• Title/Summary/Keyword: mass-spring model

검색결과 322건 처리시간 0.021초

Spring-Mass 모델을 이용한 차대차 부분정면충돌 모델링 (Car-to-Car Offset Frontal Impact Modeling using Spring-Mass Model)

  • 임재문;이광원
    • 자동차안전학회지
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    • 제8권2호
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    • pp.11-16
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    • 2016
  • The objective of this study was to construct the spring-mass models for the car-to-car offset frontal impact crash. The SISAME software was utilized to extract the spring-mass models using the data from the offset frontal crash test. The spring-mass model of the passenger car could effectively approximate the crash characteristics for the offset frontal barrier impact and the car-to-car offset frontal impact scenarios.

Environmental Factors in a Realistic 3D Fishing-Net Simulation

  • Yoon, Joseph;Kim, Young-Bong
    • International Journal of Contents
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    • 제10권3호
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    • pp.84-89
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    • 2014
  • The mass-spring model has been typically employed in physical-based simulators for clothes or patches. The mass-spring model frequently utilizes equal mass and the gravity factor. The model structure of masses supports a shape applicable to fishing nets. Therefore, to create a simulation model of a fishing net, we consider the mass-spring model and adopt the tidal-current and buoyancy effects in underwater environments. These additional factors lead to a more realistic visualization of fishing-net simulations. In this paper, we propose a new mass-spring model for a fishing-net and a method to simplify the calculation equations for a real-time simulation of a fishing-net model. Our 3D mass-spring model presents a mesh-structure similar to a typical mass-spring model except that each intersection point can have different masses. The motion of each mass is calculated periodically considering additional dynamics. To reduce the calculation time, we attempt to simplify the mathematical equations that include the effect of the tidal-current and buoyancy. Through this research, we expect to achieve a real-time and realistic simulation for the fishing net.

실감성 향상을 위한 변형 물체 모델 (Deformable Object Model for Improving Reality)

  • 전성원;김영일;허진헌;전차수;박세형
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 추계학술대회 논문집
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    • pp.768-773
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    • 2004
  • Developed in this paper a mass-spring engine to represent and manipulate deformable objects. The deformable object model is a basic technology in the ‘Tangible Space Initiative’. The mass-spring model consists of structural, shear and bending springs. Various forces like external, friction, gravity, spring, and damping forces are considered and collision with planes and spheres are treated. When a sphere collide mass-spring model, mass-spring engine calculates external force to interface mass-spring model. A prototype system is implemented in C on an MS windows machine.

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탄성지지된 시스템의 마운트 고체음저감 성능에 관한 연구 (A Study on Mount Performance for Structure-Borne Noise Reduction in Resiliently Mounted System)

  • 김현실;김재승;김봉기
    • The Journal of the Acoustical Society of Korea
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    • 제26권2E호
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    • pp.50-55
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    • 2007
  • SBN (Structure-Borne Noise) reduction in resiliently mounted machineries are predicted by using mass-spring model and wave model. In mass-spring model, mount is modeled as a spring, while in wave model, mount is considered as an equivalent elastic rod for taking account into longitudinal wave propagation. The predictions for SBN reduction through mounts are compared to the measurements for four different pumps. It is found that the mass-spring model is valid only in low frequency range below few hundred Hz, while for high frequency ranges longitudinal wave propagation in the mount must be considered to explain the measurements. It is also shown that impedance of the floor slightly affects low frequency behaviour in mass-spring and wave model below 50 Hz - 80 Hz, so that in engineering practice the effect of floor impedance may be neglected in computing mount performance.

가상스프링 모델의 안정성 영역에 대한 가상질량의 영향에 대한 연구 (A study on the stability boundary of a virtual spring model with a virtual mass)

  • 이경노
    • 융복합기술연구소 논문집
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    • 제6권2호
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    • pp.15-20
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    • 2016
  • This paper presents the effects of a virtual mass on the stability boundary of a virtual spring in the haptic system. A haptic system consists of a haptic device, a sampler, a virtual rigid body and zero-order-hold. The virtual rigid body is modeled as a virtual spring and a virtual mass. According to the virtual mass and the sampling time, the stability boundary of the virtual spring is analyzed through the simulation. As the virtual mass increases, the value of the virtual spring to guarantee the stability gradually increases and then decreases after reaching the maximum value. These simulation results show that the addition of the virtual mass enables to expand the stability boundary of the virtual spring.

Spring-Mass 모델을 이용한 차대차 정면충돌 모델링 (Car-to-Car Frontal Impact Modeling using Spring-Mass Model)

  • 임재문;정근섭
    • 자동차안전학회지
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    • 제7권2호
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    • pp.8-14
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    • 2015
  • The objective of this study was to construct the spring-mass models for the car-to-car frontal impact crash. The SISAME software was utilized to extract the spring-mass models using the data from US-NCAP frontal crash tests. The spring-mass models of a compact car and a midsize car could effectively approximate the crash characteristics for the full frontal barrier impact and the car-to-car frontal impact scenarios. Compared to the barrier crash tests, the dummy injuries of midsize car decreased, while the dummy injuries of compact car increased, under the frontal car-to-car crash circumstances.

일차-홀드 방법이 가상 질량-스프링 모델의 안정성 영역에 미치는 영향에 대한 연구 (A Study on the Effect of First-order Hold Method on the Stability Boundary of a Virtual Mass-spring Model)

  • 이경노
    • 융복합기술연구소 논문집
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    • 제10권1호
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    • pp.41-45
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    • 2020
  • This paper presents the effects of a virtual mass on the stability boundary of a virtual spring in the haptic system with first-order-hold. The virtual rigid body is modeled as a virtual spring and a virtual mass. When first-order-hold is applied, we analyze the stability boundary of the virtual spring through the simulation according to the virtual mass and the sampling time. As the virtual mass increases, the stability boundary of the virtual spring gradually increases and then decreases after reaching the maximum value. The results are compared with the stability boundary in the haptic system with zero-order-hold. When a virtual mass is small, the stability boundary of a virtual spring in the system with first-order-hold is larger than that in the system with zero-order-hold.

질량/스프링 계를 고려한 리니어 왕복 액추에이터 시스템의 등가 임피던스 모델링과 주파수 특성 해석 (Equivalent Impedance Modelling and Frequency Characteristic Analysis of Linear Oscillatory Actuator System Considering Mass/spring System)

  • 정상섭;장석명
    • 대한전기학회논문지:전기기기및에너지변환시스템부문B
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    • 제51권7호
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    • pp.370-378
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    • 2002
  • As resent trends in structural construction have been to build taller and larger structures than any time in the past, they have had high flexibility and low damping that can cause large vibration response under severe environmental loading such as earthquakes, winds, and mechanical excitations. The damper with mass and spring is one approach to safeguarding the structure against excessive vibrations. In this paper, the lumped electrical circuit approach of mass/spring system is used to model the mechanical aspects according to the frequency. Therefore, the mass/spring system can be dealt with here and linked with the equivalent circuit of electric linear oscillatory actuator(LOA). Analysis models are two types of vibration control system, active mass damper(AMD) and hybrid mass damper(HMD). AMD consists of the moving coil LOA with mass only The LOA of HMD with mass and spring is composed of the fixed coil and the movable permanent magnet(PM) field part. The PM field part composed magnet modules and iron coke, is the damper marts itself. We Present the motional resistance and reactance of mass/spring system and the system impedance of AMD and HMD according to the frequency.

비정형 물체의 실시간 애니메이션을 위한 안정적 질량-스프링 모델 (Stable Mass-Spring Model for Real-time Animation of Flexible Objects)

  • 강영민;조환규;박찬종
    • 한국컴퓨터그래픽스학회논문지
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    • 제5권1호
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    • pp.27-33
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    • 1999
  • 본 논문은 유연한 비정형 물체의 애니메이션을 위한 효율적인 기법을 제안한다. 비정형 물체를 표현하기 위해 질량-스프링 모텔이 사용되었다. 지금까지 많은 기법들이 부드러운 객체의 사실적인 애니메이션을 생성하기 위해 질량-스프링 모델을 사용하였다. 질량-스프링 모텔의 애니메이션을 수행하기 위한 가장 손쉬운 접근법은 명시적 오일러 방법 (explicit Euler method)인데, 이 방법은 '불안정성 문제'라는 잘 알려진 문제가 발생한다는 단점을 가지고 있다. 이 불안정성 문제를 해결하기 위한 해법으로 암시적 적분법이 사용될 수 있다. 그러나, 이 암시적 방법의 가장 결정적인 약점은 대규모의 선행 시스템을 풀어야 한다는 것이다. 본 논문은 암시적 방법의 근사(approximation)를 이용하여 질량-스프링 모델을 빠른 시간에 애니메이션 할 수 있는 기법을 제시한다. 제안된 기법은 n 개의 질점이 O(n) 개의 스프링으로 연결되어 있을 때, 각 질점의 상태를 O(n) 시간에 안정적으로 갱신할 수 있다. 본 논문은 사실적인 결과를 위해 비정형 물체와 공기와의 상호 작용도 고려하였다.

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