• Title/Summary/Keyword: medium-resolution

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A Proposal for High-Resolution Encoding System with Backward Compatibility in CDDA (상용 CDDA와 하위 호환성을 가지는 고해상도 부호화방석의 제안)

  • Moon, Dong-Wook;Kim, Lark-Kyo;Nam, Moon-Hyun
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.150-152
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    • 2004
  • Conventional CDDA (Compact Disc Digital Audio) system has limitations come from sampling frequency and quantization bit, 44.1kHz and 16 bit respectively. So, new medium is developed for high-resolution audio recording, like as DVD-audio etc. But CDDA is a widely used medium for high fidelity audio yet, because new medium has complexity and difficulty in manufacturing system. In this paper, we design a new encoding system for high-resolution audio signal. The system is backward compatible with conventional CDDA. By evaluation for encoding and decoding process, we describe practicability of our proposal system.

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Performance Analysis of an Collision Resolution Algorithm in HFC-CATV Network (HFC-CATV 망에서의 충돌해결알고리즘에 대한 성능분석)

  • 이수연;안정희
    • The Journal of the Korea Contents Association
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    • v.2 no.3
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    • pp.113-118
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    • 2002
  • To provide interactive sonics in HFC(Hybrid Fiber Coax)-CATV network, there must be supported a MAC(Medium Access Control) protocol. It is wet known that collision can be occurred in the HFC upstream channel because it is shared by up to 500 users. Thus it needs the collision resolution algorithm. Consequently, this paper proposes the analysis mood to study stability of binary stack algorithm for adaptive collision resolution algorithm in HFC-CATV. Also, it compares a system throughput between IPP model and D-BMAP model.

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New High-Resolution Encoding System having Backward Compatibility with CDDA (상용 CDDA와 하위 호환성을 가지는 새로운 고해상도 부호화방식)

  • Moon Dong-Wook;Kim Lark-Kyo
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.5
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    • pp.327-329
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    • 2005
  • Conventional CDDA(Compact Disc Digital Audio) system has limitation which means that bandwidth and resolution of the sign릴 are determined by the sampling frequency and quantization bit, 44.1kHz and 16 bit respectively. Though, new medium such as DVD-audio is developed for high-resolution audio recording, it has high complexity and difficulty in manufacturing process. So, CDDA is a widely used medium for high fidelity audio yet. In this paper, we design a new encoding system for high-resolution audio signal which has backward compatible with conventional CDDA. By evaluating for the encoding and decoding process. we verify the availability of our proposed system.

The Benefit of Ambiguity Resolution Using Triple Frequency

  • Tominaga, Reiji;Gomi, Yasuto;Zhang, Yun;Kubo, Nobuaki;Yasuda, Akio
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.2
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    • pp.23-26
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    • 2006
  • Modernized GPS will have three frequencies modulated with three signals, which will be accessible to all users in the near future. This new frequency provides an opportunity to resolve the double differenced (DD) integer ambiguity very fast and with almost no baseline constraints. In order to study the performance of triple frequency system for Ambiguity Resolution (AR) over the medium baseline under different ionospheric levels, the Klobuchar Model was implemented and used in our triple simulation to generate the ionospheric delay. Furthermore, the White-Gaussian noise applying to distance-dependent parameters was added to the DD ionospheric delay. For medium baseline (defined as here 20 to 40kms), success rates of AR has been pretty improved. In this paper, the medium baseline AR strategies that take advantage of carrier phase measurement on the third frequency will be discussed.

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Properties of polarised emission in radio relics

  • Fernandez, Paola Dominguez
    • The Bulletin of The Korean Astronomical Society
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    • v.46 no.2
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    • pp.64.2-64.2
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    • 2021
  • Radio relics track cosmological shocks propagating through the intracluster medium. They are among the largest and most polarised sources in the radio sky reaching polarisation fractions up to ~60%. High-resolution observations in total intensity and in polarisation show complex structures on kiloparsec scales. Nevertheless, the relation between the observed features and the underlying morphology of the magnetic field is not clear. In this work we three dimensional MHD-Lagrangian simulations to study the polarised emission produced by a shock wave that propagates through a turbulent medium that resembles the intracluster medium. We find that the synchrotron emission produced in a shocked turbulent medium can reproduce some of the observed features in radio relics. Our work confirms that radio relics can also be formed in an environment with a tangled magnetic field. We also study the effect of intrinsic Faraday Rotation and the depolarisation of the source. Finally, we show how our results depend on the angular resolution of observations.

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A Discriminative Collision Resolution Scheme for Wireless MAC Protocol (무선 MAC 프로토콜을 위한 차별적인 충돌해결 기법)

  • Hwang, Seong-Ho;Han, Gi-Jun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.39 no.5
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    • pp.225-231
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    • 2002
  • This paper proposes a discriminative collision resolution scheme for the wireless Medium Access Control (MAC) protocols to support the Quality of Service (QoS) requirements of real-time applications. Our scheme deals with access requests in different ways depending on their delay requirements. In our scheme, a Collision Resolution Period (CRP) is used to quickly resolve collisions for the delay sensitive traffic in order to support their delay requirements. Performance analysis and simulation results show that our algorithm may successfully meet the delay requirements of real time applications by reducing access delays and collisions.

Analysis of Three-Phase Multiple Access with Continual Contention Resolution (TPMA-CCR) for Wireless Multi-Hop Ad Hoc Networks

  • Choi, Yeong-Yoon;Nosratinia, Aria
    • Journal of Communications and Networks
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    • v.13 no.1
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    • pp.43-49
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    • 2011
  • In this paper, a new medium access control (MAC) protocol entitled three-phase multiple access with continual contention resolution (TPMA-CCR) is proposed for wireless multi-hop ad hoc networks. This work is motivated by the previously known three-phase multiple access (TPMA) scheme of Hou and Tsai [2] which is the suitable MAC protocol for clustering multi-hop ad hoc networks owing to its beneficial attributes such as easy collision detectible, anonymous acknowledgment (ACK), and simple signaling format for the broadcast-natured networks. The new TPMA-CCR is designed to let all contending nodes participate in contentions for a medium access more aggressively than the original TPMA and with continual resolving procedures as well. Through the systematical performance analysis of the suggested protocol, it is also shown that the maximum throughput of the new protocol is not only superior to the original TPMA, but also improves on the conventional slotted carrier sense multiple access (CSMA) under certain circumstances. Thus, in terms of performance, TPMA-CCR can provide an attractive alternative to other contention-based MAC protocols for multi-hop ad hoc networks.

Resolution of Temporal-Multiplexing and Spatial-Multiplexing Stereoscopic Televisions

  • Kim, Joohwan;Banks, Martin S.
    • Current Optics and Photonics
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    • v.1 no.1
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    • pp.34-44
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    • 2017
  • Stereoscopic (S3D) displays present different images to the two eyes. Temporal multiplexing and spatial multiplexing are two common techniques for accomplishing this. We compared the effective resolution provided by these two techniques. In a psychophysical experiment, we measured resolution at various viewing distances on a display employing temporal multiplexing, and on another display employing spatial multiplexing. In another experiment, we simulated the two multiplexing techniques on one display and again measured resolution. The results show that temporal multiplexing provides greater effective resolution than spatial multiplexing at short and medium viewing distances, and that the two techniques provide similar resolution at long viewing distance. Importantly, we observed a significant difference in resolution at the viewing distance that is generally recommended for high-definition television.

Super-Resolution Transmission Electron Microscope Image of Nanomaterials Using Deep Learning (딥러닝을 이용한 나노소재 투과전자 현미경의 초해상 이미지 획득)

  • Nam, Chunghee
    • Korean Journal of Materials Research
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    • v.32 no.8
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    • pp.345-353
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    • 2022
  • In this study, using deep learning, super-resolution images of transmission electron microscope (TEM) images were generated for nanomaterial analysis. 1169 paired images with 256 × 256 pixels (high resolution: HR) from TEM measurements and 32 × 32 pixels (low resolution: LR) produced using the python module openCV were trained with deep learning models. The TEM images were related to DyVO4 nanomaterials synthesized by hydrothermal methods. Mean-absolute-error (MAE), peak-signal-to-noise-ratio (PSNR), and structural similarity (SSIM) were used as metrics to evaluate the performance of the models. First, a super-resolution image (SR) was obtained using the traditional interpolation method used in computer vision. In the SR image at low magnification, the shape of the nanomaterial improved. However, the SR images at medium and high magnification failed to show the characteristics of the lattice of the nanomaterials. Second, to obtain a SR image, the deep learning model includes a residual network which reduces the loss of spatial information in the convolutional process of obtaining a feature map. In the process of optimizing the deep learning model, it was confirmed that the performance of the model improved as the number of data increased. In addition, by optimizing the deep learning model using the loss function, including MAE and SSIM at the same time, improved results of the nanomaterial lattice in SR images were achieved at medium and high magnifications. The final proposed deep learning model used four residual blocks to obtain the characteristic map of the low-resolution image, and the super-resolution image was completed using Upsampling2D and the residual block three times.

An Occlusion Resolution Technique Applying Camera Shots in Close Quater Combat of the Game (게임의 근접전투에서 카메라 샷을 적용한 오클루젼 해결 기법)

  • Kim, Bang-Wool;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.105-114
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    • 2011
  • In a game such as MMORPG, players often see occlusions between primary actors in a shot where shows a close quarter combat. This paper proposes an occlusion resolution technique(MOS) by grafting a medium shot technique and an over-shoulder shot technique to strengthen a confrontation structure. A medium shot technique sets 4 reference points at the up/down/left/right on the sphere of target. An over-shoulder shot technique is a technique of locating the reference points on the side variably. An occluder is replaced with 2 spheres. If a ray is emitted to a reference point from the camera point and intersects a sphere of occluder, it becomes a potential occlusion state. If so, we start to move the camera to the right or left of the occluder, keep moving it while new position of camera is in potential occlusion state, and stop its movement when the occlusion is resolved. Our experiments show that MOS technique consumes operational time of $13.7{\mu}s$ per shot on average, and that it resolves occlusions in 9.26% of ratio on average, and so doesn't have any effect on viewer's sight.