• Title/Summary/Keyword: mixed building structure

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A Guideline for Construction Management Plan Based on the Characteristics of $CO_2$ Emissions: A Case Study for a High-Rise Residential Building Project ($CO_2$ 배출 특성을 고려한 건설폐기물 관리방안 수립기준: 고층 주거건물 건설 프로젝트를 대상으로 한 사례조사)

  • Kim, Jee-Hye;Shin, Dong-Woo;Cha, Hee-Sung
    • Korean Journal of Construction Engineering and Management
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    • v.8 no.6
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    • pp.150-158
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    • 2007
  • As the amount of $CO_2$ emission in Korea is ranked 9th and the increasing rate of $CO_2$ emissions highest in the world, it is strongly necessary to devise methods to decrease the amount of $CO_2$ in each industry as the basis of establishing environmentally sustainable production system. This paper aims to identify the characteristics of $CO_2$ emissions from construction wastes throughout the simplified LCA (Life Cycle Assessment) and suggest the strategic guideline for the construction waste management plan to decrease $CO_2$. As a result of LCA on the case of a high-rise residential building project, total sum of $CO_2$ emission generated from construction wastes appeared as 6,818,123kg-$CO_2$ and $CO_2$ emission per unit floor area as 21.01kg-$CO_2/{\beta}{\ge}$. The principal waste materials generating more than 95% of $CO_2$ are materials such as reinforcing bar, temporary materials, cement, ready-mixed-concrete, concrete products, and tile, which have relatively high unit emission rate of $CO_2$ in the process of production. Besides, more than 92% of $CO_2$ was generated from the activities such as structure work, plaster work, temporary work, and tile and stone work, which are generally executed in the early phase of the whole construction period. Reflecting these results, the guideline for the construction waste management plan was recommended. If the waste management plan is established considering the guideline suggested, there would be high potential to decrease the amount of $CO_2$ generated from construction wastes.

Fundamental Study on the Strength Development of Cement Paste using Hardening Accelerator and High-Early-Strength Cement (경화촉진제와 조강시멘트를 사용한 시멘트 페이스트의 강도발현에 대한 기초적 연구)

  • Min, Tae-Beom;Cho, In-Sung;Lee, Han-Seung
    • Journal of the Korea Institute of Building Construction
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    • v.13 no.4
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    • pp.407-415
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    • 2013
  • The purpose of this research is to verify the performance of hardening accelerator in cement paste through mechanical performance evaluation and micro structure analysis on hardening accelerator for development of super high early strength concrete. The research results showed that hardening accelerator produced $Ca(OH)_2$ when hydrated with cement, enhancing the degree of saturation of Ca ion by using differential thermal analysis. Moreover, porosity was reduced rapidly as capillary pores were filled by hydration products of $C_3S$. According to the experiment using hydration measurement testing, when 1% and 3% of accelerator were mixed, hydration rate increased toward the second peak point compared to high early strength cement, before the first peak point disappeared. It turned out that adding accelerator accelerated the hydration rate of cement, especially $C_3S$. The shape of C-S-H is shown depending on the amounts of accelerator added and the production and age of $Ca(OH)_2$ by using SEM to observes hydration products. Therefore, it's evident that hardening accelerator used in this research increases amounts of $Ca(OH)_2$ and accelerates $C_3S$, it is effective for the strength development on early age.

Evaluation of Chloride Absorption in GGBS Concrete by Impedance Measurements (임피던스 측정을 통한 GGBS 콘크리트의 염화물 흡수 평가)

  • Kim, Jaehwan;Cho, Han-Min;You, Young-Jun
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.26 no.6
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    • pp.230-237
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    • 2022
  • It is essential that service life of reinforced concrete structures in economic and safety aspects should be secured. It is well-known that chloride attack is a typical deterioration mechanism in field concrete structures. To prevent serious accidents like collapse, many studies have been conducted to increase resistance of chloride ingress using concrete mixed with GGBS. The usage of GGBS concrete is nowadays mandatory. Since most concretes in the field are unsaturated, study regarding chloride absorption is necessary, but many studies have focused on the chloride diffusion phenomenon. Methods for evaluating chloride absorption are cost and improper in the field. It is necessary to develop a simple method for evaluating chloride absorption in practice. This study evaluated resistance of chloride ingress in GGBS concretes with impedance measurement and absorption test. From the results, it was confirmed that the contents of absorbed chloride were linearly correlated with the measured electrical resistivities (or conductivities) in the concrete. At the end of the test, the electrical conductivities were 250.8 S/m (w/b=0.4) and 303.1 S/m (w/b=0.6) for PC concretes, and 2.6 S/m (w/b=0.4) and 64.4 S/m (w/b=0.6) for GGBS concretes, respectively. Considering influencing factors for chloride absorption and impedance measurement, chloride ingress into concrete is mainly affected by pore structures due to replacement of GGBS. Especially, formations of pore structure are different with binder, thereby binders should be considered in building reinforced concrete structures exposed to chloride environments.

A FUNDAMENTAL STUDY TO DEVELOP STANDARD TECHNOLOGY CRITERIA FOR IT-CONSTRUCTION FUSION TECHNOLOGIES, TO BE APPLIED TO A U-CITY

  • Kyoon-Tai Kim;Jae-Goo Han;Chang-Han Kim
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.1352-1358
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    • 2009
  • As the demand for a convergence between construction technologies and IT is on the rise, as seen in the visualization of U-City construction, studies on the ways in which IT in should be utilized in the building and construction field have been continuously and actively performed. However, there has been almost no development of standardized technology criteria relating to the life cycle of a building (planning, design, construction, and maintenance). That is, there are almost no examples of efforts made to combine construction technology and IT in a fundamental way, considering the environment, the facility, its spatial characteristics, engineering, materials, and structure, aspects that are commonly required not only for interior spaces but also for exterior construction of U-City. Despite the fact that a state-of-the-art infrastructure has been built, and the competency of users with the cutting-edge technology, composite studies on technologies, facilities, services and spaces are still lacking, and basic research on the composite operation method including compatibility and linkage between facilities and services within a U-City has been insufficient as well. It is generally known that by fusing IT with construction technologies, the total period of construction taken can be reduced and construction expenses can be curtailed, while construction quality can be improved. For this reason, it is vital to prepare a standardized base to connect cutting-edge IT with the construction technologies. In preparing such a base, the most urgent issue is to develop standardized technology criteria. The ultimate objective of this research is to establish the technological criteria system required to apply construction-IT fused technologies to U-Cities, and to develop the technological criteria for the design, construction and maintenance of the U-Cities. This paper, whose objective is to establish development strategies for construction-IT fused technologies by way of analyzing the criteria for conventional construction projects, the necessity of criteria for construction-IT fused technologies, and the current status of U-Cities' development, is the underlying research for this purpose. The strategies established are expected to be utilized in establishing the system of criteria for construction-IT fused technologies, and to contribute to a knowledge base in the construction-IT field. In addition, based on the strategies established, criteria for construction-IT fused technologies, such as design criteria and construction standards, will be developed, and by applying these criteria and standards, the ultimate objectives of U-Cities, which are the enhancement of urban competitiveness and the satisfaction of residents, will be attained

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A Study of Iron Pot Casting and Bellows Technology (토제 거푸집 무쇠솥 주조와 불미기술 연구)

  • Yun, Yonghyun;Doh, Jungmann;Jeong, Yeongsang
    • Korean Journal of Heritage: History & Science
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    • v.53 no.2
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    • pp.4-23
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    • 2020
  • The purpose of this study was to explore the diversity of Korea's iron casting technology and to examine various casting methods. The study involved a literature review, analysis of artifacts, local investigation of production tools and technology, and scientific analysis of casting and cast materials. Bellows technology, or Bulmi technology, is a form of iron casting technology that uses bellows to melt cast iron before the molten iron is poured into a clay cast. This technology, handed down only in Jeju Island, relies on use of a clay cast instead of the sand cast that is more common in mainland Korea. Casting methods for cast iron pots can be broadly divided into two: sand mold casting and porcelain casting. The former uses a sand cast made from mixing seokbire (clay mixed with soft stones), sand and clay, while the latter uses a clay cast, formed by mixing clay with rice straw and reed. The five steps in the sand mold casting method for iron pot are cast making, filling, melting iron into molten iron, pouring the molten iron into the cast mold, and refining the final product. The six steps in the porcelain clay casting method are cast making, cast firing, spreading jilmeok, melting iron into molten iron, pouring the molten iron, and refining the final product. The two casting methods differ in terms of materials, cast firing, and spreading of jilmeok. This study provided insight into Korea's unique iron casting technology by examining the scientific principles behind the materials and tools used in each stage of iron pot casting: collecting and kneading mud, producing a cast, biscuit firing, hwajeokmosal (building sand on the heated cast) and spreading jilmeok, drying and biyaljil (spreading jilmeok evenly on the cast), hapjang (combining two half-sized casts to make one complete cast), producing a smelting furnace, roasting twice, smelting, pouring molten iron into a cast, and refining the final product. Scientific analysis of the final product and materials involved in porcelain clay casting showed that the main components were mud and sand (SiO2, Al2O3, and Fe2O3). The release agent was found to be graphite, containing SiO2, Al2O3, Fe2O3, and K2O. The completed cast iron pot had the structure of white cast iron, comprised of cementite (Fe3C) and pearlite (a layered structure of ferrite and cementite).

An Integrated VR Platform for 3D and Image based Models: A Step toward Interactivity with Photo Realism (상호작용 및 사실감을 위한 3D/IBR 기반의 통합 VR환경)

  • Yoon, Jayoung;Kim, Gerard Jounghyun
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.4
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    • pp.1-7
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    • 2000
  • Traditionally, three dimension model s have been used for building virtual worlds, and a data structure called the "scene graph" is often employed to organize these 3D objects in the virtual space. On the other hand, image-based rendering has recently been suggested as a probable alternative VR platform for its photo-realism, however, due to limited interactivity. it has only been used for simple navigation systems. To combine the merits of these two approaches to object/scene representations, this paper proposes for a scene graph structure in which both 3D models and various image-based scenes/objects can be defined. traversed, and rendered together. In fact, as suggested by Shade et al. [1]. these different representations can be used as different LOD's for a given object. For in stance, an object might be rendered using a 3D model at close range, a billboard at an intermediate range. and as part of an environment map at far range. The ultimate objective of this mixed platform is to breath more interactivity into the image based rendered VE's by employing 3D models as well. There are several technical challenges in devising such a platform : designing scene graph nodes for various types of image based techniques, establishing criteria for LOD/representation selection. handling their transition s. implementing appropriate interaction schemes. and correctly rendering the overall scene. Currently, we have extended the scene graph structure of the Sense8's WorldToolKit. to accommodate new node types for environment maps. billboards, moving textures and sprites, "Tour-into-the-Picture" structure, and view interpolated objects. As for choosing the right LOD level, the usual viewing distance and image space criteria are used, however, the switching between the image and 3D model occurs at a distance from the user where the user starts to perceive the object's internal depth. Also. during interaction, regardless of the viewing distance. a 3D representation would be used, if it exists. Finally. we carried out experiments to verify the theoretical derivation of the switching rule and obtained positive results.

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The DEVS Integrated Development Environment for Simulation-based Battle experimentation (시뮬레이션 기반 전투실험을 위한 DEVS 통합 개발 환경)

  • Hwang, Kun-Chul;Lee, Min-Gyu;Han, Seung-Jin;Yoon, Jae-Moon;You, Yong-Jun;Kim, Sun-Bum;Kim, Jung-Hoon;Nah, Young-In;Lee, Dong-Hoon
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.39-47
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    • 2013
  • Simulation based Battle Experimentation is to examine the readiness for a battle using simulation technology. It heavily relies on the weapon systems modeling and simulation. To analyze the characteristics and complexity of the weapon systems in the experiment, the modeling & simulation environment has to be able to break down the system of systems into components and make the use of high fidelity components such as real hardware in simulation. In that sense, the modular and hierarchical structure of DEVS (Discrete EVent System Specification) framework provides potentials to meet the requirements of the battle experimentation environment. This paper describes the development of the DEVS integrated development environment for Simulation based Battle Experimentation. With the design principles of easy, flexible, and fast battle simulation, the newly developed battle experimentation tool mainly consists of 3 parts - model based graphical design tool for making DEVS models and linking them with external simulators easily through diagrams, the experiment plan tool for speeding up a statistic analysis, the standard components model libraries for lego-like building up a weapon system. This noble simulation environment is to provide a means to analyze complex simulation based experiments with different levels of models mixed in a simpler and more efficient way.

Developing Cyber-Compact City Strategies for Sustainable Transportation (지속가능교통을 위한 사이버 압축도시 개발 방안 연구)

  • Choo, Sang-Ho;Sung, Hyun-Gon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.10 no.1
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    • pp.112-123
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    • 2011
  • This study focused on developing strategies of cyber-compact city, combining compact city with information and communications technologies(ICTs), in order to enhance sustainable transportation. The cyber-compact city development is defined as a development that is able to reduce travel by ICTs and encourage people to use transit or non-motorized vehicles such as bicycles for ICT-induced travel (especially, discretionary travel) by compact and mixed land use. It can be achieved with combining cyber and compact strategies with respect to network, node, and area. For example, ICT network may use transit network facility, a transfer station may be a hub of ICTs, and transit influenced zone may work with ICT service area. We proposed three cohesive strategies for the cyber-compact city based on literature review and case studies on cyber and compact cities. The first strategy is a cohesion between public transportation and telecommunication network by centering on the two for national and urban spatial linkage structure. That is, cities or urban centers and its peripheral areas can be connected by rail network, and extra space of railway network can be used for constructing telecommunication network infrastructure. The second strategy is a cohesion between public transportation node and telecommunication node by building up regional and urban telecommunication centers near to or at main railway stations. For this strategy, telework centers and communication service centers should be established mainly at transfer stations. The third strategy is a cohesion between public transportation impact zone and telecommunication impact zone as transit oriented development.

Study on the Manufacturing Technology of Mural Tomb in Goa-dong of Daegaya Period (대가야 고아동 고분벽화 제작기술에 관한 연구)

  • Lee, Hwa Soo;Lee, Han Hyeong;Lee, Kyeong Min;Han, Kyeong Soon
    • Journal of Conservation Science
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    • v.30 no.4
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    • pp.457-466
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    • 2014
  • Rigorous analysis was performed to identify the structure and materials of the murals to study techniques used on mural tombs of ancient Daegaya era(6th century). The murals were painted by applying mortar on the walls and the ceiling after building a stone chamber and creating ground layers on mortar layers. Mud was applied on most of the mortar layers on four sides of the walls except the ceiling. Sand was not used in mortar but was made of materials with pure calcium substances. In addition, shells in irregular sizes with incomplete calcination were mixed; and the mortar's white powder was inferred as lime obtained by calcination of oyster shells. Kaolinite($Al_2Si_2O_5(OH)_4$) was used in the ground layer, Cinnabar(HgS) was used for red pigment, Malachite($Cu_2CO_3(OH)_2$) for green and Lead white($PbCO_3{\cdot}Pb(OH)_2$) for white. Mud plaster was applied on the mortar and was composed thinly and densely using clayey of particle size smaller than that of medium sand. It was assumed that the finishing was for repair after long time had passed since the mortar layer came off. Using lime made with oyster shells as mortar is unprecedented in ancient Korean mural tombs and its durability was very poor, suggesting that Gaya's mortar production technique was relatively behind compared to that of Koguryo's in the same era.

Chloride Binding Properties of Portland Cement Binder Incorporating CaAl2O4-CaAl4O7 (CaAl2O4-CaAl4O7 혼입 포틀랜드 시멘트 결합재의 염소이온 고정 특성)

  • Han, Jae-Doh;Lee, Yun-Su;Lee, Han-Seung
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.24 no.4
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    • pp.1-9
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    • 2020
  • This study conducted to understand effects of CA (CaAl2O4) and CA2 (CaAl4O7) ratio on chloride binding ability and compressive strength and pore structure of cement mortar incorporating mixture of CA and CA2. The Portland cement based specimens were mixed with the clinkers CA and CA2, and these calcium aluminate clinker mixture were replaced 0, 5, 10% by weight of cement. After all the test specimens were cured for 28 days under water curing, they were immersed in the distilled water and NaCl solution. As a result, 28 days compressive strength of all specimens was similar, and As the replacement ratio of calcium aluminate clinker in the specimen increased, Friedel's salt production tended to increase. However, it was dependent on the amount of Al2O3 in the level of 5% replacement and CA ratio in the level of 10% replacement. Through equilibrium isotherm result, it was also indicated that as replacement ratio of calcium aluminate clinker in cement matrix increased, chloride binding capacity was improved, and chloride penetration was suppressed. In this study, the specimen replaced with 10% of the calcium aluminate clinker mixture (CA 39%, CA2 60%) was remarkable to control chloride attack. We figured out necessity to understand optimal CA/CA2 ratio to effectively apply CA2 as a sustainable building material by improving the chloride binding ability in Portland cement based system.