• 제목/요약/키워드: mastery learning

검색결과 97건 처리시간 0.026초

온라인 협력학습에서 학습동기가 상호작용에 미치는 영향 분석 (Analysis of Effects of Learning Motivation on the Interaction in Online Cooperation Learning)

  • 이은철
    • 한국콘텐츠학회논문지
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    • 제17권7호
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    • pp.416-424
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    • 2017
  • 본 연구는 학습동기가 온라인 협력학습에서 상호작용에 미치는 영향을 분석하고자 한다. 이를 위해 수도권의 A대학에서 교직과목을 수강하는 79명의 대학생들을 대상으로 연구를 수행하였다. 학습동기는 MSLQ를 통해서 내적목적, 외적목적, 과제가치, 학습신념, 시험불안, 자기효능감, 성취목표지향성을 측정하였다. 다음으로 상호작용 수준을 측정하기 위해서 협력과제를 수행하였다. 협력과제를 위한 집단 편성은 4-5명으로 구성하였다. 전공과 관계없이 무선으로 편성하였다. 상호작용의 수준은 빈도와 양적 가치를 부여한 점수로 측정하였다. 수집된 자료는 다중회귀분석(단계적 선택방식)을 실시하여 학습동기가 상호작용의 수준에 미치는 영향을 검증하였다. 그 결과 자기효능감, 외적목표, 과제가치, 성취목표지향성의 수행접근성향과 숙달성향은 상호작용의 빈도와 점수에 정적인 영향이 있었다. 다음으로 시험불안과 성취목표지향성의 수행회피성향은 상호작용의 빈도와 점수에 부적인 영향이 있는 것으로 나타났다. 이와 같은 연구결과를 토대로 온라인 협력학습 상황에서 학습자의 지도에 대한 몇 가지 방안을 제안하였다.

지리 수업에서 나타나는 성별 차이와 젠더 특성 (Sex Differences and Gender Traits in the Geographic Learning)

  • 강창숙
    • 대한지리학회지
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    • 제39권6호
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    • pp.971-983
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    • 2004
  • 학생들의 지리적 이해와 개념 발달 그리고 기능 습득 등이 복합적인 배경 변인의 영향을 받고 있음이 점점 더 분명해지고 있다. 복합적인 배경 변인 중에서 성별 차이는 오랫동안 지리학자와 심리학자들의 관심 대상이었다. 최근 지리적 지식과 공간적 능력에서 나타나는 성별 차이는 성적 고정관념을 강화하는 사회문화적 요인들에서 기인한 것이라는 주장이 제기되고 있다. 지리 학습에 영향을 미치는 주요 변인으로 고려되는 성별 차이는 단순한 차이 그 자체보다는. 다면적인 젠더에 대한 과정 변인으로 진술되고 탐구되는 것이 바람직하다. 이에 본 연구는 성별 차이와 젠더 특성이 지리 수업에 미치는 영향을 이론적으로 고찰하고. 실제 중학교 지리 수업에서 이루어지는 학습 지역과 학습 내용 그리고 학습 활동에 대한 성별 차이와 젠더 특성을 조사하였다. 연구 결과, 지리 학습에서는 성별 차이보다는 유사성이 더 많이 나타났으며. 젠더별 특성이 다양하게 나타났다. 이는 학습의 개인차를 고려하는데 적절한 것은 단순한 성별 차이보다는 좀더 구체적이고 다면적인 젠더 특성임을 시사한다. 더불어 이러한 특성들이 학습 효율성을 장려하는데 어떠한 영향을 미치는지에 대한 설명이 이루어지면, 지리 교육을 증진하는데 직접적인 도움이 될 것이다.

부모의 방임과 아동의 학업성취의 관계 : 자기조절학습능력과 공동체의식의 매개효과 (The Relationship between Parents' Neglect and Children's Academic Achievement : Focusing on the Mediating Effects of Self-Regulated Learning Ability and Sense of Community)

  • 박은정;이유리;이성훈
    • 한국생활과학회지
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    • 제24권6호
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    • pp.755-768
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    • 2015
  • The purpose of this study was to verify the mediating effects on self-regulated learning ability and sense of community in the relationship between parents' neglect and children's academic achievement. The subjects used in this study were 2,218 6th grade elementary school students from the third wave sample of the 2012 Korean Children and Youth Panel Survey (KCYPS). For data analysis, the three-step mediated regression analysis by Baron and Kenny (1986) was performed and the Sobel test was carried out in order to verify the effectiveness of mediation effects. The main results of the present study were as follows. First, the self-regulated learning ability and sub-component factors of achievement value, mastery goal orientation, behavioral control, academic time-management revealed to have a partial mediation effect in the relationship between parents' neglect and children's academic achievement. Second, the sense of community also showed to have a partial mediation effect on the relationship between parents' neglect and children's academic achievement. The findings of this study provide a viewpoint to deeply observe the problem of parents' neglect in connection with children's self-regulated learning ability and sense of community, and can be used as practical data to develop various programs for the benefit of improving children's academic achievement.

인지진단모형을 활용한 수학 학업성취 결과 분석 -2011년 국가수준 학업성취도 평가 자료를 중심으로- (The Analysis of Students' Mathematics Achievement by Applying Cognitive Diagnostic Model)

  • 김희경;김부미
    • 대한수학교육학회지:학교수학
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    • 제15권2호
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    • pp.289-314
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    • 2013
  • 본 연구는 2011년 학업성취도 평가 결과를 Fusion 모형이라는 인지진단모형을 적용하여 수학교과에서 학교급별, 성취수준별, 성별에 따른 인지요소 숙달 양상과 다문화가정의 인지요소 숙달 양상을 분석하였다. 연구결과, 초6은 12개의 인지요소에서 '귀납적으로 추론하기', 중3은 10개의 인지요소에서 '연역적으로 정당화하기', 고2는 10개의 인지요소 중 '사칙계산'이 가장 높은 숙달 비율을 보였다. 성취수준별로 인지요소의 숙달 양상을 분석한 결과, 초 중 고 모두 우수학력 집단은 전체 인지요소에서 94%이상의 숙달률을 보였으나, 기초학력이하 집단 학생들은 거의 모든 인지요소에서 초6과 중3의 경우 미숙달 비율이 70%이상이었고 고2는 99%이상이었다. 또한, 초6, 중3까지는 전반적으로 여학생의 인지요소 숙달 비율이 남학생보다 높으나 고2에서는 대부분의 인지요소에서 남학생이 여학생보다 숙달 비율이 높게 나타났다. 다문화가정 학생 집단과 일반가정 학생 집단 간 인지요소의 숙달 양상은 학교급별로 상이하게 나타났다.

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스크래치를 활용한 알고리즘 교육 자료 개발 연구 (Development of training Materials for Algorithm using Scratch)

  • 김종진;현동림;원유헌;김종훈
    • 한국정보교육학회:학술대회논문집
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    • 한국정보교육학회 2010년도 하계학술대회
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    • pp.211-219
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    • 2010
  • 본 연구에서는 초등학생의 알고리즘 교육을 위하여 교육용 프로그래밍 언어인 스크래치를 이용하였다. 스크래치는 그래픽 기반의 프로그래밍 인터페이스를 제공하여 처음 프로그램을 접하는 초등학생의 경우 배우기과 용이하고, 즉각적인 프로그래밍 결과 확인은 학생들의 흥미를 붙잡아 줄 수 있는 매력적인 요소이다. 따라서 스크래치를 이용한 알고리즘 교육 자료 개발은 초등학생의 특성에 맞는 스크래치를 이용하였기 때문에 Bloom이 주창한 완전학습을 기대할 수있다. 또한 수준별로 제시된 학습지는 교육의 수월성을 제공해 줄 것이며 알고리즘을 활용한 문제해결 능력 및 창의성의 신장은 학생들이 앞으로 배우게 될 학습내용을 익히는데 훌륭한 자산이 될 것이다.

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학습성과 기반 성인간호 임상실습 운영을 위한 임상시나리오 및 루브릭 개발 (Development of Clinical Scenarios and Rubrics for a Program Outcome-based Evaluation for Students' Adult Health Nursing Practice)

  • 양희모;황선영
    • 성인간호학회지
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    • 제26권6호
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    • pp.653-667
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    • 2014
  • Purpose: This study was aimed to develop frequently-used clinical scenarios and scoring rubrics to assess core basic nursing skills in adult health nursing clinical practice for clinical evaluation based on program learning outcomes (PO). Methods: This study was a methodological research combining focus group interviews and questionnaires to select and construct scenarios. Data were collected from clinical practitioners, adult health nursing professors, and new nurses from November, 2013 to April, 2014. The developed scenarios and rubrics were applied to nursing students by way of showing an example. Results: The 12 frequently-used clinical scenarios were developed. The proportion of the evaluation rubrics were 30% for clinical instructors where as 70% for college instructors. In order for students to achieve the important learning outcomes from the courses for clinical practice, four program outcomes (POs) were selected as well as a rubric for each POs was developed. Students who had situation-based clinical practices showed higher levels of satisfaction on mastery of core basic nursing skills and communication skills. Conclusion: This findings of the study suggested the strategies for complementing pitfalls in clinical setting and achieving PO during students' clinical practicum.

A way of measuring learner's ongoing changes of interest and comprehension

  • 전훈;백선희;정윤경;조은수;권순구;연은모;이민혜;소연희;최동성;김성일
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 2부
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    • pp.71-77
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    • 2008
  • This study conducted to tried to find a way of on-line assessment of learner's interest and comprehension during interactive learning process. The result of experiment confirmed hat learners' behavior patterns acquired from log data could be good predictors of learner's level of interest and comprehension in actual performance on KORI program. To predict learning outcome depending on the behaviors of individual learners, self-efficacy and mastery goal orientation were measured as individual differences. Then, participants were asked to use TA program KORI program at home for ten days and their response patterns were recorded through network. After using KORI, the levels of interest and comprehension were measured. As the result of multiple regression analysis, each learner's interest and comprehension were predicted depending on the combination of log data captured on real-time. This prediction process was done differently depending on learners' characteristics. Since equations which predict learners' interest and comprehension are different depending on learners' characteristics, differential interfaces should be provided depending upon changes in their level of interest and comprehension.

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The Relationship between Learner and Interest in Teachable Characteristic Agent

  • 권순구;우연경;조은수;정윤경;전훈;연은모;정해천;박성민;소연희;김성일
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 2부
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    • pp.78-84
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    • 2008
  • The traditional intelligent teachable system has mainly focused on knowledge and cognition. It has overlooked motivational aspects of learners. Motivation is an important factor in learning making learners to have interests in a given task and persist it. Although the systems include cognitive as well as motivational factors, the effects of ITS on interest are not equivalent depending on individual characteristics. This study is to investigate how influence learners' response patterns to their interests and also examined effects of individual characteristics on interest in teachable agent (TA). In this experiment, we used KORI which is a new type of ITS that learner teach computer agent based on the instructional method of learning by teaching'. In the beginning of experiments, metacognition, achievement goal orientation and self-efficacy were measured as individual characteristics. Then, participants were asked to use KORI at home during 10 days. After using KORI the level of interest were measured. The result showed that metacognition was positively related with interest, whereas performance goal orientation and mastery goal orientation were negatively related to interest. It suggests t hat different individual characteristics should be considered to promote learners' intrinsic motivation in TA.

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The Development of Digital Age Literacy: A Case Study in Indonesia

  • MUJTAHID, Iqbal Miftakhul;BERLIAN, Mery;VEBRIANTO, Rian;THAHIR, Musa;IRAWAN, Dedi
    • The Journal of Asian Finance, Economics and Business
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    • 제8권2호
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    • pp.1169-1179
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    • 2021
  • This research aims to develop the instrument of feasible and reliable digital-age literacy to be used in the learning process. This needs to be done due to a different region, tribe, and gender involved in this research. The digital-age literacy developed in this research consisting of 8 constructs, including 1) basic literacy, 2) scientific skill, 3) economy skill, 4) information skill, 5) technology skill, 6) visual skill, 7) various cultures skill, and 8) global awareness. As many as 650 respondents were chosen through stratified and random sampling in this survey. Those respondents were students at Universitas Terbuka based on gender and Ethnicity comparison. To see the internal consistency, the data were then analyzed using SPSS 23.00 version for Windows. It was obtained that all questionnaire constructs were valid and reliable, proven by obtaining a high mean reliability value of Cronbach Alpha (0.816 > 0.6), in which each item had a high value (0.778-0.841). Therefore, the number obtained the results proved that this research had produced a quality instrument that can be used to evaluate the students' mastery of the digital-age literacy of the learning process in Universitas Terbukain Asia, especially in Indonesia.

초등교육에서의 컴퓨터 교육 활성화 방안에 관한 연구 (Study on Method to activate Computer Assisted Education at Elementary Education Stage)

  • 김동준
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2008년도 제39차 동계학술발표논문집 16권2호
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    • pp.485-492
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    • 2009
  • The purpose of this study is to allow all of the instructors including field instructors to understand relation between school education and computer, generalize and analyze basic data required to acquire basic knowledge to help utilizing the computer for education and seek for understanding. This study intented to present a method to activate computer education focused on utilization education at the elementary education stage. Accordingly, those computer educations on middle/high schools and universities and through social educations have been excluded from the object of the study. In order to conduct fruitful computer education, several supporting systems should be equipped completely such as teachers, facilities, software, etc. Especially, practical experience of using computer is the most important element in the computer education, every school should be equipped with computers to prepare for its generalization. Roles of the teachers have also very important influence on it. Research and development of education software require expert knowledge and enormous time and effort and the developed software should be followed by the systematic evaluation on its quality.

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