• Title/Summary/Keyword: making object

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A study on the Market for Activation of KTX Operation (KTX 영업활성화를 위한 시장조사 연구)

  • Han Eun-Young;Baek Jong-Gyu;Kim Tae-Hyoung
    • Proceedings of the KSR Conference
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    • 2005.05a
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    • pp.1041-1046
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    • 2005
  • Korea Train eXpress(KTX), opened in april 2004 as well as the KOREA RAILROAD sailed in 2005 is on the second take-off stage. In 2004, on the basis of the technical stabilization, management planning centering around business was established, and to attain the object, now there is a increasing necessity for market-information which is necessary for establishment, execution and result analysis of strategies. Therefore, by performing periodical market surveying, getting out of old market strategy making ways of viewing in manager's shoes, we can quickly elaborate market strategies in consumer's shoes on the basis of the market information. And as a necessary consequence, we can expect not only to make efficient use of resources but also to maximize profits of the KTX.

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Decision Making based on Subjective Evaluation of Problem Situation (문제 상황에서의 주관적 평가에 기초를 둔 의사결정)

  • 이상완;박영화;박병주
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.19 no.38
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    • pp.169-179
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    • 1996
  • The object of this paper is to give an overview of one method of modeling and analysing situations involving inter-identification. Hypergame analysis is used as this approach. Hypergame analysis is one of what we call soft system approaches. In this paper, We first reformulate concept of the simple hypergame and define the hypergames with inter-identification as a system consisting of simple hypergames connected by the mutual identification. We propose a definition of solutions for them. Based on the formulation, We derives existence conditions of the solutions. We then apply the framework to a realistic problem. i. e, America-North korea conference problem to demonstrate the validity of the derived theoretical results as well as In obtain some suggestions to improve the problematic situation.

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An Effect of Brand Awareness and Involvement upon Choice of Product Quality (브랜드 인지도와 관여도가 제품 품질 선택에 미치는 영향에 관한 연구)

  • 한경희;조재립
    • Journal of Korean Society for Quality Management
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    • v.32 no.1
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    • pp.102-112
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    • 2004
  • Keep in step in trend that interest for brand is rising and enterprise should tries to customer to Inform own brand. The mayor is diversified and work this which make correct product or brand on customer need is work which our enterprise does now. And should judge the availability whether customer is satisfied to product according to the brand. Because this can be the most important matter which is kept customer and create profit that is enterprise's ultimate object. In this study, customer measured brand enforcing to blue jeans clothing company how is recognizing and distinguishes brand forefinger to low rank group with high position group. And, measured satisfaction by each group. Measured new concept that is when enforce customer satisfaction, expectation which is existent theory, result, Involvement with inconsistency theory making grafting and confirmed that involvement is factor influencing in customer satisfaction measurement.

Design and Implementaion of Distributed Database System Prototype of Schools using CORBA (CORBA를 이용한 학교간 분산데이터베이스 프로토타입 시스템의 설계 및 구현)

  • Choi, Hyun-Jong;Chung, Sang-wook;Kim, Tae-Young
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.145-152
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    • 2001
  • The development of distributed databases using a distributed object technology is more popular than ever before because the current computer system environment is adaptable for a use as well as the cost of the integration of legacy systems is cheaper than making a new application. In schools, development of an integrated system consisted of many stand-alone databases give a teacher and an administrator the convenience of managing the database in a school and the ease integration of data in it. Therefore, this research is to design and implement the 3-tier distributed database using CORBA, Java and JDBC.

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A New Conception in Constructive Branching Structures and Leaves using L-system

  • Abd El-Latif, Yasser M.
    • Journal of Computing Science and Engineering
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    • v.4 no.3
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    • pp.240-252
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    • 2010
  • One of the important open problems in modeling plants is the extension of subdivision algorithms to branching structures. Most of the applications use the concept of L-system to produce branching structures as a sequence of lines and apply the subdivision scheme to appear as curves. In this paper, we explain how L-systems can be modified to produce branching structures. This is also very useful for generating the geometry of various shapes. The proposed technique, called an adaptive L-System, describes branching forms and leaves by making local curve without applying the subdivision steps. Advantages of the suggested algorithm over previous techniques are given. Validation of the algorithm are discussed, analyzed and illustrated by some experimental results.

Design of Autonomus Manufacturing System (고기능 자율가공 시스템의 설계)

  • Lee, Hyeon-Yong;Song, Jun-Yeop;Lee, Jae-Jong;Kim, Seon-Ho
    • 연구논문집
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    • s.25
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    • pp.121-128
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    • 1995
  • The early day of manufacturing automation systems are NC machine tool Based automation, and now it become FA, DNC, FMC, FMS, CIM and IMS. Manufacturing Automation Technology is applied the increase of all industrial manufacturing competitve power. so the demand of this skill is repidly increase. This Technology can solve lack of manpower, decrease of productivity, and become weakened international competitive. But, automation rate of our country is 30-40%, because the level of domestic technology is low, so we need systemic research of manufacturing automation. The targets of this study are increase the data processing ability of CNC controller, and development of autonomous manufacturing system that can decision making between production module such as setup, manufacturing, inspection and transportation and part that object of manufacturing.

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Development of a S/W for a Structural Analysis of Machine tools utilizing database (데이터베이스를 활용한 공작기계의 구조해석 프로그램 개발)

  • Shin, Jeong-Ho;Kwak, Byung-Man
    • Proceedings of the KSME Conference
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    • 2000.11a
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    • pp.446-451
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    • 2000
  • In this paper, a S/W system for a structural analysis of machine tools has been suggested. The system is so designed to reduce manual interfacing effort. An object-oriented language is used for making a graphic user interface. In this system parametric modelling technique is applied to construct a FE model without much user intervention. The FE model is automatically updated when the design parameters are changed by user. Not only single FE analysis but also a trade-off analysis for calculating the sensitivity information of design variables is possible using this system. All data generated by this system are saved in the database. So it possible to retrieve the result later without another analysis. It is found that the design time can be reduced and unnecessary operation avoided using this system.

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Generating Complex Klinokinetic Movements of 2-D Migration Circuits Using Chaotic Model of Fish Behavior

  • Kim, Yong-Hae
    • Fisheries and Aquatic Sciences
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    • v.10 no.3
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    • pp.159-169
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    • 2007
  • The complex 2-dimensional movements of fish during an annual migration circuit were generated and simulated by a chaotic model of fish movement, which was expanded from a small-scale movement model. Fish migration was modeled as a neural network including stimuli, central decision-making, and output responses as variables. The input stimuli included physical stimuli (temperature, salinity, turbidity, flow), biotic factors (prey, predators, life cycle) and landmarks or navigational aids (sun, moon, weather), values of which were all normalized as ratios. By varying the amplitude and period coefficients of the klinokinesis index using chaotic equations, model results (i.e., spatial orientation patterns of migration through time) were represented as fish feeding, spawning, overwintering, and sheltering. Simulations using this model generated 2-dimesional annual movements of sea bream migration in the southern and western seas of the Korean Peninsula. This model of object-oriented and large-scale fish migration produced complicated and sensitive migratory movements by varying both the klinokinesis coefficients (e.g., the amplitude and period of the physiological month) and the angular variables within chaotic equations.

Validity Analysis of GDSS Technical Support of Distributed Group Decision-Making Process

  • Hong-Cai, Fu;Ping, Zou;Hao-Wen, Zhang
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2007.02a
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    • pp.131-138
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    • 2007
  • Distributed Group Decision Support System (GDSS) is in the stage between exploration and implementation, there is not unified constructing model. As computer software and hardware, network technique develop, especially the development of object-oriented programming, distributed process, and artificial intelligence, this makes it possible the practical and valid implementation of distributed GDSS. With a view of emphasizing and solving process-supporting, this article discusses how to use the key technologies of network, distributed process, artificial intelligence and man-machine mutual interface, to implement more adaptable, more flexible, and more valid GDSS than before.

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A Comparative study On 2D Collision Detection Algorithms For Computer Games (컴퓨터게임을 위한 2D 충돌 감지 알고리즘 비교 분석에 관한 연구)

  • Lee, Young-Jae
    • Journal of Korea Game Society
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    • v.1 no.1
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    • pp.42-48
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    • 2001
  • Collision is a brief dynamic event consisting of the close approach of two or more objects or particles resulting in an abrupt change of momentum or exchange of energy because of interaction. Collisions play very important role in computer graphics, computer games and animations fields. Collisions can supply active interaction between cyberspace and real world and give much interests for making nice games so reasonable collision detection algorithms are needed. Collision detection algorithms should satisfy being fast and accuracy. In this paper, we survey the 2D collision detection algorithms between geometric models. We present several methods and system available for collision detection.

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