describes a 3D modeling system in Augmented Reality environment, named 3DARModeler. It can be considered a simple version of 3D Studio Max with necessary functions for a modeling system such as creating objects, applying texture, adding animation, estimating real light sources and casting shadows. The 3DARModeler introduces convenient, and effective human-computer interaction to build 3D models. The 3DARModeler targets nontechnical users. As such, they do not need much knowledge of computer graphics and modeling techniques. All they have to do is select basic objects, customize their attributes, and put them together to build a 3D model in a simple and intuitive way as if they were doing in the real world.

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A Study on Supporting Design Decision Making in Office Building Remodeling Projects by Introducing Mixed Reality (혼합현실 도입 오피스 건물 리모델링 프로젝트 설계 의사결정 지원)

  • Han, Mooyeul;Baek, Kwanyup;Lee, Kyung-Tae;Ko, Seonju;Kim, Ju-Hyung
    • Korean Journal of Construction Engineering and Management
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    • v.22 no.1
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    • pp.3-12
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    • 2021
  • In the remodeling projects, clients without architectural expertise have limitations in presenting requirements accurately. In some cases, designers and contractors may not recognize their demands exactly, and deliver final products that are different from the clients' intentions. 3D modeling visualizing final products in previous has been regarded as a solution to enhance understanding and communication. However, this approach has the limitation that the final results are presented as a virtual outputs. In the remodeling project, an alternative, mixed-reality, is likely to reinforce the reality as it enables to present remain structure and the parts to be built together. This paper examines the mixed reality as a solution to support decision making of clients and practitioners in remodeling projects. The examinations is conducted in high-rise office remodeling projects by means of action-research. Clients and practitioners, overview product models presented in the format of 2D drawings, BIM and mixed reality asked to evaluate the effectiveness of each methods in 12 standards. The results have shown that mixed reality has improved the sense of reality, making it easier to predict results, but recognizing patterns is difficult in some areas such as the floor, and it caused dizziness.

Realtime Processing for Marker Tracking in Smart-Phone Environment Using Deformable Searching Area (스마트폰 환경하의 실시간 처리를 위한 가변 탐색영역을 이용한 마커 추적 방법)

  • Kim, Se-Hoon;Lim, Sung-Jun;Lee, Min-Ho;Kim, Gye-Yuong;Choi, Hyung-Il
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.542-546
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    • 2009
  • This paper introduces a Mixed-Reality based Software technology in Smart-Phone Environment. The field of Mixed-Reality in mobile environment is relatively young. but Cause to develop Mobile infra and improvement of mobile device, open-platform mobile OS, the request extended This paper suggest the method for Marker Detection and Marker Tracking method. This method is the one of some kind of a base-technology in Mixed Reality. this method is to effect to location and registration. This paper suggest the method in low CPU computing power. Using a deformable searching area, the method improve computing power. and Using a Cam-shift algorithm, we suggest a calibration free method.

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Hierarchical Disparity Estimation for Image Synthesis in Stereo Mixed Reality (스테레오 혼합 현실 영상 합성을 위한 계층적 변이 추정)

  • 김한성;최승철;손광훈
    • Journal of Broadcast Engineering
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    • v.7 no.3
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    • pp.229-237
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    • 2002
  • Natural synthesis of real and virtual images is a key technology in mixed reality. For this purpose, we propose an efficient dense disparity estimation algorithm and a synthesis algorithm considering features of stereo images. Dense disparities are estimated hierarchically from the low to high resolution images. In the process, the region-dividing-bidirectional-matching algorithm makes matching process efficient and keeps the reliability of the estimated disparities, and dense disparities are assigned considering edge information. finally, mixed reality stereo images are synthesized by comparing depth data of real and virtual Images. Computer simulation shows that the proposed algorithms estimate very stable disparity vectors with sharp edge and synthesize natural stereo mixed reality images.

A study of an Architecture of Digital Twin Ship with Mixed Reality

  • Lee, Eun-Joo;Kim, Geo-Hwa;Jang, Hwa-Sup
    • Journal of Navigation and Port Research
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    • v.46 no.5
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    • pp.458-470
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    • 2022
  • As the 4th industrial revolution progresses, the application of several cutting-edge technologies such as the Internet of Things, big data, and mixed reality (MR) in relation to autonomous ships is being considered in the maritime logistics field. The aim of this study was to apply the concept of a digital twin model based on Human Machine Interaction (HMI) including a digital twin model and the role of an operator to a ship. The role of the digital twin is divided into information provision, support, decision, and implementation. The role of the operator is divided into operation, decision-making, supervision, and standby. The system constituting the ship was investigated. The digital twin system that could be applied to the ship was also investigated. The cloud-based digital twin system architecture that could apply investigated applications was divided into ship data collection (part 1), cloud system (part 2), analysis system/ application (part 3), and MR/mobile system (part 4). A Mixed Reality device HoloLens was used as an HMI equipment to perform a simulation test of a digital twin system of an 8 m battery-based electric propulsion ship.

The Development of a Haptic Interface for Interacting with BIM Elements in Mixed Reality

  • Cho, Jaehong;Kim, Sehun;Kim, Namyoung;Kim, Sungpyo;Park, Chaehyeon;Lim, Jiseon;Kang, Sanghyeok
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1179-1186
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    • 2022
  • Building Information Modeling (BIM) is widely used to efficiently share, utilize and manage information generated in every phase of a construction project. Recently, mixed reality (MR) technologies have been introduced to more effectively utilize BIM elements. This study deals with the haptic interactions between humans and BIM elements in MR to improve BIM usability. As the first step in interacting with virtual objects in mixed reality, we challenged moving a virtual object to the desired location using finger-pointing. This paper presents the procedure of developing a haptic interface system where users can interact with a BIM object to move it to the desired location in MR. The interface system consists of an MR-based head-mounted display (HMD) and a mobile application developed using Unity 3D. This study defined two segments to compute the scale factor and rotation angle of the virtual object to be moved. As a result of testing a cuboid, the user can successfully move it to the desired location. The developed MR-based haptic interface can be used for aligning BIM elements overlaid in the real world at the construction site.

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A Comparison of the Cognitive Effect of Three-dimensional Images on a Computer Monitor and a Mixed Reality Device (컴퓨터 모니터와 혼합현실기기의 3차원 이미지 인지 효과 비교 연구)

  • Choi, Sung-Jin;Liu, Shu-Jun
    • Journal of KIBIM
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    • v.13 no.4
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    • pp.45-53
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    • 2023
  • The educational benefits and potential of XR as a new medium are well recognized. However, there are still limitations in understanding the specific effects of XR compared to the more widely utilized representation of images on computer monitors. This study therefore aims to demonstrate the differences in effectiveness between the two technologies and to draw implications from a cognitive comparison of three-dimensional objects represented on a flat surface and virtually. The study was conducted a quantitative research method with an experiment involving two independent groups, and the results were tested using regression analysis. The results showed that for low-level, two-dimensional objects, the computer monitor method may be more effective, but above a certain level of complexity, the effectiveness of learning through the monitor tends to decrease rapidly. On the other hand, the group that used extended reality technology showed relatively high comprehension compared to the monitor group even as the complexity increased, and in particular, unlike the monitor group's rapidly decreasing comprehension level, the extended reality technology group showed a trend of decreasing comprehension with the level of complexity, suggesting the potential for compatibility and predictability in the use of technology.

The Future of Mixed-Reality Media on the Post COVID-19 Era (포스트 코로나 시대 혼합현실 미디어의 전망)

  • Hong, Il-Yang;Lee, Young-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.2
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    • pp.240-245
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    • 2021
  • This study aims to focus on realistic content of mixed-reality media, which has emerged as a new alternative due to COVID-19, we need to to investigate relevant cases in order to present the direction and prospect of development in preparation for the post-COVID19 era. Mixed-reality is a kind of media that expands physical abilities and it is widely used as a realistic type of content for education, training, performance, creation, game, and communication with acquaintances. Mixed-reality media will naturally permeate our daily lives like TV and the Internet in the post-COVID19 era. In the future, it will become a realistic content that can feel the five senses of human, which can be used whenever and wherever necessary, and also will become an emotional media that can stimulate human's emotions and enhance happiness. it means that it's not just communication.

A study on the Fabrication of Mixed Reality Content with Coloring Technology (컬러링기술이 적용된 혼합현실콘텐츠 제작에 대한 연구)

  • Kim, Tae-Eun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.4
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    • pp.737-742
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    • 2019
  • This paper is a study on the production of mixedeality contents by realizing AR coloring technology, virtual environment, and VR devices by realizing the interaction in virtual environment. In this study, we designed and produced the content from a fairy tale called 'Cinderella' to produce and demonstrate real mixed reality contents. 'Cinderella' shows 3D modeling in the virtual space using the Oculus Rift, and the modeled shoes can be lifted using Leap-Motion. It is a virtual augmented interaction content for exhibition and experience that can move a specific range from the foot on the treadmill. In this paper, we try to share the experience of creating new mixed reality game contents, which is a mixture of augmented reality and virtual reality technology, and continuation of universal use of this field.