• Title/Summary/Keyword: live window

Search Result 32, Processing Time 0.025 seconds

A Research on the Characteristics of the Contemporary Fashion Show Window Display -Focus on the Characteristics of Contemporary Art- (현대 패션 쇼윈도 디스플레이의 특성에 관한 연구 -현대 예술의 특성을 중심으로-)

  • Kim, Nayun;Chun, Jaehoon
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.39 no.6
    • /
    • pp.789-798
    • /
    • 2015
  • This research analyzes trends of fashion show window displays, regarding it as a new form of installation art that has the characteristics of contemporary art. Fashion show window displays are more than a physical space for displaying and have emerged as a new space in which creative expressions of arts take place. This research presents the characteristics of contemporary fashion show window displays by analyzing the characteristics of contemporary art. First, recent show window displays have shown "decentralization": various themes, forms, and mediums that are accepted without discrimination. Recent show window displays deviate from conventional methods, constantly pursuing experimental and progressive ideas and also include categories of current art, body art, and live art. Second, show window display has "interactiveness" that enables two-way communication between audiences and art, rather than fixing audiences as receptive viewers. Third, "textuality" can be found in show window displays. Recent show windows are use "objects" to show products as well as to express the meaning and symbols of products. A new directionality and effective strategies are shown to be imperative for the future development of fashion show window displays.

A Study on Interactive Animation Production as Public Art : Focusing on an Case of the Live Window Animation, (공공예술로서의 인터랙티브 애니메이션 제작 연구 : 라이브 윈도우 애니메이션 <북극곰 파오> 사례를 중심으로)

  • Chang, Wook-Sang;Yu, Seung-Cheol
    • Cartoon and Animation Studies
    • /
    • s.33
    • /
    • pp.153-172
    • /
    • 2013
  • There are many cases that messages of boring contents of most contents with public interests appear on the surface. Audiences don't think these contents are interesting. It is true that animations cannot be generally boring when delivering messages of public interests. was produced to focus on making audiences experience that a global warming story, the boring and textbook contents is interesting. And it was composed by the multiform story to realize narration through audiences' participation by utilizing the characteristics of live windows, not just watching the animation. This paper examines the differences between theaters and live window through the case that was produced and examples which utilized interaction for audiences' participation based on this. It analyzes the differences between environments according to characteristics of places and audiences in the differences between the theaters and live window, examines the examples to utilize interaction focusing on the process that narration is gradually changed as response to user environment design and interaction for unspecified individuals, and suggests direction that animation should move forward as public art based on the results to show the animation in Millano Piazza. According to the characteristics of live windows, the audiences of are people in the streets who are heading for different destinations, not the ones who come to theaters to watch the animation. Showing the animation with narration to them was a new attempt. When it began to show it in Millano Piazza, the audiences were very satisfied with the experiences that the stories were changed as they participated in it by themselves and naturally thought of global warming problems. You cannot know how the message of change people's habits and thoughts for the present, but this attempt was an opportunity that animations play the social role. Many animations are being produced in the world. Most of them are being done to aim at theaters, TVs, and film festivals. They should meet audiences through more various methods. One of them is animations as public art. And can be the new attempt in this sense. And in the future, animations as public art should make efforts to show you interesting experiences that you can share thoughts to be able to live together. As art of various media is changing to the one which considers public interests, animations can be new types of public art by integrating them with various technologies.

A Study on the Visual Effect of the Viewing -Window based on Psychology -focused on residential environment- (전망창의 시각효과에 대한 심리학적 고찰- 주거공간을 중심으로)

  • 함정도
    • Korean Institute of Interior Design Journal
    • /
    • no.8
    • /
    • pp.58-64
    • /
    • 1996
  • People live in an environment which affects the human b by way of ‘Affordance’ .. And the interaction between h human and the surrounding environment arises ‘the sense of place' through adoptation. Considering the human emo¬t tional and psychological needs, besides the functionalones, for the design of environment gives ‘the place’ the h humanized atmosphere. Then the viewing-window, re¬f fleeting the dweller’s sensibility and aesthetic aspect, be¬c comes an important design element for the human interi¬o or atmosphere. G Generally, the view has the character of the Panorama a and sometimes of the Picture. And the viewing - window t transfigures the visual effects by ways of ‘Framing’, at t taching the ’Screen’ and ‘Successive development' of the views through openings on the wall. Hence this study w was developed from the aesthethic view-points of archi t tecture, cinema, picture and photography etc., and the c conclusions are as follows. T The ‘Frame’ limits the boundary of the view into a p particular area, while the ‘Screen’ changes the clear view t to an obscure one. And the wall-openings located with i intervals show the fragments of the outer view in a suc¬c cessive way. And these techniques applied to the viewing window make the viewer have the associated meanings d derived from the ‘Guided Projection'. So, the associative p psychology of the viewer complements the partiality, ob¬s scurity and brokenness of the view into a complete one, a and finally the view comes to be an aesthetic one to the v vIewer.

  • PDF

Video Quality Assessment based on Deep Neural Network

  • Zhiming Shi
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.17 no.8
    • /
    • pp.2053-2067
    • /
    • 2023
  • This paper proposes two video quality assessment methods based on deep neural network. (i)The first method uses the IQF-CNN (convolution neural network based on image quality features) to build image quality assessment method. The LIVE image database is used to test this method, the experiment show that it is effective. Therefore, this method is extended to the video quality assessment. At first every image frame of video is predicted, next the relationship between different image frames are analyzed by the hysteresis function and different window function to improve the accuracy of video quality assessment. (ii)The second method proposes a video quality assessment method based on convolution neural network (CNN) and gated circular unit network (GRU). First, the spatial features of video frames are extracted using CNN network, next the temporal features of the video frame using GRU network. Finally the extracted temporal and spatial features are analyzed by full connection layer of CNN network to obtain the video quality assessment score. All the above proposed methods are verified on the video databases, and compared with other methods.

A Study on the Needs of Elderly Housing of the Elderly in Seoul (서울시 중산층 노인의 실버주거에 대한 의식조사 연구)

  • 박남희;윤정숙
    • Proceeding of Spring/Autumn Annual Conference of KHA
    • /
    • 2002.11a
    • /
    • pp.149-153
    • /
    • 2002
  • The purpose of this study was to survey the needs of elderly housing of the elderly who lives in Seoul in order to offer the information helpful to elderly housing designers and elderly policy makers. Documentary research and interview survey methods were used in this research. The sample was taken from 30 the elderly living in Seoul. Data were analyzed with the SPSS PC+ window version. The results were as follows: 1) there is little difference between age groups. The older groups had traditional sense of value that count on their children to serve. 2) the demands for elderly housing are not so much but those who have want to live in elderly housing want to live with their family and relatives in the suburbs of Seoul.

  • PDF

Time-Frequency Feature Extraction of Broadband Echo Signals from Individual Live Fish for Species Identification (활어 개체어의 광대역 음향산란신호로부터 어종식별을 위한 시간-주파수 특징 추출)

  • Lee, Dae-Jae;Kang, Hee-Young;Pak, Yong-Ye
    • Korean Journal of Fisheries and Aquatic Sciences
    • /
    • v.49 no.2
    • /
    • pp.214-223
    • /
    • 2016
  • Joint time-frequency images of the broadband acoustic echoes of six fish species were obtained using the smoothed pseudo-Wigner-Ville distribution (SPWVD). The acoustic features were extracted by changing the sliced window widths and dividing the time window by a 0.02-ms interval and the frequency window by a 20-kHz bandwidth. The 22 spectrum amplitudes obtained in the time and frequency domains of the SPWVD images were fed as input parameters into an artificial neural network (ANN) to verify the effectiveness for species-dependent features related to fish species identification. The results showed that the time-frequency approach improves the extraction of species-specific features for species identification from broadband echoes, compare with time-only or frequency-only features. The ANN classifier based on these acoustic feature components was correct in approximately 74.5% of the test cases. In the future, the identification rate will be improved using time-frequency images with reduced dimensions of the broadband acoustic echoes as input for the ANN classifier.

Development of a 3-D Immersion Type Training Simulator

  • Jung, Young-Beom;Park, Chang-Hyun;Jang, Gil-Soo
    • KIEE International Transactions on Power Engineering
    • /
    • v.4A no.4
    • /
    • pp.171-177
    • /
    • 2004
  • In the current age of the information oriented society in which we live, many people use PCs and are dependant on the databases provided by the network server. However, online data can be missed during the occurrence of a blackout and furthermore, power failure can greatly effect Power Quality. This has resulted in the trend of using interruption-free live-line work when trouble occurs in a power system. However, 83% of the population receives an electric shock experience when a laborer is performing interruption-free live-line work. In the interruption-free method, education and training problems have been pinpointed. However, there are few instructors to implement the necessary training. Furthermore, the trainees undergo only a short training period of just 4 weeks. In this paper, to develop a method with no restrictions on time and place and to ensure a reduction in the misuse of materials, immersion type virtual reality (or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by performing the equivalent action in a safe environment. Thus, it can be valuable to apply this training system to such dangerous work as 'Interruption-free live-line work exchanging COS (Cut-Out-Switch)'. In this program, the user carries out work according to instructions displayed through the window and speaker and cannot perform other tasks until each part of the task is completed in the proper sequence. The workers using this system can utilize their hands and viewpoint movement since they are in a real environment but the trainee cannot use all parts and senses of a real body with the current VR technology. Despite these weak points, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has high potentiality.

3DImmersion Type Virtual Environment System : Training Interruption-free Live-Line Workers (무정전 활선작업 피교육자를 위한 3차원 몰입형 가상환경 교육시스템의 개발)

  • 정영범;박창현;김기현;장길수
    • The Transactions of the Korean Institute of Electrical Engineers A
    • /
    • v.53 no.1
    • /
    • pp.22-30
    • /
    • 2004
  • As an information-oriented society comes, many people use PC and depend on database that network server has. However, the online data can be missed when a blackout happens and also a power failure effects on standard of judgment on Power Quality. Thus, it is reason of a trend using interruption-free live-line work when a trouble happens to power system. However, the 83% among the number of people who receive an electric shock experience when a laborer is doing interruption-free live-line works. In interruption-free method, the education and the training problem has been issued. However, we have a few instructors for that training. Furthermore, the trainees have short training period, just 4 weeks. In this paper, to develope the method that has no restriction of a time and place and reduce the wasteful materials, immersion type virtual reality(or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by doing same action in the real safe environment. Thus, it can be valuable to apply this training system to a dangerous work like as "Interruption-free live-line work exchanging COS(Cut-Out-Switch)". In this program, the user works with a instruction on the window and speaker and can't work other tasks until each part of the task completed. The workers using this system can use their hands and viewpoint movement as he is in a real environment but the trainee can't use all parts and senses of a real body with the current VR technology. Despite of this weak point, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has a high potentiality.

Daylighting Performance of Office Space Applied with Electrochromic Façade System (전기변색 외피시스템 적용 업무공간의 채광 성능 분석)

  • Kim, Jae-Hyang;Han, Seung-Hoon
    • Land and Housing Review
    • /
    • v.13 no.1
    • /
    • pp.131-140
    • /
    • 2022
  • A smart window is a new building material that can realize energy savings in a building. Smart windows can freely adjust Visible Light Transmittance (VLT) and solar gain coefficient (g-value) according to the situation. Smart windows include such technologies as Electrochromic (EC), Suspended Particle Device (SPD), and Polymer Dispersed Liquid Crystal (PDLC). Recent research on building energy savings through the VLT and g-value control functions of smart windows is being actively conducted and meaningful results are being drawn. However, since most of the research is focused on energy savings, research on the indoor environment is somewhat lacking. A building is a space where people live and the comfort of life should be prioritized before energy savings. Therefore, in this study, analysis on the daylight performance of an office space was carried out. Through green building standards such as LEED, BREEAM, CASBEE, and G-SEED, the daylight performance was reviewed according to VLT value changes of the smart window. In addition, a study was conducted on the VLT range of the electrochromic façade that can maintain a comfortable indoor environment. The smart window used electrochromic control with a wide range of VLT. The study showed that the minimum VLT of a smart window that can satisfy G-SEED is 25% or more. In addition, it was found that the VLT change of the electrochromic smart window did not significantly affect the uniformity of the room. When the LEED standard was applied, the minimum VLT value of the electrochromic smart window that must be maintained according to each orientation of the building was derived.

Subjective Response for the Aircraft Noise in the Region around Airport mixed with Commercial and Military Aircrafts (민항기와 군용기가 혼합된 공항 주변지역의 항공기 소음에 대한 거주자 반응)

  • Baek, Hyung-Bae;Park, Hyeon-Ku;Kim, Sun-Woo
    • KIEAE Journal
    • /
    • v.9 no.1
    • /
    • pp.99-106
    • /
    • 2009
  • This study aims to survey the acoustical environment in the region around airport where there are various transportation noises such as aircraft noise, railway noise and traffic noise, and to analyze the subjective response on the noise to the people who live in house or work in office nearby airport. Measurement and subjective response evaluation were carried out at the same time and outdoor noise level was measured all day long to calculate one day results such as average Leq or one day WECPNL etc. The results showed that the military aircraft produces very high level comparing with commercial aircraft, for instance the sound level of commercial outdoor was lower than that of military aircraft indoor. Double and triple window were more effective for controlling the noise than single window, which showed the possibility of sound insulation treatment by installing windows having higher sound insulation performance. Finally the subjective response was resulted that the most annoying noise is from aircraft and counterplan they hope is 'airport moving out'. Leq 65 dB(A), the criteria value of sound insulation treatment, was corresponding to the subjective response of median annoyance '4' out of 7th scale.