• Title/Summary/Keyword: learning through the image

Search Result 925, Processing Time 0.024 seconds

Road Surface Damage Detection based on Object Recognition using Fast R-CNN (Fast R-CNN을 이용한 객체 인식 기반의 도로 노면 파손 탐지 기법)

  • Shim, Seungbo;Chun, Chanjun;Ryu, Seung-Ki
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.18 no.2
    • /
    • pp.104-113
    • /
    • 2019
  • The road management institute needs lots of cost to repair road surface damage. These damages are inevitable due to natural factors and aging, but maintenance technologies for efficient repair of the broken road are needed. Various technologies have been developed and applied to cope with such a demand. Recently, maintenance technology for road surface damage repair is being developed using image information collected in the form of a black box installed in a vehicle. There are various methods to extract the damaged region, however, we will discuss the image recognition technology of the deep neural network structure that is actively studied recently. In this paper, we introduce a new neural network which can estimate the road damage and its location in the image by region-based convolution neural network algorithm. In order to develop the algorithm, about 600 images were collected through actual driving. Then, learning was carried out and compared with the existing model, we developed a neural network with 10.67% accuracy.

A Basic Study on the Exhibition Design of a Science Museum -Focus on the Case Study on Exhibition System & Prestutation Method of a Museum of Telecommunication- (이공계박물관의 전시디자인에 관한 기초적 연구 -정보통신 박물관의 전시체계와 연출방법에 관한 사례연구를 중심으로-)

  • 김종훈;임채진
    • Korean Institute of Interior Design Journal
    • /
    • no.10
    • /
    • pp.58-68
    • /
    • 1997
  • The core of character and concept in an exhibition space of contemporary museum is that the place for relics and materials changes into the place for spectators, the static exhibition place changes into the dynamic exhibition place, and the place for learning naturally during amusement. In other words, it could convey the conceptual exhibition object which is not the material object called a relic, it could be a place where is to investigate, participate, experience and enjoy with easily method to general public, and ordinary people are supposed to experience with integrative the world of intellectual, cultural and artistic which is inconcionsly rising a dimensiov. In order to response positively the change of these exhibition concept itself, exhibition system will be established through the analysis of realistic exhibition objects with the visulatization of theme or thought of an exhibitiov. In process of conveying image, the effective and concrete exhibition method and technique should be measured in order to realize the communication between spectators and exhibition objects. The purpose of this study is to find the methodology which is enable to establish the exhibition theme and presentation system through the selection and analysis of exhibition objects in major cases of a musem of ecience and engneering, to find the process model till the methodology applies to the space scheme, and to find finally the designed indicators which is applicable to the progress of exhibition desigv.

  • PDF

A GAN-based face rotation technique using 3D face model for game characters (3D 얼굴 모델 기반의 GAN을 이용한 게임 캐릭터 회전 기법)

  • Kim, Handong;Han, Jongdae;Yang, Heekyung;Min, Kyungha
    • Journal of Korea Game Society
    • /
    • v.21 no.3
    • /
    • pp.13-24
    • /
    • 2021
  • This paper shows the face rotation applicable to game character facial illustration. Existing studies limited data to human face data, required a large amount of data, and the synthesized results were not good. In this paper, the following method was introduced to solve the existing problems of existing studies. First, a 3D model with features of the input image was rotated and then rendered as a 2D image to construct a data set. Second, by designing GAN that can learn features of various poses from the data built through the 3D model, the input image can be synthesized at a desired pose. This paper presents the results of synthesizing the game character face illustration. From the synthesized result, it can be confirmed that the proposed method works well.

A Study on the Learning Effect of Multimedia Literacy Education (멀티미디어 리터러시 교육의 학습효과 연구)

  • Jeong, Gyoung Youl
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.1
    • /
    • pp.63-68
    • /
    • 2020
  • The need for literal education, matching the rapid changes in the media has been increasing in recent years. However, it is true that not enough research has been done on the efficiency of literacy compared to the increasing need. For example, empirical approaches such as studies on the effects of integrated media literacy on youth learning. Thus, this paper took multimedia education, which is different from existing image education, as a subject of research and studied the results of education that fused text and video and sound to teenagers in terms of learning effectiveness. It is an academic quest to see if multimedia education really has positive ㄷ effect for teenagers' learning. As a result of both quantitative and qualitative research as a method of research, multimedia education was concluded to be meaningful in improving learning ability, and based on this, it presented a practical-oriented learner participation education while expanding appearance such as language education through multimedia education. The suggestions for these various education policies will spread to the confidence that multimedia education can be the center of all learning activities as the core of education that achieves an all-round personality, not just an aid to existing education.

Children's Bent Wooden Chair Design Using High Frequency Heat Molding Technique - Focused on Change of Kindergarten Environment -

  • Ryu, Eun-Seok;Choi, Kyung-Ran;Sung, Yun-Jung
    • Journal of the Korea Furniture Society
    • /
    • v.22 no.3
    • /
    • pp.230-238
    • /
    • 2011
  • Consumers' expenditure is getting larger on children due to their parents' compensation for increase of double-income family life and decrease of birth rate caused by high economic growth. Increase of demand on children items in the market leads the necessity of development of furniture for children. This study is aimed to design children chairs that meet the environment for children. In this study, the age of children is defined to be 5~7 years old. In order to investigate what causes environment change, this study covers roughly change of environment, change of learning program and use of environment-friendly material. In such scope, we drew out the factors that the chairs for children shall be equipped with. Case studies were done through such drawn factors. The scope of the furniture for children is limited to the chairs for children among the ones made in either Korea or overseas. As a result, we could draw out such keyword of the furniture as storage, mobility, environment-friendly, object style image, preferred color, functionality and safety, based on which we could plan the design and make the final result through high frequency round molding manufacturing process.

  • PDF

Detection Fastener Defect using Semi Supervised Learning and Transfer Learning (준지도 학습과 전이 학습을 이용한 선로 체결 장치 결함 검출)

  • Sangmin Lee;Seokmin Han
    • Journal of Internet Computing and Services
    • /
    • v.24 no.6
    • /
    • pp.91-98
    • /
    • 2023
  • Recently, according to development of artificial intelligence, a wide range of industry being automatic and optimized. Also we can find out some research of using supervised learning for deteceting defect of railway in domestic rail industry. However, there are structures other than rails on the track, and the fastener is a device that binds the rail to other structures, and periodic inspections are required to prevent safety accidents. In this paper, we present a method of reducing cost for labeling using semi-supervised and transfer model trained on rail fastener data. We use Resnet50 as the backbone network pretrained on ImageNet. At first we randomly take training data from unlabeled data and then labeled that data to train model. After predict unlabeled data by trained model, we adopted a method of adding the data with the highest probability for each class to the training data by a predetermined size. Futhermore, we also conducted some experiments to investigate the influence of the number of initially labeled data. As a result of the experiment, model reaches 92% accuracy which has a performance difference of around 5% compared to supervised learning. This is expected to improve the performance of the classifier by using relatively few labels without additional labeling processes through the proposed method.

An Auto-Tunning Fuzzy Rule-Based Visual Servoing Algorithm for a Alave Arm (자동조정 퍼지룰을 이용한 슬레이브 암의 시각서보)

  • Kim, Ju-Gon;Cha, Dong-Hyeok;Kim, Seung-Ho
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.20 no.10
    • /
    • pp.3038-3047
    • /
    • 1996
  • In telerobot systems, visual servoing of a task object for a slave arm with an eye-in-hand has drawn an interesting attention. As such a task ingenerally conducted in an unstructured environment, it is very difficult to define the inverse feature Jacobian matrix. To overcome this difficulty, this paper proposes an auto-tuning fuzzy rule-based visual servo algorithm. In this algorithm, a visual servo controller composed of fuzzy rules, receives feature errors as inputs and generates the change of have position as outputs. The fuzzy rules are tuned by using steepest gradient method of the cost function, which is defined as a quadratic function of feature errors. Since the fuzzy rules are tuned automatically, this method can be applied to the visual servoing of a slave arm in real time. The effctiveness of the proposed algorithm is verified through a series of simulations and experiments. The results show that through the learning procedure, the slave arm and track object in real time with reasonable accuracy.

Image Mood Classification Using Deep CNN and Its Application to Automatic Video Generation (심층 CNN을 활용한 영상 분위기 분류 및 이를 활용한 동영상 자동 생성)

  • Cho, Dong-Hee;Nam, Yong-Wook;Lee, Hyun-Chang;Kim, Yong-Hyuk
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.9
    • /
    • pp.23-29
    • /
    • 2019
  • In this paper, the mood of images was classified into eight categories through a deep convolutional neural network and video was automatically generated using proper background music. Based on the collected image data, the classification model is learned using a multilayer perceptron (MLP). Using the MLP, a video is generated by using multi-class classification to predict image mood to be used for video generation, and by matching pre-classified music. As a result of 10-fold cross-validation and result of experiments on actual images, each 72.4% of accuracy and 64% of confusion matrix accuracy was achieved. In the case of misclassification, by classifying video into a similar mood, it was confirmed that the music from the video had no great mismatch with images.

Development of AI oxygen temperature measurement technology using hyperspectral optical visualization technology (초분광 광학가시화 기술을 활용한 인공지능 산소온도 측정기술 개발)

  • Jeong Hun Lee;Bo Ra Kim;Seung Hun Lee;Joon Sik Kim;Min Yoon;Gyeong Rae Cho
    • Journal of the Korean Society of Visualization
    • /
    • v.21 no.1
    • /
    • pp.103-109
    • /
    • 2023
  • This research developed a measurement technique that can measure the oxygen temperature inside a high temperature furnace. Instead of measuring only changes in frequency components within a small range used in the existing variable laser absorption spectroscopy, laser spectroscopy technology was used to spread out wavelength of the light source passing through the gas Based on a total of 20,000 image data, research was conducted to predict the temperature of a high-temperature furnace using CNN with black and white images in the form of spectral bands by temperature of 25 to 800 degrees. The optimal model was found through Hyper parameter optimization, R2 score is 0.89, and the accuracy of the test data is 88.73%. Based on this research, it is expected that concentration measurement and air-fuel ratio control technology can be applied.

KOMPSAT Imagery Applications (다목적실용위성 영상 활용)

  • Lee, Kwang-Jae;Oh, Kwan-Young;Lee, Won-Jin;Lee, Sun-Gu
    • Korean Journal of Remote Sensing
    • /
    • v.37 no.6_3
    • /
    • pp.1923-1929
    • /
    • 2021
  • Earth observation satellites are being used in various field and are being developed in many countries due to their high utility and marketability. Korea is developing various Earth observation satellites according to National Space Development Plan. Among them, the Korea Multi-Purpose Satellite(KOMPSAT) series is the most representative low-orbit satellite. So far, a total of five KOMPSAT have been launched to meet the national image demand and have been used in various fields, including national institutions. This special issue introduces research related to data processing, analysis, and utilization using various image data from the KOMPSAT series. Meanwhile, for the uninterrupted utilization of the subsequent KOMPSAT image data, data processing and utilization research suitable for high-resolution images must be continued, and related research contents will be continuously shared through a special issue.