• Title/Summary/Keyword: meta-thinking

Search Result 80, Processing Time 0.024 seconds

Effect of Virtual Reality Women Health Nursing Practicum on Meta-cognition and Critical Thinking: Mixed Method Study (가상현실 기반 여성건강간호학 실습교육이 메타인지와 비판적 사고에 미치는 효과: 혼합연구 방법)

  • Hyun Kyoung Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.5
    • /
    • pp.481-486
    • /
    • 2023
  • This study applied virtual reality to women health nursing practicum for nursing students and analyzed the educational effect on meta-cognition and critical thinking. The study design was a convergent mixed method using single-group pre-post test design and individual in-depth interviews. After applying the virtual reality program, the post-score (104.16±12.98) was statistically significantly higher than the pre-score (98.59±18.09) (t=1.85, p=.030). There was no statistically significant difference in critical thinking after the program, with the post-score of 101.66±7.18 and the pre-score of 99.18±15.13 (t=1.00, p=.108). Therefore, women health nursing practice education using virtual reality can help improve the meta-cognition of nursing students.

Experience Expansion of Interface through Meta-Thinking in Digital Media -Focused on Augmented Things and Media Art Cases- (디지털 미디어에서 메타적 사고를 통한 인터페이스의 경험 확장 -증강된 사물, 미디어 아트 사례를 중심으로-)

  • Seo, Hyun-Seok;Song, Sang-Min;Han, Ki-Eun
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.1009-1014
    • /
    • 2009
  • Meta-thinking is a kind of thinking beyond certain scope or border, which sees objects as an expanded definition exceeding its essence. It can be experienced when people come into contact with new things. As for digital media, experience acquired from computer screen makes users' thinking be changed continuously and help their thinking to be expanded. Today, studies on development of digital technology regarding virtual reality (VR) and experience obtained from digital media become a topic of conversation, however, this experience depends on the sense of sight through screen. Actually, transparent experiences in digital media are not the same with those in real world, therefore, this study investigated experience expansion through interaction with real things which are much closer to daily lives than virtual experiences. It can be found in media art which induces positive participation of audiences and shows them a new meaning through delight and amusement experienced in the process of interaction. Visual expression in digital media should be more than spectacular which is only full of excessive images. In addition, interface should not be remained as an expression from technological attempts, instead, it is necessary to find humans aspiration with meta-thinking which accepts things expansively and visualize their experiences.

  • PDF

Meta Design (메타 디자인의 가능성)

  • 오창섭
    • Proceedings of the Korea Society of Design Studies Conference
    • /
    • 2000.11a
    • /
    • pp.132-133
    • /
    • 2000
  • 오늘날 메타(mee)라는 용어는 '메타언어', '메타과학', '메타비평' 등의 합성어를 통해 자신의 존재를 이 사회에서 확인 받고 있다. 특히 메타언어는 메타라는 용어를 가장 적극적으로 사용하는 경우라고 할 수 있다. 왜냐하면 메타언어는 언어를 연구대상으로 하는 학문영역에서 언어의 한 특성, 흑은 자체의 구조를 설명하는 보다 일반화된 개념으로 소통되고 있기 때문이다. (중략)

  • PDF

Tutors' Roles Depending on Problem-Solving Phases for Facilitating the Critical Thinking Ability in Online Learning

  • PARK, Seong Ik;KIM, Yoon-Jung
    • Educational Technology International
    • /
    • v.12 no.1
    • /
    • pp.125-145
    • /
    • 2011
  • Facilitating critical thinking is important for students' cognitive growth and knowledge acquisition. This study examines the dimensions of tutors' roles in facilitating the critical thinking required for problem solving in online discussions. The research procedures include identifying the research problems related to critical thinking skills; synthesizing theories and perspectives on critical thinking skills; and analyzing, validating, and determining tutors' roles. Using the results of this study, problem solving processes are divided into four phases: analyzing, judging, inferencing, and meta-cognitively evaluating. Tutors' roles in online problem solving can be categorized into four domains: cognitive, social, managerial, and technical. Tutors' roles in each domain are specifically analyzed, and the strengths, weaknesses, and improvements in tutors' facilitation of critical thinking for online problem solving are evaluated.

Teaching Method for Functional Thinking by Situation Posing Connected with Other Subjects (타 교과와 연결된 상황 설정을 통한 함수적 사고 지도 방안)

  • Na, Kyoung-Su;Choi, Sung-Pil
    • School Mathematics
    • /
    • v.13 no.4
    • /
    • pp.651-674
    • /
    • 2011
  • Functional thinking is a central topic in school mathematics and the purpose of teaching functional thinking is to develop student's functional thinking ability. Functional thinking which has to be taught in elementary school must be the thinking in terms of phenomenon which has attributes of 'connection'- assignment and dependence. The qualitative methods for evaluation of development of functional thinking can be based on students' activities which are related to functional thinking. With this purpose, teachers have to provide students with paradigm of the functional situation connected to the other subjects which have attributes of 'connection' and guide them by proper questions. Therefore, the aim of this study is to find teaching method for functional thinking by situation posing connected with other subject. We suggest the following ways for functional situation posing though the process of three steps : preparation, adaption and reflection of functional situation posing. At the first stage of preparation for functional situation, teacher should investigate student's environment, mathematical knowledge and level of functional thinking. With this purpose, teachers analyze various curriculum which can be used for teaching functional thinking, extract functional situation among them and investigate the utilization of functional situation as follows : ${\cdot}$ Using meta-plan, ${\cdot}$ Using mathematical journal, ${\cdot}$ Using problem posing ${\cdot}$ Designing teacher's questions which can activate students' functional thinking. For this, teachers should be experts on functional thinking. At the second stage of adaption, teacher may suggest the following steps : free exploration ${\longrightarrow}$ guided exploration ${\longrightarrow}$ expression of formalization ${\longrightarrow}$ application and feedback. Because we demand new teaching model which can apply the contents of other subjects to the mathematic class. At the third stage of reflection, teacher should prepare analysis framework of functional situation during and after students' products as follows : meta-plan, mathematical journal, problem solving. Also teacher should prepare the analysis framework analyzing student's respondence.

  • PDF

The Development of a Role Play Instruction Model to Increase Higher- order Thinking Ability in Geographical Education (고급사고력 신장을 위한 역할놀이 교수-학습 모형 개발에 관한 현장 연구)

  • Park Seon-heui
    • Journal of the Korean Geographical Society
    • /
    • v.40 no.1 s.106
    • /
    • pp.109-125
    • /
    • 2005
  • The purpose of this study is to develop a role play instruction model to increase higher-order thinking abilities in geographical education. This study reviewed the references which included the contents of higher-order thinking abilities, and discussed the educational significance and application of role play instruction model. The developed role play instruction model was applied to four classes in high school in Korea. After applying the model, this study asked some question about the model to the students which engaged in this model. Higher-order thinking essentially means thinking that takes place in the higher-levels of the hierarchy of cognitive processing. Higher-order thinking abilities contain critical thinking abilities, creative thinking abilities, problem solving and decision making abilities, meta-cognition abilities. The role play instruction model is an effective method which can increase higher- order thinking abilities. The questioning to students which engaged in the class of applying to role play instruction model provides feedback about development instruction models to increase higher-order thinking abilities.

The Analysis of Learner탐s Variables Affecting on Scientific Reasoning and Science Process Skills (과학 추론능력과 과학 탐구능력에 영향을 미치는 학습자 변인 분석$^{1)}$ )

  • 김영신;정완호;이진희
    • Journal of Korean Elementary Science Education
    • /
    • v.20 no.1
    • /
    • pp.1-7
    • /
    • 2001
  • The purpose of this study is to examine the learner's variables affecting on scientific thinking and scientific process skills. To study this purpose, through the procedure study, the learner's variables were divided into cognitive variable, ego variable, and affective variable, then the questionaire survey through the reconstruction of standardization instrument was made over 120 elementary school fifth grade student in Seoul, Anyang, and Pajoo. The results of this study were as follows: 1) The learner's variables affecting on scientific thinking were cognitive variable and for female students, also affect affective variable. The subordinated catagories of statistically significant degree of explanation were achievement motivation, cognitive level, and cognitive style and another statistically significant correlation were meta-cognition, self regulated learning, self efficacy, and muliple intelligence. 2) The learner's variables affecting on science process skills were cognitive variable and affective variable. And the subordinated catagories of statistically significant degree of explanation were achievement motivation, and cognitive level. And another statistically significant correlation were meta-cognition, self regulated loaming, self efficacy, multiple intelligence, and attribution.

  • PDF

A Meta-Analysis on the Effects of Educational Programming Language on Elementary School Student's High-level Thinking (EPL을 활용한 교육이 초등학생의 고등사고력에 미치는 효과에 대한 메타분석)

  • Kim, Dong Man;Lee, Tae Wuk
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2018.07a
    • /
    • pp.405-408
    • /
    • 2018
  • 이 연구의 목적은 기존 EPL 관련 연구들을 조사 및 수집하여 메타분석을 통해 초등학생의 고등사고력 향상에 미치는 전체 효과 크기의 산출과 다양한 변인에 따른 효과크기를 확인하는 것이다. 그래서 이 연구로 초등학생의 고등사고력 및 다양한 요인들에 대한 EPL 교육의 실제적 효과를 객관적으로 확인하고 일반화하였다. 이 연구의 결과는 1)EPL을 활용한 교육이 초등학생들의 고등사고력을 크게 향상시키는 교수학습 도구임이 확인되었고, 2) EPL을 활용한 교육은 창의적 사고력, 논리적 사고력 등의 향상에 크게 도움이 되는 것으로 확인되었으며, 3) App Inventor, Scratch, Dolittle 등이 고등사고력 향상에 미치는 효과가 큰 것으로 확인되었다.

  • PDF

Beyond Politeness: A Spoken Discourse Approach to Korean Address Reference Terms

  • Hong, Jin-Ok
    • English Language & Literature Teaching
    • /
    • v.15 no.2
    • /
    • pp.93-119
    • /
    • 2009
  • Internalized Confucian cultural scripts trigger meta-pragmatic thinking in Korean communication. Commonly shared cultural knowledge acts as a powerful constraint upon the behavioral patterns of each participant and this knowledge can be strategically manipulated to avoid confrontations. The strategic use of address reference terms utilizes cultural values as a face-redress mechanism to achieve situation-specific goals. This paper offers a view of Korean address reference terms that rests on four revisions of politeness theory (Brown & Levinson, 1978, 1987). First, the notion of discernment - or 'wakimae' - as a culture-specific mechanism is reanalyzed. Secondly, culture-specific values as another R (ranking of imposition) variable are introduced. Thirdly, a reevaluation of the notion of positive face (respect) is discussed. Finally, the address reference terms in combination with other honorifics by the speaker that can be strategically applied either to threaten or to enhance the face of the hearer is observed. Because Confucianism is embedded in Korean cultural identity, teaching cultural values integrated and their roles in situation-dependent politeness is required in order to understand interactional nature of politeness occurring from particular discourse contexts.

  • PDF

Development and Application of PBL Module Using Simulator - Focused on Simman - (시뮬레이터를 활용한 문제중심학습 모듈 개발 및 적용 - Simman을 중심으로 -)

  • Chu, Min-Sun;Hwang, Yoon-Young;Park, Chang-Seung
    • Journal of Korean Academy of Fundamentals of Nursing
    • /
    • v.13 no.2
    • /
    • pp.182-189
    • /
    • 2006
  • Purpose: This research was done to identify how PBL education using a simulator affects nursing students' critical thinking, self-efficacy, and meta-cognition by applying and developing a PBL module using the Simman simulator. Method: With a one group pre-post test design, the research was conducted with a convenience sampling on 66 students in C College on Jeju Island for 8 weeks from August to October, 2005. The collected data on critical thinking, self-efficacy, and meta-cognition were analyzed using T-test. SPSS 10.0 was used to assist analysis. For study-related variables, means and standard deviations were used. Results: The finding of the research showed that most of the students were in favor of use of PBL-in the curriculum with more than 50% of the scores indicating satisfaction with content of the teaching, the teaching method, and self-confidence in nursing. The results also showed that there was an increase in interest among the students regarding campus practical education. Conclusion: As the application of the PBL module using the Simman simulator elicited more interest and satisfaction from the students, it is worth using this simulator as a the teaching method to improve the practical education in nursing.

  • PDF