• 제목/요약/키워드: making robot

검색결과 193건 처리시간 0.053초

로봇의 그리퍼 제작을 위한 6 축 로봇손가락 힘/모멘트센서의 개발 (Development of a 6-axis robot's finger force/moment sensor for making a robot's gripper)

  • 김갑순;이헌두;박인철;손영훈
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2003년도 춘계학술대회
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    • pp.758-763
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    • 2003
  • This paper describes the development of a 6-axis robot's finger force/moment sensor, which measures forces Fx, Fy, Fz, and moments Mx, My, Mz simultaneously, for making a robot's gripper. In order to safely grasp and unknown object using the robot's gripper, it should measure the force in the gripping direction and the force in the gravity direction, and perform the force control using the measured forces. Thus, the robot's gripper should be composed of 6-axis robot's finger force/moment sensor that can measure forces Fx, Fy, Fz, and moments Mx, My, Mz simultaneously. In this paper, the 6-axis robot's finger force/moment sensor for measuring forces Fx, Fy, Fz, and moments Mx, My, Mz simultaneously was newly modeled using several parallel-plate beams, designed, and fabricated. The characteristic test of made sensor was performed. Also, Robot's gripper with the 6-axis robot's finger force/moment sensor for the characteristic test of force control was manufactured, and the characteristic test for grasping an unknown object was performed using it.

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최적 경유점 선택 방법을 이용한 이동로봇의 반응적 주행 (Reactive navigation of mobile robots using optmal via-point selection method)

  • 김경훈;조형석
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.227-230
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    • 1997
  • In this paper, robot navigation experiments with a new navigation algorithm are carried out in real environments. The authors already proposed a reactive navigation algorithm for mobile robots using optimal via-point selection method. At each sampling time, a number of via-point candidates is constructed with various candidates of heading angles and velocities. The robot detects surrounding obstacles, and the proposed algorithm utilizes fuzzy multi-attribute decision making in selecting the optimal via-point the robot would proceed at next step. Fuzzy decision making allows the robot to choose the most qualified via-point even when the two navigation goals-obstacle avoidance and target point reaching-conflict each other. The experimental result shows the successful navigation can be achieved with the proposed navigation algorithm for real environments.

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Human Robot Interaction via Intelligent Space

  • Hideki Hashimoto;Lee, Joo-Ho;Kazuyuki Morioka
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.49.1-49
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    • 2002
  • $\textbullet$ Intelligent Space 1. Optimal Camera Arrangement 2. People Tracking 3. Physical Robot 4. Robot Control 5. People Following Robot $\textbullet$ Initial stage for making high-level human robot interaction. http://dfs.iis.u-tokyo.ac.jp/∼leejooho/ispace/.

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3차원 정서 공간에서 마스코트 형 얼굴 로봇에 적용 가능한 동적 감정 모델 (Dynamic Emotion Model in 3D Affect Space for a Mascot-Type Facial Robot)

  • 박정우;이희승;조수훈;정명진
    • 로봇학회논문지
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    • 제2권3호
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    • pp.282-287
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    • 2007
  • Humanoid and android robots are emerging as a trend shifts from industrial robot to personal robot. So human-robot interaction will increase. Ultimate objective of humanoid and android would be a robot like a human. In this aspect, implementation of robot's facial expression is necessary in making a human-like robot. This paper proposes a dynamic emotion model for a mascot-type robot to display similar facial and more recognizable expressions.

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유전자 알고리즘을 이용한 이동 로봇 주행 파라미터의 최적화 (Optimization of parameters in mobile robot navigation using genetic algorithm)

  • 김경훈;조형석
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.1161-1164
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    • 1996
  • In this paper, a parameter optimization technique for a mobile robot navigation is discussed. Authors already have proposed a navigation algorithm for mobile robots with sonar sensors using fuzzy decision making theory. Fuzzy decision making selects the optimal via-point utilizing membership values of each via-point candidate for fuzzy navigation goals. However, to make a robot successfully navigate through an unknown and cluttered environment, one needs to adjust parameters of membership function, thus changing shape of MF, for each fuzzy goal. Furthermore, the change in robot configuration, like change in sensor arrangement or sensing range, invokes another adjusting of MFs. To accomplish an intelligent way to adjust these parameters, we adopted a genetic algorithm, which does not require any formulation of the problem, thus more appropriate for robot navigation. Genetic algorithm generates the fittest parameter set through crossover and mutation operation of its string representation. The fitness of a parameter set is assigned after a simulation run according to its time of travel, accumulated heading angle change and collision. A series of simulations for several different environments is carried out to verify the proposed method. The results show the optimal parameters can be acquired with this method.

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Mobile robot indoor map making using fuzzy numbers and graph theory

  • Kim, Wan-Joo;Ko, Joong-Hyup;Chung, Myung-Jin
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1993년도 한국자동제어학술회의논문집(국제학술편); Seoul National University, Seoul; 20-22 Oct. 1993
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    • pp.491-495
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    • 1993
  • In this paper, we present a methodology to model an indoor environment of a mobile robot using fuzzy numbers and to make a global map of the robot environment using graph theory. We describe any geometric primitive of robot environment as a parameter vector in parameter space and represent the ill-known values of the prameterized geometric primitive by means of fuzzy numbers restricted to appropriate membership functions. Also we describe the spatial relations between geometric prinitives using graph theory for local maps. For making the global map of the mobile robot environment, the correspondence problem between local maps is solved using a fuzzy similarity measure and a Bipartite graph matching technique.

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Zero Moment Point를 이용한 이족 보행 로봇의 경사로 걸음새 제어에 관한 연구 (Gait Control on Slope Way using Zero Moment Point for Robot)

  • 엄승현;임미섭;임준홍
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년 학술대회 논문집 정보 및 제어부문
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    • pp.530-532
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    • 2006
  • In this paper, we propose stable walking algorithm using ZMP for the biped robot in the slope-way. At first, we define discrete state variables that classified stable area and unstable area by center of mass from ZMP during slope-way walking. For the stable walking gait, the discrete state controller for determining the high-level and low-level decision making are designed. The high-level decision making is composed of the discrete state variables; left foot support phase, right foot support phase, flat-way, and slope-way. Then the continuous state controller is implemented for the low-level decision making using ZMP.

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로봇C언어 교육프로그램이 창의력과 프로그래밍 능력 향상에 미치는 효과 - 과학 고등학교 사례- (The Effect of a Robot C Programming Curriculum on Improving Creativity and Programming Ability - Case of a Science high School-)

  • 서형업
    • 대한공업교육학회지
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    • 제34권1호
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    • pp.210-237
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    • 2009
  • 본 연구의 목적은 중 고등학교 학생들을 대상으로 로봇C언어 교육프로그램을 개발하고 로봇C언어 교육프로그램이 창의력과 프로그래밍 능력 향상에 미치는 효과를 검증하는 것이다. 로봇C언어 교육프로그램의 내용은 로봇의 이해, 로봇의 기초와 조립(교육용 키트의 사용법 및 기구학) 및 로봇C언어 프로그래밍 학습, 과제 로봇 만들기, 창작 로봇 만들기로 구성하였으며 최종적으로 창의적으로 로봇 프로그래밍을 할 수 있도록 개발하였다. C과학 고등학교 1학년 학생(38명) 중에서 로봇C언어 교육프로그램과 C++프로그래밍 과정을 이수한 실험집단(11명)과 C++프로그래밍 과정만을 이수한 비교집단(27명)의 창의력과 프로그래밍 능력 향상 정도를 사전 사후 검사로 비교하였다. 로봇C언어 교육프로그램을 이수한 학생들은 과제 로봇과 창작 로봇의 산출물을 얻었으며, 또한, 이수한 학생들은 TTCT 창의력 검사(도형)결과 창의력 향상에 유의미한 효과가 나타났으며, 자체 평가 결과 C++언어 프로그래밍 능력도 향상되는 것으로 나타났다.

인공면역네트워크에 의한 자율이동로봇군의 동적 행동 제어 (Dynamic behavior control of a collective autonomous mobile robots using artificial immune networks)

  • 이동욱;심귀보
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.124-127
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    • 1997
  • In this paper, we propose a method of cooperative control based on immune system in distributed autonomous robotic system(DARS). Immune system is living body's self-protection and self-maintenance system. Thus these features can be applied to decision making of optimal swarm behavior in dynamically changing environment. For the purpose of applying immune system to DARS, a robot is regarded as a B lymphocyte(B cell), each environmental condition as an antigen, and a behavior strategy as an antibody respectively. The executing process of proposed method is as follows. When the environmental condition changes, a robot selects an appropriate behavior strategy. And its behavior strategy is simulated and suppressed by other robot using communication. Finally much simulated strategy is adopted as a swarm behavior strategy. This control scheme is based on clonal selection and idiotopic network hypothesis. And it is used for decision making of optimal swarm strategy.

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실외 자율주행 로봇을 위한 다수의 동적 장애물 탐지 및 선속도 기반 장애물 회피기법 개발 (Multiple Target Tracking and Forward Velocity Control for Collision Avoidance of Autonomous Mobile Robot)

  • 김선도;노치원;강연식;강성철;송재복
    • 제어로봇시스템학회논문지
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    • 제14권7호
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    • pp.635-641
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    • 2008
  • In this paper, we used a laser range finder (LRF) to detect both the static and dynamic obstacles for the safe navigation of a mobile robot. LRF sensor measurements containing the information of obstacle's geometry are first processed to extract the characteristic points of the obstacle in the sensor field of view. Then the dynamic states of the characteristic points are approximated using kinematic model, which are tracked by associating the measurements with Probability Data Association Filter. Finally, the collision avoidance algorithm is developed by using fuzzy decision making algorithm depending on the states of the obstacles tracked by the proposed obstacle tracking algorithm. The performance of the proposed algorithm is evaluated through experiments with the experimental mobile robot.