• Title/Summary/Keyword: lens distortion

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Beach Profile Estimation Using a Photogrammetry (사진측정법을 이용한 해빈단면의 추정)

  • Kim, Baeck-Oon;Park, Yong-Ahn;Oh, Im-Sang;Khim, Boo-Keun;Choi, Kyung-Sik
    • The Sea:JOURNAL OF THE KOREAN SOCIETY OF OCEANOGRAPHY
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    • v.3 no.4
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    • pp.228-233
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    • 1998
  • This study presents a close-range photogrammetry that is applicable to beach profile estimation using a non-metric camera. Based on the analysis of oblique video image in which the video camera was installed on a horizontal plane and the field of view was fixed, a new equation to analyze a photograph was developed considering the following aspects: (1) camera is allowed to be rotated about its optical axis and (2) a simple error model is adopted to correct lens distortion and other systematic errors associated with the non-metric camera, which improves accuracy of non-metric imageries. To test the modified technique, photographs of the beach were taken near the Donghae City in February, 1998. In addition, beach profiles were surveyed with conventional dumpy level and surveying staff. RMS error between the estimated and measured beach profiles is less than 10 cm in elevation.

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Coordinates Transformation and Correction Techniques of the Distorted Omni-directional Image (왜곡된 전 방향 영상에서의 좌표 변환 및 보정)

  • Cha, Sun-Hee;Park, Young-Min;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.816-819
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    • 2005
  • This paper proposes a coordinate correction technique using the transformation of 3D parabolic coordinate function and BP(Back Propagation) neural network in order to solve space distortion problem caused by using catadioptric camera. Although Catadioptric camera can obtain omni-directional image at all directions of 360 degrees, it makes an image distorted because of an external form of lens itself. Accordingly, To obtain transformed ideal distance coordinate information from distorted image on 3 dimensional space, we use coordinate transformation function that uses coordinates of a focus at mirror in the shape of parabolic plane and another one which projected into the shape of parabolic from input image. An error of this course is modified by BP neural network algorithm.

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The Implementation of Video Library using VR (가상현실을 이용한 동화상 도서관의 구현)

  • 김동현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1456-1461
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    • 2003
  • Recently, the quantity of using information go on increasing geometric-progression. At the same time, the management of information is effected on the most organization's effective operation so that many user call for the powerful equipment which expound. access more information. As information searching technology is concentrated about the object of information based on a letter mainly, an effective searching technology for the object of multimedia such as a still image, a video and a sound must be studied. As a monitor of computer is 2-D, it difficult for one to grasp the whole aspect at a look glance like a library. Accordingly, some condition is necessary. First, it acquired the virtual video, turning a camera around by 30 degrees with a camera of 15mm lens, giving a warping and distortion. Second, it improved the books for user to search easily, adding to the video in existing books information system. The original text suggests some way which can embody the video searching technology under the base of personal computer.

The Camera Calibration Parameters Estimation using The Projection Variations of Line Widths (선폭들의 투영변화율을 이용한 카메라 교정 파라메터 추정)

  • Jeong, Jun-Ik;Moon, Sung-Young;Rho, Do-Hwan
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2372-2374
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    • 2003
  • With 3-D vision measuring, camera calibration is necessary to calculate parameters accurately. Camera calibration was developed widely in two categories. The first establishes reference points in space, and the second uses a grid type frame and statistical method. But, the former has difficulty to setup reference points and the latter has low accuracy. In this paper we present an algorithm for camera calibration using perspective ratio of the grid type frame with different line widths. It can easily estimate camera calibration parameters such as focal length, scale factor, pose, orientations, and distance. But, radial lens distortion is not modeled. The advantage of this algorithm is that it can estimate the distance of the object. Also, the proposed camera calibration method is possible estimate distance in dynamic environment such as autonomous navigation. To validate proposed method, we set up the experiments with a frame on rotator at a distance of 1,2,3,4[m] from camera and rotate the frame from -60 to 60 degrees. Both computer simulation and real data have been used to test the proposed method and very good results have been obtained. We have investigated the distance error affected by scale factor or different line widths and experimentally found an average scale factor that includes the least distance error with each image. It advances camera calibration one more step from static environments to real world such as autonomous land vehicle use.

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Development of PKNU3: A small-format, multi-spectral, aerial photographic system

  • Lee Eun-Khung;Choi Chul-Uong;Suh Yong-Cheol
    • Korean Journal of Remote Sensing
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    • v.20 no.5
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    • pp.337-351
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    • 2004
  • Our laboratory originally developed the compact, multi-spectral, automatic aerial photographic system PKNU3 to allow greater flexibility in geological and environmental data collection. We are currently developing the PKNU3 system, which consists of a color-infrared spectral camera capable of simultaneous photography in the visible and near-infrared bands; a thermal infrared camera; two computers, each with an 80-gigabyte memory capacity for storing images; an MPEG board that can compress and transfer data to the computers in real-time; and the capability of using a helicopter platform. Before actual aerial photographic testing of the PKNU3, we experimented with each sensor. We analyzed the lens distortion, the sensitivity of the CCD in each band, and the thermal response of the thermal infrared sensor before the aerial photographing. As of September 2004, the PKNU3 development schedule has reached the second phase of testing. As the result of two aerial photographic tests, R, G, B and IR images were taken simultaneously; and images with an overlap rate of 70% using the automatic 1-s interval data recording time could be obtained by PKNU3. Further study is warranted to enhance the system with the addition of gyroscopic and IMU units. We evaluated the PKNU 3 system as a method of environmental remote sensing by comparing each chlorophyll image derived from PKNU 3 photographs. This appraisement was backed up with existing study that resulted in a modest improvement in the linear fit between the measures of chlorophyll and the RVI, NDVI and SAVI images stem from photographs taken by Duncantech MS 3100 which has same spectral configuration with MS 4000 used in PKNU3 system.

A study on the ultra precision machining of free-form molds for advanced head-up display device (첨단 헤드업 디스플레이 장치용 비구면 자유형상 금형의 초정밀 가공에 관한 연구)

  • Park, Young-Durk;Jang, Taesuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.1
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    • pp.290-296
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    • 2019
  • Head-up displays for vehicles play an important role in displaying various information about the safety and convenience of driving on the windshield of the vehicle. In this study, ultra-precision machining was performed and evaluated as a method for machining a large-area aspheric free-form mirror that is applicable to augmented reality technology. Precision diamond cutting is highly accurate and suitable for the production of advanced parts with excellent surface integrity, low surface roughness, and low residual stress. By using an aspheric free-form mold, it is possible to improve the optical transfer function, reduce the distortion path, and realize a special image field curvature. To make such a mold, the diamond cutting method was used, and the result was evaluated using an aspherical shape-measuring machine. As a result, it was possible to the mold with shape accuracy (PV) below $1{\mu}m$ and surface roughness (Ra) below $0.02{\mu}m$.

Automatic Target Recognition for Camera Calibration (카메라 캘리브레이션을 위한 자동 타겟 인식)

  • Kim, Eui Myoung;Kwon, Sang Il
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.6
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    • pp.525-534
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    • 2018
  • Camera calibration is the process of determining the parameters such as the focal length of a camera, the position of a principal point, and lens distortions. For this purpose, images of checkerboard have been mainly used. When targets were automatically recognized in checkerboard image, the existing studies had limitations in that the user should have a good understanding of the input parameters for recognizing the target or that all checkerboard should appear in the image. In this study, a methodology for automatic target recognition was proposed. In this method, even if only a part of the checkerboard image was captured using rectangles including eight blobs, four each at the central portion and the outer portion of the checkerboard, the index of the target can be automatically assigned. In addition, there is no need for input parameters. In this study, three conditions were used to automatically extract the center point of the checkerboard target: the distortion of black and white pattern, the frequency of edge change, and the ratio of black and white pixels. Also, the direction and numbering of the checkerboard targets were made with blobs. Through experiments on two types of checkerboards, it was possible to automatically recognize checkerboard targets within a minute for 36 images.

Accuracy Analysis of Close-Range Digital Photogrammetry for Measuring Displacement about Loading to Structure (하중에 따른 구조물 변위계측을 위한 근접수치사진측량의 정확도 분석)

  • Choi, Hyun;Ahn, Chang Hwan
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.4D
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    • pp.545-553
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    • 2009
  • This paper describes the result of study on measurement of displacement of structure by means of non-contacting method, close-range digital photogrammetry using digital camera. To apply close-range digital photogrammetry to displacement measurement of structure, correction of lens distortion that interferes geometrical analysis has been carried out and then measuring displacement was performed on load regulated-rahmen. For enhanced applicability of displacement measurement, MIDAS which is a structural analysis program was used for modeling and the result was taken from comparative analysis. As a result of the study, it is showed that close-range digital photogrammetry could supplement several weaknesses of LVDT and cable displacement meter and, especially, economy in the perspective of measuring time could be realized. Close-range digital photogrammetry using digital camera can be applied to the area where requires visual analysis such as 3D modeling of structure, profile replication of measurement of structure as well as measurement of displacement of structure.

Developing a first-person horror game using Unreal Engine and an action camera perspective (언리얼엔진과 액션 카메라 시점을 활용한 1인칭 공포 게임 개발)

  • Nam-Young Kim;Young-Min Joo;Won-Whoi Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.75-81
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    • 2024
  • This paper focuses on developing a first-person 3D game to provide extreme fear to players through realistic camera direction utilizing the features of action cameras. As a new camera production technique, we introduce perspective distortion using a wide-angle lens and camera shake when moving to provide higher immersion than existing games. The theme of the game is horror room escape, and the player starts with a firearm, but in order to overcome the concern that the game's difficulty is low due to the use of firearms, the player is asked to control the use of firearms by imposing burdens such as chasing monsters and reducing the number of magazines. The significance of this paper is that we developed a new type of 3D game that maximizes the fear effect of players through realistic production.

Wide-angle Optical Module Design for Mobile Phone Camera Using Recursive Numerical Computation Method (재귀적 수치 계산법을 적용한 모바일 폰용 광각 광학계 설계)

  • Kyu Haeng Lee;Sung Min Park;Kye Jin Jeon
    • Korean Journal of Optics and Photonics
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    • v.35 no.4
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    • pp.164-169
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    • 2024
  • We applied recursive numerical computation to create a basic design of a camera optical module for mobile phones. To enhance the resolution performance for a 38-degree field of view, we constructed the optical system with six non-spherical lenses. However, to increase its applicability to a compact mobile phone, we limited the overall length to 5 mm in the design. Using the data obtained from the basic design, we proceeded with optimization design using the Zemax design tool. The optimized optical system achieved a resolution performance with a modulation transfer function value of more than 19% for a 280 lines/mm pattern and image distortion within 1.0% for all wavelength rays. In this paper, we verify the feasibility of using recursive numerical computation for the basic design of a compact mobile phone camera.