• Title/Summary/Keyword: localization server system

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The development of localization server system for location-awareness in smart home (지능형 홈에서 위치인지를 위한 localization server system 기술 개발)

  • Lim, Ho-Jung;Kang, Jeong-Hoon;Lee, Min-Goo;Yoo, June-Jae;Yoon, Myung-Hyun
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.606-608
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    • 2005
  • In this paper, we introduce localization server system calculated real location of objects using raw data of location-awareness from sensor node gateway. The software architecture of localization server system consists of location calculation and actuator control based on location. Also, this system supports for collecting raw data, calculating location of real objects using raw data, correcting error from outer environment, and server for applications based on location.

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PDA-based Text Localization System Using Client/Server Architecture (Client/Server 구조를 이용한 PDA기반의 문자 추출 시스템)

  • 박안진;정기철
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.751-753
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    • 2004
  • PDA에서 사용하는 대부분의 CPU는 실수 연산 구성요소(float computation component)가 없는 정수(integer) CPU를 사용한다. 인공 신경망(neural network)과 같은 실수 연산이 많은 알고리즘은 PDA에서 많은 수행시간을 가진다. 본 논문에서는 이런 단점을 해결하기 위해 무선 랜(LAN)으로 연결된 Client(PDA)/Server(PC) 구조를 이용한 효과적인 문자 추출 시스템을 제안한다. Client(PDA)는 대략적인 문자 추출 결과를 JPEG으로 압축하여 전송속도를 최소화한다. Server(PC)는 Client(PDA)의 결과를 바탕으로 정밀한 문자 영역 추출을 위해, 텍스춰 분류 방법과 연결 성분 분석 방법을 이용한다. 실험에서 제안한 방법은 속도뿐만 아니라 문자 추출에서도 효과적이었다.

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A Study for Path Tracking of Vehicle Robot Using Ultrasonic Positioning System (초음파 위치 센서를 이용한 차량 로봇의 경로 추종에 관한 연구)

  • Yoon, Suk-Min;Yeu, Tae-Kyeong;Park, Soung-Jea;Hong, Sup;Kim, Sang-Bong
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.795-800
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    • 2008
  • The paper presents research for the established experiment environment of multi vehicle robot, localization algorithm that is based on vehicle control, and path tracking. The established experiment environment consists of ultrasonic positioning system, vehicle robot, server and wireless module. Ultrasonic positioning system measures positioning for using ultrasonic sensor and generates many errors because of the influence of environment such as a reflection of wall. For a solution of this fact, localization algorithm is proposed to determine a location using vehicle kinematics and selection of a reliable location data. And path tracking algorithm is proposed to apply localization algorithm and LOS, finally, that algorithms are verified via simulation and experimental

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The Development of location PDA Program for Localization System in Intelligent Home (지능형 홈에서 위치인지를 위한 모바일 단말 시스템 구현)

  • Lim, Ho-Jung;Yoo, J.J.;Kang, J.H.;Lee, M.G.;Yoon, M.H.;Lee, M.S.;Sim, H.S.
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.491-493
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    • 2006
  • We introduce Location PDA Program which is a mobile system to display current location on PDA. The current location is calculated based on collecting location through each fixed node. Each fixed node sends location information of mobile node to Cell Manager system. And then, Cell Manager calculates final location based on related information and sends it to every mobile system which is connected to server and displays current location.

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Asset tracking system architecture using sensor network technology (센서 네트워크를 이용한 자산 모니터링 시스템 구조)

  • Kang, Jeong-Hoon;Lee, Min-Goo;Lee, Sang-Won;Ham, Kyung-Sun;Lee, Sang-Hak
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.426-428
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    • 2004
  • Sensor network supports data delivery from physical world to cyber space Sensors get physical events then wireless network transfers sensor data to service server. We use sensor network technology to manage location information of asset. In ubiquitous computing environment, user localization is basic context for intelligent service. A lot of research group make effort to develop low cost localization technology. In this paper, we propose asset monitoring system using wireless sensor network. It is implemented using ad hoc network technology which can be adopted to smart home and this system can monitor the asset location and movement.

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A study of submarine combat management system docker-based server virtualization design and performance analysis

  • Son, Sang-Gil
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.121-129
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    • 2022
  • the Naval Combat Management System(CMS) has been installed and used in various ships since its localization, and has been developed by continuously introducing the latest technology. Recently, surface ship CMS have applied server virtualization and desktop virtualization(Virtual Desktop Infra, VDI) technologies among virtualization technologies to increase system stability and limitations on the limited space and weight of ships. On the other hand, submarine CMS do not have virtualization technology applied, so there are limitations in space and weight limitations and CMS efficiency improvement. To this end, this paper proposes a next-generation submarine CMS using Docker-based server virtualization. Through performance analysis between the processor of the existing CMS and the processor to which Docker-based server virtualization was applied, it was confirmed that the method proposed in this paper is applicable to the next-generation submarine CMS.

Vehicle License Plate Recognition System using SSD-Mobilenet and ResNet for Mobile Device (SSD-Mobilenet과 ResNet을 이용한 모바일 기기용 자동차 번호판 인식시스템)

  • Kim, Woonki;Dehghan, Fatemeh;Cho, Seongwon
    • Smart Media Journal
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    • v.9 no.2
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    • pp.92-98
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    • 2020
  • This paper proposes a vehicle license plate recognition system using light weight deep learning models without high-end server. The proposed license plate recognition system consists of 3 steps: [license plate detection]-[character area segmentation]-[character recognition]. SSD-Mobilenet was used for license plate detection, ResNet with localization was used for character area segmentation, ResNet was used for character recognition. Experiemnts using Samsung Galaxy S7 and LG Q9, accuracy showed 85.3% accuracy and around 1.1 second running time.

Implementation of Emergency Evacuation Support System in Panic-type Disaster (돌발성 재해에 대비한 긴급 피난 지원 시스템의 구현)

  • Hwang, Jun-Su;Choi, Young-Bok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.7
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    • pp.1269-1276
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    • 2016
  • Recently, natural disasters including earthquakes, tsunamis, floods, and snowstorms, in addition to disasters of human origin such as arson, and acts of terror, have caused numerous injuries and fatalities around the world. During such disasters, victims need to obtain information such as the exact location of the disaster and appropriate evacuation routes in order to relocate to safe areas. In this study, We propose the algorithm for Emergency Rescue Evacuation Support System(ERESS). In case a emergency disaster occurs, ERESS is possible to detect it quickly using through the movement of people. The mobile terminal analyzes behavior and location of indoor pedestrian. And it sends the result to the server. The server determines whether an emergency situation occurred or not based on the received transmission information. When an emergency situation occurs, the server will notify it to the mobile terminal. Then, indoor pedestrian conduct emergency evacuation using mobile terminal.

Interactive Mobile Augmented Reality System using Muscle Sensor and Image-based Localization System through Client-Server Communication (서버/클라이언트 통신을 통한 영상 기반 위치 인식 및 근육 센서를 이용한 상호작용 모바일 증강현실 시스템)

  • Lee, Sungjin;Baik, Davin;Choi, Sangyeon;Hwang, Sung Soo
    • Journal of the HCI Society of Korea
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    • v.13 no.4
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    • pp.15-23
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    • 2018
  • A lot of games are supposed to play through controller operations, such as mouse and keyboard rather than user's physical movement. These games have limitation that causes the user lack of movement. Therefore, this study will solve the problems that these traditional game systems have through the development of a motion-producing system, and provide users more realistic system. It recognizes the user's position in a given space and provides a mobile augmented reality system that interacts with virtual game characters. It uses augmented reality technology to make users feel as if virtual characters exist in real space and it designs a mobile game system that uses armband controllers that interact with virtual characters.

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Design of a Crowd-Sourced Fingerprint Mapping and Localization System (군중-제공 신호지도 작성 및 위치 추적 시스템의 설계)

  • Choi, Eun-Mi;Kim, In-Cheol
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.9
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    • pp.595-602
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    • 2013
  • WiFi fingerprinting is well known as an effective localization technique used for indoor environments. However, this technique requires a large amount of pre-built fingerprint maps over the entire space. Moreover, due to environmental changes, these maps have to be newly built or updated periodically by experts. As a way to avoid this problem, crowd-sourced fingerprint mapping attracts many interests from researchers. This approach supports many volunteer users to share their WiFi fingerprints collected at a specific environment. Therefore, crowd-sourced fingerprinting can automatically update fingerprint maps up-to-date. In most previous systems, however, individual users were asked to enter their positions manually to build their local fingerprint maps. Moreover, the systems do not have any principled mechanism to keep fingerprint maps clean by detecting and filtering out erroneous fingerprints collected from multiple users. In this paper, we present the design of a crowd-sourced fingerprint mapping and localization(CMAL) system. The proposed system can not only automatically build and/or update WiFi fingerprint maps from fingerprint collections provided by multiple smartphone users, but also simultaneously track their positions using the up-to-date maps. The CMAL system consists of multiple clients to work on individual smartphones to collect fingerprints and a central server to maintain a database of fingerprint maps. Each client contains a particle filter-based WiFi SLAM engine, tracking the smartphone user's position and building each local fingerprint map. The server of our system adopts a Gaussian interpolation-based error filtering algorithm to maintain the integrity of fingerprint maps. Through various experiments, we show the high performance of our system.