• Title/Summary/Keyword: media/communication industry

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Trends in Research on Communication and Media in Indonesia: The Micro Meta-Analysis on Perspective, Theory, and Methodology

  • Bajari, Atwar
    • Asian Journal for Public Opinion Research
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    • 제5권1호
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    • pp.41-62
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    • 2017
  • The political reformation in Indonesia is a determinant factor of the change in political communications and the roles of media. Currently, the political elites need media support, since it contextually has a significant role. Whoever has a good relationship with the media, will be loved by the public. On the other hand, the media also have a vested interest in the elite in running businesses and building the power of industry. Policies and capital pose a challenge to maintaining the continuity of the media. Independence and control of media are at stake, when the interests of the media and the elite collaborate with each other and then build a benefit on both sides. Meanwhile, the role of social media also cannot be neglected. The Indonesian political communication system is characterized by the presence of social media in a pseudo-relationship between the elite and the public. This paper tries to explain the growing trends of research in the academic environment and the research trends in political practice in Indonesia after the occurrence of post-reformation era in legislative and executive elections. The method used is the meta-analysis of research outcomes of university (dissertations) and secondary data sources. Data processing is done by meta-analysis of secondary data. The results of meta-analysis research indicate that, the objective conditions, in Indonesia, especially the political conditions, stimulate new spaces in communication research. The study of political communication becomes dominant in the academic environment. In addition, communication research is also characterized by a shift from the linear perspective (positivistic paradigm) to the interactive perspective (naturalistic paradigm). On the other hand, the development of politic and governance situations in Indonesia has prompted the establishment of polling agencies that help citizens understand the maps of political power and candidates in general elections and regional head elections.

Proposed a consulting chatbot service for restaurant start-ups using social media big data

  • Jong-Hyun Park;Yang-Ja Bae;Jun-Ho Park;Ki-Hwan Ryu
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권3호
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    • pp.1-7
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    • 2023
  • Since the first outbreak of COVID-19 in 2019, it has caused a huge blow to the restaurant industry. However, as social distancing was lifted as of April 2022, the restaurant industry gradually recovered, and as a result, interest in restaurant start-ups increased. Therefore, in this paper, big data analysis was conducted by selecting "restaurant start-up" as a key keyword through social media big data analysis using Textom and then conducting word frequency and CONCOR analysis. The collection period of keywords was selected from May 1, 2022 to May 23, 2023, after the lifting of social distancing due to COVID-19, and based on the analysis, the development of a restaurant start-up consulting chatbot service is proposed.

미디어와 AI 기술: 미디어 지능화 (Media and AI Technology: Media Intelligence)

  • 조용성;이남경;최동준;서정일;이태진;박중기;이현우;김흥묵
    • 전자통신동향분석
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    • 제35권5호
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    • pp.92-101
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    • 2020
  • Artificial intelligence (AI) has become the hottest topic in information and communications technology (ICT) in recent years. Along with the advancement of AI technology, technologies such as big data, cloud, and high-speed wired and wireless communication are being applied to existing media areas in earnest, affecting all parts of the media value chain from content production to consumption. AI technology is now spreading across the media industry faster than any other industry. In the future, the gap between those with and without AI technology will widen, further deepening the polarization of the media ecosystem. Media intelligence, which combines media and AI technologies, is now perceived as essential, not optional. In this paper, we examine the current status of technology development and standardization by major domestic and foreign institutions on how AI is being utilized in the media industry. In addition, we discuss what technology should be developed to lead media intelligence.

미디어산업에서의 시장지배적지위 남용행위 분석 -시장획정 및 시장지배력 판단과 남용행위 유형분류를 중심으로- (The Regulation of Market-Dominating Enterprises in Media Industries)

  • 오정호
    • 한국언론정보학보
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    • 제44권
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    • pp.180-222
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    • 2008
  • 본 연구는 시장지배적지위 남용 규제체계를 관련시장의 획정, 시장지배력의 존부에 대한 판단, 남용행위 여부에 대한 판단, 제재 조치 등의 단계를 통해 살펴보고 남용행위의 유형을 법률적 측면과 개념적 측면에서 검토하였다. 이를 바탕으로 그 동안 공정거래위원회의 시장지배적지위 남용행위 사건 처리 과정에서 나타난 미디어산업 관련 심결례를 검토하여 여러 유목으로 분류하여 설명하였으며 심결사례의 특징을 살펴보았다. 관련시장의 획정, 시장지배력 판단과 시장지배적 사업자 추정, 시장지배적지위 남용행위의 유형 등과 관련한 문제점을 정리하고 개선방안을 살펴보았으며 독과점 규제 및 미디어산업 규제와 관련된 함의를 도출하였다.

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The Developing of Sports Commentator Attribute Scale for Adaptation to ICT and New Media Platform Era

  • Choi, Eui Yul;Jeon, Yong Bae
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권3호
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    • pp.163-170
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    • 2020
  • The purpose of this research is to organize panels centered on professional workers and experts in the sports media industry, identify structures and items of sports media commentators' attributes that conform to the present era through the collective agreement process, and evaluate the derived measures according to the scale development procedure. We would like to shed new light on the nature of commentators due to the rapid development of broadcasting technology and the emergence of new media platforms, the emergence and expansion of smart media receptors and the changing environment of modern sports broadcasting. For this purpose, a panel of experts from academia and industry related to sports management and sports media was organized and the attributes of commentators were analyzed using the Delphi method. Technology development in the sports market has created a new sports consumption environment. In these consumer environments, various environmental factors influence the consumer's consumption culture of sports consumers. For example, professional information, as well as interpretations of sports culture, history and society are becoming their share for sports commentators, and viewers are demanding more diverse characteristics from sports commentators. In this respect, the study of sports commentator attributes can be a deep understanding of the rapidly changing culture of sports consumption.

한국의 민주화, 시장화와 언론노조운동 (Democratization, Marketization and Media Union Movements in South Korea)

  • 신광영
    • 한국언론정보학보
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    • 제57권
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    • pp.69-83
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    • 2012
  • 이 글은 한국의 언론노조운동의 전개 과정과 당면 과제를 논의한다. 언론노조운동은 미디어 지니는 독특한 생산물인 정보의 특성으로 인하여, 권위주의 체제 하에서 국가의 억압과 규제를 받아 왔다. 민주화를 계기로 이러한 억압과 규제가 어느 정도 약화되었지만, 언론노조운동은 자본의 억압과 규제에 저항하는 노조의 인정투쟁과 편집권 독립투쟁을 동시에 수행해야 했다. 동시에 노동시장 조직으로서의 언론노조는 고용안정과 임금보장을 추구해야 한다는 점에서 언론노조운동은 정치적 차원과 경제적 차원의 이해를 요구한다. 1990년대 후반 들어서 직접적인 국가의 미디어 통제는 약화되었지만, 미디어 시장경쟁이 가속화되고, 독점 언론사들이 등장하면서, 시장화에 따른 미디어 생태계 변화가 나타났다. 한국 언론노조운동은 이러한 시장화에 대응하면서 동시에 미디어 노동자들의 연대를 만들어 내야하는 과제를 안고 있다. 아직까지도 미디어의 공공성 확보라는 민주화의 요구와 시장화에 대응하여 산별언론노조 건설이 여전히 가장 중요한 시대적 과제로 남아있다. 이를 위해서 한진중공업 희망버스 사례처럼, 시민사회와 노동운동의 연대를 통한 언론노조운동의 강화가 모색될 필요가 있다.

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소비 성향 척도 개발 및 소비성향 집단의 마케팅 커뮤니케이션 반응의 차이 (Differences in Advertising Responses and WOM Communication by Consumption Orientation)

  • 김선숙
    • 한국의류산업학회지
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    • 제14권3호
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    • pp.381-389
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    • 2012
  • This study presents a marketing communication strategy from the aspect of new consumption orientation. Consumer preference on ads media, on-line ads media, and WOM usage were examined for new consumption orientation groups. This study was executed in a question survey format. A total of 182 questionnaires were obtained and data were analyzed by PASW 18.0 and AMOS 7. The results were as follows. First, 8 types of consumption orientation factors were revealed; 'impulsive purchase', 'promotion oriented', 'social contribution', 'passive conformity', 'innovative', 'conspicuous', 'rational', and 'environmental conservation'. Then 4 groups were formed, 'Rational & Positive', 'Conspicuous Conforming', 'Positive Social Interested' and 'Low Price Oriented'. Second, communication responses were analyzed through consumption orientation groups. The 'Rational & Positive' group responded positively to every type of advertising media (especially new media). The 'Conspicuous Conforming' and 'Positive Social Interested' groups preferred traditional media such as TV, radio, and magazines; in addition, the 'Low Price Oriented' group liked only online banner ads. For WOM preference, the 'Rational & Positive' and 'Positive Social Interested' group preferred verbal consumer information like WOM. In distribution types, the just 'Positive Social Interested' group revealed a significant result for internet shopping malls. The results from this study will help establish marketing communication strategies based on the features of consumption orientation.

'라인 프렌즈' 캐릭터의 트랜스미디어 브랜딩 사례연구 (A Case Study of Line Friends Character TransMedia Branding)

  • 장효진;김영재
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.153-166
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    • 2015
  • This paper proposes a trans-media branding for the trans-media-based cultural content marketing strategy. Trans-media brand analytical framework is proposed with previous studies. And mobile messenger Character 'Line Friends' is analyzed for the text. Trans-media branding is accessible through a multi-platform in the technological environment. Consumer culture, as well as participate include business models to generate revenue also as brand equity. While the character elements that make up the story from the perspective of cultural content storytelling act as an independent cultural goods. Character is segmented elements. Therefore, trans- media branding of the characters are more meaningful. 'Line Friends' trans-media branding can be summarized as follows: First, it takes advantage of the characteristics of the existing Information-Technology-based mobile. Second, it puts consistently found the content of the attributes of Mobile Messenger 'communication' and 'friendship'. And third, while the content of each platform is constantly linked with other platforms, the brand is positioned inside the window effect.

Why We #Hashtag: Motivations Associated with Posting Brand Hashtags on Social Media

  • Gu, Zhiquao;Kim, Eunice (Eun-Sil)
    • International journal of advanced smart convergence
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    • 제9권3호
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    • pp.272-283
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    • 2020
  • Hashtags (#) have received a great deal of attention from academia and industry as an effective digital tool for engaging social media users and facilitating electronic word-of-mouth for brands. We delved into motivations concerning people's brand-related hashtag-posting behavior on social media. The findings revealed three motivations for posting brand-related hashtags on social media: social acceptance, brand altruism, and incentive seeking. Additionally, we examined the relationships between motivations and brand relationship variables. The results showed that social acceptance and brand-related altruism predicted all of the five relationship variables (i.e., brand attitude, brand trust, brand affective and calculative commitment and brand loyalty), while incentive-seeking predicted brand calculative commitment and brand loyalty. The findings of the study provide some meaningful insights into the development of brand communication strategies and help marketers capitalize on social media platforms to achieve higher user involvement.

Reflections on Application of VR Technology in Field of News Media

  • Chen Xi;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권2호
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    • pp.196-201
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    • 2023
  • In recent years, virtual reality (VR) technology has been widely used in many industrial fields, especially in the fields of medical treatment, games, film and television, to improve the interaction between medical teaching and practical treatment. On the gaming side, the production of virtual reality gaming screens and scenes became increasingly popular, greatly expanding the form of the visual experience. But VR is no longer confined to the health care, education and entertainment industries. During this time, the news media industry has also begun to integrate virtual reality into interviews and user interactions. This study aims to analyze the development of VR technology from the perspectives of immersive VR news experience, real reporting, and prospects, and analyze and think about the interactive participation of media users, the transformation of traditional media, and the upgrading of practitioners' roles.