• Title/Summary/Keyword: lesson design

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The Effects of 'Healthy Family Relationship' Class of Home Economics Based on Design Thinking on the Improvement of Empathy Ability of the Middle School Student (디자인씽킹에 기반한 가정교과 '건강한 가족 관계' 수업이 중학생의 공감능력 향상에 미치는 영향)

  • Kang, Bo Ram;Park, Mi Jeong
    • Journal of Korean Home Economics Education Association
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    • v.33 no.3
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    • pp.65-84
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    • 2021
  • In this study, a program was developed and implemented for middle school students in the 'Healthy Family Relations' of the home economics based on design thinking process. The purpose was to investigate whether a significant difference is displayed in terms of empathy ability improvement among middle school students. For this purpose, a "Wise 'stay-at-home' life" program comprised of five class sessions was developed based on design thinking process. The program was implemented to male and female students in the second year of middle school, and students' empathy ability was examined by a pre- and post-test comparison. As a result, the developed program was found to have generated a significant improvement in cognitive empathy among middle school students. In addition, the students' satisfaction with the class was generally positive. In particular, many students mentioned that they were interested in activities such as 'empathizing through Instagram' and 'creating a sub-character'. However, there also was an opinion that the lesson activities were difficult to complete due to the lack of time and restrictions on cooperative activities due to COVID-19. In this research, we developed a program that can be used in both face-to-face and non-face-to-face situations in order to flexibly deal with situations where the learning environment changes due to COVID-19. And this research is significant particularly in that it confirmed that home economics have a positive influence on improving middle school students' empathy ability, particularly the cognitive factor of empathy.

Expression Types and Characteristics of Cartoon and Animation Characters in Contemporary Fashion (현대패션에 나타난 만화와 애니메이션 캐릭터의 표현유형과 특성)

  • Kim, Sun-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.11
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    • pp.1912-1922
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    • 2010
  • This paper examines the types and characteristics of cartoon and animation characters in contemporary fashion in order to provide the basic data necessary for the development and use of fashion character designs that develop creative designs and culturally high values. This study examined the relevant literature, reviewed local publications, foreign fashion magazines, and Internet data from 2000 to 2009. In this way, it analyzed various visual images that reflect cartoon and animation characters in case studies. This paper found some expression types, which are the direct expression of characters through print or collage, the borrowing of character images, the use of cartoon expression techniques, and the use of characters for the composition of clothing forms. Those expression types had some similar characteristics. The first is the expression of a kidult-like entertainment that reflected the inner psychology of adults trying to escape from a complicated modem society and returning to their childhood. The second is the expression of satire. Cartoon and animation characters were used as a medium for pointing out social irregularities and evil deeds that taught the lesson of good triumphing over the evil in fashion; they expressed the satire of the modem society and delivered a message of purity and hope. The third is the use of a decorative factor. Each character was printed in primary colors or expressed in colorful beads, and serial cartoon scenes were printed on clothes and used to make a decorative effect of fashion designs.

Changes in Students'Science-Related Attitudes Through the Development and Application of Animation Module - With Focus on'Movement of the Solar System Unit in Middle School Science - (애니메이션 모듈 개발 및 적용을 통한 학생들의 과학과 관련된 태도변화 -중학교 과학과 '태양계의 운동' 단원을 중심으로-)

  • Cho, Kyu-Seong;Lee, Gwang-Ho;Park, Kyeong-Su
    • 한국지구과학회:학술대회논문집
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    • 2005.09a
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    • pp.304-314
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    • 2005
  • The present study aims to develop animation module-based teaching-learning materials for a unit of middle school 3rd grade science, which contains the movement of the solar system, through the utilization of various forms of multimedia elements. The developed materials consist of 12 in total flash animation modules covering ‘movement of the Earth,’ ‘movement of the Moon,’ movement of the Planets,‘ etc. To analyze the student responses to the science classes to which the developed animation modules were to be applied, the researcher selected for subjects two third-grade classes that were made up of 60 students and later divided for an experimental group and a control group in a middle school located in Jeonju. The experimental group was treated with the animation module-based lessons developed in the present study while the control group was taught in the traditional teacher-centered ways. Tests for the science-related attitudes of the two groups were administered and the results showed that the mean score of the experimental group was significantly higher than the mean score of the control group (p<0.05) in the categories of ‘interest’ and ‘scientific attitude’. It was thus believed that the animation module-based teaching has a positive effect on the categories of ‘interest’ and ‘scientific attitude’. To assess the qualitative dimension of the developed materials, the researcher subjected them to the utilization of the 30 local science teachers and afterwards a survey was done with the 8 crucial items taken from the WBI evaluation test developed by Multimedia Education Support Center in 1998. The result was broadly positive in terms of lesson design and from a technological point of view.

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The Perceptions of Elementary School Children Regarding Environmentally Friendly School Supplies and the Development of Environmental Education Program (환경 친화적 학용품 사용에 관한 초등학생의 인식 조사 및 환경교육 프로그램의 개발)

  • Ahn Sam-Young;Kim Dae-Hee;Kim Do-Hee;Kim Jeong-Ryeol;Cho Gye-Jeong
    • Hwankyungkyoyuk
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    • v.19 no.2 s.30
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    • pp.81-95
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    • 2006
  • School is an excellent place for children to loam environment-conscious behavior and for teachers to bring up environmental education. School has a plenty of teaching materials such as school building, pond, school forest, waste and school supplies. Especially, the environmental education for and with school supplies can be very effective, as it is mostly the first products for children to learn the buying and consumption in their daily life. In this study we conducted a survey on the environmental attitude of two groups of 5th graders towards environmentally friendly school supplies. The experimental group received environmental education on school supplies and the control group did not. The survey results showed that almost 50% of the children did not consider the environmental impact, but rather the price, design and function when buying the school supplies. However, more than 70% of children were willing to use the recycled school products, implying that they are aware of environmental Issues and want to contribute to the preservation and improvement of the environment. The children recognized paper/notebooks and paints/crayons as the major environmental problems. Writing appliances such as pens, pencils, highlighters and markers were also considered as environmental concerns, since most of them are made of plastics and they are not easily biodegradable nor refillable. We also exemplify a lesson-plan for environmental education program on school supplies and make suggestions to encourage the use of those eco-friendly school materials.

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A Study on the Influence of 18th Century Costumes in Contemporary Fashion (메트로폴리탄 박물관의 18세기 복식전시가 현대 패션에 미친 영향 연구)

  • Yun, Un-Jae;Park, Hyung-Ai
    • Journal of the Korean Home Economics Association
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    • v.44 no.1 s.215
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    • pp.25-35
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    • 2006
  • This study investigated the scheme for correctly making Korean fashion design known to the world. It attempted to increase the influence of the Eighteenth Century Costume in contemporary fashion. During the 18th century, France had an almost complete monopoly of fashion. Growing out the fairyland atmosphere of the French Court and often conceived of as ennui by personal vanity, this fashion was a product of an age which sought at any price to live life with supreme grace. Most of the special costume exhibitions in the Metropolitan Museum of Art are planned and directed by Polaire Weissman, Diana Vreeland, Richard Martin, Harold Koda. The Costume Institute has held exhibitions of the Eighteenth Century Costume several times such as "Museum Period Rooms Re-Occupied in Style," "the Eighteenth Century Women," "the Ceaseless Century," "Dangerous Liaisons," etc. Especially, the exhibition of "Dangerous Liaisons" is organized in ten parts such as the Portrait, the Levee, the Music Lesson, the Withdrawing Room, the Broken Vase, the Favorite, the Masked Beauty, the Card Game, the Late Supper, and the Shop. Using the eighteenth century as its touchstone, The Ceaseless Century proceeds differently, not seeking the short distance between a discrete present and the multiple past but rather showing the complicated navigation that comes of revivalism swing to and fro on the timeline of history and sensibility. The designers featured include Karl Lagerfeld, Gianni Versace, Vivienne Westwood, Jean Paul Gaultier, Christian Dior, Cristobal Balencicga, Christian Lacroix, Stella McCartney forChloe, Olivier Theyskens, Alexander McQueen, etc. Therefore, Korean designers should refrain from (Ed-confirm) the foreign collection without a clear purpose and should devote their effort to create with an active attitude.

The Study on Relief of Elementary Students' Game Addiction through the Online Game Development Project Learning (온라인 게임 개발 프로젝트 학습을 통한 초등학생들의 게임 중독 개선 연구)

  • Baek, Sung-Hyun;Kim, Soo-Hwan;Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.471-478
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    • 2009
  • In this paper, we intend to relive game addiction by educating game programming for students that suffer from game addiction. We had analyzed popular games at the present day and extracted factors related to information education from game programming tool. In addition, we had designed the practical lesson plan based on the instructional design model. We had applied the game programming project to students for a year and the results were as follows. First, we verified the drop of addiction propensity by performing the examination of game addiction scale with before and after T-test. Second, according to the results of analysis based on grounded theory, it saved game time and relieved game addiction. In conclusion, this study shows that the game programming project relieved game addiction.

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Design and Application of Math Class with Robot (로봇 활용 수학수업의 설계 및 적용)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.17 no.1
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    • pp.43-52
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    • 2013
  • As a tool of programming education, a robot is effective in creative problem solving abilities and logical thinking skills. It also provides practical, operational learning experience to learners, when using as a tool of learning, it can help learners' specific understanding for the contents of education and lead to an active participation in learning. This research focuses on the robot's instrumental use in the mathematics class. So the lesson activities with relation to the fourth grade math curriculum were developed after the functional analysis of the robot and the extraction of educational utilization with function. The result shows that there wasn't a significant difference in achievement test but there was a positive response in the most of the survey items. It shows that robots lead to an active participation in class, to be interested in math class and were helpful to understand math concepts. There was also a positive response in the result of learner interviews such as dynamic, collaborative communication, experiential, practical lessons that are rare sights in normal math class.

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A Case Study on Understanding of the Concept of Sampling and Data Analysis by Elementary 6th Graders (6학년 학생들의 표본개념 이해 및 자료 분석에 관한 연구)

  • Lee, Mi-Suk;Park, Young-Hee
    • School Mathematics
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    • v.8 no.4
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    • pp.441-463
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    • 2006
  • The purpose of this research is to investigate how elementary school students execute sampling with what designs in order to gather information under a situation that requires collecting data and information about their household and everyday life, and to examine how they use tools, including table or graph, etc., in order to perform efficient analysis of data and information they surveyed, also what results they acquire. To test this, the researcher set up a situation in advance that requires collecting data, and, under this circumstance, the researcher instructed and guided school students to look for methods how to design and survey in order to gather data by having them discuss tasks, involving small groups or entire class, and seek its solutions by themselves through trial and errors. The results from surveys revealed that a lesson, which will have students do sampling and arrange statistical data and analyze the results, was possible to carry out in the class of 6th grade of elementary school.

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Analysis of the Elementary School Students' Views about Lab-based Science Learning (과학 실험 수업에 대한 초등학생들의 인식 분석)

  • Cho, Hyun-Jun;Yang, Il-Ho;Jeong, Jae-Hoon;Shin, Ae-Kyung;Sohn, Jung-Joo
    • Journal of Korean Elementary Science Education
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    • v.27 no.2
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    • pp.117-133
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    • 2008
  • The purpose of this study was to investigate the elementary students' views about lab-based science learning. For the purpose of this study, semi-structured interviews were conducted with thirty sixth grade students in 12 classes from two elementary schools located in Daegu City. The interview contents consisted of three major categories. The first category was related to attitude toward science lab, the second was related to lab-based science learning which had four sub-categories; recognizing lesson object, planning experiment, performing experiment, drawing conclusion in lab-based science learning in which the students had ordinary have views and expectations, and the last category was related to students' difficulties and something need to be improved in lab-based science learning. In-depth interviews were performed individually and the interviews were recorded. From the interviews, we found that students, in first category, do like lab-activities more than lectures or instruction-based activities in textbook. Students, in second category, wanted generally more discussion for their own activities rather than teacher's instruction and they wanted teacher' mediation conflicts within small groups and comments for students' experiment results. In the last, most of students had fears for some dangerous reagents and accidents. Based on the results, the study suggested that teacher need to give their students to autonomous discussion opportunities to design and interpret data through teacher' guided questions in inquiry steps, to produce some intimate atmosphere for active interaction in small groups, and to teach the safety education on some dangerous reagents.

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A Study on Learnability of Search and Sort Algorithm in Elementary School Computer Education (초등학교 컴퓨터교육에서 검색과 정렬 알고리즘 학습가능성에 관한 연구)

  • Lim, Min-Young;Jeong, Sang-Mok;Han, Byoung-Rae
    • Journal of The Korean Association of Information Education
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    • v.10 no.3
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    • pp.289-298
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    • 2006
  • Computer education is important to learn functions of computers, and it is necessary to enhance the ability such as high-power intelligence ability, originality, and positive thoughts on the future. In other words, not only is it important to learn functions to calculate using computers but also it is important to understand the principle of the way computers calculate and enlarge other abilities to solve other problems through understanding of the principle. Accordingly, this study aims to teach search and sort of data structure to a primary-school children. In addition its purpose is to design teaching and learning methods and teach according to the methods and find out whether primary-school children can understand the contents. Intelligent field was assessed through equivalent test before and after the test and emotional field through students' impressions after a lesson. The test showed that search and sort algorithm of data structure could be taught to children. That is, it presented the learnability of search and sort of data structure as a learning element of elementary school computer education.

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