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Fraud Detection in E-Commerce

  • Alqethami, Sara;Almutanni, Badriah;AlGhamdi, Manal
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.312-318
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    • 2021
  • Lack of knowledge and digital skills is a threat to the information security of the state and society, so the formation and development of organizational culture of information security is extremely important to manage this threat. The purpose of the article is to assess the state of information security of the state and society. The research methodology is based on a quantitative statistical analysis of the information security culture according to the EU-27 2019. The theoretical basis of the study is the theory of defense motivation (PMT), which involves predicting the individual negative consequences of certain events and the desire to minimize them, which determines the motive for protection. The results show the passive behavior of EU citizens in ensuring information security, which is confirmed by the low level of participation in trainings for the development of digital skills and mastery of basic or above basic overall digital skills 56% of the EU population with a deviation of 16%. High risks to information security in the context of damage to information assets, including software and databases, have been identified. Passive behavior of the population also involves the use of standard identification procedures when using the Internet (login, password, SMS). At the same time, 69% of EU citizens are aware of methods of tracking Internet activity and access control capabilities (denial of permission to use personal data, access to geographical location, profile or content on social networking sites or shared online storage, site security checks). Phishing and illegal acquisition of personal data are the biggest threats to EU citizens. It have been identified problems related to information security: restrictions on the purchase of products, Internet banking, provision of personal information, communication, etc. The practical value of this research is the possibility of applying the results in the development of programs of education, training and public awareness of security issues.

Latent Profile Analysis of Medical Students' Use of Motivational Regulation Strategies for Online Learning (온라인 학습에서 의과대학생의 동기조절 프로파일 유형에 따른 인지학습과 학습몰입 간 관계 분석)

  • Yun, Heoncheol;Kim, Seon;Chung, Eun-Kyung
    • Korean Medical Education Review
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    • v.23 no.2
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    • pp.118-127
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    • 2021
  • Due to the coronavirus disease 2019 pandemic, the new norm of online learning has been recognized as core to medical institutions for academic continuity, and students are expected to be motivated and engaged in learning while maintaining distance from other peers and educators. To facilitate students' and educators' newly defined roles in online medical education settings, it is crucial to understand how students are actively motivated and engaged in learning. Hence, this study explored medical students' motivational regulation profiles and examined the effects of motivational regulation strategies (MRS) on cognitive learning and learning engagement for online learning. Data were collected after the end of the first semester in 2020 from a sample of 334 medical students enrolled at a public university school of medicine. Latent profile analysis indicated three subgroups with different motivational regulation profiles: the low-profile, medium-profile, and high-profile groups. Regarding different MRS patterns in the high-profile group, mastery self-talk, performance approach self-talk, and the self-consequating strategy appeared to be most applicable for regulating learners' motivation. Analysis of variance showed that the profile groups with higher levels of MRS use were connected to a higher willingness to use cognitive learning strategies and a higher degree of engagement in online learning. The findings of this study emphasize the use of specific sets of MRS to support learning motivation and the need to design effective self-regulated learning environments in online medical education settings.

Effective Teaching-Learning Activities in Flipped, Direct, Cooperative, and Distance Learning Model (거꾸로 수업, 직접교수법, 협동학습, 실시간 화상수업을 조합한 수업에서의 효과적인 교수학습활동)

  • Kil, Yangsook
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.121-129
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    • 2022
  • This study explored effective teaching-learning activities under the hybrid teaching model combining flipped learning, direct instruction, cooperative learning and distance learning. Subjects were 99 college students enrolled in 2 teacher preparation courses. Students evaluated effectiveness of 22 teaching-learning activities according to Likert scale at the end of the semester. As a result, all 22 teaching learning activities were considered effective more or less. They facilitated motivation, comprehension, participation, thinking, and led to mastery of the task. ② Activities scored low were 'questioning and answering at the beginning of online class', 'open book test'. ③ Hybrid teaching model was favored over traditional instruction. Open ended responses were consistent with the ones in the questionnaire. This research supports the notion that key teaching models to be combined for successful flipped learning in college setting are direct instruction and cooperative learning. Furthermore, effective and ineffective teaching strategies for flipped learning were found.

Daesoon Thought from the Perspective of Yulgok's Theory of Reason and Energy (栗谷理气论视域观大巡思想)

  • Li, Hongjun
    • Journal of the Daesoon Academy of Sciences
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    • v.34
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    • pp.49-74
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    • 2020
  • Daesoon Thought (大巡思想) emerged from indigenous Korean religion during the Joseon Dynasty. Thinkers within this tradition took Kang Jeungsan (姜甑山 secular name Kang Il-Sun 姜一淳 1871~1909) as their Highest God (上帝) and The Canonical Scripture (典經) as their main scripture. The Tenets, Four Cardinal Mottoes, Three Essential Attitudes, and Aims of Daesoon Thought are related to the concepts, categorical thought, and structure found in Confucianism. In particular, terms such as The Virtuous Concordance of Yin and Yang (陰陽合德), gods and humans* (神人 *also 'divine humans' in some contexts), Dao Governance (道統), Quieting the Mind and Quieting the Body (安心安身), and Sincerity, Respectfulness, and Faithfulness (誠敬信) are all widely used in Confucianism. This paper will examine Daesoon Thought from the perspective of the Confucian Thinker, Yulgok (栗谷), and more specifically, his Theory of Reason and Energy (理氣論) and its key concepts: The Wondrousness of Reason and Energy (理氣之妙), Triggered Energy Transports Reason (氣發理乘), and Reason Pervades and Energy Delimits (理通氣局). It will be shown that Daesoon Thought shares essentially the same thinking and reasoning, and as such, the two systems are organically connected. Furthermore, both schools of thought pursue harmonious adjustment and emphasize practice. Although this study may contain suggestions which seem far-fetched when compared to previous studies, it investigates Daesoon Thought from the perspective of Neo-Confucian discourse on Nature and Principle (性理), which had great value in the mainstream culture of Korea's Joseon Dynasty. Given that Daesoon Thought and Neo-Confucianism both are forms of traditional thought, there is bound to be some connection between them.

Virtual Reality Based Fall Training System (가상현실기반 낙하훈련시스템 개발)

  • Ryu, Jae-Jeong;Kang, Seok-Joong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.12
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    • pp.1749-1755
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    • 2021
  • Virtual reality is actively applied in the fields of games, entertainment, communication, sports, and architecture. In particular, many virtual reality-based education systems are being developed in the field of education, creating efficient learning effects. In addition, virtual reality-based education is used in areas such as maintenance, fighter control, medical care, and firefighting as it can maximize the educational effect through the mastery process of the function itself through the curriculum as well as indirect experiences of dangerous situations that are difficult to experience. However, due to technical limitations, lack of contents, and lack of theoretical research, the level of application of military education and training is still insufficient. This paper aim to contribute to the development of a virtual reality-based education system as a military training system by developing a high-quality drop training system applicable to military group descent training, studying key technologies and implementation methods necessary for development.

An Analysis of Achievement Goals Changeability in a Software Liberal Arts Class

  • Shin, Seung-Hun;Seo, Joo-Young
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.271-281
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    • 2022
  • The importance and necessity of software(SW) education as a liberal arts was fully recognized by society. However, according to the previous research results, learners' motivation to learn in SW liberal arts was kept low for various reasons. Therefore, understanding the learning motivation and its changeability in SW liberal arts is necessary, but the related studies are not sufficient. In this paper, we analyzed changes in achievement goals using a 3 × 2 achievement goal model to examine changeability of achievement goals in a SW liberal arts class during one semester. As a result, we confirmed that the achievement goals were stable at both the group level and the individual level, but the order of each achievement goal was different from that of the previous studies. We also confirmed that the mastery goal of the classroom goal structure had a higher correlation with most achievement goals, but the performance goals had a correlation with some avoidance goals only. This means that additional research is needed for each key classroom goal structure type in SW education because the learning motivation in SW liberal arts has different aspect from the other existing liberal arts classes.

Intellectualization of Higher Education: An Information and Communication Model

  • Kaidanovska, Olena;Pymonenko, Mariia;Morklyanyk, Oksana;Iurchyshyn, Oksana;Rakochyi, Yaroslav
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.87-92
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    • 2022
  • Today the system of higher education needs significant reforms. Intellectualization of the educational process in HEIs aims to improve the quality of educational services. Intellectual information technologies are information technologies that help a person to accelerate the analysis of the political, economic, social, and technical situation, as well as the synthesis of management decisions. The basis for their mastery is information and communication technologies. The purpose of the research work is to identify the relationship between the introduction of information and communication technologies and the increase in the level of intellectualization of higher education. The article substantiates the expediency of introducing information and communication technologies in order to improve the intellectualization of the educational process in higher education. An empirical study of the variables that characterize the level of intellectualization of higher education through the proposed techniques has been conducted. The tendencies characteristic of pedagogical conditions of implementation of information and communication model in the educational process were revealed. It is proved that the level of intellectualization of higher education depends on the implemented pedagogical conditions. The effectiveness of the proposed information and communication model is also confirmed. Given the data obtained during the study and the low constraints that may affect the results of further research on this issue should focus on the study of other variables that characterize the state of intellectualization of the educational process.

The Relationship Between Leisure Motivation and Leisure Constraints Negotiation of Career Women in City (도시 직업여성의 여가동기와 여가제약협상의 관계)

  • Kim, Hyung-Hoon;Lim, Yung-Sam
    • 한국체육학회지인문사회과학편
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    • v.51 no.5
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    • pp.559-568
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    • 2012
  • The purpose of this study was to analyze the relationship between leisure motivation and leisure constraints negotiation of career women in city. For this study, total 300 questionnaires were distributed and 281 were collected from the selected corporate, banks, and hospitals from September to December, 2011 by using purposive sampling. After that, 12 questionnaires were excluded out of 281 due to the unreliable quality 269 were used for this study. In order to analyze the data, exploratory factor analysis, reliability analysis, correlation analysis and multiple liner regression were conducted by using SPSS 18.0. The findings of this study are as followings. First, leisure constraints negotiation of career women in city leisure and leisure motivation showed positive relationship. Second, intellectual motivation showed significant impact on sub factor of leisure constraints negotiation. Third, social motivation showed significant impact on changing interpersonal relations, improving finance and time management, controlling intensity. Fourth, competence mastery motivation showed significant impact on changing interpersonal relations, improving finance and time management, skills acquisition and relaxation motivation.

Smart Tourism: A Study of Mobile Application Use by Tourists Visiting South Korea

  • Brennan, Bradley S.;Koo, Chulmo;Bae, Kyung Mi
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.10
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    • pp.1-9
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    • 2018
  • The purpose of this exploratory study is to identify the mobile phone applications (apps) used by foreign tourists visiting South Korea through a pilot study using focus groups and individual interviews. Concentrating on tourist mobile app use in a smart tourism environment and categorized through a taxonomy of mobile applications lays the framework and determines the factors boosting tourism smartphone app trends by foreign tourists visiting South Korea. Researchers collected data through ethnographic methods and analyzed it through qualitative research to uncover major themes within the smart tourism app use phenomenon. The researchers coded, counted, analyzed, and then divided the findings gleaned from a pilot study and interviews into a taxonomy of seven logical smartphone app categories. The labeling and coding of all the data accounting for similarities and differences can be recognized and are logically discussed in the implications of the apps used by tourists to assist tourist destinations. More specifically these findings will assist smart tourism destinations by better understanding foreign tourist smartphone app use behavior. Tourists visiting South Korea interviewed in this study exhibited significant mastery of Internet of Things (IoT) technologies, craved free WiFi access, and utilized smartphone apps for all facets of their travel. Findings show major concentrations of app use in bookings of accommodations, tourist attractions, online shopping, navigation, wayfinding, augmented reality, information searching, language translation, gaming, and online dating while traveling in South Korea.

Case study of military education and training using AR (Augmented Reality)/VR (Virtual Reality) (AR(증강현실)/VR(가상현실) 활용한 군 교육훈련 사례 연구)

  • Seol, Hyeonju;Jeon, Kiseok
    • Convergence Security Journal
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    • v.22 no.5
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    • pp.107-113
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    • 2022
  • The AR/VR-based education and training system is expected to contribute greatly to accident prevention and budget reduction as well as practical training effects similar to the battlefield environment. Research to use AR/VR for learning is ongoing, and technology can be improved without experiencing failures that can occur in the real world. Major advanced countries in defense recognized the advantages of AR/VR technology early on, and developed and utilized systems using them in various fields, from mastery of individual weapon system operation to comprehensive combat training systems, war history education, and post-traumatic stress treatment. Therefore, the purpose of this study is to examine the cases of AR/VR application education and training in advanced defense countries and to draw implications for the South Korean military.