• 제목/요약/키워드: local context analysis

검색결과 166건 처리시간 0.025초

Korean Immigrant Women's Taekyo Practices in the United States as a Traditional Prenatal Self-care

  • Lee, Kyoung-Eun
    • 여성건강간호학회지
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    • 제21권3호
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    • pp.241-251
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    • 2015
  • Purpose: The purpose of this study was to explore preserved belief system supporting Korean immigrant women's Taekyo practices and influencing factors while they observe the tradition within US sociocultural context. Methods: Leininger's exploratory focused ethnographic approach was used. Semi-structured in-depth interviews were conducted with purposive sample of sixteen Korean immigrant women who gave birth in the US within last 6 months. Researcher's observation and reflective field notes were also integrated into the interview data. Leininger and McFarland's four phases of ethnographic analysis guided data analysis process. Results: The perceived belief system supporting Taekyo practices included Taekyo as an enculturated Korean tradition, connecting parents with fetus, and positive impacts on fetal development. And Korean immigrant women's Taekyo practices were influenced by resources of information, woman's orientation toward Taekyo, pressure from local Korean community, and child order. Conclusion: The findings from this research would serve as an important knowledge base to expand US health care providers' understanding of Korean traditional Taekyo practices observed by Korean immigrant women's as important prenatal self-care practices. The findings could also aid in providing more patient-centered and culturally-tailored prenatal care plan to Korean immigrant by including Korean traditional belief system supporting Taekyo practices.

Effect of Component Factors of Innovation Clusters on the Corporate Business Activity: The Moderating Effect of Financial Support

  • Im, Jongbin;Chung, Sunyang
    • World Technopolis Review
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    • 제4권3호
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    • pp.144-156
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    • 2015
  • Globalization and knowledge-based economy have increased the importance of local areas as the units of global competition. Therefore, the meaning of localities has been emphasized as the core value of economic activities. In this context, innovation cluster has been recognised and emphasized as effective policy measure for innovation. Therefore, most countries have been trying to develop innovation clusters with their expectation for a rapid growth of economy. Nevertheless, there have been minimal empirical researches on innovation cluster. Therefore, for suggesting implications that activation factors of innovation cluster are to have an effect on tenant's business activities, this study conducted a literature review for the theories of regional innovation system(RIS) and innovation cluster. As a result, the activation factors of innovation cluster were classified into institutional, physicals, and social factor. The case of Gyeonggi province's innovation cluster policy was examined for an empirical analysis. Data were analyzed using ordered logistic regression. The results were as follows:First, Institutional and Infra factors had a positive influence on firms' business activities in every empirical test, so they were the most important activation factors of innovation cluster. Second, regarding the interactive effects of financial support, the interactive effects between financial support and Infra factor had a positive influence on the firms' business activities, according to the result of the empirical test.

초등학교 수학 수업에 나타난 수학적 연결의 대상과 방법 분석 (An Analysis of the Objects and Methods of Mathematical Connections in Elementary Mathematics Instruction)

  • 김유경;방정숙
    • 한국수학교육학회지시리즈A:수학교육
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    • 제51권4호
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    • pp.455-469
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    • 2012
  • Given the importance of mathematical connections in instruction, this paper analyzed the objects and the methods of mathematical connections according to the lesson flow featured in 20 elementary lessons selected as effective instructional methods by local educational offices in Korea. Mathematical connections tended to occur mainly in the introduction, the first activity, and the sum-up period of each lesson. The connection between mathematical concept and procedure was the most popular followed by the connection between concept and real-life context. The most prevalent method of mathematical connections was through communication, specifically the communication between the teacher and students, followed by representation. Overall it seems that the objects and the methods of mathematical connections were diverse and prevalent, but the detailed analysis of such cases showed the lack of meaningful connection. These results urge us to investigate reasons behind these seemingly good features but not-enough connections, and to suggest implications for well-connected mathematics teaching.

Modern Housing Complexes in South Korea. An Educational Analysis to Evaluate the Typological Evolution and Urban Adaptations

  • Pedrabissi, Dario
    • 실천공학교육논문지
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    • 제9권1호
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    • pp.85-90
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    • 2017
  • The contemporary South Korean landscape is characterised by a massive display of modern apartment buildings. They are omnipresent in their monotonous manifestation and represent the dream of the Korean population. Serial mass housing is a typology that has had a great diffusion all over the world, but how has modern housing developed in South Korea? To this end, what are the resulting local adaptations?. This paper retraces these key evolutional aspects. Methodologically, it draws on a scholarly literature review as well as on-site photographic surveys, developed in connection with an educational program at the Korea Tech University. The result is the analysis of both the urban and architectural transformation from the early modernisation period to the present condition of contemporary housing. A historical background introduces Korean traditional urban houses, to be used as a context to describe the contemporary modern city that has developed since the 1960s. The main emphasis is then placed on the urbanisation process that fully matured during the 1980s together with a focus on the mass housing typology as the main pivot in the urban transformation. Finally, the paper will draw a parallel between modern Western theories and Korean applications.

Qualitative Content Analysis: The Significance of Distributed Leadership and its Role in Education

  • LEE, Hyo-Young
    • 유통과학연구
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    • 제19권9호
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    • pp.65-77
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    • 2021
  • Purpose: Distributed leadership (DL) is a comprehensive and analytical way to understand how leadership manifests itself among people and in the context of a complex organization. With technological advances and seemingly ever-changing pressures on the environment, it is important for education leaders to represent their practice. This study aims to discuss the significance of DL and its role in education. Research design, data and methodology: The present researcher used Qualitative Content Analysis (QCA) because it is credible, transferable, dependable, and confirmable proving its trustworthiness. To begin with, QCA entails a sufficient representation of the social realities being studied, credibility. Results: The investigation of this study indicates that the documents are in the proper functioning of schools to highlight the potential impact of collaborative practices, many of which require sharing school fees. DL can be meant as "influence relationships," discussions in groups, government, and non-leaders, about how teachers influence each other, and teamwork was easy. Conclusions: This study suggests that management can significantly impact organizational changes in management practices to distribute or skip something planned. DL is not a panacea, plan, or formula. Rather, it is a way to get under the skin of local leadership and restore the potential for change in the organization.

Fiscal Policy Effectiveness Assessment Based on Cluster Analysis of Regions

  • Martynenko, Valentyna;Kovalenko, Yuliia;Chunytska, Iryna;Paliukh, Oleksandr;Skoryk, Maryna;Plets, Ivan
    • International Journal of Computer Science & Network Security
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    • 제22권7호
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    • pp.75-84
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    • 2022
  • The efficiency of the regional fiscal policy implementation is based on the achievement of target criteria in the formation and distribution of own financial resources of local budgets, reducing their deficit and reducing dependence on transfers. It is also relevant to compare the development of financial autonomy of regions in the course of decentralisation of fiscal relations. The study consists in the cluster analysis of the effectiveness of fiscal policy implementation in the context of 24 regions and the capital city of Kyiv (except for temporarily occupied territories) under conditions of fiscal decentralisation. Clustering of the regions of Ukraine by 18 indicators of fiscal policy implementation efficiency was carried out using Ward's minimum variance method and k-means clustering algorithm. As a result, the regions of Ukraine are grouped into 5 homogeneous clusters. For each cluster measures were developed to increase own revenues and minimize dependence on official transfers to increase the level of financial autonomy of the regions. It has been proved that clustering algorithms are an effective tool in assessing the effectiveness of fiscal policy implementation at the regional level and stimulating further expansion of financial decentralisation of regions.

Citizens' Perceptions of Living Labs for a Better Living Environment: Perspectives of Millennials and Generation Z

  • Yoon-Cheong CHO
    • 웰빙융합연구
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    • 제7권1호
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    • pp.17-25
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    • 2024
  • Purpose: This study aims to explore the citizens' perceptions of living labs in the context of enhancing the living environment. Specifically, it employs quantitative research to investigate the perspectives of Millennials and Generation Z. This study proposed research questions to examine how the impacts of citizen-driven management, social factors, locally-driven management, open innovation operation, economic value, and environmental value influence the overall attitude toward living labs. Additionally, this study investigated the effects of overall attitudes on intention to participate in living labs and expected satisfaction towards living labs. Research design, data and methodology: This study employed an online survey conducted by a well-known research organization. Factor and regression analysis were utilized for data analysis. Results: The results revealed significant effects of citizen-driven management, social factors, economic value, and environmental value on overall attitude, with social factors exhibiting the highest effect size on overall attitude. Additionally, significant effects of overall attitude on intention and expected satisfaction were observed. Conclusions: The findings suggest which aspects of living labs should be fostered for the development of residents, the local economy, and citizens' quality of life, particularly with consideration of the perspectives of Millennials and Generation Z, who play a crucial role in utilizing a diverse array of ICT tools.

VIDEO GAME CULTURE AND INTERACTIVITY -An exploration of digital interactive media through a metaphorical approach to video game culture-

  • 우탁
    • 한국게임학회지
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    • 제6권1호
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    • pp.70-72
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    • 2009
  • This research is focused on defining interaction within the context of digital media and creating a multi cultural definition of interactivity. The concept of multi digital culture and a definition of interaction in digital media have often been overlooked by other researchers and this has caused the emergence of many different notions on this issue. As a result of these varied notions of the concept, public confusion has arisen regarding interactivity. The main purpose of this research is to find a suitable multi definition of interaction through examining local digital culture. In order to analogise multi digital culture, the video game culture is employed as a metaphor to interpret local digital culture. The reason for this is that a specific national culture can be easily identified within the video game culture. Four countries, South Korea, Japan, the U.S. and the UK have been chosen for comparison purposes. Case study, questionnaire and publicly accessible video game related data, such as, video game charts, are used for formalising and analysing unique local digital culture. The Heyri POP UP IMAGE Festival, S. Korea, was also used as a pilot study, with some of the above research methods being employed to analyse South Korean digital culture. In relation to western cases, interview and questionnaire were primarily used. The data from the case countries was carefully compared and analysed and then it became the basis of a theory of multi definition of interaction in digital media. The case study employed the cultural metaphor for this research and in addition video game culture related questionnaires and interviews with experts of interactive art genre, regarding new notions of digital interaction were utilised. The survey was conducted simultaneously in the four different cultural case nations of this research. Twenty respondents from each case nation participated in the survey, in order to investigate firstly, the existence of 'local digital culture' and secondly, the trends and phenomena of 'digital culture' in these four different 'local digital cultural areas'. In terms of interviews with experts of the interactive art genre, these were focused on obtaining their understanding of contemporary digital culture in their research. Using gathered data from the observation of local digital culture, the basic theory of interaction and the terminology of interaction are reformed. Localised definitions of interaction on digital media, control based interaction and communication based interaction are presented, in order to identify a 'locality' in terms of various contemporary digital cultures. As a result of analysing digital culture, new definitions of 'multi definition of digital interaction' were formulated. As mentioned above, 'control' and 'communication' based interaction were initiated, based on 'user to media' relationships. Based on the degree of physical interaction, 'liminal' and 'transitive' interactions were initiated. Less physical digital interaction is named 'liminal' interaction and more physical digital interaction is named' transitive' interaction. These new definitions of interaction were applied to the real world examples of uses of digital interaction, such as, digital interactive installation artworks and video games. The newly defined meaning of digital interaction can be applied to analysing digital interactive installation artworks and possibly indicate their future development and the prospects of future electronic games. Three leading digital interactive artists were selected for this analysis and their works were studied in terms of the implementation of 'multi definition of digital interaction'. Throughout these processes, the meaning of 'communication' in digital interactive media was emphasised. Many of the selected artists' digital installations were focused on 'communication' or 'interaction between each user through digital media', rather than the concept of 'control' in digital interaction, otherwise termed, 'communication with digital media'. In their artworks, interaction between each audience was digitally engaged within the physical interactive environment which was created by the digital media. Both the audience's action and all the reaction throughout the interaction between the audiences, triggered the digital media' s reaction. This audience-audience-media interaction is the key to understanding the concept of 'communication' in physical digital media and it is the main interactive concept upon which the selected digital interactive installation artists for this research and many other artists from similar fields, are concentrating their efforts. In the case of the video game, a similar trend was noticed to that of digital interactive installations. Based on this research's 'multi definition of digital interaction', the video game has evolved from the early stage of being conventional game, which was focused on control based interaction, to the on-line game which was focused on communication based interaction, to physical interactive games, such as, Nintendo Wii, which are focused on more physical interaction and finally, the ubiquitous interactive game, which is mainly concentrated on the concept of 'communication' in physical digital interaction. It is possible that this evolution of the video game concept of interaction is comparable to the progress of digital interactive artworks. This view is based on the fact that both genres show evidence that they are developing in the direction of the concept of 'communication', in terms of physical digital interaction. The important emphasis of this research's results is 'locality' and 'communication' in physical digital interaction. The existence of different digital culture trends, which were assessed by the 'multi definition of digital interaction', can explain the concept of 'locality' in digital interaction. This meaning of 'locality' may assist in understanding contemporary digital culture and can reduce possible misunderstanding as regards 'local' digital culture. In the application of the concept of digital interaction to the field of either artworks or video games, it is possible to form the opinion that an innovative concept of physical digital interaction is 'communication' within this context. This concept and its applications can improve the potential of both digital interactive culture and technology.

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재난사례 분석을 통한 태풍 상황인지정보 구축방안 연구 (A Study on the Establishment of Typhoon Context Awareness Information through Analysis of Disaster Cases)

  • 박진이;김옥주;이준우;이상권
    • 한국재난정보학회 논문집
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    • 제16권3호
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    • pp.430-439
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    • 2020
  • 연구목적: 영향태풍 발생빈도가 증가하고 피해형태가 복잡해짐에 따라 재난대응 업무자가 사전에 태풍 상황을 인지할 수 있도록 지원해주는 정보의 필요성은 커져가고 있다. 이에 본 연구에서는 매년 주기적으로 발생하는 태풍의 재난대응 업무를 수행하는데 있어 업무 단계별 활용되는 정보에 대한 정의와 구축방안을 제안하였다. 연구방법: 2019년 한반도 영향태풍 7개를 대상으로 실제 업무 단계별 활용되었던 정보를 분류하고 상황인지를 위한 필요정보에 대한 분석을 실시하였다. 분석된 정보를 기반으로 중앙 및 지자체 업무담당자의 의견조사를 통해 태풍상황인지정보를 구축하였다. 연구결과: 태풍상황업무는 기상상황 모니터링과 피해상황을 공유하는 업무의 비중이 가장 컸으며 활용되는 정보는 이력정보와 상황정보의 융합을 통해 도출된 정보가 필요한 것으로 분석되었다. 결론: 태풍상황이 진행될수록 대응 부서 간 업무와 정보의 연계성이 증가하는 것으로 분석됨에 따라 향후 실제 태풍상황에 태풍상황인지정보를 적용하여 정보의 고도화 및 관련 체계를 정립하여야 한다.

칠곡군 어로리 인문학 마을의 공동체 형성과정 연구 (Case Study on Humanity Community Building Project in the Village of Eoro-ri, Chilgok-gun, Gyeongsangbuk-do)

  • 이재민;임지혜
    • 한국지역사회생활과학회지
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    • 제27권spc호
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    • pp.593-608
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    • 2016
  • This study is an exploratory case study of a humanity community building process in a rural area context, particularly in the villages of Eoro-ri, Chilgok-gun, and Gyeongsangbuk-do. Chilgok-Gun has institutionalized support systems for a humanity community building, and has implemented some programs for four years. This article uses a qualitative approach to analyze the process of community buildings, such as in-depth interviews and observations. The analysis is based on the process of discovering, vitalization, and self-governing for community buildings, and give some implications for future community buildings in a rural area context as follows. First, the village leader constantly needs to be cultivated. The village leader is not a simple representative of the village. He constantly needs to make efforts to communicate with the villagers. Second, learning through constant self-reflection is necessary for the villagers. It is important to make community programs and residents' small meetings to facilitate reflection. In community buildings, the process of communication and consultation for villagers is more important. The process that creates a new value of the village in the learning process takes place. Third, talented village people who can develop the village should be educated. This is a virtuous circle for Village Development. Aging in rural areas has been deepening, which will affect the future of local communities that can meet in accordance with various crises and responses. There is a need for complex research on sustainable ways to reinvent itself as a community.