• 제목/요약/키워드: market character

검색결과 244건 처리시간 0.048초

가치혁신에 의한 블루오션 시장사례에 관한 연구 - 국내 껌.냉장고 시장분석 - (Essential Condition to Form the Blue Ocean Market Based on the Value Innovation - Cases from Gum.Refrigerator Market -)

  • 박현숙;박항준
    • 마케팅과학연구
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    • 제16권2호
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    • pp.55-75
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    • 2006
  • 본 연구는 블루오션 전제조건의 하나인 고객가치혁신과 더불어 블루오션의 또다른 조건을 확인하고자 함을 목적으로 하고 있으며, 또한 시장을 세분화하고 적절한 전략을 수립함으로서 기업으로 하여금 블루오션 시장에 진입할 수 있도록 하고자 함이다. 이러한 목적을 위해 본 연구에서는 차별화된 가치혁신 요소를 지닌 시장에서의 접근, 가치혁신에 의한 시장세분화, 블루오션 착시시장의 특성을 가진 주요변수, 블루오션 시장진입을 위한 후발기업의 전략등의 문제를 다루고 있으며, 또한 가치와 관련된 문헌고찰, 블루오션 전략, 실제사례에서의 객관적 자료의 활용 등을 통해 분석을 수행하였다. 본 연구에서는 내구재와 비내구재의 대표적 사례로 껌과 냉장고 시장을 선정하였고, 가치혁신을 기준으로 시장을 분류한 결과 블루오션 시장과 블루오션 착시시장의 존재를 확인할 수 있었다.

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문화원형의 현대적 변용에 관한 연구: 불국사 극락전 '황금돼지'의 시각화를 중심으로 (Study on Contemporary Applications of Cultural Archetypes : focused on visualization of 'The Golden Pig' in Geuknakjeon of Bulguksa Temple)

  • 이영숙
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.487-494
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    • 2016
  • This study aimed to visualize a pig character targeting the golden pig in Geuknakjeon of Bulguksa Temple. As for a pig, it is included in this list of the 12 Chinese zodiac animals and controls Haeshinjang. Today, the characters market is enjoying rapid growth due to diversification of platforms. However, we do not see many characters made out of Korean traditional cultures and customs. This study first looks into significance of pigs that are often observed in Korean traditional culture and then offers possibilities of their being transformed into contemporary characters. In order to achieve the research goals, the study shed new light on the golden pig in Bulguksa Temple. As making contemporary applications to , the study proceeded with work of visualization. As for a face of a character, the study focused on that of the pig but regarding a body, the study applied a man's body. After all, the study came up with this SD character in a second-proportioned figure. This study discuses formative characteristics of existing Buddhist cultural assets and uses the character for improving understanding on Korean traditional culture. In the future, the study will propose ideas on animation contents development targeting infants and children.

Export Promotion Plan of Oriental Medicine Cosmetics

  • Seo, Min-Jun
    • Journal of Evidence-Based Herbal Medicine
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    • 제1권2호
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    • pp.7-16
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    • 2008
  • The main purposes of this study investigate as a cultural brand Oriental Medicine Cosmetics which has identification what images building up and which brand strategies are enforced refer to brand images of market. Follow this purpose, we want to investigate a concept of "Oriental Medicine Treatment" can become a brand or not through the Cosmetics. According to this purpose, we want to investigate that a concept of "Oriental Medicine" will be able to be Brand through the cosmetics. The Brand is emphasized the cultural value more than price and quality of the product. In case of "Oriental Medicine Cosmetics", above-mentioned fact is more important. Because "Oriental Medicine Cosmetics" is hard to divide into it's physical property and cultural character. What we want to comprehend through this investigation is, point out limitations of traditional marketing and the strategy of brand marketing which is possible to apply both the character and the history of "Oriental Medicine Cosmetics". Most important facts for this model, first, search for intermediately meanings for identification of "Oriental Medicine Cosmetics". Second, make a detailed plans after included the strategy of marketing communication at the inner part of cultural meanings. Should have done that, brand strategy and public relation tactics are composed in order identifiably with cultural. Finally, brand selling is able to move through the dimensional class. But it is necessary powerful mega brand for making a different level exceeding it's class.

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문화상품 경쟁력 강화를 위한 필요 요인에 관한 발전방안 연구;캐릭터산업을 중심으로 (A Study on Ways to Develop the factors which are necessary to Strengthen the Competitiveness of Cultural Goods;a case study of Character Industry)

  • 서명애;이상복
    • 한국품질경영학회:학술대회논문집
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    • 한국품질경영학회 2007년도 춘계학술대회
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    • pp.391-399
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    • 2007
  • There has been an increasing preference for product with cultural value as people have a growing cultural sensitivity and greater demand for cultural value in current global market. In response to that, countries need to develop cultural products which represent their distinctive cultures and traditions, and such efforts may aim to promote the creation of economically high value-added and enhance the cultural image. In this paper, first, we analyze the correlation between Culture, cultural industry and Cultural goods. In this context, my efforts centered initially on a thorough analysis on the current situation and environmental problems that Korean culture faces presently, and then, processed and organized them into major industry categories of character industry, through a statistical methodology, to estimate its market volume by industry and to analyze the inter-relationship and macro-economic pervasive effects among related industries as well as cultural window effects. This paper could lead to final practical solution and suggestions for optimum policy measures to be taken for a supreme cultural industry for Korea.

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한국과 서양의 명화를 활용한 주얼리 디자인 연구 - 박수근(朴壽根)과 구스타프 클림트 중심으로 - (A Study of Jewelry Design utilizing the masterpieces Korean and masterpieces Foreign -Focus on "Park.Soo-Keun"And"Gustav Klimt","Edgar Degas")

  • 오지현
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2009년도 춘계 종합학술대회 논문집
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    • pp.998-1003
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    • 2009
  • 현재 우리가 살고 있는 세상은 획일적 통일화에서 감성적 다변화 시대로, 모더니즘에서 포스트모더니즘으로, 남성의 이성에서 여성의 감성으로 변화되고 있다. 이러한 시점에서 주얼리 디자인 분야도 당연 사회와 패션의 흐름에 맞춰 변화할 필요가 있다. 현 사회의 가장 큰 시장변화의 흐름을 파악하기 위해 감성디자인과 아트마케팅이란 시장변화에 주목했으며, 이를 통해 여성적 감성과 개인의 개성이 이 두 분야에 가장 큰 주축임을 확인하였다. 본 연구자 또한 여성이기에 나의 감성과 개성을 표현할 수 있는 2가지 테마의 명화를 선정하였으며, 이를 주얼리 디자인과 접목해 새로운 감성 주얼리 디자인을 연구해 보고자 한다.

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녹색을 중심으로한 복식의 색채계획 (Green Color for Color Planning in Apparel Fashion Design)

  • 김영인
    • 복식
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    • 제31권
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    • pp.33-46
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    • 1997
  • The purpose of this study was to investigate color planning method for apparel fashion de-sign and to present the method of analysis of green color. Theoretical backgrouds of color planning for fashion design were scrutinized by documentary studies Fashion color planning has been developed through 4 steps: analysis of color environment analysis of color psy-chology presentation of coordination appli-cation to fashion design. Green color environment consisted of mar-ket informations and forecast informations The former were collected by color samples which were used for women's apparel of national brands from '93 spring/summer to '96 spring/summer and the latter were analyzed by fashion forecasting books. Green color psy-chology was investigated through the docu-mentary studiess. image of green color and these expressed in fashion were revealed through documentary studies. The results of this study were as follow: 1. 117 green color samples were collected from domestic womens brand. The character-istic of samples were the yellow green in hue and pale light bright in tone. forecast infor-mation was collected through fashion forecasting books from abroad and adaption of forecast information was investigated by mak-ing a comparison forecasting information be-tween market information. In consequence national market colors reflected the forecast information in concurrence with the character-istic colors of national women's apparel. 2. Affirmative images of green were nature youth health and abundance and negative images were extraordinary misfortune wind-fall. in these images nature youth and health were mostly used in fashion.

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콜라보레이션을 통한 캐릭터 콘텐츠 비교 연구 (Research Consisting of Comparison of Character Contents through Collaboration)

  • 임리나;김승인
    • 디지털융복합연구
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    • 제14권10호
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    • pp.449-454
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    • 2016
  • 본 연구는 효과적인 캐릭터와 브랜드 이미지 활성화와 홍보를 위하여 경쟁력 있는 시장에서 효과를 창출할 수 있는 방안을 제시하는데 목적이 있다. 콜라보레이션으로 가장 많은 관심을 끌고 있는 카카오와 라인을 연구대상으로 선정하여, 정의 및 서비스 특징에 대한 문헌적인 조사를 통해 서비스의 개념과 유형을 분석하였고, 캐릭터의 개념을 통해 캐릭터 사업에 관한 진행사항을 살펴보았다. 피터 모빌(Peter morville)의 허니콤(honeycomb)의 원칙을 재구성하여 사용자 경험을 위한 척도의 기준을 설정하고 현재 캐릭터 콜라보레이션 상품을 이용하고 있는 사용자를 중심으로 심층면접인터뷰를 시행하였다. 연구결과, 카카오와 라인의 특화한 캐릭터를 중심으로 분석하여 선호도 조사함으로써 효과적인 마케팅 기법과 효과를 창출 할 수 있는 가이드라인을 제시한 것에 의의가 있다.

아동의 연령별 특징에 적합한 게임요소의 추출과 새로운 게임 컨텐츠 제안에 관한 연구 (A Study on The Proposal for Game Contents and The Game Factor's Abstraction Suited to The Character by Kid Age)

  • 김기영;정재욱
    • 디자인학연구
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    • 제16권4호
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    • pp.141-150
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    • 2003
  • 게임산업은 21세기 정보화 사회의 문화 컨텐츠 산업의 한 분야이다. 멀티미디어, 3차원 그래픽, 3차원 음향, 가상현실 분야, 캐릭터 산업 등과 맥락을 같이 하는 핵심 기술 집약 산업이며, 문화적 파급효과와 규모가 점점 커지고 있는 산업이다. 그러나 국내의 게임 개발 능력은 선진 미국이나 일본에 비하여 낙후되어 있다. 정책적으로 게임 개발 지원 사업이 행하여지고 있으나 게임 컨텐츠 영역보다는 인터넷 게임 혹은 3차원 그래픽 엔진 개발 등 게임 소프트웨어 엔진 개발에 치중되어 있는 것이 현실이다. 한편 미국 PC게임 시장에서 만 8세 이하의 아동용 게임 시장은 전체 게임 시장의 삼분의 일을 차지하는 거대 시장이다. 재미요소와 교육요소가 접목된 아동용 게임은 컨텐츠 위주의 산업으로 짧은 개발 기간에 고부가가치를 창출 할 수 있는 산업이기 때문이다. 본 연구는 기존의 컴퓨터 게임에 관해 고찰하고, 아동의 연령별 특징에 적합한 게임요소의 추출과 새로운 게임 컨텐츠를 제안한다는 것을 목적으로 한다. 앙케이트 조사와 프로토콜 분석 및 연령별 성장기 특징의 문헌조사를 통해 기존의 게임장르에 추가하여 'Asports', 'Asim' 'U.J RPG', 'S+RPG'가 성장기별 아동 발달에 유익하다는 결론을 도출 할 수 있었다.

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현대 남성 패션 이미지의 유형 및 특성 (The Type and Characteristics of the Modern Men's Fashion Images)

  • 홍윤정;김리라;임시은;김영인
    • 복식
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    • 제64권5호
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    • pp.18-29
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    • 2014
  • Modern male has displayed an increased desire to express their social influence and image, and the male fashion market has had to provide various styles and images to fill these needs. The current domestic menswear market, however, is unable to satisfy the needs of male consumers who have a need for diversity in a rapidly changing society; more segmented fashion images and styles are needed. The purposes of this study are to classify fashion images and to establish character of the types. This study was done by performing a literature review and a survey. This study proposed 10 categories of fashion style images. Men's fashion style is classified into the classic image, sophisticated image, urban casual image, chic modern image, mods modern image, basic casual image, ethnic image, avant-garde image, active & outdoor image, and street-kitsch image. In the case of the classic images, common in formal setting, men's formal wear is the main focus with the classic suit. The sophisticated image is that of a colorful formal wear seasoned with elegance. Urban casual image is contemporary image, and therefore is meant for city life wear. Chic and modern image conveys an urban image by seeking a simple and chic feel. Mods modern image is retro yet dandy, giving off a sense of youthfulness compared to the other classic images. Ethnic image expresses the exotic quality of folklore as the main representatives of the character casual wear. Avant garde image portrays strong character casual wear with oversized silhouettes or exaggerated details. Active & Outdoor image is leisure life wear conveying active, functional images. Street Kitsch image is men's street casual wear with graphic patterns such as pop art and graffiti. This study's significance lies in its presentation of fashion style data, which can be utilized in the design and marketing of fashion targeted to males.

파티웨어 디자인 개발을 위한 국내 여성 캐릭터 캐주얼 브랜드 디자인 분석 (Analysis of Domestic Woman Character Casual Brand Design for Party Wear Design Development)

  • 오지혜;이인성
    • 한국의류학회지
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    • 제34권5호
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    • pp.856-865
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    • 2010
  • Many efforts to develop the domestic fashion industry have continued under the influence of a rapidly changing fashion industry environment. The fashion industry has emerged as a future growth industry leading lifestyle and as a core industry for the culture biz. Since the 2000's the markets that combined party and fashion wear as a new cultural trend has grown and an in-depth study of design development for party wear is required. This study presents basic materials for design development for the future domestic woman character casual brand prior to the design development by analyzing design characteristics of domestic female character casual brands. In the research methods, nine brands were selected based on the discussion of ten fashion specialists and then the brand concept, target, configuration of items, price, and design characteristics were analyzed. The following conclusions were drawn from this study. First, each brand concentrated the main focus on establishing a clear and unique brand identity that meets the needs of consumers to enhance competitiveness in the woman's dress market. To enhance competitiveness, many character casual brands targeting women aged 20's and 30's (including BEART) held party wear goods exhibitions as the market for party wear has increased significantly. Second, according to study results of the selected nine brand designs, it was found that the style characteristic of each brand varies depending on concept. However, all nine brand designs developed various styles such as feminine and cute style making use of laces, ruffles, A line silhouette, colorful motifs, and a stylish style that used layers with various materials along with unique decorations based on romantic emotions. Third, seven hundred and thirty eight pictures of nine brands were analyzed by items without identifying brands. According to the result of the analysis, the percentage of items used by brands was as follows: a one-piece dress was 34.5%, jacket 25.7%, skirt and pants 15.5%, blouse and shirt 13.6%, and tops 10.6%. The result showed that one-piece dresses accounted for the highest percentage. Frill accounted for 16.6%, the highest percentage followed by ribbons at 16% in regards to detail and trimming.