• Title/Summary/Keyword: lottery

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Performance Analysis of Bus Architecture Due to Data Traffic Concentration (데이터 트래픽 집중에 따른 버스 아키텍처의 성능분석)

  • Lee, Kookpyo;Koh, Si-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.10
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    • pp.2261-2266
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    • 2012
  • The general bus system architecture consists of masters, slaves, arbiter, decoder and so on in shared bus. As several masters can't use a bus concurrently, arbiter plays an role in bus arbitration. In compliance with the selection of arbitration method, The efficiency of bus usage can be determined. Fixed Priority, Round-Robin, TDMA, Lottery arbitration are studied in conventional arbitration method. In this paper, we draw the performance analysis of Fixed Priority, Round Robin, TDMA and Lottery bus arbitration policies due to the data traffic concentration and propose the methods of performance improvement.

Statistical randomness test for Korean lotto game (로또복권의 당첨번호에 대한 무작위성 검정)

  • Lim, Su-Yeol;Baek, Jang-Sun
    • Journal of the Korean Data and Information Science Society
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    • v.20 no.5
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    • pp.779-786
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    • 2009
  • Lotto is one of the most popular lottery games in the world. In korea the lotto considers numbers 1, 2,..., 45 from which 6 numbers are drawn randomly, without replacement. The profits from the lotto supports social welfare. However, there has been a suspicion that the choice of the winning numbers might not be random. In this study, we applied the randomness test developed by Coronel-Brizio et al. (2008) to the historical korean lotto data to see if the drawing process is random. The result of our study shows that the process was random during two periods under the management of different business companies and of price changes, respectively.

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Study of Policy through Big data Analysis about Gambling News (사행산업 관련 뉴스의 빅데이터 분석을 통한 정책 연구)

  • Moon, HyeJung;Kim, SungKyung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.190-193
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    • 2016
  • 본 연구는 사행산업의 분야인 복권, 체육진흥투표권, 경마, 카지노에 대해 언론에서는 어떻게 다루어지고 있는지를 1990년부터 2015년까지의 뉴스데이터를 빅데이터 분석 방법 중 테스트의 의미연결망 분석을 통해 밝혀보고자 하는 연구이다. 이 논문은 의미망 분석을 통해 기사의 빈도와 연결성을 프레이밍과 시민관심 정도로 재조명 하여 기사에 대한 언론보도자의 의도와 시민의 인식차이를 밝혔고, 이를 통해 정책적 특성과 개혁과제를 탐색하였다. 분석결과 복권의 경우 당첨번호, 당첨금, 조작의혹 등 당첨에 대한 부분이 주제인 '사회문제' 형태였으며, 체육진흥투표권의 경우에는 사업입찰, 불법사이트, 발매대상 등 주로 사업추진과 불법사이트에 대한 '의무정보' 종류였고, 경마의 경우 사업장, 홍보, 기사 등으로 사업홍보나 광고 관련 뉴스이었고, 마지막으로 카지노의 경우에는 불법, 도박장, 외국인 등 '주요정보'에 해당하는 논문이었다. 시대에 따라 1990년대에는 카지노, 2000년대에는 복권, 2010년대에는 경마에 대한 기사보도가 많아졌으며, 이에 대한 시민의 반응도 사업비리, 당첨, 시민운동 등의 차이가 있었다. 마지막으로 기사의 빈도와 연결성이 나타내는 프레이밍 정도와 시민의 관심은 '1. 홍보광고, 2. 의무정보, 3. 사회이슈, 4. 주요정보' 네 가지로 구분되었으며 이 중 사고, 비리 등 주요기사로 구분되는 사회문제가 주요 공공의제로 형성되는 것을 확인할 수 있었다.

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Bus Arbitration Considering Waiting cycle (대기사이클 고려 버스중재방식)

  • Lee, Kook-Pyo;Joung, Yang-Hee;Kang, Seong-Jun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.11
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    • pp.2703-2708
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    • 2014
  • The conventional bus system architecture consists of masters, slaves, arbiter, decoder and so on in shared bus. As several masters can't use a bus concurrently, arbiter plays an role in arbitrating the bus. The efficiency of bus usage can be determined by the selection of arbitration method. Fixed Priority, Round-Robin, TDMA and Lottery arbitration policies are studied in the conventional arbitration method where the bus transaction cycle, the wait cycle and the priority are primarily considered. In this paper, we propose the arbitration method that considers the wait cycle. Furthermore, we verify the bus transaction cycle and the wait cycle compared with the other arbitration methods through TLM(Transaction Level Model).

A Causality Analysis of Lottery Gambling and Unemployment in Thailand

  • KHANTHAVIT, Anya
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.8
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    • pp.149-156
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    • 2021
  • Gambling negatively affects the economy, and it brings unwanted financial, social, and health outcomes to gamblers. On the one hand, unemployment is argued to be a leading cause of gambling. On the other hand, gambling can cause unemployment in the second-order via gambling-induced poor health, falling productivity, and crime. In terms of significant effects, previous studies were able to establish an association, but not causality. The current study examines the time-sequence and contemporaneous causalities between lottery gambling and unemployment in Thailand. The Granger causality and directed acyclic graph (DAG) tests employ time-series data on gambling- and unemployment-related Google Trends indexes from January 2004 to April 2021 (208 monthly observations). These tests are based on the estimates from a vector autoregressive (VAR) model. Granger causality is a way to investigate causality between two variables in a time series. However, this approach cannot detect the contemporaneous causality among variables that occurred within the same period. The contemporaneous causal structure of gambling and unemployment was identified via the data-determined DAG approach. The use of time-series Google Trends indexes in gambling studies is new. Based on this data set, unemployment is found to contemporaneously cause gambling, whereas gambling Granger causes unemployment. The causalities are circular and last for four months.

Choice versus Given: Influence of Choice on Effectiveness of Retailers' Sweepstakes Promotion

  • Meeja IM
    • Journal of Distribution Science
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    • v.21 no.6
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    • pp.39-49
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    • 2023
  • Purpose: This paper aims to investigate the influence of different methods of distributing sweepstakes (i.e., whether consumers choose to enter into the sweepstakes themselves or they are given the sweepstake ticket by default) on the effectiveness of the sweepstakes promotion (i.e., interest in the sweepstakes and intention to participate in the sweepstakes). Research design, data and methodology: The paper verifies this effect through three experimental studies: an online experiment using a sweepstakes promotion scenario at a department store, an online SNS sweepstakes promotion event, and a face-to-face card lottery game. Results: Participants belonging the group that chose sweepstakes tickets by themselves showed higher interest and intention to participate in the sweepstakes than those who were given the sweepstakes ticket by default. Furthermore, the group that chose the sweepstakes card thought it had a higher probability of winning than the group given the sweepstakes card. Conclusions: This paper shows a way to enhance the promotional effect of sweepstakes in the retail stores, without incurring additional costs, by approaching from sweepstakes design from the psychological perspective of the consumer. The study also sheds new light on the effect of sense of control manipulation using choice behavior in the promotional context.

A Application of Secure Electronic Lottery Ticket System on Network (네트워크 상에서의 안전한 전자복권 시스템 구현)

  • 이덕규;박희운;이임영
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.496-499
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    • 2001
  • 정보화 사회가 발전되고 전자 상거래가 새로운 상거래 시스템으로 부각되면서 전자상거래에 전자 복권에 대한 수요의 증가와 함께 연구가 활발히 진행되고 있다. 이중 전자 복권 시스템은 인터넷과 같이 개방된 네트워크 환경 하에서 사용하기 위한 목표로 기존의 복권을 대신하여 사용될 것이다. 복권번호 중복문제, 사용자·사업자간의 결탁문제 등 여러 가지의 문제점이 지적되고 있다. 본 고에서는 기존의 전자복권 시스템에 대한 고찰과 그에 상응하는 요구사항을 살펴본 뒤 실제로 제안된 기법을 검토하여 안전한 프로토콜에 대해 설명한다.

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인터넷 복권의 시장현황과 수요전망

  • 구자룡
    • Distribution Business Review
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    • no.2
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    • pp.79-91
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    • 2002
  • 일반적으로 복권(Lottery)은 당첨에 대한 기대라는 꿈과 희망, 그리고 우연한 행운을 안겨줄 수 있는 생활 속의 건전한 오락의 일종이다. 복권의 유형에는 즉석식 복권, 추첨식 복권, 로또, 키노, 숫자게임, 경기 복권 등의 6가지 종류가 있다. 즉석식 복권(Instant Games)은 당첨여부를 즉석으로 알 수 있기 때문에 즉석복권이라고도 한다. 추첨식 복권(Draw Games)은 각기 다른 번호(일련번호)가 기재된 복권을 발행하여 판매하고 판매 종료일 이후 추첨하여 추첨된 번호와 구입한 복권번호가 일치되면 해당 등위의 당첨금을 지급하는 방식이다.(중략)

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Lottery data analysis using support vector machine (SVM을 이용한 복권 데이터 분석)

  • Lee, Hyun-Jin;Yi, Gangman
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.585-587
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    • 2016
  • 최근 우리나라뿐만 아니라 여러 나라에서 아직까지도 주목 받고 있는 산업 중 하나는 복권 산업이다. 본 논문에서는 회귀분석과 분류 알고리즘으로 잘 알려져 있는 SVM 알고리즘을 이용하여 Linux 환경에서 과거의 데이터들을 분석하고, 입력된 데이터의 당첨을 예측 할 수 있도록 구현하였다.

Design and Performance Analysis of Score Bus Arbitration Method (스코어 버스 중재방식의 설계 및 성능 분석)

  • Lee, Kook-Pyo;Koh, Si-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.11
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    • pp.2433-2438
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    • 2011
  • Bus system consists of several masters, slaves, arbiter and decoder in a bus. Master means the processor that performs data command like CPU, DMA, DSP and slave means the memory that responds the data command like SRAM, SDRAM and register. Furthermore, as multiple masters can't use a bus concurrently, arbiter plays an role in bus arbitration. In compliance with the selection of arbitration method, bus system performance can be changed definitely. Fixed priority and round-robin are used in general arbitration method and TDMA and Lottery bus methods are proposed currently as the improved arbitration schemes. In this study, we proposed the score arbitration method and synthesized it using Hynix 0.18um technology, after design of RTL. Also we analyze the performance compared with general arbitration methods through simulation.