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A proof-of-concept study of extracting patient histories for rare/intractable diseases from social media

  • Yamaguchi, Atsuko;Queralt-Rosinach, Nuria
    • Genomics & Informatics
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    • v.18 no.2
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    • pp.17.1-17.4
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    • 2020
  • The amount of content on social media platforms such as Twitter is expanding rapidly. Simultaneously, the lack of patient information seriously hinders the diagnosis and treatment of rare/intractable diseases. However, these patient communities are especially active on social media. Data from social media could serve as a source of patient-centric knowledge for these diseases complementary to the information collected in clinical settings and patient registries, and may also have potential for research use. To explore this question, we attempted to extract patient-centric knowledge from social media as a task for the 3-day Biomedical Linked Annotation Hackathon 6 (BLAH6). We selected amyotrophic lateral sclerosis and multiple sclerosis as use cases of rare and intractable diseases, respectively, and we extracted patient histories related to these health conditions from Twitter. Four diagnosed patients for each disease were selected. From the user timelines of these eight patients, we extracted tweets that might be related to health conditions. Based on our experiment, we show that our approach has considerable potential, although we identified problems that should be addressed in future attempts to mine information about rare/intractable diseases from Twitter.

Development of Liquid Culture Media for the Mass Production of Beauveria bassiana Blastospore (흰굳음병균(Beauveria basiana) 단균사의 대량배양생산을 위한 액체배지 개발)

  • 서종복;진병래
    • Journal of Sericultural and Entomological Science
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    • v.37 no.2
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    • pp.172-175
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    • 1995
  • To develope a liquid culture media for the mass culture of Beauveria bassiana blastospore, wheat bran and soybean cake were selected as a carbon and nitrogen source, respectively. The composition and final concentration of wheat bran and soybean cake in liquid culture media were determined by the growth of B. bassiana blastospore. The results showed that the growth of B. bassiana blastospore was effective in the rate of 3 wheat bran: 2 soybean cake and in 5% of final concentration of the liquid culture media, suggesting that the liquid culture media using wheat bran and soybean cake are available.

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Trust in User-Generated Information on Social Media during Crises: An Elaboration Likelihood Perspective

  • Pee, L.G.;Lee, Jung
    • Asia pacific journal of information systems
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    • v.26 no.1
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    • pp.1-21
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    • 2016
  • Social media is increasingly being used as a source of information during crises, such as natural disasters and civil unrests. However, the quality and truthfulness of user-generated information on social media have been a cause of concern. Many users find distinguishing between true and false information on social media difficult. Basing on the elaboration likelihood model and the motivation, opportunity, and ability framework, this study proposes and empirically tests a model that identifies the information processing routes through which users develop trust, as well as the factors that influence the use of these routes. The findings from a survey of Twitter users seeking information about the Fukushima Daiichi nuclear crisis indicate that individuals evaluate information quality more when the crisis information has strong personal relevance or when individuals have low anxiety about the crisis. By contrast, they rely on majority influence more when the crisis information has less personal relevance or when these individuals have high anxiety about the crisis. Prior knowledge does not have significant moderating effects on the use of information quality and majority influence in forming trust. This study extends the theorization of trust in user-generated information by focusing on the process through which users form trust. The findings also highlight the need to alleviate anxiety and manage non-victims in controlling the spread of false information on social media during crises.

Female Japanese and Korean University Students' Awareness of and Attitudes about Fashion: Analysis in Relationship to the Media

  • Shoyama, Shigeko;Matsuo, Aya;Kiro, Yoon;Kim, Jung-Sook
    • Fashion & Textile Research Journal
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    • v.4 no.6
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    • pp.524-533
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    • 2002
  • The present study selected female Japanese and Korean university students (a population that is assumed to be sensitive to the subject of fashion) as subjects. We investigated (1) their awareness of and attitudes about clothing styles, and (2) their relationships to fashion and various media. In both Japan and Korea, female students were highly interested in fashion and their major motive for adopting a given fashion was "style change" (the desire to change one's style by adopting a novel fashion) or "self-expression" (the desire to express oneself and achieve self-realization). They most frequently adopted a fashion during the acceptance phase (when the fashion has spread through the market and been shown extensively by the media). Korean students were more interested in and positive to fashion than were Japanese counterparts. Fashion magazines often served as the major source of information on clothing fashions. The frequency of buying magazines and the number of magazines bought were higher in Korea than in Japan. The time spent in reading these magazines was also longer in Korea. The frequency of buying fashion magazines correlated with the degree of interest in fashion and the time when a fashion was adopted. Students who adopted a fashion earlier tended to buy fashion magazines more frequently.

A Case Study for successful game media franchise : The maple story (성공한 Game 원 소스 멀티 유즈 사례에 관한 연구 (메이플 스토리를 중심으로))

  • Cho, Hyung-ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.172-174
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    • 2013
  • Today, one of the most important reasons that Media franchise becomes a core part in the visual contents is that they can create added value and profit optimization easily with main source contents. For succeeding in media franchise, outstanding main contents develop and planning ability which can graft main contents onto other genres are required. This paper will analyze media franchise success cases, with The Maple story as the center, will inquire How he succeed in Korea contents market, and will suggest pointing spot of Korea style media franchise. planning ability and several other causes.

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Expressional Characteristics of Media Art in Hussein Chalayan's Fashion Works (후세인 살라얀의 패션 작품에 나타난 미디어 아트의 표현 특성)

  • JeKal, Mee;Na, In-Hwa;Lee, Youn-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.10 no.3
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    • pp.89-100
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    • 2008
  • This article aims to research and analyze expressional characteristics of media art in Hussein Chalayan's fashion works. Media technology has made rapid progress over every society, in which it enables multi-dimensional communication. Under this social background, media art can use a multiplicity of technologies and go public. Media art had great influences in fashion with the leading designer as Hussein Chalayan. His works has been selected from the 90s up until 2008 focusing on expressional characteristics of media art by a professional group of fashion design. By classifying and analyzing of Hussein Chalayan's fashion works, expressional characteristics of media art displayed from works of the late 90s, and in recent years, the use of various technologies has increased. Expressional characteristics of media art in his works have been re-classified as interactivity, transfonnation, visualization, and transparency. First, interactivity by the wearer's action and emotional change is effective on emotional express, body protection and the causing of interest. Second, transfonnation by the wearer's action, functioning, and emotional change is influenced by convenience, body protection, and causing concern. Third, immateriality in media art is divided into visualization and transparency, and in fashion structural and material characteristics. Visualization by internal luminous source and digital images influences immersion and expression on fantasy images. Fourth, transparency by immaterial characteristics and piled up images affects openness and camouflage. Development of material and technology paves the way for expressional characteristics of media art in fashion. The trend of Hussein Chalayan's works moves towards emotional high-tech design with technology.

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Performance Evaluation of Soil Media for Water Quality Purification at LID Application (분산형 빗물관리시설 적용을 위한 수질정화기능 여재 성능 평가)

  • Park, Chan Gi;Kim, Chun Soo;Kim, Hwang Hee;Yoo, Sung-Yeol;Jeon, Ji Hong
    • Journal of The Korean Society of Agricultural Engineers
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    • v.56 no.6
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    • pp.85-91
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    • 2014
  • In this study, the water quality purification of new medias which were NPS media, hyugato, mineral stone, charcoal for applying soil media of Integrated Management Practices (IMPs) of Low Impact Development (LID) were evaluated. The influent concentrations of COD, T-N, and T-P were 117.8 mg/L, 17.1 mg/L, and 2.062 mg/L, respectively. The infiltration capacities of NPS media, hyugoto, mineral stone, charcoal, and gravel were $7.1{\times}10m/s$, $7.3{\times}10^{-5}m/s$, $7.9{\times}10^{-5}m/s$, $6.0{\times}10^{-5}m/s$, respectively. All media meet criteria of infiltration capacity as surface soil layer at IMPs which is over $1.0{\times}10^{-5}m/s$. Maximum removal rates of COD, T-N, and T-P occurred at Charcoal with 98 % of COD removal rate, NPS with 78 % of T-N removal rate, and hyugato with 75 % fo T-P removal rate, respectively. For more high removal efficiency of all water quality item, the mixed media which is 4.5(NPS media): 1(charcoal) : 4.5 (hyugato) as volume ratio was evaluated. The infiltration capacity of mixed media was $7.9{\times}10^{-5}m/s$ and met the criteria of infiltration as surface soil layer. The water quality removal efficiencies of mixed media were very high with showing 70 % for COD, 85 % for T-N, and 71 % for T-P. The mixed media could purify the water quality of surface runoff and was recommended to used at the LID site of ground water quality problem.

The Effects of Social Media Utilization on Country Image and Purchase Intention (소셜미디어 활용수준이 국가이미지와 구매의도에 미치는 영향)

  • Park, Seong-Taek;Kim, Ki-Hong;Li, Guozhong
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.127-138
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    • 2013
  • The age of social network has arrived. Social media is the various online media for sharing of opinions and experiences and open for internet users' participation. As the new communication tools, social media has been in the limelight, threatening the traditional media as alternative media. In globalization, country image is seen as the source of competitiveness of a country. The goal of this study is to examine what impact does the utilization of social media has on country image, and we conducted our analysis in two aspects of social media utilization, usage volume and usage diversity. In addition, we examined the impact of factors that form the country image on purchase intention. The analytical results show that media usage volume positively affects country image, people image, political image and media usage diversity has significant effects on economical image, people image and political image.

Assessment of Water Purification Capacity of Vegetation Mats for the Reduction of Nonpoint-Source Pollution Loads (비점오염 부하 저감을 위한 식생 매트의 수질정화능 평가)

  • Song, Kyu Sung;Han, Sang Hun
    • Ecology and Resilient Infrastructure
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    • v.3 no.1
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    • pp.70-75
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    • 2016
  • The purpose of this study was to develop water-purification vegetation mats consisting of the eco-friendly materials and to validate their water purification capabilities with the objective of reducing nonpoint pollution into streams. The developed vegetation mats are made of coconut fiber shell and filling consisted of zeolite, diatomaceous earth or a mixture of calcinated foam media. The bench scale assessment of the water purification capability of the three filling materials showed that the removal efficiencies of suspended solid (SS), total nitrogen (T-N) and total phosphorus (T-P) were higher in the foam media than in zeolite or diatomaceous earth. From the results of the field experiment, the removal efficiencies of the vegetation mats filled with the foam media were 60.1% in SS, 32.2% in T-N and 20.2% in T-P. Therefore the vegetation mats filled with the foam media calcinated from zeolite and diatomaceous earth should have higher efficiencies in controlling the nonpoint source pollutions in streams.

A Study on the Development of a New OSMU Education Model Applying Local Content as a Source (지역 콘텐츠를 이용한 OSMU 교육모델 개발에 관한 연구)

  • Lee, Seung-Whan
    • Cartoon and Animation Studies
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    • s.21
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    • pp.51-69
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    • 2010
  • OSMU is now one of the most important keywords in the media industry. However, how to educate future media workers who can design and implement OSMU is an unsolved problem to media educators. In order to overcome the limitations of two perspectives of OSMU, namely economic perspective and storytelling perspective, this study propose a new OSMU education model for college students. Beginning with creating local content using MediaWiki, this model consists of five phases of media windowing, including MediaWiki, smartphone application, Web design, multimedia e-magazine for tablet PC, and publication. A Chuncheon-based university has been experimenting with this new OSMU education program. MediaWiki has played important role for creating local content collaboratively. All That Chuncheon application is now on service via SKT Tstore and Chuncheon Web pages has been designed successfully. Multimedia e-magazine and book publication is under preparation. The experiment has been successful so far, mainly due to the strategic choice of local content as the source of following media window. Also students have been strongly motivated for participating in this OSMU program.

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