• Title/Summary/Keyword: media center

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Oligotrophic Media Compared with a Tryptic Soy Agar or Broth for the Recovery of Burkholderia cepacia Complex from Different Storage Temperatures and Culture Conditions

  • Ahn, Youngbeom;Lee, Un Jung;Lee, Yong-Jin;LiPuma, John J.;Hussong, David;Marasa, Bernard;Cerniglia, Carl E.
    • Journal of Microbiology and Biotechnology
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    • v.29 no.10
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    • pp.1495-1505
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    • 2019
  • The Burkholderia cepacia complex (BCC) is capable of remaining viable in low-nutrient environments and harsh conditions, posing a contamination risk in non-sterile pharmaceutical products as well as a challenge for detection. To develop optimal recovery methods to detect BCC, three oligotrophic media were evaluated and compared with nutrient media for the recovery of BCC from autoclaved distilled water or antiseptic solutions. Serial dilutions ($10^{-1}$ to $10^{-12}CFU/ml$) of 20 BCC strains were inoculated into autoclaved distilled water and stored at $6^{\circ}C$, $23^{\circ}C$ and $42^{\circ}C$ for 42 days. Six suspensions of Burkholderia cenocepacia were used to inoculate aqueous solutions containing $5{\mu}g/ml$ and $50{\mu}g/ml$ chlorhexidine gluconate (CHX) and $10{\mu}g/ml$ benzalkonium chloride (BZK), and stored at $23^{\circ}C$ for a further 199 days. Nutrient media such as Tryptic Soy Agar (TSA) or Tryptic Soy Broth (TSB), oligotrophic media (1/10 strength TSA or TSB, Reasoner's $2^{nd}$ Agar [R2A] or Reasoner's $2^{nd}$ Broth [R2AB], and 1/3 strength R2A or R2AB) were compared by inoculating these media with BCC from autoclaved distilled water and from antiseptic samples. The recovery of BCC in water or antiseptics was higher in culture broth than on solid media. Oligotrophic medium showed a higher recovery efficiency than TSA or TSB for the detection of 20 BCC samples. Results from multiple comparisons allowed us to directly identify significant differences between TSA or TSB and oligotrophic media. An oligotrophic medium pre-enrichment resuscitation step is offered for the United States Pharmacopeia (USP) proposed compendial test method for BCC detection.

Implementation of Android-based Emotional Reasoning Mobile Device (안드로이드 OS기반의 감성추론 모바일 단말기 구현)

  • Lim, Yong-Seok;Won, Yun-Jae;Park, Byoung-Ha;Park, Young-Choung;Lim, Seung-Ok
    • Proceedings of the KAIS Fall Conference
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    • 2010.11a
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    • pp.414-416
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    • 2010
  • 본 논문에서는 이동환경에서 시간에 따른 인간의 생체신호 및 인간의 생활공간에서 발생하는 감성 및 환경신호를 센싱 및 융합하여 복합 추론하고 시간과 공간에 따른 사용자의 감성변화에 반응하는 감성 서비스를 위한 모바일 감성추론기술과 감성 모바일 서비스를 위한 임베디드 단말 플랫폼의 시스템 설계에 관한 것이다.

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Fast GPU Computation of the Mass Properties of a General Shape and its Application to Buoyancy Simulation

  • Kim, Jin-Wook;Kim, Soo-Jae;Ko, Hee-Dong;Terzopoulos, Demetri
    • 한국HCI학회:학술대회논문집
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    • 2007.02c
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    • pp.326-333
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    • 2007
  • To simulate solid dynamics,a we must com-pute the mass, the center of mass, and the products of inertia about the axes of the body of interest. These mass property computations must be continuously re-peated for certain simulations with rigid bodies or as the shape of the body changes. We introduce a GPU-friendly algorithm to approximate the mass properties for an arbitrarily shaped body. Our algorithm converts the necessary volume integrals into surface integrals on a projected plane. It then maps the plane into a frame-buffer in order to perform the surface integrals rapidly on the GPU. To deal with non-convex shapes, we use a depth-peeling algorithm. Our approach is image-based; hence, it is not restricted by the mathematical or geometric representation of the body, which means that it can efficiently compute the mass properties of any object that can be rendered on the graphics hardware. We compare the speed and accuracy of our algorithm with an analytic algorithm, and demonstrate it in a hydrostatic buoyancy simulation for real-time applications, such as interactive games.

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A Method of Sensory Effect Metadata Generation Based on User Feedback Information (사용자 피드백 정보 기반 실감효과 메타데이터 생성 방법)

  • Kim, Cheol Min;Heo, Yong Soo;Kim, Eun Seok
    • Journal of Korea Multimedia Society
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    • v.21 no.7
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    • pp.802-812
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    • 2018
  • Recently, there are several active and vibrant studies on Realistic Media that try to provide the immersion and the presence by adding sensory effects to video. Because existing sensory effects on Realistic Media are produced through experts and automation programs on sensory effects, there is a limit to fill up the gap of user satisfaction which comes from the diversity of cybernauts. In this paper, we propose a method to improve the satisfaction with sensory effects by collecting and analyzing user's response information, and applying the result to the attributes of sensory effects. The proposed method allows you to produce the Sensory Effect Metadata effectively by analyzing users' biometric data and subjective satisfaction with realistic media experience, measuring the weighted value to revise the effects, and applying to the attribute of sensory effect. The experimental result shows that the proposed method improves the satisfaction with realistic content by generating the revised Sensory Effect Metadata in response to user's experiential feedback information.

Reference Functions for Synthesis and Analysis of Multiview and Integral Images

  • Saveljev, Vladimir;Kim, Sung-Kyu
    • Journal of the Optical Society of Korea
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    • v.17 no.2
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    • pp.148-161
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    • 2013
  • We propose one- and two-dimensional reference functions for processing of integral/multiview imaging. The functions provide the synthesis/analysis of the integral image by distance, as an alternative to the composition/decomposition by view images (directions). The synthesized image was observed experimentally. In analysis confirmed by simulation in a qualitative sense, the distance was obtained by convolution of the integral image with the reference functions.

A Study on Implementing the Internet School Library Media Center (인터넷 학교도서관미디어센터의 구현에 관한 연구)

  • 최상기;김연례
    • Journal of Korean Library and Information Science Society
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    • v.31 no.1
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    • pp.209-228
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    • 2000
  • Information technology is affecting most areas of society in information society, schools are facing with the change of learning methods by computer and internet. The purpose of this study is to apply internet technology to school library, for maximizing the function of school library in information age. This study designed and implemented th ISLMC(Internet School Library Media Center) using the WWW, that gathers, processes and stores the useful information resources on the internet and effectively provides these to teachers, students and their parents of the learning activities.

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Traffic Optimized FEC Control Algorithm for Multimedia Streaming Applications.

  • Magzumov, Alexander;Jang, Wonkap
    • Proceedings of the IEEK Conference
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    • 2003.07a
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    • pp.477-480
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    • 2003
  • Packet losses in the Internet can dramatically degrade quality of multimedia streams. Forward Error Correction (FEC) is one of the best methods that can protect data from packet erasures by means of sending additional redundant information. Proposed control algorithm provides the possibility of receiving real-time multimedia streams of given quality wifth minimal traffic overhead. The traffic optimization is reached by adjusting packet size as well as block code parameters. Calculations and simulation results show that for non-bursty network conditions traffic optimization can lead to more than 50% bandwidth reduction.

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Simulation of Moire Effect in 3D Displays

  • Saveljev, Vladimir;Kim, Sung-Kyu
    • Journal of the Optical Society of Korea
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    • v.14 no.4
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    • pp.310-315
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    • 2010
  • Theoretical and experimental investigations of moires in 3D displays were performed. To describe and minimize moires, we propose the polar representation form of moire waves. The experimental and theoretical data are in good agreement except in the neighborhood of the minimization angle. The implicit formulas are found for visible moires of line gratings at finite distances. The computer simulation and the physical experiments confirm the moire appearance for this case.

Study of Growing Personal Media Impact in Current Media (1인 미디어 성장이 기존 미디어에 미치는 영향 분석)

  • Lee, seong-geun;Kwon, gi-chang
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.393-394
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    • 2016
  • 불과 2,3년 전만해도 유투브, 아프리카TV는 단순히 기존 미디어의 재활용에 머물렀다. 하지만 스마트폰, 이동통신의 발달로 인하여 방송관람시간, 방송 플랫폼의 다양화가 이루어졌으며 새로운 콘텐츠인 '1인 미디어 콘텐츠'가 등장했다. 본 연구는 최근 트렌드로 떠오르고 있는 1인 미디어에 대한 현황 분석을 통해 기존 미디어에 미치는 영향을 연구하였다.

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