• Title/Summary/Keyword: leisure activity culture

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Gender Differences of Leisure Time based on Simultaneous Activities (여가시간의 동시적 활동 분석을 통한 성차 연구)

  • Yoon, So-Young;Kim, Hyun
    • Journal of Family Resource Management and Policy Review
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    • v.11 no.2
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    • pp.85-93
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    • 2007
  • The purpose of this study was to assess gender differences in the quantity and quality of leisure time. It uses time diary for a nationally representative sample of Koreans(10 years old over) collected in 2004 by KNSO. This time use surveys provide information about a primary activity and a secondary activity (that is simultaneous activity accompanying the primary activity). The results was that married women experience less of leisure time and more contaminated leisure time by a secondary activity(especially household labor) than married men. This research presents that men and women have different quantity and quality of leisure time, and gender discrepancies persist in the experience of leisure time.

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Impact of leisure activity on the leisure economy of Korean baby-boomers (베이비부머 세대의 여가활동 특성과 여가경제에 미치는 영향)

  • Jeong, Young-Keum;Yoon, So-Young
    • Journal of Family Resource Management and Policy Review
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    • v.18 no.3
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    • pp.61-77
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    • 2014
  • Purpose of this study is to draw policy implications for family resource management's strategies and leisure culture revitalization to Korean baby-boomers. This study review leisure activities characteristics of Korean baby-boomers and find their characteristics' impact on leisure economy. This research analyzed with raw data of "National Research Leisure Activities 2012" in different methods: analysis of frequency, multiple regression analysis, Correspondence Analysis, and etc. As a result, compared to all age groups in Korea, Korean baby-boomers current participation in leisure activities is low, but their expense on leisure is high. Their leisure activities are varied from different genders to their incomes. Especially, baby-boomers, who are on high income, participate in wasteful leisure activities and their consuming behavior will be the mainstream of Korean leisure economy, so economy, which is aiming for baby-boomers, will be invigorated when the economy is more concerned with use values toward time. Particularly, preparing for the retirement of baby-boomers, further researches based on integrated family policy should be considered plans and efforts on encouraging active volunteer works and participation in leisure culture revitalization of Korean baby-boomers.

Effects of Leisure Type on Health Status and Obesity Index of Senior Citizens in Suwon Area (수원지역 노인들의 여가활동유형이 건강상태와 비만지표에 미치는 영향)

  • Kim, Yun-Hye;Lee, Bog-Hieu
    • Journal of the Korean Society of Food Culture
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    • v.21 no.3
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    • pp.344-350
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    • 2006
  • The study aims to examine whether regular leisure activity of the elderly with active and passive types has a beneficial effect to enhance their health condition. The elderly subjects of 164 (82 of elderly who do active leisure and 82 of elderly who do passive leisure) aged over 60 years in Suwon area were employed. Survey questionnaires were administered to investigate general characteristics, life style, and health status along with anthropometric measurement. From the findings, the elderly who do active leisure were highly educated and better in living status. The elderly who do passive leisure showed higher drinking and smoking rates as well as higher obesity and overweight rates in comparison to the other counterpart. Furthermore, the elderly who do passive leisure were poor in health status. 'Painful knee and eye', 'lower back pain', and 'fatigue' were the most prevalent among subjective symptoms of the elderly. In conclusion, the elderly with active leisure activity seemed to have better life style and maintain good health status. Therefore, it is critically important to establish the health program combined with various leisure activity for the seniors to promote and energize the later years of life.

Creative Evolution of Digital Leisure Culture, Serious Games (디지털 레저 문화의 창의적 진화, 시리어스 게임)

  • Lee, Hye Rim;Jeong, Eui Jun
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.48-61
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    • 2013
  • At the dawn of a new digital era, people's way of spending their leisure time and leisure activity preferences changed. Accordingly, Leisure culture is in the midst of change, such as watching movie and performance, enjoy golf etc. Due to its nature as an interactive medium, the digital game offers uniquely different approaches to the leisure activity. Leisure as state of mind is much more subjective in that it considers the individual's perception of an activity. In that regard, we used the digital games for leisure activity. Digital games are powerful environments for fun, including functional nature. For that reason digital leisure culture keep creative evolving. This paper proposes a serious games as a branch of digital games that meaningful digital leisure, and introduced the concept of serious games for a serious purpose other than pure entertainment. Many recent studies have identified the benefits of using serious games in a variety of purposes. Games technology is fun and entertaining for people of all ages. Ultimately, serious games become meaningful and valuable performance tools as the Digital Leisure Culture.

Practical Tasks to Secure Accessibility to Leisure Activity for Students with Developmental Disability : Focusing on school-community connection in the perspective of lifelong planning (발달장애학생 여가활동 접근성 확보를 위한 실천과제 : 평생계획 관점에서 학교-지역사회 연계)

  • Choi, Sun kyoung
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.107-114
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    • 2018
  • It is needed to connect the curriculum of leisure use with community resources in order to allow students with developmental disability in a transition period to recover composure themselves through the curriculum of leisure use, improve their skills to enjoy, and apply their independent ability to utilize the actual leisure resources in a community through community programs. To realize this, it is necessary to secure recognition of leisure use from teachers instructing leisure use as a curriculum and examine points to be improved and importance mentioned about community-based leisure activity participation. The latest research on lifelong planning extends leisure activity from existing elements and implies the necessity of preparation in holistic aspects. As the crucial resources of leisure activity for students with developmental disability, this author focuses on the importance of leisure activities in schools and in communities and provides supportive measures to elevate accessibility to leisure activity.

Negotiation Strategy for Leisure Constraints in Highschool Students Participating in Club Activities (동아리 활동에 참여하는 고등학생의 여가제약 협상전략)

  • Suh, Kwang-Pil;Lee, Chul Won
    • Journal of Leisure Studies
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    • v.9 no.2
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    • pp.39-59
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    • 2011
  • The purpose of this study is to understand and investigate the process of making negotiation strategy to do leisure activity with overcoming leisure constraints which highschool students participating in their club activity meet. For this study, students who have at least one-year career for their club activity -more than two times a week and two hours at a time -were selected. Survey through in-depth interview, non-participating observation and field note were conducted. The results are as follow. Firstly, the fascination for club activity was the important factor for overcoming leisure constraints. Secondly, leisure constraints never let students stop doing their activity. Thirdly, the subjects of this study practiced negotiation strategies and came to have self-achievement and self-esteem, improving their relationships effectively. Finally, it was found out that they were creating their own club culture with continuous leisure constraints negotiation. The results of this study present the case and the method of continuous students' participation in their leisure and are able to help them to build up their positive leisure experiences.

Study on the Relationship Among Perception Changes to Pre COVID-19, Leisure Satisfaction, Work-Family Conflict, and Life Satisfaction of Married Working Women

  • Shin, Hyo-Jin
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.9-15
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    • 2023
  • The outbreak of COVID-19 has significantly impacted various facets of individuals' lives, including perceptions, leisure activities, work-family balance, and overall life satisfaction. This study aims to explore the intricate relationships among changes in perceptions due to COVID-19, leisure activity satisfaction, work-family conflict, and life satisfaction of married working women. Employing path analysis, we examined a dataset of 1,973 married working women drawn from the 8th Korean Women and Families Panel Survey. The findings indicate that while changes in perception associated with COVID-19 did not directly affect leisure activity satisfaction and life satisfaction, they did significantly decrease work-family conflict, indirectly leading to heightened life satisfaction. Additionally, leisure activity satisfaction emerged as a mitigating factor for work-family conflict, contributing to enhanced life satisfaction. These results emphasize the importance of understanding the interplay between external factors, individual perceptions, and well-being, offering insights for devising tailored strategies. The study holds significance in guiding policies and interventions to enhance the quality of life for married working women in the context of evolving pandemic challenges.

The relation of Leisure participation motivation, Activity, Self efficacy and Subjective well-being (여가활동, 여가동기, 자기효능감 및 주관적 안녕감간의 관계)

  • Son-Ae Chae;Seong-Yeul Han
    • Korean Journal of Culture and Social Issue
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    • v.8 no.2
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    • pp.17-31
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    • 2002
  • This study was attempted in order to understand leisure phenomenon in Korea cultural area through relation of Leisure Activity, Leisure participation motivation, self -efficacy and Subjective well-being. The purpose of this study was to investigate the question that Leisure Phenomenon was studied focus on specific Leisure activity contents such as physical, tour science, though it is an important subject to explore as psychological and cultural. Also it suggested that what was the problem of established studies and what was the directions for future study. Concrete study problem was assumed three issues. (1)General state of leisure activity and leisure motivation in Korea, (2)The correlated relation between each motivation and self-efficacy and (3)The correlated relation between each motivation and Subjective well-being?. Through this, we conducted three results. Frist, the leisure motivation scale was factor analyzed and consequently 2 factors which can be considered as leisure motivation were prescribed. Also through the responded data, leisure activity of university students showed much more passive activity(e.g.,reading, listening music, movie, watching TV, Internet surfing etc.) than positive and physically activity. Second, each motivation was not significant in self-efficacy. Finally, among the motivation, especially emotion and psychological rest motivation was significant in the subjective wellbeing. These findings imply that general understanding about leisure phenomenon can different as the cultural thinking of leisure activity and leisure motivation.

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Proposal on the Leisure life Cycle Model by Approaching life Cycle of Leisure Activity (여가에 대한 생애주기 관점과 여가생활주기 단계별 모형 개발)

  • Yoon, So-Young
    • Journal of Families and Better Life
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    • v.28 no.4
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    • pp.103-115
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    • 2010
  • This study approached the leisure with the step of life cycle, analyzing the process of leisure career and leisure development in individual life. The leisure life cycle leads the other related studies by examining the concepts of continuity, change, leisure socialization, and leisure career. It also analyzes the patterns and the structures of the use of life time, using '2004 Time Use Survey' from the Korea National Statistical Office. As a result, this study suggests new 3 steps of leisure life cycle: participating and expanding stages, selective and concentrating stage, and continuing and absorbed stage. These steps set up the goal of leisure program by the periods. They also can help setting the direction of leisure activities, and can be used as basic data that can make up the leisure activity program models step by step. Moreover, the development of model can be used as valuable information to draw up the plans that can prepare for aging society and demand the support of policy.

A Preliminary Study on the Leisure Life Style in Korea : Based on the life value system and leisure life type

  • Yoon, So-Young;Seo, Sun-Young
    • International Journal of Human Ecology
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    • v.8 no.1
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    • pp.109-116
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    • 2007
  • Leisure time is a critical part of modern life and is increasingly important in modern society. Therefore, analyzing expectations and values of leisure and researching leisure practices are integral in measuring the quality of life. In this respect, differences between values and attitudes leading to the ideal leisure life and the actual leisure life could provoke negative influence on our lives, further, decreasing quality of life. Therefore, classifying leisure lifestyle through analyzing value of lifestyle and the actual state of leisure precisely is very necessary. Leisure lifestyle could be very useful standard satisfying various desires and demands related to leisure. In the research, we surveyed 3,000 people over 10 years of age, one on one interview method, asking value of life behaviors (Individualism vs. Collectivism, Pro-Stability vs. Pro-Change, Statistical way of life vs. Active way of life, Family-centered life vs. Work-centered life) and practices of leisure life (With whom, How frequently, Where, For what) in respect to both value and behaviors. Through this survey, five groups of leisure life type have been identified; "Community-oriented Type", "Cocoon Type", "Family-oriented Type", "Personal-stability Type" and "Multiplicity Type". These leisure lifestyles would provide effectual alternatives for reducing gaps between expectations for ideal leisure life and actual life. Furthermore, this could be used for ground work to develop measurements for satisfying various leisure demands.