• 제목/요약/키워드: low motion

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Sub-pixel Motion Estimation Algorithm with Low Computation Complexity for H.264 Video Compression (H.264 동영상 압축을 위한 낮은 복잡도를 갖는 부 화소 단위에서의 움직임 추정)

  • Lee, Yun-Hwa;Shin, Hyun-Chul
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.639-642
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    • 2005
  • Motion Estimation(ME) is an important part of video compression, because it requires a large amount of computation. Half-pixel and quarter-pixel motion estimation allows high video compression rates but it also has high computation complexity. In this paper we suggest a new and efficient motion estimation algorithm for half-pixel and quarter-pixel motion estimation using SAD values. In the method, an integer-pixel motion vector is found and then only three neighboring points of the integer-pixel motion vector is evaluated to find the half-pixel motion vector. The quarter-pixel motion vector is also found by using a similar method. Experimental results of our method shows 20% reduction in computation time, when compared with those of a conventional method, while producing same quality motion vectors.

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Low Complexity Motion Estimation Based on Spatio - Temporal Correlations (시간적-공간적 상관성을 이용한 저 복잡도 움직임 추정)

  • Yoon Hyo-Sun;Kim Mi-Young;Lee Guee-Sang
    • Journal of KIISE:Software and Applications
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    • v.31 no.9
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    • pp.1142-1149
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    • 2004
  • Motion Estimation(ME) has been developed to reduce temporal redundancy in digital video signals and increase data compression ratio. ME is an Important part of video encoding systems, since it can significantly affect the output quality of encoded sequences. However, ME requires high computational complexity, it is difficult to apply to real time video transmission. for this reason, motion estimation algorithms with low computational complexity are viable solutions. In this paper, we present an efficient method with low computational complexity based on spatial and temporal correlations of motion vectors. The proposed method uses temporally and spatially correlated motion information, the motion vector of the block with the same coordinate in the reference frame and the motion vectors of neighboring blocks around the current block in the current frame, to decide the search pattern and the location of search starting point adaptively. Experiments show that the image quality improvement of the proposed method over MVFAST (Motion Vector Field Adaptive Search Technique) and PMVFAST (Predictive Motion Vector Field Adaptive Search Technique) is 0.01~0.3(dB) better and the speedup improvement is about 1.12~l.33 times faster which resulted from lower computational complexity.

Computational Fluid Dynamics Modeling Studies on Bacterial Flagellar Motion

  • Kumar, Manickam Siva;Philominathan, Pichai
    • International Journal of Fluid Machinery and Systems
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    • v.4 no.3
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    • pp.341-348
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    • 2011
  • The study of bacterial flagellar swimming motion remains an interesting and challenging research subject in the fields of hydrodynamics and bio-locomotion. This swimming motion is characterized by very low Reynolds numbers, which is unique and time reversible. In particular, the effect of rotation of helical flagella of bacterium on swimming motion requires detailed multi-disciplinary analysis. Clear understanding of such swimming motion will not only be beneficial for biologists but also to engineers interested in developing nanorobots mimicking bacterial swimming. In this paper, computational fluid dynamics (CFD) simulation of a three dimensional single flagellated bacteria has been developed and the fluid flow around the flagellum is investigated. CFD-based modeling studies were conducted to find the variables that affect the forward thrust experienced by the swimming bacterium. It is found that the propulsive force increases with increase in rotational velocity of flagellum and viscosity of surrounding fluid. It is also deduced from the study that the forward force depends on the geometry of helical flagella (directly proportional to square of the helical radius and inversely proportional to pitch).

Displacement Estimation using MEMS Accelerometer for Low Frequency Motion (저주파운동해석을 위한 MEMS 가속도계를 이용한 변위 추정)

  • Young, Tan She;Park, Soo-Hong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.6
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    • pp.831-837
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    • 2013
  • MEMS accelerometer provides a low cost alternative in retrieving the acceleration signal for motion sensing. Theoretically, displacement can be calculated by double integrate the acceleration signal. However, in practical, it could not be done in straight forward manner due to several factors that exist in the real world. This experiment focuses on the processes from practical accelerometer signal acquisition till the result of double integration for low frequency vertical motion.

A Note on Vertical Motions of a Ship in Shallow Water (천수중(淺水中)에서의 파랑강제력(波浪强制力)과 선체응답(船體應答)에 관하여)

  • J.H.,Hwang;K.P.,Rhee;J.M.,Yoo
    • Bulletin of the Society of Naval Architects of Korea
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    • v.17 no.3
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    • pp.1-4
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    • 1980
  • It is well known that discrepancies between measured and predicted ship motions are significant in the range of low frequencies. In this paper, the vertical ship motions in regular longitudinal waves in a shallow water are briefly discussed. The investigation is focussed on the role of wave exciting forces and moments to the motion responses in these low frequencies. It is confirmed that diffraction forces are in general small in a shallow water as one may expect. Furthermore the wave exciting forces and moments on a displacement-type ship will be larger practicularly in low frequencies, when the contribution of the diffraction effect is neglected. As a result of this fact theoretically predicted responses for the pitch motion becomes closer to the experimental one. The discrepancies for the heave motion, however, are still apparent.

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Copyright Protection using Encryption of DCT Coefficients and Motion Vector in Video Codec of Mobile Device (모바일 기기내의 비디오 코덱에서 DCT 계수와 움직임 벡터의 암호화를 이용한 저작권 보호)

  • Kwon, Goo Rak;Kim, Young Ro
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.4 no.1
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    • pp.41-46
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    • 2008
  • With widespread use of the Internet and improvements in streaming media and compression technology, digital music, video, and image can be distributed instantaneously across the Internet to end-users. However, most conventional Digital Right Management are often not secure and fast enough to process the vast amount of data generated by the multimedia applications to meet the real-time constraints. In this paper, we propose the copyright protection using encryption of DCT coefficients and motion vector in MPEG-4 video codec of mobile device. This paper presents a new Digital Rights Management that modifies the Motion Vector of Macroblock for mobile device. Experimental results indicate that the proposed DRM can not only achieve very low cost of the encryption but also enable separable authentication to individual mobile devices such as Portable Multimedia Player and Personal Digital Assistants. The performance of the proposed methods have low complexity and low increase of bit rate in overhead.

Washout Algorithm with Fuzzy-Based Tuning for a Motion Simulator

  • Song, Jae-Bok;Jung, Ui-Jung;Ko, Hee-Dong
    • Journal of Mechanical Science and Technology
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    • v.17 no.2
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    • pp.221-229
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    • 2003
  • In the virtual environment, reality can be enhanced by offering the motion based on a motion simulator in harmony with visual and auditory modalities. In this research the Stewart-Gough-platform-based motion simulator has been developed. Implementation of vehicle dynamics is necessary in the motion simulator for realistic sense of motion, so bicycle dynamics is adopted in this research. In order to compensate for the limited range of the motion simulator compared with the real vehicle motion, washout algorithm composed of high-pass filter, low-pass filter and tilt coordination is usually employed. Generally, the washout algorithm is used with fixed parameters. In this research a new approach is proposed to tune the filter parameters based on fuzzy logic in real-time. The cutoff frequencies of the filters are adjusted according to the workspace margins and driving conditions. It is shown that the washout filter with the fuzzy-based parameters presents better performance than that with the fixed ones.

Efficient Fast Motion Estimation algorithm and Image Segmentation For Low-bit-rate Video Coding (저 전송율 비디오 부호화를 위한 효율적인 고속 움직임추정 알고리즘과 영상 분할기법)

  • 이병석;한수영;이동규;이두수
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.211-214
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    • 2001
  • This paper presents an efficient fast motion estimation algorithm and image segmentation method for low bit-rate coding. First, with region split information, the algorithm splits the image having homogeneous and semantic regions like face and semantic regions in image. Then, in these regions, We find the motion vector using adaptive search window adjustment. Additionally, with this new segment based fast motion estimation, we reduce blocking artifacts by intensively coding our interesting region(face or arm) in input image. The simulation results show the improvement in coding performance and image quality.

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PSD Sensor Module Based Monocular Motion Capture System (PSD센서모듈 기반 단안 모션캡쳐 시스템)

  • Kim, Yu-Geon;Ryu, Young-Kee;Oh, Choon-Suk
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.582-584
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    • 2006
  • This paper describes a monocular PSD-based motion capture sensor to employ with commercial video game systems such as Microsoft's XBOX and Sony's Playstation II. The system compact, low-cost, and only requires a one-time calibration at the factory. The system includes a PSD(Position Sensitive Detector) and active infrared (IR) LED markers that are placed on the object to be tracked. The PSD sensor is placed in the focal plane of a wide-angle lens. The micro-controller calculates the 3D position of the markers using only the measured intensity and 2D position on the PSD. A series of experiments were performed to evaluate the performance of our prototype system. From the experimental results we see that the proposed system's compact size, low-cost, ease of installation, and high frame rates are suitable for high speed motion tracking in games.

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Very Low Bit Rate Video Coding Algorithm Using Uncovered Region Prediction (드러난 영역 예측을 이용한 초저 비트율 동영상 부호화)

  • 정영안;한성현;최종수;정차근
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.4
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    • pp.771-781
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    • 1997
  • In order to solve the problem of uncovered background region due to the region-due to the region-based motion estimation, this paper presents a new method which generates the uncovered region memory using motion estimation and shows the application of the algorithm for very low bit rate video coding. The proposed algorithm can be briefly described as follows it detects the changed region by using the information of FD(frame difference) and segmentation, and then as for only that region the backward motion estimation without transmission of shape information is done. Therefore, from only motion information the uncovered background region memory is generated and updated. The contents stored in the uncovered background region memory are referred whenever the uncovered region comes into existence. The regions with large prediction error are transformed and coded by using DCT. As results of simulation, the proposed algorithm shows the superior improvement in the subjective and objective image quality due to the remarkable reduction of transmission bits for prediction error.

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