• Title/Summary/Keyword: message-passing

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A Software VIA based PC Cluster System on SCI Network (SCI 네트워크 상의 소프트웨어 VIA기반 PC글러스터 시스템)

  • Shin, Jeong-Hee;Chung, Sang-Hwa;Park, Se-Jin
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.4
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    • pp.192-200
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    • 2002
  • The performance of a PC cluster system is limited by the use of traditional communication protocols, such as TCP/IP because these protocols are accompanied with significant software overheads. To overcome the problem, systems based on user-level interface for message passing without intervention of kernel have been developed. The VIA(Virtual Interface Architecture) is one of the representative user-level interfaces which provide low latency and high bandwidth. In this paper, a VIA system is implemented on an SCI(Scalable Coherent Interface) network based PC cluster. The system provides both message-passing and shared-memory programming environments and shows the maximum bandwidth of 84MB/s and the latency of $8{\mu}s$. The system also shows better performance in comparison with other comparable computer systems in carrying out parallel benchmark programs.

Comparison of Parallel Computation Performances for 3D Wave Propagation Modeling using a Xeon Phi x200 Processor (제온 파이 x200 프로세서를 이용한 3차원 음향 파동 전파 모델링 병렬 연산 성능 비교)

  • Lee, Jongwoo;Ha, Wansoo
    • Geophysics and Geophysical Exploration
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    • v.21 no.4
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    • pp.213-219
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    • 2018
  • In this study, we simulated 3D wave propagation modeling using a Xeon Phi x200 processor and compared the parallel computation performance with that using a Xeon CPU. Unlike the 1st generation Xeon Phi coprocessor codenamed Knights Corner, the 2nd generation x200 Xeon Phi processor requires no additional communication between the internal memory and the main memory since it can run an operating system directly. The Xeon Phi x200 processor can run large-scale computation independently, with the large main memory and the high-bandwidth memory. For comparison of parallel computation, we performed the modeling using the MPI (Message Passing Interface) and OpenMP (Open Multi-Processing) libraries. Numerical examples using the SEG/EAGE salt model demonstrated that we can achieve 2.69 to 3.24 times faster modeling performance using the Xeon Phi with a large number of computational cores and high-bandwidth memory compared to that using the 12-core CPU.

Network structure for Shared Virtual Environments (가상 공유 공간을 위한 네트워크 구조)

  • Choi, Hwal-Ian;Lee, Arthur
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.89-100
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    • 1998
  • A multi-user virtual reality system supports shared environments for concurrent accesses by multiple users. The performance of these systems depends heavily on the network environments. This paper experiments an effective network model for shared virtual environments. This model has a middle layer called groups placed between the server and its clients, and the tasks of server are distributed to these groups. Using groups solves some of the problems of existing systems such as lack of scalability, message overheads, and latency due to message passing among locally communicating entities in the virtual environment. Some experiments show lower overhead than existing distributed virtual environment systems in WAN as well as LAN environments. This model also supports a method that can be used to construct application specific network environments using message handler which allows user-defined message formats.

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Performance Analysis on Delay- and Disruption-Tolerant Network in Interplanetary Network (행성 간 통신에서의 지연/분열 허용 네트워크 성능 분석)

  • Baek, Jaeuk;Han, Sang Ik;Kim, In-kyu
    • Journal of Satellite, Information and Communications
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    • v.12 no.4
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    • pp.42-49
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    • 2017
  • Delay- and Disruption-Tolerant Network (DTN) has been considered as a key technology to overcome main challenges in interplanetary communications such as an intermittent connectivity and high bit error rates. The lack of end-to-end connectivity between source and destination results in long and variable delays and data loss, hence the Internet Protocols cannot operate properly in such environments because it requires an end-to-end connectivity. The DTN, which utilizes 'store-and-forward' message passing scheme between nodes, can overcome the lack of end-to-end connectivity in Interplanetary Network (IPN). In this paper, DTN is applied to 3-hop relay IPN, where messages are transmitted from Earth ground station to Lunar lander through Earth satellite and Lunar orbiter. ONE simulator is used to reflect the real environment of IPN and an efficient resource management method are analyzed to guarantee the message delivery by optimizing a message TTL (Time to Live), buffer size and message fragmentation.

An XML-based Message Definition System for Massively Multiplayer Online Games (대규모 온라인 게임을 위한 XML 기반의 메시지 정의 시스템)

  • Piao, Xue-Feng;Oh, Sam-Kweon
    • The KIPS Transactions:PartD
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    • v.11D no.4
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    • pp.901-906
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    • 2004
  • Client- server interaction in a massive multi-player online role-playing game(MMORPG) is usually made via network-message Passing. Since the game contents and elements in such MMORPGs are consistently evolved, messages need to be added, deleted, or modified accordingly. Therefore, game programmers are repeatedly required to write new programs or at least modify existing programs. The XML-based message definition system introduced in this paper facilitates the addition and modification of messages for game interaction ; it not only allows programmers to save a considerable amount of time for modifying existing messages or adding new messages but also relieves them of a serious burden of programming bugs. In addition, this system can be used for general client-server applications.

Design and Implementation of DGPS Interface Module using CDMA Communication Network (CDMA 통신망을 이용한 DGPS 인터페이스 모듈의 설계 및 구현)

  • Kim Chang-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.921-927
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    • 2006
  • The current DGPS technique is many problems that is permission of radio station using RF Wireless Modem, that is influence of geographic obstacle using radio wave, that is frequency interference, that is finiteness of frequency resources. In this paper, we are solved many elements, IM(Interface Module) replaces RF Wireless Modem, we suggest transmission technique of correction message using mobile phone, we researched Interface Module development which is linkage of DGPS receiver and mobile phone. IM can transmit correction message passing RS-232 port and modem communication control. IM of base station is initialized RS-232 port and modem to move station for correction message transmission, IM waited response mode. IM of move station is initialized RS-232 port and modem, IM requests hand shaking to base station, completed connection establishment. Users are worked Differential surveying using receiving correction message between mobile phones.

A Study of Mobile Phone Interface Module Development for DGPS (GDPS를 위한 휴대전화 Interface Module 개발에 관한 연구)

  • 김창수;윤희철;이태오;정성훈;임재홍
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.197-200
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    • 2002
  • The current Inn technique is many problems that is permission of radio station using RF Wireless Modem, that is influence of geographic obstacle using radio wave, that is frequency interference, that is finiteness of frequency resources. In this paper, we are solved many elements, IM replaces RF Wireless Modem, we suggest transmission technique of correction message using mobile phone, we researched Interface Module development which is linkage of DGPS receiver and mobile phone. IM can transmit correction message passing RS-232 port and modem communication control. IM of base station is initialized RS-232 port and modem to move station for correction message transmission, IM waited response mode. IM of move station is initialized RS-232 port and modem, IM requests hand shaking to base station, completed connection establishment. Users are worked Differential surveying using receiving correction message between mobile phones.

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Study on MPI-based parallel sequence similarity search in the LINUX cluster (클러스터 환경에서의 MPI 기반 병렬 서열 유사성 검색에 관한 연구)

  • Hong, Chang-Bum;Cha, Jeoung-Ho;Lee, Sung-Hoon;Shin, Seung-Woo;Park, Keun-Joon;Park, Keun-Young
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.6 s.44
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    • pp.69-78
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    • 2006
  • In the field of the bioinformatics, it plays an important role in predicting functional information or structure information to search similar sequence in biological DB. Biolrgical sequences have been increased dramatically since Human Genome Project. At this point, because the searching speed for the similar sequence is highly regarded as the important factor for predicting function or structure, the SMP(Sysmmetric Multi-Processors) computer or cluster is being used in order to improve the performance of searching time. As the method to improve the searching time of BLAST(Basic Local Alighment Search Tool) being used for the similarity sequence search, We suggest the nBLAST algorithm performing on the cluster environment in this paper. As the nBLAST uses the MPI(Message Passing Interface), the parallel library without modifying the existing BLAST source code, to distribute the query to each node and make it performed in parallel, it is possible to easily make BLAST parallel without complicated procedures such as the configuration. In addition, with the experiment performing the nBLAST in the 28 nodes of LINUX cluster, the enhanced performance according to the increase in the number of the nodes has been confirmed.

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Application of the Special Matrices to the Parallel Routing Algorithm on MR NS Network (MRNS 네트워크에서 특수한 메트릭스를 응용한 병렬 경로배정 알고리즘)

  • Choe, Wan-Gyu;Jeong, Il-Yong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.55-62
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    • 1996
  • MRNS network is a general algebraic structure of Hypercube network which has recently drawn considerable attention to supercomputing and message-passing communication. In this paper, we investigate the routing of a message in an n- dimensional MRNS network that is a key to the performance of this network. On the n-dimensional MRNS network we would like to transmit packets from a source node to a destination node simultaneously along a fixed number of paths, where the superscript packet will traverse along the superscript path. In order for all packets to arrive at the destination node quickly and securely, the ith path must be node-disjoint from all other paths. By investigating the conditions of node-disjoint paths, we will employ the special matrices called as the Hamiltonian Circuit Latin Square(HCLS) described in 〔1〕to construct a set of node-disjoint paths and suggest a linear-time parallel routing algorithm for the MRNS network.

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Design of level crossing VMS(Variable Message Signs) system (철도건널목 실시간 정보현시장치 개발(I))

  • Cho, Bong-Kwan;Hwang, Hyeon-Chyeol;Cho, Hong-Sik;Lee, Ho-Yong;Lee, An-Ho;Ryu, Sang-Hwan;Choi, Ho-Jin
    • Proceedings of the KIEE Conference
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    • 2009.07a
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    • pp.1183_1184
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    • 2009
  • The synchronized visual message system device of level crossing provides warning system with the use of developed corresponding technology when the train is approaching forward to limited distance in level crossing. To ensure of safety driving for coming transit from road, it detect the location and velocity of train and transport the information to wayside warning device to prevent the collision with train. This paper is about the detailed design of synchronize VMS for passing transit at the level crossing and develop the physical contents of level crossing VMS with expression words, operational device, massage transportation algorism which are based on the proto type study of communication method and information contents for level crossing VMS.

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