• Title/Summary/Keyword: methodology(方法論)

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A Methodology for u-Service Business Model Diagram and Analysis (u-서비스에 대한 비즈니스 모델 다이어그램 및 분석 방법론 개발)

  • Lee, Nam-Yeon;Kwon, Oh-Byung
    • The Journal of Society for e-Business Studies
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    • v.14 no.1
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    • pp.13-34
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    • 2009
  • As ubiquitous computing technology is proliferating, a wider range of u-services applying ubiquitous computing technology has been implemented and some of the u-services have been actively considered for commercialization. Accordingly, establishing corresponding business models based on u-services also have been increased. However, structured methodologies to build u-service business models are still in its very early age. Moreover, since most of the legacy business model formulation and analysis methodologies have stressed on conventional or digital services, not u-services. Hence, the purpose of this paper is to propose a structured methodology of formulating and analyzing business models for u-services. An illustrative example is described to show the feasibility of the proposed methodology. To do so, Business Model Diagram (BMD), which adopts model components for u-services, is newly developed.

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Virtual Landscape Classification Standards and Representative Spatial Types in Digital Games (디지털 게임 내 가상경관 분류 기준 확립 및 대표 유형 산출)

  • Kim, IkHwan;Lee, Injung;Lee, Ji-Hyun
    • Journal of Korea Game Society
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    • v.16 no.6
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    • pp.19-28
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    • 2016
  • Digital games are generating various types of virtual landscape and the importance of virtual landscape has been arises. However, there has not been any research done how to design the virtual landscape. To establish virtual landscape design methodology, establishing the classification system and suggesting the representative type of virtual landscape is needed. With this research, I collected the classification standard and established five standards; story, cooperation, interaction level, dimensions and shape of the space. With that system, I classified digital game and could prove the effectiveness. Also by classifying cases through 20 years of timeline, I could come out with three representative types. This result will work as a reference to the future research; establishing design methodology on virtual landscape.

The Effect of Knowledge Acquisition through OntoRule: XRML Approach (온톨로지를 활용한 자동화된 지식 습득 방법론 및 효과 분석)

  • Park, Sang-Un;Lee, Jae-Kyu;Kang, Ju-Young
    • Journal of Intelligence and Information Systems
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    • v.11 no.2
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    • pp.151-173
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    • 2005
  • We developed a methodology of rule acquisition from texts such as Web pages which utilizes ontology in identification of rule components. We expect that the proposed methodology can reduce the bottleneck of rule acquisition and contribute to the utilization of rule based systems. As parts of our research, we designed an ontology for rule acquisition named OntoRule and proposed a rule acquisition methodology through OntoXRML which is an acquisition tool using OntoRule. Also, we evaluated our approach by calculating missed recommendations and wrong recommendations of rule components in rule acquisition experiments over three online bookstores.

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Analysis on Vulnerability and Establishing Countermeasure Methodologies for Privacy Protection in NFC Environments (NFC 환경에서 개인정보보호를 위한 취약점 분석 및 대책 수립 방법론)

  • Lee, Jae-Sik;Kim, Hyung-Joo;You, Han-Na;Park, Tae-Sung;Jun, Moon-Seog
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.2
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    • pp.357-365
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    • 2012
  • NFC(Near Field Communication),the short-distance communication protocol, is a technology with a wide range of application applied to smart phones. In particular, many of the services in NFC environments utilize users' privacy information. Privacy information used in such services leads to new vulnerability due to the very features of NFC technology and of NFC devices represented by smart phones. Therefore, the purpose of this study is to suggest a methodology that analyzes privacy vulnerability resulting from a NFC environments in technological, managerial and institutional aspects and a methodology aimed to establish a countermeasure to augment them. Also, this study will suggest vulnerability and countermeasures accordingly in domestic NFC service drawn out through the above methodologies and a countermeasure to improve the vulnerability. It is expected that various safe countermeasures for privacy protection in NFC environments will be established through the suggested methodologies.

Study on the Development Methodology for GIS Applications -With a focus on GIS Development Process (GIS 특성을 고려한 개발방법론 연구 - GIS 개발 프로세스 중심으로 -)

  • Kim, Eun-Hyung;Park, Jun-Gu
    • 한국공간정보시스템학회:학술대회논문집
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    • 2000.06a
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    • pp.157-177
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    • 2000
  • GIS도 다른 정보시스템과 마찬가지로 복잡화, 대형화, 전략정보시스템화로 발전해 가면서 개발방식 체계화가 요구되었다. 그러므로 계획에서부터 철저한 사용자의 요구사항의 분석과 설계가 요구되었으며 결국 GIS 개발방법론 적용의 필요성이 대두되기 시작하였다. GIS 개발방법론은 기존의 정보시스템 개발방법론에 빠져있는 공간정보 구축 및 검증절차를 다루기 위한 계획 및 절차의 미비점을 보완하고 여러 GIS 특성을 반영하여 프로젝트 수행시 보다 유용성 있는 성과물을 산출할 수 있도록 하여야 한다. 본 연구에서는 GIS 개발방법론을 도출하기 위한 기반연구로서 새로운 개발방법론을 창출하기보다는 기존의 정보시스템 개발방법론에서 GIS의 특성을 설명할 수 없는 부분의 프로세스를 도출하고 이를 중심으로 한 GIS 개발방법론의 기본 프로세스를 제시하였다. 이를 위해 GIS 프로젝트의 특성을 바탕으로 기존의 개발방법론의 GIS 프로젝트 적용시 문제점을 분석하여 GIS 개발방법론의 기본 프로세스를 제시하였다. GIS 개발방법론의 완성을 위해선 태스크 및 산출물의 정의가 추가적으로 연구되어야 하고 실질적인 검증과 표준화 과정이 남아 있으므로 본 연구는 향후의 GIS 개발방법론 정립을 위한 시작으로 간주될 수 있을 것이다.

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Analysis of Existing Methodology for Mobile Application Development (모바일 앱 구축을 위한 기존 방법론의 분석)

  • Lim, Bock-Chool;Kim, Soon-Gohn
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.593-594
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    • 2014
  • 현재 세계 모바일 기기 이용자 수는 약32억 명에 달하며, 지난 4년간 증가한 이용자를 수를 감안하면 2017년까지 약 7억명 이상이 증가하여 2018년에는 40억 명을 돌파할 것으로 예측된다. 모바일 기기 사용이 늘어나면서 다양한 모바일 앱 사용의 요구가 증가하고 있다. 일반적으로 개발방법론이란 정보시스템을 개발하기 위한 작업절차, 작업방법, 산출물, 기법 등을 체계적으로 정리한 것이라 할 수 있다. 모바일 앱을 개발하는데 있어서도 이러한 개발방법론이 필요하며 현재는 업체별 독자적인 방법론이나 납기에 맞춰 주먹구구식으로 개발을 해서 제공하는 것이 현실이다. 본 논문에서는 이런 현실 속에서 모바일 앱 구축을 위한 적합한 방법론을 제시하고자 전통적인 방법론과 애자일 방법론에 대해서 분석한다.

A Case Study of Applying Software Engineering Development Methodology to a Context-aware System (컨텍스트 인지 시스템 개발에 소프트웨어 공학 방법론 적용 사례)

  • Choi, Jong-Myung
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.3
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    • pp.167-177
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    • 2009
  • This paper is about our experience of developing a context-aware exhibit guide system called MyGuide by applying Simtext development methodology. In particular, we introduce some issues to be considered in development process, the way that we solved them, and other things related to context. In requirements elicitation phase, we reduced the complexity of requirements by separating business logic requirements and context-awareness related requirements. After that, we modeled context, and designed software architecture, classes, and database in sequence during design phase. We considered system requirements and context modeling issues for context modeling because it influences class and database design.

Hierarchy analysis of computationally proposed 100 cases of new digital games based on the expected marketability (컴퓨테이셔널 방법론에 따라 제안된 100가지 미개발 게임 유형들에 대한 기대 시장성 기준의 위계 분석)

  • Kim, Ikhwan
    • Journal of Korea Game Society
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    • v.19 no.5
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    • pp.133-142
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    • 2019
  • In this study, 100 types of computationally proposed digital games were analyzed based on the expected marketability. The game classification methodology with five classification criteria proposed by Kim (2017) and the elimination method leveraged by the Decision Tree have been adopted as the methodology of the study. As a result, digital games could be classified into three groups. With the result, designers in the field will be able to leverage computational design methodology to develop a new type of digital game more efficiently by following the proposed hierarchy.

A Study on the Methodology of Design in Housing Color (주택의 색채계획 방법론)

  • KiHwanKim
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 1990.09a
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    • pp.4-14
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    • 1990
  • The importance of studying, planning and designing in Housing Color has been increased nowadays. This Study as a methodology of studying in Housing Color attempts introduce a fieldt of these studise. So, finding out the Environmental Color and Classifying the methodology of studying in Housing Color, and introduce precedent studies.

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