• Title/Summary/Keyword: low level of detail

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Similarity Comparison of Mechanical Parts (다중해상도 개념을 이용한 기계 부품의 유사성 비교)

  • Hong, T.S.;Lee, K.W.;Kim, S.C.
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.4
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    • pp.315-325
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    • 2006
  • It is very often necessary to search for similar parts during designing a new product because its parts are often easily designed by modifying existing similar parts. In this way, the design time and cost can be reduced. Thus it would be nice to have an efficient similarity comparison algorithm that can be used anytime in the design process. There have been many approaches to compare shape similarity between two solids. In this paper, two parts represented in B-Rep is compared in two steps: one for overall appearances and the other for detail features. In the first step, geometric information is used in low level of detail for easy and fast pre-classification by the overall appearance. In the second step, feature information is used to compare the detail shape in high level of detail to find more similar design. To realize the idea above, a multi resolution algorithm is proposed so that a given solid is described by an overall appearance in a low resolution and by detail features in high resolution. Using this multi-resolution representation, parts can be compared based on the overall appearance first so that the number of parts to be compared in high resolution is reduced, and then detail features are investigated to retrieve the most similar part. In this way, computational time can be reduced by the fast classification in the first step while reliability can be preserved by detail comparison in the second step.

Point Cloud Data Driven Level of detail Generation in Low Level GPU Devices (Low Level GPU에서 Point Cloud를 이용한 Level of detail 생성에 대한 연구)

  • Kam, JungWon;Gu, BonWoo;Jin, KyoHong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.6
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    • pp.542-553
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    • 2020
  • Virtual world and simulation need large scale map rendering. However, rendering too many vertices is a computationally complex and time-consuming process. Some game development companies have developed 3D LOD objects for high-speed rendering based on distance between camera and 3D object. Terrain physics simulation researchers need a way to recognize the original object shape from 3D LOD objects. In this paper, we proposed simply automatic LOD framework using point cloud data (PCD). This PCD was created using a 6-direct orthographic ray. Various experiments are performed to validate the effectiveness of the proposed method. We hope the proposed automatic LOD generation framework can play an important role in game development and terrain physic simulation.

Maximum Efficiency Operation of Three-Level T-type Inverter for Low-Voltage and Low-Power Home Appliances

  • Shin, Seung-Min;Ahn, Jung-Hoon;Lee, Byoung-Kuk
    • Journal of Electrical Engineering and Technology
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    • v.10 no.2
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    • pp.586-594
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    • 2015
  • This paper proposes a maximum efficiency operation strategy for three-level T-type inverter in entire operation areas. The three-level T-type inverter has higher and lower efficiency areas compared with two-level inverter. The proposed strategy aims to operate in the maximum efficiency point for the low-voltage and low-power home appliances. The three-level T-type inverter is analyzed in detail, and the two operation mode selection strategy is developed. The proposed algorithm is verified by theoretical analysis and experimental results.

Current Decoupling Control for the Three-level PWM Rectifier with a Low Switching Frequency

  • Yuan, Qing-Qing;Xia, Kun
    • Journal of Electrical Engineering and Technology
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    • v.10 no.1
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    • pp.280-287
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    • 2015
  • Three-level PWM rectifiers applied in medium voltage applications usually operate at low switching frequency to keep the dynamic losses under permitted level. However, low switching frequency brings a heavy cross-coupling between the current components $i_d$ and $i_q$ with a poor dynamic system performance and a harmonic distortion in the grid-connecting current. To overcome these problems, a mathematical model based on complex variables of the three-level voltage source PWM rectifier is firstly established, and the reasons of above issues resulted from low switching frequency have been analyzed using modern control theory. Then, a novel control strategy suitable for the current decoupling control based on the complex variables for $i_d$ and $i_q$ is designed here. The comparisons between this kind of control strategy and the normal PI method have been carried out. MATLAB and experimental results are given in detail.

A Real-time System of Crowd Animation with Motion Pre-processing Method (동작 전처리 기법을 활용한 실시간 군중 애니메이션 시스템)

  • Ahn, Jung-Hyun;Wohn, Kwang-Yun
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.3
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    • pp.124-131
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    • 2007
  • Research field on crowd animation can be classified into two major categories. One is to offer realism of the crowd motion and the other is to improve speed of the animation. For the last decade, a lot of research on realism and behavior of crowd have been presented. But lately, research on improving speed seems like more interesting. Therefore, in this paper, we conducted an experiment to analyze what is the main bottleneck of crowd animation. As the result, we find out one of the most important bottleneck is the number of joints transformed in each animation frame. In order to resolve this problem we propose a novel level-of-detail technique 'motion level-of-detail', which is a joint-reduction technique operated in the pre-processing time. We used a non-linear optimization, SQP (sequential quadric programming), to generate the low detailed motions.

Contrast Enhanced Tone Mapping Operator for High Dynamic Range Image Based on Guided Image Filter

  • Li, Xing;Wee, Seungwoo;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.59-62
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    • 2018
  • In this paper, we propose a contrast enhancement algorithm using guided image filter (GIF). The GIF is used to divide an HDR image into a base layer and a detail layer. The energy scale of base layer determinate the darkness and brightness of the image. However, the detail information in the base layer is difficult to be displayed because of the high brightness and clusters of low brightness. We propose a contrast enhancement method by adjusting the gray level of base layer by subtracting the mean value of itself. It is combined with the detail layer to preserve the detail information. Experiment results show that the proposed algorithm has better performance in detail preservation and contrast enhancement.

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Adaptive Noise Reduction of Speech Using Wavelet Transform (웨이브렛 변환을 이용한 음성의 적응 잡음 제거)

  • Lee, Chang-Ki;Kim, Dae-Ik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.3
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    • pp.190-196
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    • 2009
  • A new time adapted threshold using the standard deviations of Wavelet coefficients after Wavelet transform by frame scale is proposed. The time adapted threshold is set up using the sum of standard deviations of Wavelet coefficient in level 3 approximation and weighted level 1 detail. Level 3 approximation coefficients represent the voiced sound with low frequency and level 1 detail coefficients represent the unvoiced sound with high frequency. After reducing noise by soft thresholding with the proposed time adapted threshold, there are still residual noises in silent interval. To reduce residual noises in silent interval, a detection algorithm of silent interval is proposed. From simulation results, it can be noticed that SNR and MSE of the proposed algorithm are improved than those of Wavelet transform and than those of Wavelet packet transform.

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Adaptive Noise Reduction of Speech using Wavelet Transform (웨이브렛 변환을 이용한 음성의 적응 잡음 제거)

  • Im Hyung-kyu;Kim Cheol-su
    • Journal of the Korea Computer Industry Society
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    • v.6 no.2
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    • pp.271-278
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    • 2005
  • This paper proposed a new time adapted threshold using the standard deviations of Wavelet coefficients after Wavelet transform by frame scale. The time adapted threshold is set up using the sum of standard deviations of Wavelet coefficient in level 3 approximation and weighted level 1 detail. Level 3 approximation coefficients represent the voiced sound with low frequency and level 1 detail coefficients represent the unvoiced sound with high frequency. After reducing noise by soft thresholding with the proposed time adapted threshold, there are still residual noises in silent interval. To reduce residual noises in silent interval, a detection algorithm of silent interval is proposed. From simulation results, it is demonstrated that the proposed algorithm improves SNR and MSE performance more than Wavelet transform and Wavelet packet transform does.

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An Analysis of Geometrical Differentiated Teaching and Learning Materials Using Inner Structure of Mathematics Problems (수학 문제의 내적구조를 활용한 기하 영역의 수준별 교수-학습 자료의 분석 연구)

  • Han, In-Ki
    • Communications of Mathematical Education
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    • v.23 no.2
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    • pp.175-196
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    • 2009
  • In this paper we analyze Ziv's geometrical differentiated teaching and learning materials using inner structure of mathematics problems. In order to analyze inner structure of mathematics problems we in detail describe problem solving process, and extract main frame from problem solving process. We represent inner structure of mathematics problems as tree including induced relations. As a result, we characterize low-level problems and middle-level problems, and find some differences between low-level problems and middle-level problems.

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Generation Method of 3D Human Body Level-of-Detail Model for Virtual Reality Device using Tomographic Image (가상현실 장비를 위한 단층 촬영 영상 기반 3차원 인체 상세단계 모델 생성 기법)

  • Wi, Woochan;Heo, Yeonjin;Lee, Seongjun;Kim, Jion;Shin, Byeong-Seok;Kwon, Koojoo
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.4
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    • pp.40-50
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    • 2019
  • In recent years, it is important to visualize an accurate human body model for the low-end system in the medical imaging field where augmented reality technology and virtual reality technology are used. Decreasing the geometry of a model causes a difference from the original shape and considers the difference as an error. So, the error should be minimized while reducing geometry. In this study, the organ areas of a human body in the tomographic images such as CT or MRI is segmented and 3D geometric model is generated, thereby implementing the reconstruction method of multiple resolution level-of-detail model. In the experiment, a virtual reality platform was constructed to verify the shape of the reconstructed model, targeting the spine area. The 3D human body model and patient information can be verified using the virtual reality platform.