• Title/Summary/Keyword: material recognition

Search Result 467, Processing Time 0.031 seconds

An Input/Output analysis of the transportation industry for evaluating its economical contribution and ripple effect - Forecasting the I-O table in 2003~2009 - (교통부문의 경제적 기여도 및 파급효과 도출을 위한 산업연관분석 연구 - 2003~2009년 산업연관표 중심으로 -)

  • Lim, Siyeong;Kim, Seok;Oh, Eun-ho;Lee, Kyo Sun
    • Korean Journal of Construction Engineering and Management
    • /
    • v.16 no.4
    • /
    • pp.12-20
    • /
    • 2015
  • Construction industry has played a pivotal role in the national economy, but the crisis situation of a construction industry has been worse due to the lack of recognition of the contribution of a construction industry. In particular, the transport sector is responsible for a critical function in the movement of humans and material resources, and has a profound impact on national competitiveness and the peoples' welfare, which requires quantitative analysis. In this study, economic contribution and impact of the transportation sector are measured based on the input-output model. Road and railway facilities account for 1.03% and 0.165% of the total industry respectively, and consist of a final demand and total output. Although value-added inducing effect is small, production inducing effect and backward linkage effect has been high. The results in this study will be used as the basic information for validity of investment and policy decisions.

Flaw Evaluation of Bogie connected Part for Railway Vehicle Based on Convolutional Neural Network (CNN 기반 철도차량 차체-대차 연결부의 결함 평가기법 연구)

  • Kwon, Seok-Jin;Kim, Min-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.21 no.11
    • /
    • pp.53-60
    • /
    • 2020
  • The bogies of railway vehicles are one of the most critical components for service. Fatigue defects in the bogie can be initiated for various reasons, such as material imperfection, welding defects, and unpredictable and excessive overloads during operation. To prevent the derailment of a railway vehicle, it is necessary to evaluate and detect the defect of a connection weldment between the car body and bogie accurately. The safety of the bogie weldment was checked using an ultrasonic test, and it is necessary to determine the occurrence of defects using a learning method. Recently, studies on deep learning have been performed to identify defects with a high recognition rate with respect to a fine and similar defect. In this paper, the databases of weldment specimens with artificial defects were constructed to detect the defect of a bogie weldment. The ultrasonic inspection using the wedge angle was performed to understand the detection ability of fatigue cracks. In addition, the convolutional neural network was applied to minimize human error during the inspection. The results showed that the defects of connection weldment between the car body and bogie could be classified with more than 99.98% accuracy using CNN, and the effectiveness can be verified in the case of an inspection.

A Hybrid Tendency of Contemporary Landscape Design (현대조경설계의 하이브리드적 경향)

  • Jang Il-Young;Kim Jin-Seon
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.34 no.2 s.115
    • /
    • pp.80-98
    • /
    • 2006
  • This study originated from following questions. What can we understand the conception of deconstruction, which has been the core idea of new discourses developed in various ways since modernism? How can this question be interpreted in landscape design? What is the conceptional frame of integration the prominent hybrid post-genre movements and phenomena? The frame can be epitomized with the deconstruction phenomenon. 'Deconstruction' is the core conception appeared in late or post-modern ages in the embodiment of modernity and can be viewed as an integrating or a hybrid phenomenon between areas or genres in formative arts. Therefore, the author regards the hybrid movements widely witnessed in the post contemporary formative arts as one of the most important indicators of de-constructive signs. It is safe to say that the phenomenon of this integration or hybridism, of course, does not threaten the identity of landscape design but serves as an opportunity to extend the areas of landscape design. One of the consequences of this integration or hybridism is the voluntary participation of users who have been alienated in the production of the meanings of design works and hybrid landscape design with the hybridization of genres that is characterized with transformation in forms. This view is based on the distinction between hybridization of interactions between the designer (the subject) and the user (the object), and hybridization of synesthesia. Generally speaking, this is an act of destroying boundaries of the daily life and arts. At the same time, it corresponds to vanishing of modern aesthetics and emerging of post-contemporary aesthetics which is a new aesthetic category like sublimeness. This types of landscape design tries to restore humans' sensibility and perceptions restrained by rationality and recognition in previous approach and to express non-materialistic characteristics with precaution against excessive materialism in the modern era. In light of these backgrounds, the study aims to suggest the hybrid concept and to explorer a new landscape design approach with this concept, in order to change the design structure from 'completed' or 'closed' toward 'opened' and to understand the characteristics of interactions between users and designs. This new approach is expected to create an open-space integrating complexity and dynamics of users. At the same time, it emphasizes senses of user' body with synesthesia and non-determination. The focus is placed on user participation and sublimity rather than on aesthetic beauty, which kind of experience is called simulacre. By attaching importance to user participation, the work got free from the material characteristics, and acceptance from the old practice of simple perception and contemplation. The boundaries between the subject and object and the beautiful and ordinary, from the perspective of this approach, are vanished. Now everything ordinary can become an artistic work. Western dichotomy and discrimination is not effective any more. And there is 'de-construction' where there is perfect equality between ordinary daily life and beautiful arts. Thus today's landscape design pays attention to the user and uses newly perceived sensitivity by pursing obscure and unfamiliar things rather than aesthetic beauty. Space is accordingly defined to take place accidentally as happening and event, not as volume of shape. It's the true way to express spatiality of landscape design. That's an attempt to reject conventional concepts about forms and space, which served as the basis for landscape design, and to search for new things.

Timing Agency in Digital Comics : Focused on Multimedia Comics (전자만화의 타이밍 에이전시 : 멀티미디어와 혼합된 만화를 중심으로)

  • Yoh, Mi-Ju
    • Cartoon and Animation Studies
    • /
    • s.27
    • /
    • pp.79-97
    • /
    • 2012
  • Comic book readers have respectively different reading speed and this means that time in comics is translated by readers' view. The authors arrange panels and gutters to control time, but time recognition in comics depends on the readers and generally it is the readers' role. On the contrary, the phenomenon having occurred by infinite canvas varied the authority of timing. Infinite canvas can give the comic book authors more authority of controlling timing than the readers by intervening in readers' relative time as an agents and transforming their fictive time into absolute time. Following to the concept of "Agency" in games, agency is the power which satisfies the players by reemergence of their intentions. Since some of digital comics absorbed the properties of other media such as animation and sound, we can see that the reader's timing agency is shifted to the author's timing agency. The purpose of this study is to analyse this phenomenon and to remind that agency motivated by the balance between material constraints and formal constraints becomes a condition of readability of digital comics but excessive timing constraints given to the readers causes a decrease of the readers' timing agency. This also can be a considerable matter when we produce digital comics.

The effect of WIE Program on the Psychological Characteristics of Women Students in Engineering (공대 여학생의 전공 관련 심리적 특성에 미치는 WIE 프로그램의 영향)

  • Kim, Dong-Ik;Lee, Young-Hwa
    • Journal of Engineering Education Research
    • /
    • v.12 no.4
    • /
    • pp.46-55
    • /
    • 2009
  • This research analyzes effects on women students' psychological characteristics participating in WIE Program (WIE, Women into Engineering) which develops and manages with gender perspective to inspire needed qualities for them to have a career in the field of engineering and improve the use of women resources. We surveyed 207 women students in WIE Program about psychological characteristics of finding ways in one's major field and recognition of developing one's ability through the program. The results show that women students have strong desire to have a carrier in the field of engineering, but seem to have low self-efficacy about it. Each characteristics are different from students to students due to their backgrounds. Next, each psychological characteristics have meaningful differences between groups that are taking WIE Program and groups that are not, and also between groups that have a lot of experiences and groups that have not. Last, women students think that they will be able to gain positiveness, self-efficacy, challenging mind by participating in WIE Program.

Observation of behavior of the Ahlat Gravestones (TURKEY) at seismic risk and their recognition by QR code

  • Isik, Ercan;Antep, Baris;Buyuksarac, Aydin;Isik, Mehmet Fatih
    • Structural Engineering and Mechanics
    • /
    • v.72 no.5
    • /
    • pp.643-652
    • /
    • 2019
  • Protection of cultural heritage and carrying it to the future are at the top of the significant topics of research and implementation in engineering in the 21st century. There are several historical structures in the district of Ahlat located in the east of Turkey on the Lake Van Basin that has harbored many civilizations. Some of such works are the gravestones that are found in the Ahlat Seljuk Cemetery, which is the oldest and largest cemetery in the district. This study firstly provides information about the Ahlat Seljuk Cemetery and the gravestones found in it. Observation-based structural analyses were carried out on these gravestones that are found in this area that are known to have belonged to different civilizations based on their physical and constructional characteristics. These stones were built out of Ahlat stone as single pieces. Information is provided on the damages that have occurred on the gravestones in time and their causes. In general, losses of mass, abrasions, separations, collapses and calcifications due to natural conditions, as well as vegetative formations, were observed in the gravestones. To provide an example of other gravestones within the context of the study, the gravestone that is known to belong to the person named Nureddin Ebu Hasan was selected. As a result of the modeling that was carried out for this gravestone by using the finite elements method, modal analyses were carried out. With these analyses, for the gravestone, period, effective mass participation rates and stress values were calculated. The stress values that were obtained in this study were compared to the material safety stress values that were obtained in previous studies. Additionally, QR code application was created for the gravestone that was selected as an example in the study, and information on this gravestone was transferred to an electronic environment. The QR code application includes different language options, visuals of the gravestone and information on the gravestone. The QR application was also supported with a video of the cemetery where the gravestone is located. With this application, access to information about gravestones will be possible by using tablets and smartphones. With a QR code to be created for each gravestone, these gravestones will obtain identity cards.

A study on Strategies for enhancement of Effective Children-Teacher Interaction and Teacher's Teaching Capacity through Recognition Comparison between Nursery Teachers and Early Childhood Teachers (영아교사와 유아교사 간의 인식 비교를 통한 효율적인 상호작용과 수업역량 강화에 대한 방안 연구)

  • Park, Ji-Young;Han, Sang-Kil;Seo, Eui-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.3
    • /
    • pp.1785-1794
    • /
    • 2015
  • The purpose of this study is to examine differences between nursery teachers and kindergarten teachers in their perception on key elements of effective interactions and enhanced teaching competence. The subject of the study were 143 early childhood teachers in the Y region of Gyeonggi-do. The collected data was processed through frequency and percentage. For difference test, ${\chi}^2$ tests were conducted. The results of this study can be summarized as follows. First, both nursery teachers and kindergarten teachers perceived that listening and playing were the most important factors in effective interactions between young children and teachers. However, nursery teachers perceived the interaction through skin-ship and complimenting to be more important whereas kindergarten teachers perceived questioning and complimenting as necessary. For the teaching criteria, nursery teachers put more weights on playing while kindergarten teachers focus more on explaining and coorperating. In addition, about evaluation methods, nursery teachers perceived self-evaluation as important, whereas kindergarten teachers perceived observation notes as important. Second, about the elements to strengthen teaching competence, nursery teachers perceived that observation records should be utilized for understanding interest or desire. They also believe that development analysis and teaching methods should be improved through systematical teaching plan and evaluation and that enhancement of teaching material and education are necessary. In contrast, kindergarten teachers perceived that observation records should be utilized for teaching plan and development analysis and teaching methods should be improved through participating in the meetings related to career and education. They believe that providing a prize money through supervising evaluation is necessary.

A Design and Implementation of Floor Detection Application Using RC Car Simulator (RC카 시뮬레이터를 이용한 바닥 탐지 응용 설계 및 구현)

  • Lee, Yoona;Park, Young-Ho;Ihm, Sun-Young
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.8 no.12
    • /
    • pp.507-516
    • /
    • 2019
  • Costs invested in road maintenance and road development are on the rise. However, due to accidents such as portholes and ground subsidence, the risks to the drivers' safety and the material damage caused by accidents are also increasing. Following this trend, we have developed a system that determines road damage, according to the magnitude of vibration generated without directly intervening the driver when driving. In this paper, we implemented the system using a remote control car (RC car) simulator due to the limitation of the environment in which the actual vehicle is not available in the process of developing the system. In addition, we attached a vibration sensor and GPS sensor to the body of the RC car simulator to measure the vibration value and location information generated by the movement of the vehicle in real-time while driving, and transmitting the corresponding data to the server. In this way, we implemented a system that allows external users to check the damage of roads and the maintenance of the repaired roads based on data more easily than the existing systems. By using this system, we can perform early prediction of road breakage and pattern prediction based on the data. Further, for the RC car simulator, commercialization will be possible by combining it with business in other fields that require flatness.

A Study on the Architectural Design Utility of Object-based CAD System (객체기반 CAD 시스템의 건축설계적 효용에 관한 연구)

  • Yoo, Chang-Geun
    • Journal of The Korean Digital Architecture Interior Association
    • /
    • v.2 no.1
    • /
    • pp.9-15
    • /
    • 2002
  • As architectural forms tend to be large-scaled, high-storied and complicated, use of computer for processing design information has been generalized. However, CAD use in the process of developing architectural design has been neglected greatly in the educational field of architectural field due to the surging of recognition that it may limit the essential property of architectural design. It may be resulted from the limitation of CAD system, that is, it is because of tardy speed of application development for the related areas with the lack of simplicity and clarity of flexibility to be secured on the drawing and user interface. Recent CAD systems, however, overcome such a limitation, convert into object-based design from entity-based drawing, drafting and modeling for implementing design concept of architects and it connects with internet linked to superspeed information communication network and changes process and stream of architectural design. Therefore, this study deals with utility of object based CAD system with products of Autodesk Co. and consequently obtain the following conclusions. First, it expands architect's design areas by supporting cooperative design system based on model-based architectural design and internet. Second, it reduces consumption of personal and material resources and time in the process of drawing production for improving architectural design works. Third, it can reduce the frequent design changes by improving understanding of architectural space with visualization of immediate 3D information, escaping from traditional methods to deliver design information to building owner through 2D drawing or model and perspective drawing requiring much cost and time. Fourth, it keeps exactness without omission or duplication of design information and generate and renew information of all related drawings on a drawing. Fifth, it is possible to change difficult and boring architectural design work into a pleasure owing to immediate modeling and drawing of design idea. In addition, digital drawing generated by using object-based CAD system can playa role of establishing Urban Information System to be used for protecting from building in disaster and urban disasters in connection with GIS numerical map and be used for reference of all kinds of information required fro post-management of buildings. However, what is more important is that surplus time from introduction of object-based CAD system should be used for consideration to be recognized as a good space and building built as a product of this project for comfort to urban people.

  • PDF

The Difference of Gestures between Scientists and Middle School Students in Scientific Discourse: Focus on Molecular Movement and the Change in State of Material (과학담화에서 과학자와 중학생의 제스처 비교 -분자운동과 물질의 상태변화를 중심으로-)

  • Kim, Ji Hyeon;Cho, Hae Ree;Cho, Young Hoan;Jeong, Dae Hong
    • Journal of The Korean Association For Science Education
    • /
    • v.38 no.2
    • /
    • pp.273-291
    • /
    • 2018
  • Gestures accompanied by scientific discourses play an important role in constructing mental models and making model-based inferences. According to embodied cognition literature, gestures can be a source of recognition of the mental models of students and help them in changing naive beliefs about science. This study intends to compare the gestures of scientists with that of middle school students in explaining scientific phenomena and to explore the relationship between gestures and scientific discourse. In the study, 10 scientists and 10 middle school students participated in clinical interviews and the tests of knowledge and self-efficacy. Participants engaged in one-on-one clinical interviews with semi-structured questions about three tasks regarding the molecular movement and the state change of matter. Four researchers carried out open coding and applied a constant comparison method in order to analyze video-recorded gestures. This study found four themes (feature of gesture, use of gesture, content of gesture, function of gesture) about the differences of gestures between scientists and middle school students. Scientists used more diverse and elaborate gestures systematically and frequently in the interview. Although students used gestures in their scientific talk and reasoning, the gestures of students were not well grounded on scientific knowledge and had different functions from those of scientists. The findings revealed that gestures can represent underlying cognition and strengthen scientific thinking. We should encourage students to use gestures as a tool to understand scientific concepts and make inferences.